Thread: [pcgen-commit-svn] SF.net SVN: pcgen:[8413] Trunk/pcgen/data/alpha (2024)

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RPG character generator for RPG d20 systems.

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pcgen-commit-svn

[pcgen-commit-svn] SF.net SVN: pcgen:[8413] Trunk/pcgen/data/alpha

From: <edd...@us...> - 2008-11-12 21:53:57

Revision: 8413 Author: eddyanthonyDate: 2008-11-12 21:53:50 +0000 (Wed, 12 Nov 2008)Log Message:-----------Remove unused directoriesRemoved Paths:------------- Trunk/pcgen/data/alpha/bastionpress/ Trunk/pcgen/data/alpha/fantasycommunitycouncil/This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.

[pcgen-commit-svn] SF.net SVN: pcgen:[9389] Trunk/pcgen/data/alpha

From: <edd...@us...> - 2009-02-14 15:03:16

Revision: 9389 Author: eddyanthonyDate: 2009-02-14 15:03:12 +0000 (Sat, 14 Feb 2009)Log Message:-----------[ 2000139 ] [35e gameMode] Data integrity test load, corrections and prettylst runModified Paths:-------------- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_abilities.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_classes.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_kits_monster.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_base.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_monster.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_templates.lst Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_abilities_class.lst Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_classes.lst Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_races.lst Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_templates.lst Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_races.lst Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_skills.lstModified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_abilities.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_abilities.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_abilities.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -16,7 +16,7 @@ Spell ResistanceKEY:Shalraeku_SRCATEGORY:Special AbilityTYPE:ShalraekuVISIBLE:DISPLAYSR:TL+WIS Spell ResistanceKEY:Zarakku_SRCATEGORY:Special AbilityTYPE:ZarakkuVISIBLE:DISPLAYSR:TL+CON Cure Light WoundsKEY:Shalraeku_CLWCATEGORY:Special AbilityTYPE:ShalraekuVISIBLE:DISPLAYSPELLS:Innate|TIMES=WIS|CASTERLEVEL=(max(TL,1))|Cure Light Wounds,11+WIS-Inflict Light WoundsKEY:Zarakku_ILWCATEGORY:Special AbilityTYPE:ZarakkuVISIBLE:DISPLAYSPELLS:Innate|TIMES=WIS|CASTERLEVEL=(max(TL,1))|Cause Light Wounds,11+WIS+Inflict Light WoundsKEY:Zarakku_ILWCATEGORY:Special AbilityTYPE:ZarakkuVISIBLE:DISPLAYSPELLS:Innate|TIMES=WIS|CASTERLEVEL=(max(TL,1))|Inflict Light Wounds,11+WIS ###CLARIFY: Although in the Sourcebook Listed as Damage Reduction, I believe the intent is actually a RESISTANCE #DR 5 FireCATEGORY:Special AbilityTYPE:ShalraekuZarakku.SpecialQualityVISIBLE:NODR:5/FireModified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_classes.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_classes.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_classes.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Mon Sep 15 10:56:22 2008 -- reformated by prettylst.pl v1.38 (build 7233)+# CVS $Revision$ $Author$ -- Sat Feb 14 09:19:43 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Neiyar Land of Heaven and the AbyssSOURCESHORT:NeiyarSOURCEWEB:http://www.bardsandsages.com/neiyar.htmlSOURCEDATE:2005-03 ###Original Entry: Andrew Maitland @@ -99,7 +99,7 @@ # Class NameRestricted ALReq. Att.Required FeatRequired SkillReq. Spell TypeRequired StatRequired Text CLASS:Arcane Rogue!PREALIGN:LG,LN,LEPREATT:4PREFEAT:2,Silent Spell,Still SpellPRESKILL:1,Spellcraft=8PRESPELLTYPE:1,Arcane=3PRESTAT:1,INT=14PRETEXT:+8 ranks in any three rogue class skills # Class NameSkill Pts/LvlClass Skill-CLASS:Arcane RogueSTARTSKILLPTS:6CSKILL:Appraise|TYPE.Craft|Decipher Script|Escape Artist|Forgery|Gather Information|Hide|TYPE.Knowledge|Listen|Move Silently|Open Locks|Sleight of Hand|Search|Sense Motive|Spellcraft|Spot+CLASS:Arcane RogueSTARTSKILLPTS:6CSKILL:Appraise|TYPE.Craft|Decipher Script|Escape Artist|Forgery|Gather Information|Hide|TYPE.Knowledge|Listen|Move Silently|Open Lock|Sleight of Hand|Search|Sense Motive|Spellcraft|Spot ###3e - Alchemy, Read Lips ###Max Level 8? ###Block: Caster Level@@ -155,8 +155,8 @@ # Class NameHit DiceTypeAbbreviationMax LevelSource PageSave checks bonusCombat bonus CLASS:Chosen of RoarthHD:8TYPE:PC.PrestigeABB:CRMAXLEVEL:7SOURCEPAGE:p.55BONUS:CHECKS|BASE.Fortitude|(CL+3)/2-CL==1BONUS:CHECKS|BASE.Reflex|CL/2BONUS:CHECKS|BASE.Will|(CL+2)/2BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE-# Class NameRequired ALReq. Att.Required DeityRequired FeatRequired SkillRequired Stat-CLASS:Chosen of RoarthPREALIGN:LG,NG,CGPREATT:5PREDEITY:1,RoarthPREFEAT:1,Weapon Focus(TYPE=Bow),Weapon Focus(TYPE=Spear)PRESKILL:2,Handle Animal,Survival=8PRESTAT:1,WIS=13+# Class NameRequired ALReq. Att.Required DeityRequired FeatRequired SkillRequired Stat+CLASS:Chosen of RoarthPREALIGN:LG,NG,CGPREATT:5PREDEITY:1,RoarthPREFEAT:1,Weapon Focus(TYPE=Bow),Weapon Focus(TYPE=Spear)PRESKILL:2,Handle Animal=8,Survival=8PRESTAT:1,WIS=13 # Class NameSkill Pts/LvlClass Skill CLASS:Chosen of RoarthSTARTSKILLPTS:4CSKILL:Concentration|Climb|Handle Animal|Knowledge (Nature)|Ride|Use Rope|Survival ###Block: Caster Level@@ -226,7 +226,7 @@ # Class NameRestricted ALReq. Att.Required FeatRequired SkillRequired StatRequired Text CLASS:Soulreaper!PREALIGN:LG,LN,LEPREATT:8PREFEAT:3,Power Attack,Cleave,TrackPRESKILL:3,Intimidate=8,Survival=8,Listen=4PRESTAT:3,STR=14,DEX=12,CON=14PRETEXT:By appointment of the Devi of Sophia Kalla only # Class NameSkill Pts/LvlClass Skill-CLASS:SoulreaperSTARTSKILLPTS:4CSKILL:Climb|TYPE.Craft|Disable Device|Hide|Intimidate|Knowlege (Religion)|Listen|Move Silently|Search|Spot|Swim|Tumble|Use Rope|Survival+CLASS:SoulreaperSTARTSKILLPTS:4CSKILL:Climb|TYPE.Craft|Disable Device|Hide|Intimidate|Knowledge (Religion)|Listen|Move Silently|Search|Spot|Swim|Tumble|Use Rope|Survival ###Block: Special Abilities: 1SAB:AC Bonus +%|SoulreaperACBONUS:COMBAT|AC|SoulreaperACBONUS:VAR|SoulreaperAC|1DEFINE:SoulreaperAC|0 2SAB:DR %/+%|SoulreaperDR|SoulreaperDRPlusBONUS:VAR|SoulreaperDRPlus|1BONUS:VAR|SoulreaperDR|5DEFINE:SoulreaperDRPlus|0DEFINE:SoulreaperDR|0Modified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Tue Jan 6 12:38:21 2009 -- reformated by prettylst.pl v1.38 (build 8180)+# CVS $Revision$ $Author$ -- Sat Feb 14 09:19:43 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Neiyar Land of Heaven and the AbyssSOURCESHORT:NeiyarSOURCEWEB:http://www.bardsandsages.com/neiyar.htmlSOURCEDATE:2005-03 ###Original Entry: Andrew Maitland @@ -14,7 +14,7 @@ ###Block: Magic Items -# Equipment NameProduct Identity?Output NameRequired ProficiencyTypeCostWeightSlot NeededAC Penalty CheckBase Item for EQMODCritical Hit MultiplierCritical Hit RangeDamageModifierWield CategoryMaximum DEX BonusSizeSource Page% of Spell FailureAbilitySave checks bonusCombat bonusBonus to skillStat bonusModify VARWeapon prof. bonusWeapon prop. bonusSpecial Property+# Equipment NameProduct Identity?Output NameRequired Weapon ProficiencyTypeCostWeightSlot NeededAC Penalty CheckBase Item for EQMODCritical Hit MultiplierCritical Hit RangeDamageModifierWield CategoryMaximum DEX BonusSizeSource Page% of Spell FailureAbilitySave checks bonusCombat bonusBonus to skillStat bonusModify VARWeapon prof. bonusWeapon prop. bonusSpecial Property Potion (Purging)OUTPUTNAME:Potion of [NAME]TYPE:Magic.Potion.ConsumableCOST:25WT:0SOURCEPAGE:pg.78 Potion (Dragon's Breath)OUTPUTNAME:Potion of [NAME]TYPE:Magic.Potion.ConsumableCOST:250WT:0SOURCEPAGE:pg.78 Potion (Bodily Efficiency)OUTPUTNAME:Potion of [NAME]TYPE:Magic.Potion.ConsumableCOST:400WT:0SOURCEPAGE:pg.78@@ -53,7 +53,7 @@ Echo EarringsTYPE:Magic.WondrousCOST:2000WT:0SLOTS:0SOURCEPAGE:pg.82BONUS:SKILL|Listen|10|TYPE=Circ*mstance Fetish (Death)OUTPUTNAME:[NAME], FetishTYPE:Magic.WondrousCOST:8000WT:1SLOTS:0SOURCEPAGE:pg.82 Fetish (Demon)OUTPUTNAME:[NAME], FetishTYPE:Magic.WondrousCOST:1000WT:1SLOTS:0SOURCEPAGE:pg.82-Fetish (Key)OUTPUTNAME:[NAME], FetishTYPE:Magic.WondrousCOST:3000WT:1SLOTS:0SOURCEPAGE:pg.82BONUS:SKILL|Open Locks,Disable Device|2|TYPE=Competence+Fetish (Key)OUTPUTNAME:[NAME], FetishTYPE:Magic.WondrousCOST:3000WT:1SLOTS:0SOURCEPAGE:pg.82BONUS:SKILL|Open Lock,Disable Device|2|TYPE=Competence Fetish (Worry)OUTPUTNAME:[NAME], FetishTYPE:Magic.WondrousCOST:2000WT:1SLOTS:0SOURCEPAGE:pg.83 Michella's MandolinNAMEISPI:YESTYPE:Magic.WondrousCOST:1500WT:2SLOTS:0SOURCEPAGE:pg.83 Mother's Brooch (+1)TYPE:Magic.Wondrous.AmuletCOST:6000WT:0SLOTS:1SOURCEPAGE:pg.83BONUS:COMBAT|AC|1|TYPE=Deflection@@ -71,60 +71,60 @@ Sharlette's Fabulous BicycleNAMEISPI:YESTYPE:Magic.WondrousCOST:8000WT:20SLOTS:0SOURCEPAGE:pg.83 ###Block: ARTIFACTS:-# Equipment NameProduct Identity?Required ProficiencyTypeWeightAC Penalty CheckCritical Hit MultiplierCritical Hit RangeDamageModifierWield CategoryMaximum DEX BonusSizeSource Page% of Spell FailureSave checks bonusCombat bonusWeapon prop. bonus-Allamonda's MirrorNAMEISPI:YESTYPE:Magic.ArtifactSOURCEPAGE:pg.84-CapalaquenNAMEISPI:YESPROFICIENCY:WEAPON|GreatswordTYPE:Magic.Artifact.Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordWT:4CRITMULT:x2CRITRANGE:2DAMAGE:2d6EQMOD:STEEL.PLUS5W.LAW_M.KEENWIELD:TwoHandedSIZE:MSOURCEPAGE:pg.84BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement+# Equipment NameProduct Identity?Required Weapon ProficiencyRequired Armor ProficiencyRequired Shield ProficiencyTypeWeightAC Penalty CheckCritical Hit MultiplierCritical Hit RangeDamageModifierWield CategoryMaximum DEX BonusSizeSource Page% of Spell FailureSave checks bonusCombat bonusWeapon prop. bonus+Allamonda's MirrorNAMEISPI:YESTYPE:Magic.ArtifactSOURCEPAGE:pg.84+CapalaquenNAMEISPI:YESPROFICIENCY:WEAPON|GreatswordTYPE:Magic.Artifact.Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordWT:4CRITMULT:x2CRITRANGE:2DAMAGE:2d6EQMOD:STEEL.PLUS5W.LAW_M.KEENWIELD:TwoHandedSIZE:MSOURCEPAGE:pg.84BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement ###COMMENT: Base Item is a Lawful +5 Keen Greatsword-The Skeleton KeyNAMEISPI:YESTYPE:Magic.ArtifactSOURCEPAGE:pg.85+The Skeleton KeyNAMEISPI:YESTYPE:Magic.ArtifactSOURCEPAGE:pg.85 ###Krakodonian Artifacts:-The Shield of Madruk'thayunkonNAMEISPI:YESPROFICIENCY:SHIELD|Shield (Light)TYPE:Magic.Artifact.Enhancement.Shield.Heavy.SpecificWT:15EQMOD:STEEL.MWORKA.PLUS4S.SPELL_RES_17SOURCEPAGE:pg.85BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE+The Shield of Madruk'thayunkonNAMEISPI:YESPROFICIENCY:SHIELD|Shield (Light)TYPE:Magic.Artifact.Enhancement.Shield.Heavy.SpecificWT:15EQMOD:STEEL.MWORKA.PLUS4S.SPELL_RES_17SOURCEPAGE:pg.85BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE ###COMMENT: +4 War Shield SR:17-The Sword of Krofgrog'NigtrokNAMEISPI:YESPROFICIENCY:WEAPON|ScimitarTYPE:Magic.Artifact.Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordWT:4CRITMULT:x2CRITRANGE:3DAMAGE:1d8EQMOD:STEEL.KEEN.WOUND.PLUS3WWIELD:OneHandedSIZE:MSOURCEPAGE:pg.85BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement+The Sword of Krofgrog'NigtrokNAMEISPI:YESPROFICIENCY:WEAPON|ScimitarTYPE:Magic.Artifact.Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordWT:4CRITMULT:x2CRITRANGE:3DAMAGE:1d8EQMOD:STEEL.KEEN.WOUND.PLUS3WWIELD:OneHandedSIZE:MSOURCEPAGE:pg.85BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement ###COMMENT: +3 keen wounding scimitar-Voklod'hapthuk's ArmorNAMEISPI:YESPROFICIENCY:ARMOR|LeatherTYPE:Magic.Artifact.Armor.Light.Suit.Specific.NonmetalWT:15ACCHECK:0EQMOD:PLUS4AMAXDEX:6SOURCEPAGE:pg.85SPELLFAILURE:5BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE+Voklod'hapthuk's ArmorNAMEISPI:YESPROFICIENCY:ARMOR|LeatherTYPE:Magic.Artifact.Armor.Light.Suit.Specific.NonmetalWT:15ACCHECK:0EQMOD:PLUS4AMAXDEX:6SOURCEPAGE:pg.85SPELLFAILURE:5BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE ###COMMENT: +4 Leather DR:10 vs. Electricity, Fire, Cold, Immune Mind-Affecting-SPROP? Don't want to get to descriptive do we? -AM ###Amphikin Artifacts-Obar's ScepterNAMEISPI:YESPROFICIENCY:WEAPON|Mace (Light)TYPE:Magic.Artifact.Enhancement.Weapon.Melee.Simple.Specific.Bludgeoning.MaceWT:12CRITMULT:x2CRITRANGE:1DAMAGE:1d6EQMOD:STEEL.PLUS4W.BANE_MWIELD:LightSIZE:MSOURCEPAGE:pg.85BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement+Obar's ScepterNAMEISPI:YESPROFICIENCY:WEAPON|Mace (Light)TYPE:Magic.Artifact.Enhancement.Weapon.Melee.Simple.Specific.Bludgeoning.MaceWT:12CRITMULT:x2CRITRANGE:1DAMAGE:1d6EQMOD:STEEL.PLUS4W.BANE_MWIELD:LightSIZE:MSOURCEPAGE:pg.85BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement ###COMMENT: +4 bane light mace-Doldanda's Shell ArmorNAMEISPI:YESPROFICIENCY:ARMOR|Scale MailTYPE:Magic.Artifact.Armor.Medium.Suit.SpecificWT:15ACCHECK:-1EQMOD:STEELMAXDEX:5SOURCEPAGE:pg.86SPELLFAILURE:5BONUS:CHECKS|ALL|4|PRERACE:1,AmphikinBONUS:COMBAT|AC|4|TYPE=Armor.REPLACEBONUS:COMBAT|AC|3|TYPE=Divine|!PRERACE:1,AmphikinBONUS:COMBAT|AC|10|TYPE=Armor.REPLACE|PRERACE:1,Amphikin+Doldanda's Shell ArmorNAMEISPI:YESPROFICIENCY:ARMOR|Scale MailTYPE:Magic.Artifact.Armor.Medium.Suit.SpecificWT:15ACCHECK:-1EQMOD:STEELMAXDEX:5SOURCEPAGE:pg.86SPELLFAILURE:5BONUS:CHECKS|ALL|4|PRERACE:1,AmphikinBONUS:COMBAT|AC|4|TYPE=Armor.REPLACEBONUS:COMBAT|AC|3|TYPE=Divine|!PRERACE:1,AmphikinBONUS:COMBAT|AC|10|TYPE=Armor.REPLACE|PRERACE:1,Amphikin ###CLARIFY:+10 more to Armor for total of +14 or total of +10? -- Andrew ###Block: Appendix Items pg 139 - 143:-# Equipment NameProduct Identity?Output NameRequired ProficiencyTypeAlternative TypeContainsCostWeightSlot NeededAC Penalty CheckCritical Hit MultiplierCritical Hit RangeAlternative CriticalAlternative Critical RangeDamageAlternative DamageModifierWield CategoryRangeReachSizeSource Page% of Spell FailureCombat bonusBonus to skill-Amphikin Trapbuilder's KitNAMEISPI:YESTYPE:GoodsCOST:100SOURCEPAGE:pg.139-Ankle BracesTYPE:Goods.BootCOST:1SLOTS:0SOURCEPAGE:pg.139BONUS:SKILL|Balance,Jump,Tumble,Perform (Dancing)|1|TYPE=Circ*mstantial-Auronne FluteNAMEISPI:YESPROFICIENCY:WEAPON|Auronne FluteTYPE:Goods.Tools.Instrument.Wind.Resizable.Weapon.Melee.Simple.BashingALTTYPE:Weapon.Ranged.PiercingCOST:300CRITMULT:x2CRITRANGE:2ALTCRITMULT:x2ALTCRITRANGE:1DAMAGE:1d6ALTDAMAGE:1d3EQMOD:STEELWIELD:LightRANGE:20SOURCEPAGE:pg.139-Auronne TambourineNAMEISPI:YESPROFICIENCY:WEAPON|Auronne TambourineTYPE:Goods.Tools.Instrument.Percussion.Resizable.Weapon.Melee.Exotic.SlashingCOST:150CRITMULT:x2CRITRANGE:1DAMAGE:1d4EQMOD:STEELWIELD:LightSOURCEPAGE:pg.140-BicycleTYPE:GoodsCOST:10WT:20SOURCEPAGE:pg.140-Blue KelpTYPE:GoodsCOST:.5SOURCEPAGE:pg.140-Buckler (Clockwork Beetle)PROFICIENCY:SHIELD|BucklerTYPE:Shield.Buckler.StandardCOST:350WT:5SLOTS:0ACCHECK:0EQMOD:STEELSOURCEPAGE:pg.140SPELLFAILURE:3BONUS:COMBAT|AC|1|TYPE=Shield.REPLACEBONUS:COMBAT|TOHIT|-1|PREMULT:1,[PREEQUIPBOTH:1,TYPE=Melee],[PREEQUIPSECONDARY:1,TYPE=Melee]-Celetrine MossTYPE:GoodsCOST:.01SOURCEPAGE:pg.140-Chicle (Chewing Gum)TYPE:Goods.FoodCOST:.03SOURCEPAGE:pg.140-Choke WireTYPE:Goods.Weapon.MeleeCOST:1DAMAGE:1d4EQMOD:STEELWIELD:LightSOURCEPAGE:pg.140-Claw DaggerPROFICIENCY:WEAPON|DaggerTYPE:Weapon.Melee.Finesseable.Ranged.Thrown.Simple.Standard.Piercing.Slashing.DaggerCOST:10WT:1CRITMULT:x2CRITRANGE:2DAMAGE:1d4EQMOD:STEELWIELD:LightRANGE:10SIZE:MSOURCEPAGE:pg.140BONUS:COMBAT|DAMAGE|2-False Bottom MandolinOUTPUTNAME:False-Bottom MandolinTYPE:Goods.ContainerCONTAINS:30|Any=UNLIMCOST:150SOURCEPAGE:pg.140-Field Doctor's KitTYPE:GoodsCOST:200SOURCEPAGE:pg.141-Gespurn MossTYPE:GoodsCOST:10SOURCEPAGE:pg.141-Groa Rose OilNAMEISPI:YESTYPE:GoodsCOST:10SOURCEPAGE:pg.141-Insect RepellentTYPE:GoodsCOST:.10SOURCEPAGE:pg.141-Scimitar (Krakodon)NAMEISPI:YESOUTPUTNAME:Krakodonian ScimitarPROFICIENCY:WEAPON|Scimitar (Krakodon)TYPE:Weapon.Exotic.Melee.Standard.Slashing.SwordCOST:1000WT:4CRITMULT:x2CRITRANGE:3DAMAGE:2d6EQMOD:STEELWIELD:OneHandedSIZE:LSOURCEPAGE:pg.141-Krakodonian War ShieldNAMEISPI:YESPROFICIENCY:SHIELD|Shield (Heavy)TYPE:Shield.Heavy.StandardCOST:100WT:0ACCHECK:-2CRITMULT:x2CRITRANGE:1DAMAGE:1d6EQMOD:STEELWIELD:OneHandedSIZE:MSOURCEPAGE:pg.141SPELLFAILURE:15BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE-Masterwork Field Doctor's KitTYPE:Goods.Tools.SurgeryToolsCOST:500WT:0SOURCEPAGE:pg.142-Mahaulta Bone WhipNAMEISPI:YESPROFICIENCY:WEAPON|WhipTYPE:Weapon.Melee.Exotic.Reach.Finesseable.Subdual.SlashingCOST:3WT:0CRITMULT:x2CRITRANGE:1DAMAGE:1d4EQMOD:BONEWIELD:OneHandedREACH:15SIZE:MSOURCEPAGE:pg.141-Mahaulta Monster LureNAMEISPI:YESTYPE:GoodsCOST:200WT:0SOURCEPAGE:pg.142-Mud Squid InkTYPE:GoodsCOST:20WT:0SOURCEPAGE:pg.142-Neiyar Field GuideNAMEISPI:YESTYPE:Goods.BookCOST:35WT:0SOURCEPAGE:pg.142-Plateau Cacti OilTYPE:Goods.PoisonCOST:200WT:0SOURCEPAGE:pg.142-Hook LauncherTYPE:GoodsCOST:100WT:5SOURCEPAGE:pg.142-Razor NetPROFICIENCY:WEAPON|NetTYPE:Weapon.Exotic.Ranged.Standard.ThrownCOST:5WT:6EQMOD:ROPERANGE:10SOURCEPAGE:pg.142-Rubber BallTYPE:GoodsCOST:.02WT:0SOURCEPAGE:pg.142-Rubber Chew ToyTYPE:GoodsCOST:.05WT:0SOURCEPAGE:pg.142-Rubber Soled BootsOUTPUTNAME:Rubber-soled BootsTYPE:GoodsCOST:5WT:0SOURCEPAGE:pg.142-Sleeper Bat VenomTYPE:Goods.PoisonCOST:200WT:0SOURCEPAGE:pg.142-Trick SwordPROFICIENCY:WEAPON|Sword (Short)TYPE:Weapon.Melee.Finesseable.Martial.Standard.Piercing.SwordCOST:25WT:0CRITMULT:x2CRITRANGE:2DAMAGE:1d6EQMOD:STEELWIELD:LightSIZE:MSOURCEPAGE:pg.143-Wrist WrapsTYPE:Goods.GloveCOST:.20WT:0SLOTS:0SOURCEPAGE:pg.143BONUS:SKILL|Climb,TYPE.Craft,Disable Device,Open Locks,Rope Use|1|TYPE=Circ*mstance+# Equipment NameProduct Identity?Output NameRequired Weapon ProficiencyRequired Shield ProficiencyTypeAlternative TypeContainsCostWeightSlot NeededAC Penalty CheckCritical Hit MultiplierCritical Hit RangeAlternative CriticalAlternative Critical RangeDamageAlternative DamageModifierWield CategoryRangeReachSizeSource Page% of Spell FailureCombat bonusBonus to skill+Amphikin Trapbuilder's KitNAMEISPI:YESTYPE:GoodsCOST:100SOURCEPAGE:pg.139+Ankle BracesTYPE:Goods.BootCOST:1SLOTS:0SOURCEPAGE:pg.139BONUS:SKILL|Balance,Jump,Tumble,Perform (Dancing)|1|TYPE=Circ*mstantial+Auronne FluteNAMEISPI:YESPROFICIENCY:WEAPON|Auronne FluteTYPE:Goods.Tools.Instrument.Wind.Resizable.Weapon.Melee.Simple.BashingALTTYPE:Weapon.Ranged.PiercingCOST:300CRITMULT:x2CRITRANGE:2ALTCRITMULT:x2ALTCRITRANGE:1DAMAGE:1d6ALTDAMAGE:1d3EQMOD:STEELWIELD:LightRANGE:20SOURCEPAGE:pg.139+Auronne TambourineNAMEISPI:YESPROFICIENCY:WEAPON|Auronne TambourineTYPE:Goods.Tools.Instrument.Percussion.Resizable.Weapon.Melee.Exotic.SlashingCOST:150CRITMULT:x2CRITRANGE:1DAMAGE:1d4EQMOD:STEELWIELD:LightSOURCEPAGE:pg.140+BicycleTYPE:GoodsCOST:10WT:20SOURCEPAGE:pg.140+Blue KelpTYPE:GoodsCOST:.5SOURCEPAGE:pg.140+Buckler (Clockwork Beetle)PROFICIENCY:SHIELD|BucklerTYPE:Shield.Buckler.StandardCOST:350WT:5SLOTS:0ACCHECK:0EQMOD:STEELSOURCEPAGE:pg.140SPELLFAILURE:3BONUS:COMBAT|AC|1|TYPE=Shield.REPLACEBONUS:COMBAT|TOHIT|-1|PREMULT:1,[PREEQUIPBOTH:1,TYPE=Melee],[PREEQUIPSECONDARY:1,TYPE=Melee]+Celetrine MossTYPE:GoodsCOST:.01SOURCEPAGE:pg.140+Chicle (Chewing Gum)TYPE:Goods.FoodCOST:.03SOURCEPAGE:pg.140+Choke WireTYPE:Goods.Weapon.MeleeCOST:1DAMAGE:1d4EQMOD:STEELWIELD:LightSOURCEPAGE:pg.140+Claw DaggerPROFICIENCY:WEAPON|DaggerTYPE:Weapon.Melee.Finesseable.Ranged.Thrown.Simple.Standard.Piercing.Slashing.DaggerCOST:10WT:1CRITMULT:x2CRITRANGE:2DAMAGE:1d4EQMOD:STEELWIELD:LightRANGE:10SIZE:MSOURCEPAGE:pg.140BONUS:COMBAT|DAMAGE|2+False Bottom MandolinOUTPUTNAME:False-Bottom MandolinTYPE:Goods.ContainerCONTAINS:30|Any=UNLIMCOST:150SOURCEPAGE:pg.140+Field Doctor's KitTYPE:GoodsCOST:200SOURCEPAGE:pg.141+Gespurn MossTYPE:GoodsCOST:10SOURCEPAGE:pg.141+Groa Rose OilNAMEISPI:YESTYPE:GoodsCOST:10SOURCEPAGE:pg.141+Insect RepellentTYPE:GoodsCOST:.10SOURCEPAGE:pg.141+Scimitar (Krakodon)NAMEISPI:YESOUTPUTNAME:Krakodonian ScimitarPROFICIENCY:WEAPON|Scimitar (Krakodon)TYPE:Weapon.Exotic.Melee.Standard.Slashing.SwordCOST:1000WT:4CRITMULT:x2CRITRANGE:3DAMAGE:2d6EQMOD:STEELWIELD:OneHandedSIZE:LSOURCEPAGE:pg.141+Krakodonian War ShieldNAMEISPI:YESPROFICIENCY:SHIELD|Shield (Heavy)TYPE:Shield.Heavy.StandardCOST:100WT:0ACCHECK:-2CRITMULT:x2CRITRANGE:1DAMAGE:1d6EQMOD:STEELWIELD:OneHandedSIZE:MSOURCEPAGE:pg.141SPELLFAILURE:15BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE+Masterwork Field Doctor's KitTYPE:Goods.Tools.SurgeryToolsCOST:500WT:0SOURCEPAGE:pg.142+Mahaulta Bone WhipNAMEISPI:YESPROFICIENCY:WEAPON|WhipTYPE:Weapon.Melee.Exotic.Reach.Finesseable.Subdual.SlashingCOST:3WT:0CRITMULT:x2CRITRANGE:1DAMAGE:1d4EQMOD:BONEWIELD:OneHandedREACH:15SIZE:MSOURCEPAGE:pg.141+Mahaulta Monster LureNAMEISPI:YESTYPE:GoodsCOST:200WT:0SOURCEPAGE:pg.142+Mud Squid InkTYPE:GoodsCOST:20WT:0SOURCEPAGE:pg.142+Neiyar Field GuideNAMEISPI:YESTYPE:Goods.BookCOST:35WT:0SOURCEPAGE:pg.142+Plateau Cacti OilTYPE:Goods.PoisonCOST:200WT:0SOURCEPAGE:pg.142+Hook LauncherTYPE:GoodsCOST:100WT:5SOURCEPAGE:pg.142+Razor NetPROFICIENCY:WEAPON|NetTYPE:Weapon.Exotic.Ranged.Standard.ThrownCOST:5WT:6EQMOD:ROPERANGE:10SOURCEPAGE:pg.142+Rubber BallTYPE:GoodsCOST:.02WT:0SOURCEPAGE:pg.142+Rubber Chew ToyTYPE:GoodsCOST:.05WT:0SOURCEPAGE:pg.142+Rubber Soled BootsOUTPUTNAME:Rubber-soled BootsTYPE:GoodsCOST:5WT:0SOURCEPAGE:pg.142+Sleeper Bat VenomTYPE:Goods.PoisonCOST:200WT:0SOURCEPAGE:pg.142+Trick SwordPROFICIENCY:WEAPON|Sword (Short)TYPE:Weapon.Melee.Finesseable.Martial.Standard.Piercing.SwordCOST:25WT:0CRITMULT:x2CRITRANGE:2DAMAGE:1d6EQMOD:STEELWIELD:LightSIZE:MSOURCEPAGE:pg.143+Wrist WrapsTYPE:Goods.GloveCOST:.20WT:0SLOTS:0SOURCEPAGE:pg.143BONUS:SKILL|Climb,TYPE.Craft,Disable Device,Open Lock,Rope Use|1|TYPE=Circ*mstance # ## EOFModified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_kits_monster.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_kits_monster.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_kits_monster.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -15,7 +15,6 @@ SKILL:Sense MotiveRANK:10 SKILL:SpotRANK:10 SKILL:SurvivalRANK:12-FEAT:Improved Grab FEAT:Iron Will FEAT:Power Attack @@ -38,7 +37,7 @@ STAT:STR=10|DEX=10|CON=10|INT=10|WIS=10|CHA=10 ALIGN:TN SKILL:SpotRANK:9FREE:YES-ABILITY:CATEGORY=Special Abilty|Evasion+ABILITY:CATEGORY=Special Ability|Evasion FEAT:Weapon Finesse FEAT:Improved InitiativeFREE:YES Modified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_base.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_base.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_base.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -7,7 +7,7 @@ NeiyarNAMEISPI:YESFAVCLASS:HIGHESTLEVELCLASSXTRASKILLPTSPERLVL:1STARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5LANGAUTO:Neiyar (Common)LANGBONUS:Auronne,Krakodonian,Mahaultae,Celestial,AbyssalBONUS:SKILL|Knowledge (Nature),Heal|2|TYPE=RacialBONUS:SKILL|Knowledge (Demon Lore)|5CSKILL:HealRACETYPE:HumanoidTYPE:HumanoidTEMPLATE:Abyssal SmitingCR:1/2SOURCEPAGE:30 MahaultaNAMEISPI:YESFAVCLASS:RangerSTARTFEATS:1SIZE:MMOVE:Walk,40FACE:5REACH:5VISION:LowlightLANGAUTO:Mahaultae,Celestial,Neiyar (Common)BONUS:COMBAT|AC|1|TYPE=NaturalArmorBONUS:SKILL|Listen,Spot,Search,Balance,Climb,Escape Artist|2|TYPE=RacialBONUS:STAT|WIS,DEX|2BONUS:STAT|CON,INT|-2FEAT:Multiattack|Improved Unarmed StrikeRACETYPE:HumanoidTYPE:HumanoidSOURCEPAGE:32 AmphikinNAMEISPI:YESFAVCLASS:RogueSTARTFEATS:1SIZE:SMOVE:Walk,30FACE:5REACH:5VISION:DarkvisionLANGAUTO:AmphikinLANGBONUS:Abyssal,Aquan,Neiyar (Common),Draconic,Infernal,Krakodonian,UndercommonBONUS:HP|CURRENTMAX|-1*TLBONUS:SKILL|Jump,Swim,Climb|6|TYPE=RacialBONUS:SKILL|Listen,Spot,Search,Hide,Move Silently|2|TYPE=RacialBONUS:STAT|DEX|2BONUS:STAT|WIS,INT|1BONUS:STAT|STR,CHA|-2SAB:Immune to all natural diseaseRACETYPE:HumanoidTYPE:HumanoidSOURCEPAGE:34-KrakodonNAMEISPI:YESFAVCLASS:DruidSTARTFEATS:1SIZE:LMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (120')CHANGEPROF:Scimitar (Krakodon)=MartialBONUS:COMBAT|AC|3|TYPE=NaturalArmorBONUS:SKILL|Swim,Hide|4|TYPE=RacialBONUS:SKILL|Survival,Knowledge (Nature)|3BONUS:STAT|STR,CON|2BONUS:STAT|INT,CHA|-2CSKILL:Animal HandlingFEAT:MultiattackSAB:Immune to natural diseaseSAB:+4 Fortitude save against poisonRACETYPE:HumanoidTYPE:HumanoidLEVELADJUSTMENT:1SOURCEPAGE:36+KrakodonNAMEISPI:YESFAVCLASS:DruidSTARTFEATS:1SIZE:LMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (120')CHANGEPROF:Scimitar (Krakodon)=MartialBONUS:COMBAT|AC|3|TYPE=NaturalArmorBONUS:SKILL|Swim,Hide|4|TYPE=RacialBONUS:SKILL|Survival,Knowledge (Nature)|3BONUS:STAT|STR,CON|2BONUS:STAT|INT,CHA|-2CSKILL:Handle AnimalFEAT:MultiattackSAB:Immune to natural diseaseSAB:+4 Fortitude save against poisonRACETYPE:HumanoidTYPE:HumanoidLEVELADJUSTMENT:1SOURCEPAGE:36 Half-KrakodonNAMEISPI:YESFAVCLASS:RogueSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (120')BONUS:COMBAT|AC|1|TYPE=NaturalArmorBONUS:SKILL|Survival,Knowledge (Nature)|3BONUS:STAT|STR,CON|1BONUS:STAT|CHA|-2SAB:Immune to natural diseaseSAB:+2 Fortitude save against poisonRACETYPE:HumanoidTYPE:HumanoidSOURCEPAGE:38 AuronneNAMEISPI:YESFAVCLASS:BardSTARTFEATS:1SIZE:MMOVE:Fly,40FACE:5REACH:5CHANGEPROF:Auronne Tambourine=SimpleBONUS:SKILL|Spot,Search|4BONUS:STAT|DEX,CHA|2BONUS:STAT|WIS,CON|-2SAB:+2 on saves against illusions (even when no save is allowed)SAB:+2 racial bonus to see through disguises or forgeriesRACETYPE:HumanoidTYPE:HumanoidLEVELADJUSTMENT:1SOURCEPAGE:39 ###CLARIFY: Do the Auronne have a Walk move? -- AndrewModified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_monster.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_monster.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_monster.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -3,7 +3,7 @@ ###Block: Jungle # Race NameOutput NameSkills/LevelStarting FeatsSizeMoveFace/SpaceReachVisionRequired ALAutomatic LanguagesCombat bonusBonus to skillStat bonusWeapon prof. bonusRacial HD Class SkillsAutomatically Gained Weapon Prof.FeatAbilityNb LegsNb HandsNatural AttacksSpecial ABilityDamage ReductionMonster Class Name and Starting LevelMain Race TypeTypeTemplateHit Dice AdvancementChallenge RatingSource PageInnate Spells-BanyantaXTRASKILLPTSPERLVL:4STARTFEATS:1SIZE:GMOVE:Walk,5FACE:40REACH:20VISION:Low-lightLANGAUTO:Banyanta,Common,Sylvan,AuronneBONUS:COMBAT|AC|17|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|22BONUS:STAT|DEX|2BONUS:STAT|CON|12BONUS:STAT|INT|2BONUS:STAT|WIS|4BONUS:STAT|CHA|4MONCSKILL:Hide|Intimidate|Knowledge (Nature)|Knowledge (History)|Knowledge (Local)|Listen|Sense Motive|Spot|SurvivalLEGS:2NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*8,2d6SAB:Animate Trees (Sp)SAB:Improved Grab (Ex)SAB:Fire Vulnerability (Ex)SAB:Double Damage Against Objects (Ex)SAB:Trample (Ex)SAB:Half Damage from Piercing (Ex)MONSTERCLASS:Plant:10RACETYPE:PlantTYPE:PlantHITDICEADVANCEMENT:16,16CR:12SOURCEPAGE:p.118SPELLS:Innate|TIMES=3|CASTERLEVEL=HD|Cone of Cold,15+CHA|Create Water,10+CHA|Cure Serious Wounds,13+CHA|Entangle,11+CHA|Plant Growth,13+CHA|Rock to Mud,15+CHA|Speak with Plants,13+CHA|Spike Growth,13+CHA+BanyantaXTRASKILLPTSPERLVL:4STARTFEATS:1SIZE:GMOVE:Walk,5FACE:40REACH:20VISION:Low-lightLANGAUTO:Banyanta,Common,Sylvan,AuronneBONUS:COMBAT|AC|17|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|22BONUS:STAT|DEX|2BONUS:STAT|CON|12BONUS:STAT|INT|2BONUS:STAT|WIS|4BONUS:STAT|CHA|4MONCSKILL:Hide|Intimidate|Knowledge (Nature)|Knowledge (History)|Knowledge (Local)|Listen|Sense Motive|Spot|SurvivalLEGS:2NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*8,2d6SAB:Animate Trees (Sp)SAB:Improved Grab (Ex)SAB:Fire Vulnerability (Ex)SAB:Double Damage Against Objects (Ex)SAB:Trample (Ex)SAB:Half Damage from Piercing (Ex)MONSTERCLASS:Plant:10RACETYPE:PlantTYPE:PlantHITDICEADVANCEMENT:16,16CR:12SOURCEPAGE:p.118SPELLS:Innate|TIMES=3|CASTERLEVEL=HD|Cone of Cold,15+CHA|Create Water,10+CHA|Cure Serious Wounds,13+CHA|Entangle,11+CHA|Plant Growth,13+CHA|Transmute Rock to Mud,15+CHA|Speak with Plants,13+CHA|Spike Growth,13+CHA ###COMMENT:Just specifies that the spells are cast 3/day but no mention as What Class, or Stat. Based on the Selection I'm going with Druid which would be WIS. Assumption: Druid, with WIS, Based on HD. ###CLARIFY: Need confirmation from Publisher. #changed stat to CHA, as per the standard rule for spell-like abilitiesModified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_templates.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_templates.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_templates.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -1,12 +1,12 @@-# CVS $Revision$ $Author$ -- Mon Sep 15 11:34:50 2008 -- reformated by prettylst.pl v1.38 (build 7233)+# CVS $Revision$ $Author$ -- Sat Feb 14 09:19:43 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Neiyar Land of Heaven and the AbyssSOURCESHORT:NeiyarSOURCEWEB:http://www.bardsandsages.com/neiyar.htmlSOURCEDATE:2005-03 ###Original Entry: Andrew Maitland ###Block: RACE TEMPLATES-# Template NameProduct Identity?Level AdjustmentSource PageRequired RaceProhibited TemplateBonus to Ability PoolBonus to skill point/LStat bonusClass SkillFavored ClassSubrace-ShalraekuNAMEISPI:YESLEVELADJUSTMENT:2SOURCEPAGE:p.31PRERACE:1,Neiyar!PRETEMPLATE:1,ZarakkuBONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=1BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=3BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=6BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=9BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=12BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=18BONUS:SKILLPOINTS|NUMBER|-1|PRERACE:1,NeiyarBONUS:STAT|CHA|2CSKILL:Animal Empathy|Animal Handling|Sense Motive|Diplomacy|Survival|Knowledge (Nature)|Gather InformationFAVOREDCLASS:Cleric|PaladinSUBRACE:YES-ZarakkuNAMEISPI:YESLEVELADJUSTMENT:2SOURCEPAGE:p.31PRERACE:1,Neiyar!PRETEMPLATE:1,ShalraekuBONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=1BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=3BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=6BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=9BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=12BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=18BONUS:SKILLPOINTS|NUMBER|-1|PRERACE:1,NeiyarBONUS:STAT|STR,CON|1BONUS:STAT|CHA,WIS|-2CSKILL:Bluff|Sense Motive|Intimidate|Knowledge (Local)|Search|SpotFAVOREDCLASS:FighterSUBRACE:YES+# Template NameProduct Identity?Level AdjustmentSource PageRequired RaceProhibited TemplateBonus to Ability PoolBonus to skill point/LStat bonusClass SkillFavored ClassSubrace+ShalraekuNAMEISPI:YESLEVELADJUSTMENT:2SOURCEPAGE:p.31PRERACE:1,Neiyar!PRETEMPLATE:1,ZarakkuBONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=1BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=3BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=6BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=9BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=12BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Shalraeku Ability|1|PREPCLEVEL:MIN=18BONUS:SKILLPOINTS|NUMBER|-1|PRERACE:1,NeiyarBONUS:STAT|CHA|2CSKILL:Handle Animal|Sense Motive|Diplomacy|Survival|Knowledge (Nature)|Gather InformationFAVOREDCLASS:Cleric|PaladinSUBRACE:YES+ZarakkuNAMEISPI:YESLEVELADJUSTMENT:2SOURCEPAGE:p.31PRERACE:1,Neiyar!PRETEMPLATE:1,ShalraekuBONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=1BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=3BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=6BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=9BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=12BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Zarakku Ability|1|PREPCLEVEL:MIN=18BONUS:SKILLPOINTS|NUMBER|-1|PRERACE:1,NeiyarBONUS:STAT|STR,CON|1BONUS:STAT|CHA,WIS|-2CSKILL:Bluff|Sense Motive|Intimidate|Knowledge (Local)|Search|SpotFAVOREDCLASS:FighterSUBRACE:YES ###Block: RACE TEMPLATES - HIDDEN: # Template NameVisibleAbilityModified: Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_abilities_class.lst===================================================================--- Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_abilities_class.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_abilities_class.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -1,4 +1,4 @@-# CVS $Revision: 6289 $ $Author: amaitland $ -- Tue Nov 11 00:09:32 2008 -- reformated by prettylst.pl v1.38 (build 8180)+# CVS $Revision: 6289 $ $Author: amaitland $ -- Sat Feb 14 09:37:38 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Maze of the MinotaurSOURCESHORT:MotMSOURCEWEB:http://www.behemoth3.com/SOURCEDATE:2004-08 #Original Entry by: Aaron Divinsky @@ -8,12 +8,11 @@ #ScentCATEGORY:Special AbilityTYPE:SpecialQuality.ExtraordinaryVISIBLE:NOSAB:Scent %-ft. range (Ex)|ScentRangeDEFINE:ScentRange|0 -# Ability NameCategory of AbilityTypeVisibleSpecial ABilityTemplateVirtual FeatCombat bonusTemporary effect description-OnslaughtCATEGORY:Special AbilityTYPE:SpecialQuality.ExtraordinaryVISIBLE:NOSAB:Onslaught (Ex)-FreedomCATEGORY:Special AbilityTYPE:SpecialQuality.SupernaturalVISIBLE:NOSAB:Freedom (Su)-Natural CunningCATEGORY:Special AbilityTYPE:SpecialQuality.ExtraordinaryVISIBLE:NOSAB:Natural Cunning (Ex)TEMPLATE:Natural Cunning-PounceCATEGORY:Special AbilityTYPE:SpecialAttack.ExtraordinaryVISIBLE:NOSAB:Pounce (Ex)+# Ability NameCategory of AbilityTypeVisibleSpecial ABilityTemplateVirtual FeatCombat bonusTemporary effect description+OnslaughtCATEGORY:Special AbilityTYPE:SpecialQuality.ExtraordinaryVISIBLE:NOSAB:Onslaught (Ex)+FreedomCATEGORY:Special AbilityTYPE:SpecialQuality.SupernaturalVISIBLE:NOSAB:Freedom (Su)+CATEGORY=Special Ability|Natural Cunning.MODTEMPLATE:Natural Cunning ### TODO: The VFEAT tag should be included but PREAPPLY doesn't work except on bonuses ?FREQ?.-Pack TacticsCATEGORY:Special AbilityTYPE:SpecialQuality.ExtraordinaryVISIBLE:NOSAB:Pack Tactics (Ex)VFEAT:Improved Trip|PREAPPLY:PCBONUS:COMBAT|TOHIT|1|PREAPPLY:PCTEMPDESC:If two or more minotrice are in melee with the same opponent gain +1 to hit and Improved Trip feat.+Pack TacticsCATEGORY:Special AbilityTYPE:SpecialQuality.ExtraordinaryVISIBLE:NOSAB:Pack Tactics (Ex)VFEAT:Improved Trip|PREAPPLY:PCBONUS:COMBAT|TOHIT|1|PREAPPLY:PCTEMPDESC:If two or more minotrice are in melee with the same opponent gain +1 to hit and Improved Trip feat. -TunnelingCATEGORY:Special AbilityTYPE:SpecialQuality.ExtraordinaryVISIBLE:NOSAB:Tunneling (Ex)+TunnelingCATEGORY:Special AbilityTYPE:SpecialQuality.ExtraordinaryVISIBLE:NOSAB:Tunneling (Ex)Modified: Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_classes.lst===================================================================--- Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_classes.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_classes.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Tue Nov 11 00:09:32 2008 -- reformated by prettylst.pl v1.38 (build 8180)+# CVS $Revision$ $Author$ -- Sat Feb 14 09:37:38 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Maze of the MinotaurSOURCESHORT:MotMSOURCEWEB:http://www.behemoth3.com/SOURCEDATE:2004-08 # Original Entry by: Aaron Divinsky @@ -96,7 +96,7 @@ CLASS:MinotriceSTARTSKILLPTS:2 ###Block: Proficiencies-1FEAT:Simple Weapon Proficiency|Martial Weapon Proficiency|Armor Proficiency (Light)ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies+1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|Armor Proficiency (Light) ###Block: Progression 1BONUS:VAR|ScentRange|((CL+1)/2)*10 2BONUS:STAT|STR|2BONUS:STAT|DEX|2Modified: Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_races.lst===================================================================--- Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_races.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_races.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Tue Nov 11 00:09:32 2008 -- reformated by prettylst.pl v1.38 (build 8180)+# CVS $Revision$ $Author$ -- Sat Feb 14 09:37:38 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Maze of the MinotaurSOURCESHORT:MotMSOURCEWEB:http://www.behemoth3.com/SOURCEDATE:2004-08 # Original Entry by: Aaron Divinsky ### TODO: HITDICEADVANCEMENT is not right if PRE DEFAULT MONSTER :Y@@ -6,12 +6,12 @@ ### TODO: LEVELADJUSTMENT is not right if PRE DEFAULT MONSTER :Y -# Race NameOutput NameFavored ClassStarting FeatsSizeMoveFace/SpaceReachVisionAutomatic LanguagesBonus LanguagesCombat bonusAdjust PC SizeBonus to skillStat bonusModify VARWeapon prof. bonusRacial HD Class SkillsAutomatically Gained Weapon Prof.Virtual FeatFeatNatural AttacksMonster Class Name and Starting LevelMain Race TypeTypeTemplateHit Dice AdvancementLevel AdjustmentChallenge RatingSource PageApply Kit-Bull LordFAVCLASS:BarbarianSTARTFEATS:1SIZE:LMOVE:Walk,40FACE:10REACH:10VISION:Darkvision (60')LANGAUTO:Common,GiantBONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Listen,Search,Spot|4|TYPE=RacialBONUS:SKILL|Survival|5|TYPE=RacialBONUS:STAT|STR|14BONUS:STAT|CON|6BONUS:STAT|INT|-2BONUS:VAR|ScentRange|30BONUS:WEAPONPROF=Gore|DAMAGE|-max(0,ceil(STR/2))BONUS:WEAPONPROF=Powerful Charge|TOHIT|1MONCSKILL:Climb|Intimidate|Jump|Listen|Search|Spot|Survival|SwimAUTO:WEAPONPROF|Greataxe|TYPE.SimpleVFEAT:Freedom|Natural Cunning|Onslaught|Scent|TrackFEAT:Great Fortitude|Improved Bull Rush|Pounce|Armor Proficiency (Light)|Shield ProficiencyNATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d8RACETYPE:Monstrous HumanoidTYPE:Monstrous HumanoidTEMPLATE:MinotaurTEMPLATE:Powerful ChargeLEVELADJUSTMENT:6CR:9SOURCEPAGE:p. 6KIT:1|Bull Lord Default Equipment-Minotaur (Variant)OUTPUTNAME:MinotaurFAVCLASS:MinotaurSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')LANGAUTO:GiantLANGBONUS:Orc,Dwarven,TerranBONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACEBONUS:SIZEMOD|NUMBER|1BONUS:SKILL|Listen,Search,Spot|4|TYPE=RacialBONUS:SKILL|Survival|5|TYPE=RacialBONUS:STAT|STR|2BONUS:STAT|INT|-4BONUS:STAT|CHA|-2BONUS:VAR|DoneMonsterProg|1BONUS:VAR|ScentRange|30BONUS:VAR|LevelAdjustment|2|PRELEVEL:MIN=8BONUS:WEAPONPROF=Gore|DAMAGE|max(0,floor(STR/2))MONCSKILL:Climb|Intimidate|Jump|Listen|Search|Spot|Survival|SwimAUTO:WEAPONPROF|GreataxeVFEAT:Natural Cunning|Track|ScentMONSTERCLASS:Minotaur:1RACETYPE:Monstrous HumanoidTYPE:Monstrous HumanoidTEMPLATE:MinotaurTEMPLATE:Minotaur Favored ClassTEMPLATE:GoreTEMPLATE:Powerful ChargeTEMPLATE:ECL AdjusterHITDICEADVANCEMENT:8CR:4SOURCEPAGE:p. 8-MinotriceFAVCLASS:MinotriceSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')LANGAUTO:GiantBONUS:COMBAT|AC|4|TYPE=NaturalArmorBONUS:SKILL|Listen,Search,Spot|4|TYPE=RacialBONUS:SKILL|Survival|5|TYPE=RacialBONUS:VAR|DoneMonsterProg|1BONUS:VAR|ScentRange|30BONUS:VAR|LevelAdjustment|2|PRELEVEL:MIN=8MONCSKILL:Hide|Listen|Move Silently|Search|Spot|SurvivalVFEAT:Pack Tactics|Natural Cunning|Track|ScentNATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4MONSTERCLASS:Minotrice:1RACETYPE:Monstrous HumanoidTYPE:Monstrous HumanoidTEMPLATE:MinotriceTEMPLATE:Minotrice Favored ClassTEMPLATE:ECL AdjusterHITDICEADVANCEMENT:6CR:2SOURCEPAGE:p. 10-Minotrice Maze MageFAVCLASS:Minotrice Maze MageSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')LANGAUTO:Common,GiantLANGBONUS:Abyssal,Draconic,Dwarven,Infernal,TerranBONUS:COMBAT|AC|4|TYPE=NaturalArmorBONUS:SKILL|Listen,Search,Spot|4|TYPE=RacialBONUS:SKILL|Survival|5|TYPE=RacialBONUS:VAR|DoneMonsterProg|1BONUS:VAR|ScentRange|30BONUS:VAR|LevelAdjustment|3MONCSKILL:Climb|TYPE.Craft|Concentration|Heal|Knowledge (Geography)|Knowledge (Nature)|Listen|TYPE.Profession|Search|Spellcraft|Spot|Survival|Use Magic DeviceVFEAT:Scent|Natural Cunning|TrackNATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4MONSTERCLASS:Minotrice Maze Mage:1RACETYPE:Monstrous HumanoidTYPE:Monstrous HumanoidTEMPLATE:MinotriceTEMPLATE:Minotrice Maze Mage Favored ClassTEMPLATE:ECL AdjusterHITDICEADVANCEMENT:9CR:5SOURCEPAGE:p. 12KIT:1|Minotrice Maze Mage Default Equipment-TauronSTARTFEATS:1SIZE:MMOVE:Walk,40FACE:5REACH:5VISION:Darkvision (60')LANGAUTO:Common,GiantLANGBONUS:Abyssal,Draconic,Dwarven,Infernal,TerranBONUS:COMBAT|AC|3|TYPE=NaturalArmorBONUS:SKILL|Listen,Spot|4|TYPE=RacialBONUS:SKILL|Search|2|TYPE=RacialBONUS:STAT|STR|6BONUS:STAT|DEX|2BONUS:STAT|CON|4BONUS:STAT|INT|-6BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Gore|DAMAGE|-max(0,ceil(STR/2))MONCSKILL:Listen|Search|SpotVFEAT:TunnelingMONSTERCLASS:Magical Beast:3RACETYPE:Magical BeastTYPE:Magical BeastTEMPLATE:GoreTEMPLATE:Powerful ChargeTEMPLATE:Natural CunningHITDICEADVANCEMENT:5,8CR:1SOURCEPAGE:p. 12+# Race NameOutput NameFavored ClassStarting FeatsSizeMoveFace/SpaceReachVisionAutomatic LanguagesBonus LanguagesCombat bonusAdjust PC SizeBonus to skillStat bonusModify VARWeapon prof. bonusRacial HD Class SkillsAutomatically Gained Weapon Prof.FeatAbilityNatural AttacksMonster Class Name and Starting LevelMain Race TypeTypeTemplateHit Dice AdvancementLevel AdjustmentChallenge RatingSource PageApply Kit+Bull LordFAVCLASS:BarbarianSTARTFEATS:1SIZE:LMOVE:Walk,40FACE:10REACH:10VISION:Darkvision (60')LANGAUTO:Common,GiantBONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Listen,Search,Spot|4|TYPE=RacialBONUS:SKILL|Survival|5|TYPE=RacialBONUS:STAT|STR|14BONUS:STAT|CON|6BONUS:STAT|INT|-2BONUS:VAR|ScentRange|30BONUS:WEAPONPROF=Gore|DAMAGE|-max(0,ceil(STR/2))BONUS:WEAPONPROF=Powerful Charge|TOHIT|1MONCSKILL:Climb|Intimidate|Jump|Listen|Search|Spot|Survival|SwimAUTO:WEAPONPROF|Greataxe|TYPE.SimpleFEAT:Great Fortitude|Improved Bull Rush|Armor Proficiency (Light)|Shield Proficiency|TrackABILITY:Special Ability|AUTOMATIC|Natural Cunning|Onslaught|Freedom|Pounce|ScentNATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d8RACETYPE:Monstrous HumanoidTYPE:Monstrous HumanoidTEMPLATE:MinotaurTEMPLATE:Powerful ChargeLEVELADJUSTMENT:6CR:9SOURCEPAGE:p. 6KIT:1|Bull Lord Default Equipment+Minotaur (Variant)OUTPUTNAME:MinotaurFAVCLASS:MinotaurSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')LANGAUTO:GiantLANGBONUS:Orc,Dwarven,TerranBONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACEBONUS:SIZEMOD|NUMBER|1BONUS:SKILL|Listen,Search,Spot|4|TYPE=RacialBONUS:SKILL|Survival|5|TYPE=RacialBONUS:STAT|STR|2BONUS:STAT|INT|-4BONUS:STAT|CHA|-2BONUS:VAR|DoneMonsterProg|1BONUS:VAR|ScentRange|30BONUS:VAR|LevelAdjustment|2|PRELEVEL:MIN=8BONUS:WEAPONPROF=Gore|DAMAGE|max(0,floor(STR/2))MONCSKILL:Climb|Intimidate|Jump|Listen|Search|Spot|Survival|SwimAUTO:WEAPONPROF|GreataxeFEAT:TrackABILITY:Special Ability|AUTOMATIC|Natural Cunning|ScentMONSTERCLASS:Minotaur:1RACETYPE:Monstrous HumanoidTYPE:Monstrous HumanoidTEMPLATE:MinotaurTEMPLATE:Minotaur Favored ClassTEMPLATE:GoreTEMPLATE:Powerful ChargeTEMPLATE:ECL AdjusterHITDICEADVANCEMENT:8CR:4SOURCEPAGE:p. 8+MinotriceFAVCLASS:MinotriceSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')LANGAUTO:GiantBONUS:COMBAT|AC|4|TYPE=NaturalArmorBONUS:SKILL|Listen,Search,Spot|4|TYPE=RacialBONUS:SKILL|Survival|5|TYPE=RacialBONUS:VAR|DoneMonsterProg|1BONUS:VAR|ScentRange|30BONUS:VAR|LevelAdjustment|2|PRELEVEL:MIN=8MONCSKILL:Hide|Listen|Move Silently|Search|Spot|SurvivalFEAT:TrackABILITY:Special Ability|AUTOMATIC|Pack Tactics|Natural Cunning|ScentNATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4MONSTERCLASS:Minotrice:1RACETYPE:Monstrous HumanoidTYPE:Monstrous HumanoidTEMPLATE:MinotriceTEMPLATE:Minotrice Favored ClassTEMPLATE:ECL AdjusterHITDICEADVANCEMENT:6CR:2SOURCEPAGE:p. 10+Minotrice Maze MageFAVCLASS:Minotrice Maze MageSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')LANGAUTO:Common,GiantLANGBONUS:Abyssal,Draconic,Dwarven,Infernal,TerranBONUS:COMBAT|AC|4|TYPE=NaturalArmorBONUS:SKILL|Listen,Search,Spot|4|TYPE=RacialBONUS:SKILL|Survival|5|TYPE=RacialBONUS:VAR|DoneMonsterProg|1BONUS:VAR|ScentRange|30BONUS:VAR|LevelAdjustment|3MONCSKILL:Climb|TYPE.Craft|Concentration|Heal|Knowledge (Geography)|Knowledge (Nature)|Listen|TYPE.Profession|Search|Spellcraft|Spot|Survival|Use Magic DeviceFEAT:TrackABILITY:Special Ability|AUTOMATIC|Scent|Natural CunningNATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4MONSTERCLASS:Minotrice Maze Mage:1RACETYPE:Monstrous HumanoidTYPE:Monstrous HumanoidTEMPLATE:MinotriceTEMPLATE:Minotrice Maze Mage Favored ClassTEMPLATE:ECL AdjusterHITDICEADVANCEMENT:9CR:5SOURCEPAGE:p. 12KIT:1|Minotrice Maze Mage Default Equipment+TauronSTARTFEATS:1SIZE:MMOVE:Walk,40FACE:5REACH:5VISION:Darkvision (60')LANGAUTO:Common,GiantLANGBONUS:Abyssal,Draconic,Dwarven,Infernal,TerranBONUS:COMBAT|AC|3|TYPE=NaturalArmorBONUS:SKILL|Listen,Spot|4|TYPE=RacialBONUS:SKILL|Search|2|TYPE=RacialBONUS:STAT|STR|6BONUS:STAT|DEX|2BONUS:STAT|CON|4BONUS:STAT|INT|-6BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Gore|DAMAGE|-max(0,ceil(STR/2))MONCSKILL:Listen|Search|SpotABILITY:Special Ability|AUTOMATIC|TunnelingMONSTERCLASS:Magical Beast:3RACETYPE:Magical BeastTYPE:Magical BeastTEMPLATE:GoreTEMPLATE:Powerful ChargeTEMPLATE:Natural CunningHITDICEADVANCEMENT:5,8CR:1SOURCEPAGE:p. 12 # # End #Modified: Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_templates.lst===================================================================--- Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_templates.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_templates.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Tue Nov 11 00:09:32 2008 -- reformated by prettylst.pl v1.38 (build 8180)+# CVS $Revision$ $Author$ -- Sat Feb 14 09:37:38 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Maze of the MinotaurSOURCESHORT:MotMSOURCEWEB:http://www.behemoth3.com/SOURCEDATE:2004-08 #Original Entry by: Aaron Divinsky @@ -10,9 +10,9 @@ MinotriceVISIBLE:NOGENDERLOCK:Female ###Block: Natural Weapon Selectors-# Template NameVisibleTemplateAutomatically Added to Inventory+# Template NameVisibleTemplate GoreVISIBLE:NOTEMPLATE:CHOOSE:Gore (Fine)|Gore (Diminutive)|Gore (Tiny)|Gore (Small)|Gore (Medium)|Gore (Large)|Gore (Huge)|Gore (Gargantuan)|Gore (Colossal)-Powerful ChargeVISIBLE:NOTEMPLATE:CHOOSE:Powerful Charge (Medium)|Powerful Charge (Large)AUTO:EQUIP|Powerful Charge+Powerful ChargeVISIBLE:NOTEMPLATE:CHOOSE:Powerful Charge (Medium)|Powerful Charge (Large) ###Block: Natural Weapons # Template NameVisibleSpecial ABilityRequired SizeWeapon prof. bonusNatural AttacksModified: Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst===================================================================--- Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst2009-02-14 14:04:55 UTC (rev 9388)+++ Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst2009-02-14 15:03:12 UTC (rev 9389)@@ -1,38 +1,38 @@-# CVS $Revision$ $Author$ -- Tue Jan 22 22:12:00 2008 -- reformated by prettylst.pl v1.38 (build 4314)+# CVS $Revision$ $Author$ -- Sat Feb 14 10:01:36 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Book of Iron MightSOURCESHORT:BoIMSOURCEWEB:http://www.montecook.com/cgi-bin/page.cgi?mpress_BOIM ###Block: ironborn-# Feat NameOutput NameTypeRequired ClassRequired FeatMultiple RequirementsRequired RaceRequired SkillRequired StatDescriptionAddCombat bonusSource Page-Craft Ironb... [truncated message content]

[pcgen-commit-svn] SF.net SVN: pcgen:[9433] Trunk/pcgen/data/alpha

From: <edd...@us...> - 2009-02-17 04:42:30

Revision: 9433 Author: eddyanthonyDate: 2009-02-17 04:42:22 +0000 (Tue, 17 Feb 2009)Log Message:-----------[ 2000139 ] [35e gameMode] Data integrity test load, corrections and prettylst runModified Paths:-------------- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_races.lst Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_domains.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_races.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_spells.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_templates.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_equip_armorshields_specific.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_equip_itemsofpower_armorshields_epic.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_equip_itemsofpower_weap_epic.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_equip_weap_specific.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_spells.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher.pcc Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_base.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_prestige.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_equip.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_feats.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_classes.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_companionmods.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_domains.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_equip.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_feats_hidden.lstAdded Paths:----------- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_abilities.lstRemoved Paths:------------- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats_hidden.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_feats_hidden.lstModified: Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst2009-02-17 00:24:56 UTC (rev 9432)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst2009-02-17 04:42:22 UTC (rev 9433)@@ -1,23 +1,23 @@-# CVS $Revision$ $Author$ -- Wed Sep 5 02:46:09 2007 -- reformated by prettylst.pl v1.38 (build 2788)+# CVS $Revision$ $Author$ -- Mon Feb 16 22:41:18 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Honor and CorruptionSOURCESHORT:HonorSOURCEWEB:www.aleapublishing.com #Original entry: Andrew Maitland -# Feat NameOutput NameTypeRequired ALRequired FeatRequired SkillRequired StatVar. Min. ValueVar. Max. ValueDescriptionSource Page-BriberyTYPE:RoguePREABILITY:1,CATEGORY=Special Ability,Sneak AttackPRESKILL:1,Diplomacy=1DESC:You have trained yourself to more "diplomatic" rather than resulting to violent measures.SOURCEPAGE:p.27-CorruptedTYPE:GeneralPREVARLTEQ:HonorScore,-1DESC:You seek vile powers and creatures to further your path toward corruption.SOURCEPAGE:p.27-Fearsome LeaderTYPE:GeneralPREFEAT:1,LeadershipPREVARLTEQ:HonorScore,-6DESC:Your enemies are haunted by your daunting command.SOURCEPAGE:p.28-Heroic LeapTYPE:GeneralPREFEAT:2,Honorable,Skill Focus(Jump)DESC:Your honorable heart can traverse many gorges.SOURCEPAGE:p.28-HonorTYPE:GeneralPREALIGN:LG,LN,LEPRESTAT:1,CHA=13DESC:You are bound by a code greater then yourself.SOURCEPAGE:p.28-Honor Among ThievesTYPE:RoguePREABILITY:1,CATEGORY=Special Ability,Sneak AttackDESC:Contrary to popular belief, you have and uphold a sense of honor with those that cross your path.SOURCEPAGE:p.28-HonorableTYPE:GeneralPREFEAT:1,HonorPREVARGTEQ:HonorScore,1DESC:You are naturally honorable without having to do great deeds.SOURCEPAGE:p.28-Honorable Ki StrikeTYPE:GeneralPREFEAT:1,Improved Unarmed StrikePRESTAT:1,CHA=15DESC:You are able to focus your inner power against chaos with your unarmed strike.SOURCEPAGE:p.28-Honorable SpellTYPE:MetamagicPREALIGN:LG,LN,LEDESC:You are able to imbue your spells with honor.SOURCEPAGE:p.28-Known CrueltyTYPE:GeneralPREFEAT:1,LeadershipPREVARLTEQ:HonorScore,-2DESC:Your cruelty as garnered prestige among the most nefarious of followers.SOURCEPAGE:p.28-Rogue SpecializationTYPE:RoguePREABILITY:1,CATEGORY=Special Ability,Sneak AttackDESC:Your adaptive learning has allowed you to specialize with a weapon as a fighter does.SOURCEPAGE:p.28-Rogue SwiftnessTYPE:RoguePREABILITY:1,CATEGORY=Special Ability,Sneak AttackDESC:Your speed, rather than your dagger, has allowed you to escape many "unhealthy" situations.SOURCEPAGE:p.28-Silver TongueOUTPUTNAME:Silver-TongueTYPE:GeneralPREVARLTEQ:HonorScore,-5DESC:Your words can divert and bend the will of the most honorable.SOURCEPAGE:p.29-Silver Tongue MagusOUTPUTNAME:Silver-Tongue MagusTYPE:GeneralPREVARLTEQ:HonorScore,-6DESC:Your spells can divert and bend the will of the most honorable.SOURCEPAGE:p.29-Swift FootedOUTPUTNAME:Swift-FootedTYPE:GeneralPREABILITY:1,CATEGORY=Special Ability,Sneak AttackPRESKILL:2,Hide=1,Move Silently=1DESC:Without the restrictions of armor and being heavily encumbered, you are quick and deadly.SOURCEPAGE:p.29+# Feat NameOutput NameTypeRequired AbilityRequired ALRequired FeatRequired SkillRequired StatVar. Min. ValueVar. Max. ValueDescriptionSource Page+BriberyTYPE:RoguePREABILITY:1,CATEGORY=Special Ability,Sneak AttackPRESKILL:1,Diplomacy=1DESC:You have trained yourself to more "diplomatic" rather than resulting to violent measures.SOURCEPAGE:p.27+CorruptedTYPE:GeneralPREVARLTEQ:HonorScore,-1DESC:You seek vile powers and creatures to further your path toward corruption.SOURCEPAGE:p.27+Fearsome LeaderTYPE:GeneralPREFEAT:1,LeadershipPREVARLTEQ:HonorScore,-6DESC:Your enemies are haunted by your daunting command.SOURCEPAGE:p.28+Heroic LeapTYPE:GeneralPREFEAT:2,Honorable,Skill Focus(Jump)DESC:Your honorable heart can traverse many gorges.SOURCEPAGE:p.28+HonorTYPE:GeneralPREALIGN:LG,LN,LEPRESTAT:1,CHA=13DESC:You are bound by a code greater then yourself.SOURCEPAGE:p.28+Honor Among ThievesTYPE:RoguePREABILITY:1,CATEGORY=Special Ability,Sneak AttackDESC:Contrary to popular belief, you have and uphold a sense of honor with those that cross your path.SOURCEPAGE:p.28+HonorableTYPE:GeneralPREFEAT:1,HonorPREVARGTEQ:HonorScore,1DESC:You are naturally honorable without having to do great deeds.SOURCEPAGE:p.28+Honorable Ki StrikeTYPE:GeneralPREFEAT:1,Improved Unarmed StrikePRESTAT:1,CHA=15DESC:You are able to focus your inner power against chaos with your unarmed strike.SOURCEPAGE:p.28+Honorable SpellTYPE:MetamagicPREALIGN:LG,LN,LEDESC:You are able to imbue your spells with honor.SOURCEPAGE:p.28+Known CrueltyTYPE:GeneralPREFEAT:1,LeadershipPREVARLTEQ:HonorScore,-2DESC:Your cruelty as garnered prestige among the most nefarious of followers.SOURCEPAGE:p.28+Rogue SpecializationTYPE:RoguePREABILITY:1,CATEGORY=Special Ability,Sneak AttackDESC:Your adaptive learning has allowed you to specialize with a weapon as a fighter does.SOURCEPAGE:p.28+Rogue SwiftnessTYPE:RoguePREABILITY:1,CATEGORY=Special Ability,Sneak AttackDESC:Your speed, rather than your dagger, has allowed you to escape many "unhealthy" situations.SOURCEPAGE:p.28+Silver TongueOUTPUTNAME:Silver-TongueTYPE:GeneralPREVARLTEQ:HonorScore,-5DESC:Your words can divert and bend the will of the most honorable.SOURCEPAGE:p.29+Silver Tongue MagusOUTPUTNAME:Silver-Tongue MagusTYPE:GeneralPREVARLTEQ:HonorScore,-6DESC:Your spells can divert and bend the will of the most honorable.SOURCEPAGE:p.29+Swift FootedOUTPUTNAME:Swift-FootedTYPE:GeneralPREABILITY:1,CATEGORY=Special Ability,Sneak AttackPRESKILL:2,Hide=1,Move Silently=1DESC:Without the restrictions of armor and being heavily encumbered, you are quick and deadly.SOURCEPAGE:p.29 # ## EOFModified: Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_races.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_races.lst2009-02-17 00:24:56 UTC (rev 9432)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_races.lst2009-02-17 04:42:22 UTC (rev 9433)@@ -1,16 +1,16 @@-# CVS $Revision$ $Author$ -- Wed Mar 12 00:21:47 2008 -- reformated by prettylst.pl v1.38 (build 5225)+# CVS $Revision$ $Author$ -- Mon Feb 16 22:41:18 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Honor and CorruptionSOURCESHORT:HonorSOURCEWEB:www.aleapublishing.com #Original entry: Andrew Maitland -# Race NameFavored ClassStarting FeatsSizeMoveFace/SpaceReachRequired ALAutomatic LanguagesBonus LanguagesStat bonusModify VARVirtual FeatFeatSpecial ABilityDamage ReductionMain Race TypeRace SubtypeTypeCRSource Page-HonorbornFAVCLASS:PaladinSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5PREALIGN:LG,LN,LELANGAUTO:Common,CelestialLANGBONUS:ALLBONUS:STAT|WIS|2BONUS:STAT|CHA|2FEAT:HonorableSAB:+2 racial bonus on saving throws against fear effects.DR:5/honorableRACETYPE:HumanoidRACESUBTYPE:HumanTYPE:HumanoidCR:1/2SOURCEPAGE:p.18+# Race NameFavored ClassStarting FeatsSizeMoveFace/SpaceReachRequired ALAutomatic LanguagesBonus LanguagesStat bonusModify VARVirtual FeatFeatAbilitySpecial ABilityDamage ReductionMain Race TypeRace SubtypeTypeChallenge RatingSource Page+HonorbornFAVCLASS:PaladinSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5PREALIGN:LG,LN,LELANGAUTO:Common,CelestialLANGBONUS:ALLBONUS:STAT|WIS|2BONUS:STAT|CHA|2FEAT:HonorableSAB:+2 racial bonus on saving throws against fear effects.DR:5/honorableRACETYPE:HumanoidRACESUBTYPE:HumanTYPE:HumanoidCR:1/2SOURCEPAGE:p.18 ### COMMENT: No mechanism for SUBSCLASS Favoring exists ### Honorbound get a 10% penalty when taking Subclass Knight, instead of 20% ### Proposal Tag: FAVSUBSCLASS:Knight ### TODO: At will - Detect Corruption (Unknown if spell exists in the sourcebooks I have, if Not put a place holder.) -TarnishbornFAVCLASS:RogueSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5PREALIGN:LG,LN,LELANGAUTO:Common,InfernalLANGBONUS:ALLBONUS:STAT|STR|2BONUS:STAT|CHA|-2BONUS:STAT|INT|-2BONUS:VAR|SneakAttack|1VFEAT:Sneak AttackVFEAT:BlackguardSpellList|PRECLASS:1,Cleric=1SAB:PreordainedSAB:DishonorableRACETYPE:HumanoidRACESUBTYPE:HumanTYPE:HumanoidCR:1/2SOURCEPAGE:p.19+TarnishbornFAVCLASS:RogueSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5PREALIGN:LG,LN,LELANGAUTO:Common,InfernalLANGBONUS:ALLBONUS:STAT|STR|2BONUS:STAT|CHA|-2BONUS:STAT|INT|-2BONUS:VAR|SneakAttack|1VFEAT:BlackguardSpellList|PRECLASS:1,Cleric=1ABILITY:Special Ability|AUTOMATIC|Sneak AttackSAB:PreordainedSAB:DishonorableRACETYPE:HumanoidRACESUBTYPE:HumanTYPE:HumanoidCR:1/2SOURCEPAGE:p.19 ### Proposal Tag: FAVSUBCLASS:Scoundrel - ONLY 10% PENALTY FOR THE CLASS INSTEAD OF 20% ### SAB:Preordained - Allows character to become a PRC Blackguard without the contact requirement... It also grants Clerics the Blackguard Spell list. ### SAB:Dishonorable - no mechanism exists, purely a RP tool.Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst2009-02-17 00:24:56 UTC (rev 9432)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst2009-02-17 04:42:22 UTC (rev 9433)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Sat May 17 17:46:58 2008 -- reformated by prettylst.pl v1.38 (build 5869)+# CVS $Revision$ $Author$ -- Mon Feb 16 22:41:18 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Honor and CorruptionSOURCESHORT:HonorSOURCEWEB:www.aleapublishing.com #Original entry: Andrew Maitland #NEW FORMATADD:FEAT|2|Alertness,TYPE.Fighter@@ -9,55 +9,55 @@ #Every 4 levels begining at 4 gain 1d10 additional hp # A random 1 to 10 hp need a mechanism to deal with this... Perhap a PREAPPLY:PC style tag in a feat call... -# Template NameVisibleSource PageSpecial ABilityDefineRequired LvlRequired TemplateModify VARChooseAddTemporary effect description-Subclass (Knight Lvl 01)SOURCEPAGE:p.22ABILITY:Special Ability|AUTOMATIC|Indomitable WillSAB:SquireSAB:Honor +%|HonorScore|PREVARGTEQ:HonorScore,0SAB:Honor %|HonorScore|PREVARLT:HonorScore,0DEFINE:HonorScore|0-Subclass (Knight Lvl 02)SOURCEPAGE:p.22PRELEVEL:MIN=2PRETEMPLATE:1,Subclass (Knight Lvl 1)-Subclass (Knight Lvl 03)SOURCEPAGE:p.22PRELEVEL:MIN=3PRETEMPLATE:1,Subclass (Knight Lvl 2)-Subclass (Knight Lvl 04)SOURCEPAGE:p.22SAB:Bonus %d10 HP|KnightHitDieBonusDEFINE:KnightHitDieBonus|0PRELEVEL:MIN=4PRETEMPLATE:1,Subclass (Knight Lvl 3)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP-Subclass (Knight Lvl 05)SOURCEPAGE:p.22SAB:Sanctuary (Sp)PRELEVEL:MIN=5PRETEMPLATE:1,Subclass (Knight Lvl 4)-Subclass (Knight Lvl 06)SOURCEPAGE:p.22PRELEVEL:MIN=6PRETEMPLATE:1,Subclass (Knight Lvl 5)-Subclass (Knight Lvl 07)SOURCEPAGE:p.22PRELEVEL:MIN=7PRETEMPLATE:1,Subclass (Knight Lvl 6)-Subclass (Knight Lvl 08)SOURCEPAGE:p.22PRELEVEL:MIN=8PRETEMPLATE:1,Subclass (Knight Lvl 7)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP-Subclass (Knight Lvl 09)SOURCEPAGE:p.22PRELEVEL:MIN=9PRETEMPLATE:1,Subclass (Knight Lvl 8)-Subclass (Knight Lvl 10)SOURCEPAGE:p.22PRELEVEL:MIN=10PRETEMPLATE:1,Subclass (Knight Lvl 9)-Subclass (Knight Lvl 11)SOURCEPAGE:p.22PRELEVEL:MIN=11PRETEMPLATE:1,Subclass (Knight Lvl 10)-Subclass (Knight Lvl 12)SOURCEPAGE:p.22PRELEVEL:MIN=12PRETEMPLATE:1,Subclass (Knight Lvl 11)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP-Subclass (Knight Lvl 13)SOURCEPAGE:p.22PRELEVEL:MIN=13PRETEMPLATE:1,Subclass (Knight Lvl 12)-Subclass (Knight Lvl 14)SOURCEPAGE:p.22PRELEVEL:MIN=14PRETEMPLATE:1,Subclass (Knight Lvl 13)-Subclass (Knight Lvl 15)SOURCEPAGE:p.22PRELEVEL:MIN=15PRETEMPLATE:1,Subclass (Knight Lvl 14)-Subclass (Knight Lvl 16)SOURCEPAGE:p.22PRELEVEL:MIN=16PRETEMPLATE:1,Subclass (Knight Lvl 15)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP-Subclass (Knight Lvl 17)SOURCEPAGE:p.22PRELEVEL:MIN=17PRETEMPLATE:1,Subclass (Knight Lvl 16)-Subclass (Knight Lvl 18)SOURCEPAGE:p.22PRELEVEL:MIN=18PRETEMPLATE:1,Subclass (Knight Lvl 17)-Subclass (Knight Lvl 19)SOURCEPAGE:p.22PRELEVEL:MIN=19PRETEMPLATE:1,Subclass (Knight Lvl 18)-Subclass (Knight Lvl 20)SOURCEPAGE:p.22PRELEVEL:MIN=20PRETEMPLATE:1,Subclass (Knight Lvl 19)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP+# Template NameVisibleSource PageSpecial ABilityDefineRequired LvlRequired TemplateModify VARChooseAdd AbilityTemporary effect description+Subclass (Knight Lvl 01)SOURCEPAGE:p.22SAB:SquireSAB:Honor +%|HonorScore|PREVARGTEQ:HonorScore,0SAB:Honor %|HonorScore|PREVARLT:HonorScore,0DEFINE:HonorScore|0ABILITY:Special Ability|AUTOMATIC|Indomitable Will+Subclass (Knight Lvl 02)SOURCEPAGE:p.22PRELEVEL:MIN=2PRETEMPLATE:1,Subclass (Knight Lvl 1)+Subclass (Knight Lvl 03)SOURCEPAGE:p.22PRELEVEL:MIN=3PRETEMPLATE:1,Subclass (Knight Lvl 2)+Subclass (Knight Lvl 04)SOURCEPAGE:p.22SAB:Bonus %d10 HP|KnightHitDieBonusDEFINE:KnightHitDieBonus|0PRELEVEL:MIN=4PRETEMPLATE:1,Subclass (Knight Lvl 3)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP+Subclass (Knight Lvl 05)SOURCEPAGE:p.22SAB:Sanctuary (Sp)PRELEVEL:MIN=5PRETEMPLATE:1,Subclass (Knight Lvl 4)+Subclass (Knight Lvl 06)SOURCEPAGE:p.22PRELEVEL:MIN=6PRETEMPLATE:1,Subclass (Knight Lvl 5)+Subclass (Knight Lvl 07)SOURCEPAGE:p.22PRELEVEL:MIN=7PRETEMPLATE:1,Subclass (Knight Lvl 6)+Subclass (Knight Lvl 08)SOURCEPAGE:p.22PRELEVEL:MIN=8PRETEMPLATE:1,Subclass (Knight Lvl 7)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP+Subclass (Knight Lvl 09)SOURCEPAGE:p.22PRELEVEL:MIN=9PRETEMPLATE:1,Subclass (Knight Lvl 8)+Subclass (Knight Lvl 10)SOURCEPAGE:p.22PRELEVEL:MIN=10PRETEMPLATE:1,Subclass (Knight Lvl 9)+Subclass (Knight Lvl 11)SOURCEPAGE:p.22PRELEVEL:MIN=11PRETEMPLATE:1,Subclass (Knight Lvl 10)+Subclass (Knight Lvl 12)SOURCEPAGE:p.22PRELEVEL:MIN=12PRETEMPLATE:1,Subclass (Knight Lvl 11)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP+Subclass (Knight Lvl 13)SOURCEPAGE:p.22PRELEVEL:MIN=13PRETEMPLATE:1,Subclass (Knight Lvl 12)+Subclass (Knight Lvl 14)SOURCEPAGE:p.22PRELEVEL:MIN=14PRETEMPLATE:1,Subclass (Knight Lvl 13)+Subclass (Knight Lvl 15)SOURCEPAGE:p.22PRELEVEL:MIN=15PRETEMPLATE:1,Subclass (Knight Lvl 14)+Subclass (Knight Lvl 16)SOURCEPAGE:p.22PRELEVEL:MIN=16PRETEMPLATE:1,Subclass (Knight Lvl 15)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP+Subclass (Knight Lvl 17)SOURCEPAGE:p.22PRELEVEL:MIN=17PRETEMPLATE:1,Subclass (Knight Lvl 16)+Subclass (Knight Lvl 18)SOURCEPAGE:p.22PRELEVEL:MIN=18PRETEMPLATE:1,Subclass (Knight Lvl 17)+Subclass (Knight Lvl 19)SOURCEPAGE:p.22PRELEVEL:MIN=19PRETEMPLATE:1,Subclass (Knight Lvl 18)+Subclass (Knight Lvl 20)SOURCEPAGE:p.22PRELEVEL:MIN=20PRETEMPLATE:1,Subclass (Knight Lvl 19)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP ### Scoundrel Subclass Block:SUBCLASS SCOUNDRELSOURCEPAGE:p.25 #BONUS Skill points 4 each level #Every 4 levels begining at 4 gain 1d6 additional hp -Subclass (Scoundrel Lvl 01)SOURCEPAGE:p.25SAB:No Honor Amoung ThievesSAB:Bonus Sneak Attack +%d%|ScoundrelSneakAttack|ScoundrelSneakAttackDieDEFINE:ScoundrelSneakAttackDie|4DEFINE:ScoundrelSneakAttack|0BONUS:VAR|ScoundrelSneakAttack|1-Subclass (Scoundrel Lvl 02)SOURCEPAGE:p.25PRELEVEL:MIN=2PRETEMPLATE:1,Subclass (Scoundrel Lvl 1)-Subclass (Scoundrel Lvl 03)SOURCEPAGE:p.25SAB:Impromptu Sneak Attack %/day|ImpromptuSneakTimesDEFINE:ImpromptuSneakTimes|0PRELEVEL:MIN=3PRETEMPLATE:1,Subclass (Scoundrel Lvl 2)BONUS:VAR|ImpromptuSneakTimes|1-Subclass (Scoundrel Lvl 04)SOURCEPAGE:p.25SAB:Bonus %d6 HP|ScoundrelHitDieBonusDEFINE:ScoundrelHitDieBonus|0PRELEVEL:MIN=4PRETEMPLATE:1,Subclass (Scoundrel Lvl 3)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP-Subclass (Scoundrel Lvl 05)SOURCEPAGE:p.25PRELEVEL:MIN=5PRETEMPLATE:1,Subclass (Scoundrel Lvl 4)BONUS:VAR|ScoundrelSneakAttack|1-Subclass (Scoundrel Lvl 06)SOURCEPAGE:p.25PRELEVEL:MIN=6PRETEMPLATE:1,Subclass (Scoundrel Lvl 5)-Subclass (Scoundrel Lvl 07)SOURCEPAGE:p.25PRELEVEL:MIN=7PRETEMPLATE:1,Subclass (Scoundrel Lvl 6)BONUS:VAR|ImpromptuSneakTimes|1-Subclass (Scoundrel Lvl 08)SOURCEPAGE:p.25PRELEVEL:MIN=8PRETEMPLATE:1,Subclass (Scoundrel Lvl 7)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP-Subclass (Scoundrel Lvl 09)SOURCEPAGE:p.25PRELEVEL:MIN=9PRETEMPLATE:1,Subclass (Scoundrel Lvl 8)BONUS:VAR|ScoundrelSneakAttack|1-Subclass (Scoundrel Lvl 10)SOURCEPAGE:p.25PRELEVEL:MIN=10PRETEMPLATE:1,Subclass (Scoundrel Lvl 9)-Subclass (Scoundrel Lvl 11)SOURCEPAGE:p.25PRELEVEL:MIN=11PRETEMPLATE:1,Subclass (Scoundrel Lvl 10)BONUS:VAR|ImpromptuSneakTimes|1-Subclass (Scoundrel Lvl 12)SOURCEPAGE:p.25PRELEVEL:MIN=12PRETEMPLATE:1,Subclass (Scoundrel Lvl 11)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP-Subclass (Scoundrel Lvl 13)SOURCEPAGE:p.25PRELEVEL:MIN=13PRETEMPLATE:1,Subclass (Scoundrel Lvl 12)BONUS:VAR|ScoundrelSneakAttack|1-Subclass (Scoundrel Lvl 14)SOURCEPAGE:p.25PRELEVEL:MIN=14PRETEMPLATE:1,Subclass (Scoundrel Lvl 13)-Subclass (Scoundrel Lvl 15)SOURCEPAGE:p.25PRELEVEL:MIN=15PRETEMPLATE:1,Subclass (Scoundrel Lvl 14)BONUS:VAR|ImpromptuSneakTimes|1-Subclass (Scoundrel Lvl 16)SOURCEPAGE:p.25PRELEVEL:MIN=16PRETEMPLATE:1,Subclass (Scoundrel Lvl 15)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP-Subclass (Scoundrel Lvl 17)SOURCEPAGE:p.25PRELEVEL:MIN=17PRETEMPLATE:1,Subclass (Scoundrel Lvl 16)BONUS:VAR|ScoundrelSneakAttack|1-Subclass (Scoundrel Lvl 18)SOURCEPAGE:p.25PRELEVEL:MIN=18PRETEMPLATE:1,Subclass (Scoundrel Lvl 17)-Subclass (Scoundrel Lvl 19)SOURCEPAGE:p.25PRELEVEL:MIN=19PRETEMPLATE:1,Subclass (Scoundrel Lvl 18)BONUS:VAR|ImpromptuSneakTimes|1-Subclass (Scoundrel Lvl 20)SOURCEPAGE:p.25PRELEVEL:MIN=20PRETEMPLATE:1,Subclass (Scoundrel Lvl 19)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP+Subclass (Scoundrel Lvl 01)SOURCEPAGE:p.25SAB:No Honor Amoung ThievesSAB:Bonus Sneak Attack +%d%|ScoundrelSneakAttack|ScoundrelSneakAttackDieDEFINE:ScoundrelSneakAttackDie|4DEFINE:ScoundrelSneakAttack|0BONUS:VAR|ScoundrelSneakAttack|1+Subclass (Scoundrel Lvl 02)SOURCEPAGE:p.25PRELEVEL:MIN=2PRETEMPLATE:1,Subclass (Scoundrel Lvl 1)+Subclass (Scoundrel Lvl 03)SOURCEPAGE:p.25SAB:Impromptu Sneak Attack %/day|ImpromptuSneakTimesDEFINE:ImpromptuSneakTimes|0PRELEVEL:MIN=3PRETEMPLATE:1,Subclass (Scoundrel Lvl 2)BONUS:VAR|ImpromptuSneakTimes|1+Subclass (Scoundrel Lvl 04)SOURCEPAGE:p.25SAB:Bonus %d6 HP|ScoundrelHitDieBonusDEFINE:ScoundrelHitDieBonus|0PRELEVEL:MIN=4PRETEMPLATE:1,Subclass (Scoundrel Lvl 3)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP+Subclass (Scoundrel Lvl 05)SOURCEPAGE:p.25PRELEVEL:MIN=5PRETEMPLATE:1,Subclass (Scoundrel Lvl 4)BONUS:VAR|ScoundrelSneakAttack|1+Subclass (Scoundrel Lvl 06)SOURCEPAGE:p.25PRELEVEL:MIN=6PRETEMPLATE:1,Subclass (Scoundrel Lvl 5)+Subclass (Scoundrel Lvl 07)SOURCEPAGE:p.25PRELEVEL:MIN=7PRETEMPLATE:1,Subclass (Scoundrel Lvl 6)BONUS:VAR|ImpromptuSneakTimes|1+Subclass (Scoundrel Lvl 08)SOURCEPAGE:p.25PRELEVEL:MIN=8PRETEMPLATE:1,Subclass (Scoundrel Lvl 7)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP+Subclass (Scoundrel Lvl 09)SOURCEPAGE:p.25PRELEVEL:MIN=9PRETEMPLATE:1,Subclass (Scoundrel Lvl 8)BONUS:VAR|ScoundrelSneakAttack|1+Subclass (Scoundrel Lvl 10)SOURCEPAGE:p.25PRELEVEL:MIN=10PRETEMPLATE:1,Subclass (Scoundrel Lvl 9)+Subclass (Scoundrel Lvl 11)SOURCEPAGE:p.25PRELEVEL:MIN=11PRETEMPLATE:1,Subclass (Scoundrel Lvl 10)BONUS:VAR|ImpromptuSneakTimes|1+Subclass (Scoundrel Lvl 12)SOURCEPAGE:p.25PRELEVEL:MIN=12PRETEMPLATE:1,Subclass (Scoundrel Lvl 11)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP+Subclass (Scoundrel Lvl 13)SOURCEPAGE:p.25PRELEVEL:MIN=13PRETEMPLATE:1,Subclass (Scoundrel Lvl 12)BONUS:VAR|ScoundrelSneakAttack|1+Subclass (Scoundrel Lvl 14)SOURCEPAGE:p.25PRELEVEL:MIN=14PRETEMPLATE:1,Subclass (Scoundrel Lvl 13)+Subclass (Scoundrel Lvl 15)SOURCEPAGE:p.25PRELEVEL:MIN=15PRETEMPLATE:1,Subclass (Scoundrel Lvl 14)BONUS:VAR|ImpromptuSneakTimes|1+Subclass (Scoundrel Lvl 16)SOURCEPAGE:p.25PRELEVEL:MIN=16PRETEMPLATE:1,Subclass (Scoundrel Lvl 15)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP+Subclass (Scoundrel Lvl 17)SOURCEPAGE:p.25PRELEVEL:MIN=17PRETEMPLATE:1,Subclass (Scoundrel Lvl 16)BONUS:VAR|ScoundrelSneakAttack|1+Subclass (Scoundrel Lvl 18)SOURCEPAGE:p.25PRELEVEL:MIN=18PRETEMPLATE:1,Subclass (Scoundrel Lvl 17)+Subclass (Scoundrel Lvl 19)SOURCEPAGE:p.25PRELEVEL:MIN=19PRETEMPLATE:1,Subclass (Scoundrel Lvl 18)BONUS:VAR|ImpromptuSneakTimes|1+Subclass (Scoundrel Lvl 20)SOURCEPAGE:p.25PRELEVEL:MIN=20PRETEMPLATE:1,Subclass (Scoundrel Lvl 19)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP ###Honor Tracker template-Knight Honor ModificationVISIBLE:NOSOURCEPAGE:p.22PRETEMPLATE:1,Subclass (Knight Lvl 01)BONUS:VAR|HonorScore|%CHOICE|PRETEMPLATE:1,Subclass (Knight Lvl 01)|PREAPPLY:ANYPCCHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Honor ModificationTEMPDESC:This can be used to modify the Honor value of a Knight. This can be applied multiple times.+Knight Honor ModificationVISIBLE:NOSOURCEPAGE:p.22PRETEMPLATE:1,Subclass (Knight Lvl 01)BONUS:VAR|HonorScore|%CHOICE|PRETEMPLATE:1,Subclass (Knight Lvl 01)|PREAPPLY:ANYPCCHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Honor ModificationTEMPDESC:This can be used to modify the Honor value of a Knight. This can be applied multiple times. # ## EOFModified: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc===================================================================--- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc2009-02-17 00:24:56 UTC (rev 9432)+++ Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc2009-02-17 04:42:22 UTC (rev 9433)@@ -27,8 +27,9 @@ # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt +ABILITY:eldritchsorcery_abilities.lst+ FEAT:eldritchsorcery_feats.lst-FEAT:eldritchsorcery_feats_hidden.lst DOMAIN:eldritchsorcery_domains.lst SPELL:eldritchsorcery_spells.lstCopied: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst (from rev 9432, Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats_hidden.lst)===================================================================--- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst (rev 0)+++ Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst2009-02-17 04:42:22 UTC (rev 9433)@@ -0,0 +1,14 @@+# CVS $Revision$ $Author$ -- Mon Feb 16 22:33:24 2009 -- reformated by prettylst.pl v1.39 (build 9329)+SOURCELONG:Eldritch SorcerySOURCESHORT:EldSorSOURCEWEB:http://www.necromancergames.com/SOURCEDATE:2005-06+# Original Entry by: Tir Gwaith++###Block: Expansions on Turn/Rebuke+# Feat NameTypeVisibleSpecial ABilityDefineSource Page+# Ability NameCategory of AbilityTypeVisibleDefineDescriptionSource Page+Rebuke ColdCATEGORY:Special AbilityTYPE:SpecialAttack.Turning.TurnColdVISIBLE:YESDEFINE:TurnTimesCold|TurnTimesBaseDEFINE:TurnLevelCold|TurnLevelBaseDEFINE:TurnDiceCold|TurnDiceBaseDEFINE:TurnDieSizeCold|TurnDieSizeBaseDEFINE:TurnDamagePlusCold|TurnDamagePlusBaseDEFINE:TurnCheckCold|TurnCheckBaseDESC:Rebuke Cold (Su) %1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesCold|TurnLevelCold|TurnDiceCold|TurnDieSizeCold|TurnDamagePlusColdSOURCEPAGE:p.17+Rebuke OozeCATEGORY:Special AbilityTYPE:SpecialAttack.Turning.TurnOozeVISIBLE:YESDEFINE:TurnTimesOoze|TurnTimesBaseDEFINE:TurnLevelOoze|TurnLevelBaseDEFINE:TurnDiceOoze|TurnDiceBaseDEFINE:TurnDieSizeOoze|TurnDieSizeBaseDEFINE:TurnDamagePlusOoze|TurnDamagePlusBaseDEFINE:TurnCheckOoze|TurnCheckBaseDESC:Rebuke Ooze (Su) %1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesOoze|TurnLevelOoze|TurnDiceOoze|TurnDieSizeOoze|TurnDamagePlusOozeSOURCEPAGE:p.19++###Block: Aspects+# Ability NameAspects+CATEGORY=Special Ability|Rebuke Cold.MODASPECT:TurnType|RebukeASPECT:TurnKind|ColdASPECT:TurnTimes|%1|TurnTimesColdASPECT:TurnLevel|%1|TurnLevelColdASPECT:TurnDamage|%1d%2+%3|TurnDiceCold|TurnDieSizeCold|TurnDamagePlusColdASPECT:TurnCheck|%1|TurnCheckColdASPECT:TurnNotes|You command Cold creatures with total hit dice up to %1.|TurnLevelCold/2+CATEGORY=Special Ability|Rebuke Ooze.MODASPECT:TurnType|RebukeASPECT:TurnKind|OozeASPECT:TurnTimes|%1|TurnTimesOozeASPECT:TurnLevel|%1|TurnLevelOozeASPECT:TurnDamage|%1d%2+%3|TurnDiceOoze|TurnDieSizeOoze|TurnDamagePlusOozeASPECT:TurnCheck|%1|TurnCheckOozeASPECT:TurnNotes|You command Ooze creatures with total hit dice up to %1.|TurnLevelOoze/2Property changes on: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst___________________________________________________________________Added: svn:keywords + Date Author Revision IdAdded: svn:mergeinfo + Added: svn:eol-style + nativeModified: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_domains.lst===================================================================--- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_domains.lst2009-02-17 00:24:56 UTC (rev 9432)+++ Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_domains.lst2009-02-17 04:42:22 UTC (rev 9433)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Sat May 17 17:46:58 2008 -- reformated by prettylst.pl v1.38 (build 5869)+# CVS $Revision$ $Author$ -- Mon Feb 16 22:33:24 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Eldritch SorcerySOURCESHORT:EldSorSOURCEWEB:http://www.necromancergames.com/SOURCEDATE:2005-06 # Original Entry by: Tir Gwaith @@ -12,23 +12,23 @@ # Entropy spell "Random Action" is "Confusion, Lesser" in 3.5 # Time spell "Mass Haste" isn't in 3.5, no direct equivalent. -# Domain NameClass SkillVisionAbilityFeatSpecial ABilityDefineBonus to Ability PoolAdd to visionModify VARSource PageDescriptionList of Domain Spells by LevelAdd-BeastSAB:Scent (Ex)SOURCEPAGE:p.16DESC:You gain Scent as an extraordinary ability.SPELLLEVEL:DOMAIN|Beast=1|Claws of the Beast|Beast=2|Bull's Strength|Beast=3|Magic Fang (Greater)|Beast=4|Rage|Beast=5|Summon Animals|Beast=6|Hold Monster|Beast=7|Claws of Digging|Beast=8|Animal Shapes|Beast=9|Shapechange-CharmSOURCEPAGE:p.17DESC:You cast all compulsion spells at +1 caster level.SPELLLEVEL:DOMAIN|Charm=1|Charm Person|Charm=2|Enthrall|Charm=3|Geas (Lesser)|Charm=4|Suggestion|Charm=5|Charm Monster|Charm=6|Dominate Person|Charm=7|Suggestion (Mass)|Charm=8|Dominate Monster|Charm=9|Demand-ColdABILITY:Special Ability|AUTOMATIC|Turn Fire|Rebuke Cold|Basic TurningSOURCEPAGE:p.17DESC:Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster cold creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.SPELLLEVEL:DOMAIN|Cold=1|Frostfire|Cold=2|Chill Metal|Cold=3|Resist Energy|Cold=4|Ice Storm|Cold=5|Cone of Cold|Cold=6|Wall of Ice|Cold=7|Cold Fog|Cold=8|Polar Ray|Cold=9|Elemental Swarm-DarknessVISION:Darkvision (0')BONUS:VISION|Darkvision|60SOURCEPAGE:p.17DESC:You gain darkvision to a range of 60 feet. If you already possess this ability, the range increases by 60 feet.SPELLLEVEL:DOMAIN|Darkness=1|Obscuring Mist|Darkness=2|Darkness|Darkness=3|Deeper Darkness|Darkness=4|Solid Fog|Darkness=5|Nightmare|Darkness=6|Shadow Walk|Darkness=7|Control Weather|Darkness=8|Power Word Blind|Darkness=9|Imprisonment-EntropySOURCEPAGE:p.17DESC:You may cause unrest in one creature touched. The target takes a -2 profane penalty on saves and checks for 1 minute. This spell-like ability may be used once per day.SPELLLEVEL:DOMAIN|Entropy=1|Confusion (Lesser)|Entropy=2|Sound Burst|Entropy=3|Dispel Magic|Entropy=4|Confusion|Entropy=5|Mind Fog|Entropy=6|Eyebite|Entropy=7|Prismatic Spray|Entropy=8|Xenophobic Rage|Entropy=9|Mage's Disjunction-FertilitySOURCEPAGE:p.17DESC:You can create water once per day as the spell. This is a spell-like ability.SPELLLEVEL:DOMAIN|Fertility=1|Bless Water|Fertility=2|Speak with Plants|Fertility=3|Plant Growth|Fertility=4|Repel Vermin|Fertility=5|Commune with Nature|Fertility=6|Heroes' Feast|Fertility=7|Control Weather|Fertility=8|Heal (Mass)|Fertility=9|Miracle-GuardianSOURCEPAGE:p.18DESC:Cast abjuration spells at +1 caster level.SPELLLEVEL:DOMAIN|Guardian=1|Sacred Watch|Guardian=2|Shield Other|Guardian=3|Magic Circle against Chaos,Magic Circle against Evil,Magic Circle against Good,Magic Circle against Law|Guardian=4|Dimensional Anchor|Guardian=5|Hallow,Unhallow|Guardian=6|Primeval Seal|Guardian=7|Spell Turning|Guardian=8|Protection from Spells|Guardian=9|Immunity to Energy-HunterCSKILL:SurvivalFEAT:TrackSOURCEPAGE:p.18DESC:You gain Track as a bonus feat. Add Survival to your list of class skills.SPELLLEVEL:DOMAIN|Hunter=1|Detect Animals or Plants|Hunter=2|Snare|Hunter=3|Darkvision|Hunter=4|Locate Creature|Hunter=5|Commune with Nature|Hunter=6|Find the Path|Hunter=7|Scrying (Greater)|Hunter=8|Discern Location|Hunter=9|Sympathy-MaledictionSOURCEPAGE:p.18DESC:You may place a hex on one living creature touched. The target takes a -2 profane penalty on attack rolls, checks, and saves for 1 minute. This Supernatural ability may be used once per day.SPELLLEVEL:DOMAIN|Malediction=1|Doom|Malediction=2|Touch of Idiocy|Malediction=3|Bestow Curse|Malediction=4|Paralyze|Malediction=5|Feeblemind|Malediction=6|Harm|Malediction=7|Symbol of Weakness|Malediction=8|Symbol of Insanity|Malediction=9|Imprisonment-MusicCSKILL:TYPE.PerformSOURCEPAGE:p.18DESC:You gain a +2 resistance bonus to saves against sonic attacks. Perform is a class skill.SPELLLEVEL:DOMAIN|Music=1|Hypnotism|Music=2|Sound Burst|Music=3|Sculpt Sound|Music=4|Blade Song|Music=5|Harmonic Discord|Music=6|Irresistible Dance|Music=7|Harmonious Dissolution|Music=8|Charm Monster (Mass)|Music=9|Wail of the Banshee-NecromancyABILITY:Special Ability|AUTOMATIC|Basic TurningDEFINE:AllowImprovedTurning|1DEFINE:AllowExtraTurning|1BONUS:ABILITYPOOL|Turn Undead|1|TYPE=ClassAbilityBONUS:VAR|TurnTimesBase|3+CHA|TYPE=BaseSOURCEPAGE:p.18DESC:You can turn or rebuke undead a number of times per day equal to 3 + your Charisma modifier (minimum 1). If you can already turn undead, you turn or rebuke creatures as if you were one level higher than you are in the class that grants you the abilitiy.SPELLLEVEL:DOMAIN|Necromancy=1|Animate Skeleton|Necromancy=2|Command Undead|Necromancy=3|Animate Dead|Necromancy=4|Enervation|Necromancy=5|Unhallow|Necromancy=6|Create Undead|Necromancy=7|Control Undead|Necromancy=8|Create Greater Undead|Necromancy=9|Energy Drain-RetributionSOURCEPAGE:p.18DESC:Once per day, as a supernatural ability, you can make a strike of vengeance with a single weapon against an individual that has harmed you in combat. If this attack succeeds, you deal maximum damage.SPELLLEVEL:DOMAIN|Retribution=1|Shield of Faith|Retribution=2|Bear's Endurance|Retribution=3|Malicious Intent (Greater)|Retribution=4|Fire Shield|Retribution=5|Mark of Justice|Retribution=6|Planar Ally|Retribution=7|Spell Turning|Retribution=8|Greater Curse|Retribution=9|Storm of Vengeance-RiversSOURCEPAGE:p.19DESC:You gain a swim speed equal to your standard speed. If you already have a swim speed or your current swim speed is faster than your land speed, add +10 to your current swim speed. Additionally, you gain a +8 bonus on all Swim checks.SPELLLEVEL:DOMAIN|Rivers=1|Bless Water|Rivers=2|Fog Cloud|Rivers=3|Water Breathing|Rivers=4|Control Water|Rivers=5|Transmute Rock to Mud|Rivers=6|Freezing Sphere|Rivers=7|Control Weather|Rivers=8|Summon Nature's Ally VIII|Rivers=9|Elemental Swarm-SlimeABILITY:Special Ability|AUTOMATIC|Rebuke Ooze|Basic TurningSOURCEPAGE:p.19DESC:You can summon level-equivalent oozes rather than fiendish or celestial monsters with your Summon Monster spells. Also you can rebuke or command oozes as an evil cleric rebukes undead. You can use this ability a number of times per day equal to 3 + your Charisma modifier.SPELLLEVEL:DOMAIN|Slime=1|Green Water|Slime=2|Ooze Bolt|Slime=3|Muck|Slime=4|Mucus Mask|Slime=5|Slime Bucket|Slime=6|Turn to Ooze|Slime=7|Slimeball|Slime=8|Word of Chaos|Slime=9|Summon Monster IX-StealthCSKILL:Hide|Move SilentlySOURCEPAGE:p.19DESC:Hide and Move Silently are class skills.SPELLLEVEL:DOMAIN|Stealth=1|Expeditious Retreat|Stealth=2|Cat's Grace|Stealth=3|Displacement|Stealth=4|Freedom of Movement|Stealth=5|Invisibility (Greater)|Stealth=6|Mislead|Stealth=7|Invisibility (Mass)|Stealth=8|Sequester|Stealth=9|Mind Blank-TimeSOURCEPAGE:p.19DESC:You can react to danger before your senses would normally allow you to do so. You gain the Uncanny Dodge special ability. You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. However, you still loose your Dexterity bonus to AC if immobilized. If you already have Uncanny Dodge from a different source, you automatically gain improved uncanny dodge instead.SPELLLEVEL:DOMAIN|Time=1|True Strike|Time=2|Gentle Repose|Time=3|Haste|Time=4|Freedom of Movement|Time=5|Permanency|Time=6|Time Acceleration|Time=7|Haste (Mass)|Time=8|Temporal Stasis|Time=9|Time StopADD:FEAT|1|Uncanny Dodge,Improved Uncanny Dodge-TormentSOURCEPAGE:p.19DESC:You can inflict tremendous pain on a single living creature by making a successful melee touch attack. If your attack succeeds, the target must succeed on a Will save (DC 15+ your cleric class level) or be stunned for 1 round per 5 caster levels you possess (maximum 4 at 20th level). A stunned creature can attempt a Will save each round to break free. This supernatural ability is useable once per day.SPELLLEVEL:DOMAIN|Torment=1|Inflict Light Wounds|Torment=2|Inflict Moderate Wounds|Torment=3|Inflict Serious Wounds|Torment=4|Inflict Critical Wounds|Torment=5|Inflict Light Wounds (Mass)|Torment=6|Destruction|Torment=7|Blasphemy|Torment=8|Horrid Wilting|Torment=9|Rot to the Core-VerminSOURCEPAGE:p.19DESC:You are immune to the effects of all diseases (both magiacl and normal), but can still be a carrier and infect others.SPELLLEVEL:DOMAIN|Vermin=1|Spider Climb|Vermin=2|Summon Swarm|Vermin=3|Poison|Vermin=4|Giant Vermin|Vermin=5|Insect Plague|Vermin=6|Web|Vermin=7|Creeping Doom|Vermin=8|Summon Monster VIII|Vermin=9|Summon Monster IX-WeatherCSKILL:Knowledge (Nature)|SurvivalSOURCEPAGE:p.20DESC:Knowledge (nature) and Survival are class skills for you.SPELLLEVEL:DOMAIN|Weather=1|Endure Elements|Weather=2|Fog Cloud|Weather=3|Sleet Storm|Weather=4|Control Temperature|Weather=5|Control Winds|Weather=6|Call Lightning Storm|Weather=7|Control Weather|Weather=8|Whirlwind|Weather=9|Storm of Vengeance+# Domain NameUnique KeyClass SkillVisionAbilityFeatSpecial ABilityDefineBonus to Ability PoolModify VARAdd to visionSource PageDescriptionList of Domain Spells by Level+BeastSAB:Scent (Ex)SOURCEPAGE:p.16DESC:You gain Scent as an extraordinary ability.SPELLLEVEL:DOMAIN|Beast=1|Claws of the Beast (ES)|Beast=2|Bull's Strength|Beast=3|Magic Fang (Greater)|Beast=4|Rage|Beast=5|Summon Animals|Beast=6|Hold Monster|Beast=7|Claws of Digging|Beast=8|Animal Shapes|Beast=9|Shapechange+CharmKEY:Charm (ES)SOURCEPAGE:p.17DESC:You cast all compulsion spells at +1 caster level.SPELLLEVEL:DOMAIN|Charm (ES)=1|Charm Person|Charm (ES)=2|Enthrall|Charm (ES)=3|Geas (Lesser)|Charm (ES)=4|Suggestion|Charm (ES)=5|Charm Monster|Charm (ES)=6|Dominate Person|Charm (ES)=7|Suggestion (Mass)|Charm (ES)=8|Dominate Monster|Charm (ES)=9|Demand+ColdABILITY:Special Ability|AUTOMATIC|Turn Fire|Rebuke Cold|Basic TurningSOURCEPAGE:p.17DESC:Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster cold creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.SPELLLEVEL:DOMAIN|Cold=1|Frostfire|Cold=2|Chill Metal|Cold=3|Resist Energy|Cold=4|Ice Storm|Cold=5|Cone of Cold|Cold=6|Wall of Ice|Cold=7|Cold Fog|Cold=8|Polar Ray|Cold=9|Elemental Swarm+DarknessKEY:Darkness (ES)VISION:Darkvision (0')BONUS:VISION|Darkvision|60SOURCEPAGE:p.17DESC:You gain darkvision to a range of 60 feet. If you already possess this ability, the range increases by 60 feet.SPELLLEVEL:DOMAIN|Darkness (ES)=1|Obscuring Mist|Darkness (ES)=2|Darkness|Darkness (ES)=3|Deeper Darkness|Darkness (ES)=4|Solid Fog|Darkness (ES)=5|Nightmare|Darkness (ES)=6|Shadow Walk|Darkness (ES)=7|Control Weather|Darkness (ES)=8|Power Word Blind|Darkness (ES)=9|Imprisonment+EntropySOURCEPAGE:p.17DESC:You may cause unrest in one creature touched. The target takes a -2 profane penalty on saves and checks for 1 minute. This spell-like ability may be used once per day.SPELLLEVEL:DOMAIN|Entropy=1|Confusion (Lesser)|Entropy=2|Sound Burst|Entropy=3|Dispel Magic|Entropy=4|Confusion|Entropy=5|Mind Fog|Entropy=6|Eyebite|Entropy=7|Prismatic Spray|Entropy=8|Xenophobic Rage|Entropy=9|Mage's Disjunction+FertilitySOURCEPAGE:p.17DESC:You can create water once per day as the spell. This is a spell-like ability.SPELLLEVEL:DOMAIN|Fertility=1|Bless Water|Fertility=2|Speak with Plants|Fertility=3|Plant Growth|Fertility=4|Repel Vermin|Fertility=5|Commune with Nature|Fertility=6|Heroes' Feast|Fertility=7|Control Weather|Fertility=8|Heal (Mass)|Fertility=9|Miracle+GuardianSOURCEPAGE:p.18DESC:Cast abjuration spells at +1 caster level.SPELLLEVEL:DOMAIN|Guardian=1|Sacred Watch|Guardian=2|Shield Other|Guardian=3|Magic Circle against Chaos,Magic Circle against Evil,Magic Circle against Good,Magic Circle against Law|Guardian=4|Dimensional Anchor|Guardian=5|Hallow,Unhallow|Guardian=6|Primeval Seal|Guardian=7|Spell Turning|Guardian=8|Protection from Spells|Guardian=9|Immunity to Energy+HunterCSKILL:SurvivalFEAT:TrackSOURCEPAGE:p.18DESC:You gain Track as a bonus feat. Add Survival to your list of class skills.SPELLLEVEL:DOMAIN|Hunter=1|Detect Animals or Plants|Hunter=2|Snare|Hunter=3|Darkvision|Hunter=4|Locate Creature|Hunter=5|Commune with Nature|Hunter=6|Find the Path|Hunter=7|Scrying (Greater)|Hunter=8|Discern Location|Hunter=9|Sympathy+MaledictionSOURCEPAGE:p.18DESC:You may place a hex on one living creature touched. The target takes a -2 profane penalty on attack rolls, checks, and saves for 1 minute. This Supernatural ability may be used once per day.SPELLLEVEL:DOMAIN|Malediction=1|Doom|Malediction=2|Touch of Idiocy|Malediction=3|Bestow Curse|Malediction=4|Paralyze|Malediction=5|Feeblemind|Malediction=6|Harm|Malediction=7|Symbol of Weakness|Malediction=8|Symbol of Insanity|Malediction=9|Imprisonment+MusicCSKILL:TYPE.PerformSOURCEPAGE:p.18DESC:You gain a +2 resistance bonus to saves against sonic attacks. Perform is a class skill.SPELLLEVEL:DOMAIN|Music=1|Hypnotism|Music=2|Sound Burst|Music=3|Sculpt Sound|Music=4|Blade Song|Music=5|Harmonic Discord|Music=6|Irresistible Dance|Music=7|Harmonious Dissolution|Music=8|Charm Monster (Mass)|Music=9|Wail of the Banshee+NecromancyABILITY:Special Ability|AUTOMATIC|Basic TurningDEFINE:AllowImprovedTurning|1DEFINE:AllowExtraTurning|1BONUS:ABILITYPOOL|Turn Undead|1|TYPE=ClassAbilityBONUS:VAR|TurnTimesBase|3+CHA|TYPE=BaseSOURCEPAGE:p.18DESC:You can turn or rebuke undead a number of times per day equal to 3 + your Charisma modifier (minimum 1). If you can already turn undead, you turn or rebuke creatures as if you were one level higher than you are in the class that grants you the abilitiy.SPELLLEVEL:DOMAIN|Necromancy=1|Animate Skeleton|Necromancy=2|Command Undead|Necromancy=3|Animate Dead|Necromancy=4|Enervation|Necromancy=5|Unhallow|Necromancy=6|Create Undead|Necromancy=7|Control Undead|Necromancy=8|Create Greater Undead|Necromancy=9|Energy Drain+RetributionSOURCEPAGE:p.18DESC:Once per day, as a supernatural ability, you can make a strike of vengeance with a single weapon against an individual that has harmed you in combat. If this attack succeeds, you deal maximum damage.SPELLLEVEL:DOMAIN|Retribution=1|Shield of Faith|Retribution=2|Bear's Endurance|Retribution=3|Malicious Intent (Greater)|Retribution=4|Fire Shield|Retribution=5|Mark of Justice|Retribution=6|Planar Ally|Retribution=7|Spell Turning|Retribution=8|Greater Curse|Retribution=9|Storm of Vengeance+RiversSOURCEPAGE:p.19DESC:You gain a swim speed equal to your standard speed. If you already have a swim speed or your current swim speed is faster than your land speed, add +10 to your current swim speed. Additionally, you gain a +8 bonus on all Swim checks.SPELLLEVEL:DOMAIN|Rivers=1|Bless Water|Rivers=2|Fog Cloud|Rivers=3|Water Breathing|Rivers=4|Control Water|Rivers=5|Transmute Rock to Mud|Rivers=6|Freezing Sphere|Rivers=7|Control Weather|Rivers=8|Summon Nature's Ally VIII|Rivers=9|Elemental Swarm+SlimeABILITY:Special Ability|AUTOMATIC|Rebuke Ooze|Basic TurningSOURCEPAGE:p.19DESC:You can summon level-equivalent oozes rather than fiendish or celestial monsters with your Summon Monster spells. Also you can rebuke or command oozes as an evil cleric rebukes undead. You can use this ability a number of times per day equal to 3 + your Charisma modifier.SPELLLEVEL:DOMAIN|Slime=1|Green Water|Slime=2|Ooze Bolt|Slime=3|Muck|Slime=4|Mucus Mask|Slime=5|Slime Bucket|Slime=6|Turn to Ooze|Slime=7|Slimeball|Slime=8|Word of Chaos|Slime=9|Summon Monster IX+StealthCSKILL:Hide|Move SilentlySOURCEPAGE:p.19DESC:Hide and Move Silently are class skills.SPELLLEVEL:DOMAIN|Stealth=1|Expeditious Retreat|Stealth=2|Cat's Grace|Stealth=3|Displacement|Stealth=4|Freedom of Movement|Stealth=5|Invisibility (Greater)|Stealth=6|Mislead|Stealth=7|Invisibility (Mass)|Stealth=8|Sequester|Stealth=9|Mind Blank+TimeABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ BaseBONUS:VAR|UncannyDodgeLevel|1SOURCEPAGE:p.19DESC:You can react to danger before your senses would normally allow you to do so. You gain the Uncanny Dodge special ability. You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. However, you still loose your Dexterity bonus to AC if immobilized. If you already have Uncanny Dodge from a different source, you automatically gain improved uncanny dodge instead.SPELLLEVEL:DOMAIN|Time=1|True Strike|Time=2|Gentle Repose|Time=3|Haste|Time=4|Freedom of Movement|Time=5|Permanency|Time=6|Time Acceleration|Time=7|Haste (Mass)|Time=8|Temporal Stasis|Time=9|Time Stop+TormentSOURCEPAGE:p.19DESC:You can inflict tremendous pain on a single living creature by making a successful melee touch attack. If your attack succeeds, the target must succeed on a Will save (DC 15+ your cleric class level) or be stunned for 1 round per 5 caster levels you possess (maximum 4 at 20th level). A stunned creature can attempt a Will save each round to break free. This supernatural ability is useable once per day.SPELLLEVEL:DOMAIN|Torment=1|Inflict Light Wounds|Torment=2|Inflict Moderate Wounds|Torment=3|Inflict Serious Wounds|Torment=4|Inflict Critical Wounds|Torment=5|Inflict Light Wounds (Mass)|Torment=6|Destruction|Torment=7|Blasphemy|Torment=8|Horrid Wilting|Torment=9|Rot to the Core+VerminSOURCEPAGE:p.19DESC:You are immune to the effects of all diseases (both magiacl and normal), but can still be a carrier and infect others.SPELLLEVEL:DOMAIN|Vermin=1|Spider Climb|Vermin=2|Summon Swarm|Vermin=3|Poison|Vermin=4|Giant Vermin|Vermin=5|Insect Plague|Vermin=6|Web|Vermin=7|Creeping Doom|Vermin=8|Summon Monster VIII|Vermin=9|Summon Monster IX+WeatherKEY:Weather (ES)CSKILL:Knowledge (Nature)|SurvivalSOURCEPAGE:p.20DESC:Knowledge (nature) and Survival are class skills for you.SPELLLEVEL:DOMAIN|Weather (ES)=1|Endure Elements|Weather (ES)=2|Fog Cloud|Weather (ES)=3|Sleet Storm|Weather (ES)=4|Control Temperature|Weather (ES)=5|Control Winds|Weather (ES)=6|Call Lightning Storm|Weather (ES)=7|Control Weather|Weather (ES)=8|Whirlwind|Weather (ES)=9|Storm of VengeanceModified: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats.lst===================================================================--- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats.lst2009-02-17 00:24:56 UTC (rev 9432)+++ Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats.lst2009-02-17 04:42:22 UTC (rev 9433)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Sat May 17 17:46:58 2008 -- reformated by prettylst.pl v1.38 (build 5869)+# CVS $Revision$ $Author$ -- Mon Feb 16 22:33:24 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Eldritch SorcerySOURCESHORT:EldSorSOURCEWEB:http://www.necromancergames.com/SOURCEDATE:2005-06 # Original Entry by: Tir Gwaith @@ -8,25 +8,25 @@ # Anchored Spell - variable spell level slot increase, put in minimum. ###Block: General Feats-# Feat NameTypeRequired ClassRequired DeityRequired FeatReq. Spell TypeRequired StatRequired TextVar. Min. ValueDescriptionStackable?Multiple?ChooseCaster levelSave checks bonusBonus to DCBonus to skillModify VARSource Page-Arcane AffinityTYPE:GeneralDESC:You have a knack for learning the mysteries of arcane magic.STACK:NOMULT:YESCHOOSE:NUMCHOICES=1|SPELLCLASSESSOURCEPAGE:p.7-AtheistTYPE:GeneralPREDEITY:1,NDESC:You disbelieve the existence of all gods to the point that divine magic has little effect on you.SOURCEPAGE:p.7-Augment UndeadTYPE:GeneralPREFEAT:1,Spell Focus(Necromancy)DESC:Your created or animated undead are more powerful than normalSOURCEPAGE:p.7-Ceremonial TurningTYPE:GeneralPREABILITY:1,CATEGORY=Special Ability,Turn Undead,Rebuke UndeadDESC:You and several others can combine your turning attempts for greater effect.SOURCEPAGE:p.7-DisciplinedTYPE:GeneralDESC:You have a strong mind and determination. You are difficult to distract from your task.BONUS:CHECKS|Will|1BONUS:SKILL|Concentration|2SOURCEPAGE:p.7-Divine AffinityTYPE:GeneralDESC:You have a knack for learning the mysteries of divine magic.STACK:NOMULT:YESCHOOSE:NUMCHOICES=1|SPELLCLASSESSOURCEPAGE:p.7-Divine FocusTYPE:GeneralPREABILITY:1,CATEGORY=Special Ability,Turn UndeadPRESTAT:1,CHA=13DESC:You are in tune with your deity and can affect undead more easily.BONUS:VAR|TurnCheckUndead,TurnDamagePlusUndead|2|TYPE=SacredSOURCEPAGE:p.8-Domain AffinityTYPE:GeneralPREDEITY:1,YPRETEXT:Must have alignment within one step of your deity.DESC:You are in tune with the aspects of your patron deity, even if you are not a divine spellcaster.SOURCEPAGE:p.8-Elemental FocusTYPE:GeneralDESC:Your spells with the chosen elemental descriptor are more potent than usual.STACK:NOMULT:YESCHOOSE:STRING|Air|Earth|Fire|WaterBONUS:DC|DESCRIPTOR.LIST|2SOURCEPAGE:p.8-Essence MagicTYPE:GeneralPREFEAT:1,Eschew MaterialsDESC:You can cast spells without relying on material components.SOURCEPAGE:p.8-HerbalistTYPE:GeneralDESC:... [truncated message content]

[pcgen-commit-svn] SF.net SVN: pcgen:[9442] Trunk/pcgen/data/alpha

From: <edd...@us...> - 2009-02-18 03:05:15

Revision: 9442 Author: eddyanthonyDate: 2009-02-18 03:05:07 +0000 (Wed, 18 Feb 2009)Log Message:-----------[ 2000140 ] [Modern gameMode] Data integrity test load, fixes and prettylst runModified Paths:-------------- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_abilities_class.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_advanced.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_prestige.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_race.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_armorshield.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_weapon_melee.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_weapon_ranged.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equipmod.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_race.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_skills.lst Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_equip_FX.lst Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_equip_weap_ranged_firearms.lst Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_spells_birthrights.lstProperty Changed:---------------- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_abilities_class.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_abilities_talents.lstModified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_abilities_class.lst===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_abilities_class.lst2009-02-18 02:55:56 UTC (rev 9441)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_abilities_class.lst2009-02-18 03:05:07 UTC (rev 9442)@@ -1,56 +1,66 @@-# CVS $Revision: 5023 $ $Author: eddyanthony $ -- Fri Jan 25 23:05:47 2008 -- reformated by prettylst.pl v1.38 (build 4314)-SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm--###BLOCK: Velin abilities-# Feat NameTypeVisibleSpecial ABilityDefineModify VAR-Detect VaasiCATEGORY:Special AbilityTYPE:RaceAbilityVISIBLE:NOSAB:Detect Vaasi within % feet, +%|DetectVaasiDistance|DetectVaasiBonusDEFINE:DetectVaasiDistance|0DEFINE:DetectVaasiBonus|0BONUS:VAR|DetectVaasiDistance|30BONUS:VAR|DetectVaasiBonus|WIS--###BLOCK: Human Survivor abilities-# Feat NameTypeVisibleSpecial ABilityDefineBonus to skill-Survival InstinctCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Survival InstinctDEFINE:SurvivalInstinct|0BONUS:SKILL|Survival|SurvivalInstinct--###BLOCK: Velin Hunter abilities-# Feat NameTypeVisibleSpecial ABilityDefineBonus to skillModify VAR-Improved Detect VaasiCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Improved Detect VaasiBONUS:VAR|DetectVaasiDistance|30BONUS:VAR|DetectVaasiBonus|WIS-Wilderness TrainingCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Wilderness TraiingDEFINE:WildernessTraining|0BONUS:SKILL|Handle Animal,Ride,Navigate,Survival|WildernessTraining|TYPE=Species--###BLOCK: Barter King abilities-# Feat NameTypeVisibleSpecial ABilityDefineBonus to skill-Big MoneyCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Big Money +%|BigMoneyDEFINE:BigMoney|0-DeliverymanCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:DeliverymanBONUS:SKILL|Navigate,Survival|2-Haggling KingCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Haggling KingDEFINE:HagglingKing|0BONUS:SKILL|Barter|HagglingKing|TYPE=Competence--###BLOCK: Gunhand abilities-# Feat NameTypeVisibleSpecial ABilityDefine-Signature WeaponCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Signature Weapon +%|SignatureWeaponDEFINE:SignatureWeapon|0--###BLOCK: Lawman abilities-# Feat NameTypeVisibleSpecial ABilityCombat bonusDamage reductionBonus to skillModify VAR-Grit Your TeethCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Grit Your TeethBONUS:DR|-|1BONUS:VAR|DamageThreshold|1-CATEGORY=Special Ability|Improved Reaction.MODTYPE:ClassAbility-LegworkCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:LegworkBONUS:SKILL|Gather Information,Investigate,Research|2|TYPE=Competence--###BLOCK: Rebuilder abilities-# Feat NameTypeVisibleSpecial ABilityDefineBonus to skillModify VAR-Dawning Star Systems ExpertCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Dawning Star Systems ExpertDEFINE:DawningStarSystemsExpert|0BONUS:SKILL|TYPE.Craft,Repair|DawningStarSystemsExpert-Government IssueCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Government Issue-Improved Dawning Star FamiliarityCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Improved Dawning Star FamiliarityBONUS:VAR|DawningStarFamiliarity|2-Surprise SenseCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Surprise Sense +%|SurpriseSenseDEFINE:SurpriseSense|0--###BLOCK: Velin Guardian abilities-# Feat NameTypeVisibleSpecial ABilityDefineModify VARSource Page-Sworn Enemy (Vaasi)CATEGORY:Special AbilityTYPE:ClassAbility.VelinGuardianSwornEnemyVISIBLE:NOSAB:Sworn Enemy (Vaasi) +%|SwornEnemyVaasiDEFINE:SwornEnemyVaasi|0BONUS:VAR|SwornEnemyVaasi|2SOURCEPAGE:p.66-CATEGORY=Special Ability|Improved Critical.MODTYPE:VelinGuardian--###BLOCK: Shared abilities-# Feat NameTypeVisibleRequired FeatSpecial ABilityDefineStackable?Multiple?ChooseModify VAR-Increased Massive Damage ThresholdCATEGORY:Special AbilityTYPE:RaceAbilityVISIBLE:NOSAB:Increased Massive Damage Threshold (Ex)BONUS:VAR|DamageThreshold|3-Force of LawCATEGORY:Special AbilityTYPE:ClassAbility.ForceLawVISIBLE:NOSAB:Force of Law-Legal AuthorityCATEGORY:Special AbilityTYPE:ClassAbility.ForceLaw.WordLawVISIBLE:NOPREFEAT:1,Word of LawSAB:+% bonus on all Charisma and Charisma based skill checks when asserting legal authority|LegalAuthorityDEFINE:LegalAuthority|0STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:VAR|LegalAuthority|2-Region FamiliarityCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Region Familiarity, % regions|RegionFamiliarityDEFINE:RegionFamiliarity|0STACK:YESMULT:YESCHOOSE:NOCHOICE-Word of LawCATEGORY:Special AbilityTYPE:ClassAbility.ForceLaw.WordLawVISIBLE:NOPREFEAT:1,Force of LawSAB:Word of Law--###BLOCK: Vaasi racial-# Feat NameTypeVisibleCombat bonusAdd to base move-Vaasi Two LegsCATEGORY:Special AbilityTYPE:RacialAbilityVISIBLE:NOBONUS:COMBAT|TOHIT.GRAPPLE|4-Vaasi Four LegsCATEGORY:Special AbilityTYPE:RacialAbilityVISIBLE:NOBONUS:MOVEADD|TYPE=Walk|10+# CVS $Revision$ $Author$ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329)+SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm++###BLOCK: Velin abilities+# Feat NameTypeVisibleSpecial ABilityDefineModify VAR+# Ability NameCategory of AbilityTypeVisibleSpecial ABilityDefineModify VAR+Detect VaasiCATEGORY:Special AbilityTYPE:RaceAbilityVISIBLE:NOSAB:Detect Vaasi within % feet, +%|DetectVaasiDistance|DetectVaasiBonusDEFINE:DetectVaasiDistance|0DEFINE:DetectVaasiBonus|0BONUS:VAR|DetectVaasiDistance|30BONUS:VAR|DetectVaasiBonus|WIS++###BLOCK: Human Survivor abilities+# Feat NameTypeVisibleSpecial ABilityDefineBonus to skill+# Ability NameCategory of AbilityTypeVisibleSpecial ABilityDefineBonus to skill+Survival InstinctCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Survival InstinctDEFINE:SurvivalInstinct|0BONUS:SKILL|Survival|SurvivalInstinct++###BLOCK: Velin Hunter abilities+# Feat NameTypeVisibleSpecial ABilityDefineBonus to skillModify VAR+# Ability NameCategory of AbilityTypeVisibleSpecial ABilityDefineBonus to skillModify VAR+Improved Detect VaasiCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Improved Detect VaasiBONUS:VAR|DetectVaasiDistance|30BONUS:VAR|DetectVaasiBonus|WIS+Wilderness TrainingCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Wilderness TraiingDEFINE:WildernessTraining|0BONUS:SKILL|Handle Animal,Ride,Navigate,Survival|WildernessTraining|TYPE=Species++###BLOCK: Barter King abilities+# Feat NameTypeVisibleSpecial ABilityDefineBonus to skill+# Ability NameCategory of AbilityTypeVisibleSpecial ABilityDefineBonus to skill+Big MoneyCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Big Money +%|BigMoneyDEFINE:BigMoney|0+DeliverymanCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:DeliverymanBONUS:SKILL|Navigate,Survival|2+Haggling KingCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Haggling KingDEFINE:HagglingKing|0BONUS:SKILL|Barter|HagglingKing|TYPE=Competence++###BLOCK: Gunhand abilities+# Feat NameTypeVisibleSpecial ABilityDefine+# Ability NameCategory of AbilityTypeVisibleSpecial ABilityDefine+Signature WeaponCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Signature Weapon +%|SignatureWeaponDEFINE:SignatureWeapon|0++###BLOCK: Lawman abilities+# Feat NameTypeVisibleSpecial ABilityCombat bonusDamage reductionBonus to skillModify VAR+# Ability NameCategory of AbilityTypeVisibleSpecial ABilityDamage reductionBonus to skillModify VAR+Grit Your TeethCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Grit Your TeethBONUS:DR|-|1BONUS:VAR|DamageThreshold|1+CATEGORY=Special Ability|Improved Reaction.MODTYPE:ClassAbility+LegworkCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:LegworkBONUS:SKILL|Gather Information,Investigate,Research|2|TYPE=Competence++###BLOCK: Rebuilder abilities+# Feat NameTypeVisibleSpecial ABilityDefineBonus to skillModify VAR+# Ability NameCategory of AbilityTypeVisibleSpecial ABilityDefineBonus to skillModify VAR+Dawning Star Systems ExpertCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Dawning Star Systems ExpertDEFINE:DawningStarSystemsExpert|0BONUS:SKILL|TYPE.Craft,Repair|DawningStarSystemsExpert+Government IssueCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Government Issue+Improved Dawning Star FamiliarityCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Improved Dawning Star FamiliarityBONUS:VAR|DawningStarFamiliarity|2+Surprise SenseCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Surprise Sense +%|SurpriseSenseDEFINE:SurpriseSense|0++###BLOCK: Velin Guardian abilities+# Feat NameTypeVisibleSpecial ABilityDefineModify VARSource Page+# Ability NameCategory of AbilityTypeVisibleSpecial ABilityDefineModify VARSource Page+Sworn Enemy (Vaasi)CATEGORY:Special AbilityTYPE:ClassAbility.VelinGuardianSwornEnemyVISIBLE:NOSAB:Sworn Enemy (Vaasi) +%|SwornEnemyVaasiDEFINE:SwornEnemyVaasi|0BONUS:VAR|SwornEnemyVaasi|2SOURCEPAGE:p.66+CATEGORY=Special Ability|Improved Critical.MODTYPE:VelinGuardian++###BLOCK: Shared abilities+# Feat NameTypeVisibleRequired FeatSpecial ABilityDefineStackable?Multiple?ChooseModify VAR+# Ability NameCategory of AbilityTypeVisibleRequired FeatSpecial ABilityDefineStackable?Multiple?ChooseModify VAR+Increased Massive Damage ThresholdCATEGORY:Special AbilityTYPE:RaceAbilityVISIBLE:NOSAB:Increased Massive Damage Threshold (Ex)BONUS:VAR|DamageThreshold|3+Force of LawCATEGORY:Special AbilityTYPE:ClassAbility.ForceLawVISIBLE:NOSAB:Force of Law+Legal AuthorityCATEGORY:Special AbilityTYPE:ClassAbility.ForceLaw.WordLawVISIBLE:NOPREFEAT:1,Word of LawSAB:+% bonus on all Charisma and Charisma based skill checks when asserting legal authority|LegalAuthorityDEFINE:LegalAuthority|0STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:VAR|LegalAuthority|2+Region FamiliarityCATEGORY:Special AbilityTYPE:ClassAbilityVISIBLE:NOSAB:Region Familiarity, % regions|RegionFamiliarityDEFINE:RegionFamiliarity|0STACK:YESMULT:YESCHOOSE:NOCHOICE+Word of LawCATEGORY:Special AbilityTYPE:ClassAbility.ForceLaw.WordLawVISIBLE:NOPREFEAT:1,Force of LawSAB:Word of Law++###BLOCK: Vaasi racial+# Feat NameTypeVisibleCombat bonusAdd to base move+# Ability NameCategory of AbilityTypeVisibleCombat bonusAdd to base move+Vaasi Two LegsCATEGORY:Special AbilityTYPE:RacialAbilityVISIBLE:NOBONUS:COMBAT|TOHIT.GRAPPLE|4+Vaasi Four LegsCATEGORY:Special AbilityTYPE:RacialAbilityVISIBLE:NOBONUS:MOVEADD|TYPE=Walk|10Property changes on: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_abilities_class.lst___________________________________________________________________Added: svn:keywords + Date Revision Author IdAdded: svn:eol-style + nativeProperty changes on: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_abilities_talents.lst___________________________________________________________________Added: svn:eol-style + nativeModified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_advanced.lst===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_advanced.lst2009-02-18 02:55:56 UTC (rev 9441)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_advanced.lst2009-02-18 03:05:07 UTC (rev 9442)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Fri Jan 25 23:05:47 2008 -- reformated by prettylst.pl v1.38 (build 4314)+# CVS $Revision$ $Author$ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR@@ -7,14 +7,14 @@ CLASS:Air RunnerPREFEAT:1,Aircraft OperationPRESKILL:3,Navigate=4,Survival=4,Pilot=6 # Class NameSkill Pts/LvlClass Skill CLASS:Air RunnerSTARTSKILLPTS:4CSKILL:Barter|Bluff|Computer Use|Craft (Electronic)|Craft (Mechanical)|Drive|Knowledge (Local)|Navigate|Pilot|Repair|Search|Sense Motive|Speak Language|Spot|Survival-1SAB:Any Place-Any TimeSAB:Push It!-2SAB:She'll Make It-3:REPEATLEVEL:3BONUS:ABILITYPOOL|Air Runner Feat|1-4SAB:Brace For Impact-5ABILITY:Special Ability|AUTOMATIC|Region Familiarity-5:REPEATLEVEL:3BONUS:VAR|RegionFamiliarity|1-7SAB:Steady Hand-10SAB:Old Reliable+1SAB:Any Place-Any TimeSAB:Push It!+2SAB:She'll Make It+3:REPEATLEVEL:3BONUS:ABILITYPOOL|Air Runner Feat|1+4SAB:Brace For Impact+5ABILITY:Special Ability|AUTOMATIC|Region Familiarity+5:REPEATLEVEL:3BONUS:VAR|RegionFamiliarity|1+7SAB:Steady Hand+10SAB:Old Reliable # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:Barter JackHD:8TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.52BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+3)*2/5BONUS:CHECKS|BASE.Reflex|CL/3BONUS:COMBAT|BAB|CL/2BONUS:VAR|Action|CL*6BONUS:VAR|Reputation|(CL+2)/3BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1@@ -22,31 +22,31 @@ CLASS:Barter JackPRESKILL:1,Barter=6 # Class NameSkill Pts/LvlClass Skill CLASS:Barter JackSTARTSKILLPTS:8CSKILL:Barter|Bluff|TYPE.Craft|Diplomacy|Disable Device|Drive|Forgery|Gamble|Handle Animal|Intimidate|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Technology)|Listen|Navigate|Pilot|Profession|Repair|Ride|Search|Sense Motive|Sleight of Hand|Speak Language|Survival-1ABILITY:Special Ability|AUTOMATIC|Region Familiarity-1:REPEATLEVEL:7BONUS:VAR|RegionFamiliarity|1-1BONUS:VAR|BigMoney|CLABILITY:Special Ability|AUTOMATIC|Big Money-2SAB:License PermitBONUS:VAR|HagglingKing|CL/2ABILITY:Special Ability|AUTOMATIC|Haggling King-3:REPEATLEVEL:3BONUS:ABILITYPOOL|Barter Jack Feat|1-4SAB:Find the GoodsABILITY:Special Ability|AUTOMATIC|Deliveryman-5SAB:Black MarketerSAB:Hardy-7SAB:Restricted Permit-7:REPEATLEVEL:3ADD:FEAT|1|Windfall-10SAB:Military Permit+1ABILITY:Special Ability|AUTOMATIC|Region Familiarity+1:REPEATLEVEL:7BONUS:VAR|RegionFamiliarity|1+1BONUS:VAR|BigMoney|CLABILITY:Special Ability|AUTOMATIC|Big Money+2SAB:License PermitBONUS:VAR|HagglingKing|CL/2ABILITY:Special Ability|AUTOMATIC|Haggling King+3:REPEATLEVEL:3BONUS:ABILITYPOOL|Barter Jack Feat|1+4SAB:Find the GoodsABILITY:Special Ability|AUTOMATIC|Deliveryman+5SAB:Black MarketerSAB:Hardy+7SAB:Restricted Permit+7:REPEATLEVEL:3ADD:FEAT|1|Windfall+10SAB:Military Permit # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:Colonial LeaderHD:6TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.54BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5BONUS:CHECKS|BASE.Will|CL/2+2BONUS:CHECKS|BASE.Reflex|CL/3BONUS:COMBAT|BAB|CL/2BONUS:VAR|Action|CL*6BONUS:VAR|ClassDefense|(CL+1)/3BONUS:VAR|Reputation|(CL+5)/3-# Class NameRequired FeatRequired SkillRequired Text+# Class NameRequired FeatRequired SkillRequired Text CLASS:Colonial LeaderPREFEAT:3,Coordinate,Empathy,Improved Aid AnotherPRESKILL:3,Diplomacy=4,Intimidate=4,Sense Motive=4PRETEXT:The Colonial Leader must pledge his primary allegiance to a group that has interests in helping the colonies of Eos survive # Class NameSkill Pts/LvlClass Skill CLASS:Colonial LeaderSTARTSKILLPTS:6CSKILL:Barter|Bluff|Computer Use|TYPE.Craft|Diplomacy|Drive|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Pilot|Profession|Repair|Ride|Search|Sense Motive|Spot|Survival|Treat Injury-1SAB:OrganizationBONUS:ABILITYPOOL|Force of Law Choice|1-2SAB:Aide the Workers-3:REPEATLEVEL:3BONUS:ABILITYPOOL|Colonial Leader Feat|1-4SAB:Attache-5SAB:Security Team-7SAB:Community Leader-8SAB:Prosperity-10BONUS:ABILITYPOOL|Word of Law Choice|1+1SAB:OrganizationBONUS:ABILITYPOOL|Force of Law Choice|1+2SAB:Aide the Workers+3:REPEATLEVEL:3BONUS:ABILITYPOOL|Colonial Leader Feat|1+4SAB:Attache+5SAB:Security Team+7SAB:Community Leader+8SAB:Prosperity+10BONUS:ABILITYPOOL|Word of Law Choice|1 # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:GunhandHD:8TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.57BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3BONUS:COMBAT|BAB|CLBONUS:VAR|Action|CL*6BONUS:VAR|ClassDefense|(CL+1)/2BONUS:VAR|Reputation|(CL-1)/4@@ -54,28 +54,28 @@ CLASS:GunhandPREATT:3PREFEAT:1,Weapon Focus(TYPE=Firearm)PRESKILL:1,Intimidate=4 # Class NameSkill Pts/LvlClass Skill CLASS:GunhandSTARTSKILLPTS:4CSKILL:Bluff|Craft (Mechanical)|Drive|Gamble|Gather Information|Intimidate|Knowledge (Local)|Knowledge (Streetwise)|Listen|Ride|Sense Motive|Spot|Survival|Treat Injury-1SAB:Tough as NailsAUTO:FEAT|Quick Draw-2ABILITY:Special Ability|AUTOMATIC|Weapon Specialization-3:REPEATLEVEL:3BONUS:ABILITYPOOL|Gunhand Feat|1-4BONUS:VAR|SignatureWeapon|CL/4ABILITY:Special Ability|AUTOMATIC|Signature Weapon-5VFEAT:Frightful Presence-7SAB:Speed Draw-10SAB:Danger Sense+1SAB:Tough as NailsAUTO:FEAT|Quick Draw+2ABILITY:Special Ability|AUTOMATIC|Weapon Specialization+3:REPEATLEVEL:3BONUS:ABILITYPOOL|Gunhand Feat|1+4BONUS:VAR|SignatureWeapon|CL/4ABILITY:Special Ability|AUTOMATIC|Signature Weapon+5VFEAT:Frightful Presence+7SAB:Speed Draw+10SAB:Danger Sense # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:LawmanHD:8TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.59BONUS:CHECKS|BASE.Fortitude|CL/2+2BONUS:CHECKS|BASE.Reflex|CL/3BONUS:CHECKS|BASE.Will|(CL+3)*2/5BONUS:COMBAT|BAB|CL*3/4BONUS:VAR|Action|CL*6BONUS:VAR|ClassDefense|CL/2BONUS:VAR|Reputation|CL/3-# Class NameReq. Att.Required FeatRequired Skill+# Class NameReq. Att.Required FeatMultiple Requirements CLASS:LawmanPREATT:3PREFEAT:1,Personal Firearms ProficiencyPREMULT:2,[PRESKILL:1,Intimidate=4],[PRESKILL:1,Knowledge (Civics)=4,Knowledge (Streetwise)=4] # Class NameSkill Pts/LvlClass Skill CLASS:LawmanSTARTSKILLPTS:4CSKILL:Bluff|Demolitions|Diplomacy|Disable Device|Drive|Forgery|Gather Information|Intimidate|Investigate|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Streetwise)|Listen|Pilot|Research|Ride|Search|Sense Motive|Spot|Survival|Treat Injury-1BONUS:ABILITYPOOL|Force of Law Choice|1ADD:FEAT|1|Weapon Focus-2ABILITY:Special Ability|AUTOMATIC|Legwork+1BONUS:ABILITYPOOL|Force of Law Choice|1ADD:FEAT|1|Weapon Focus+2ABILITY:Special Ability|AUTOMATIC|Legwork 3:REPEATLEVEL:3BONUS:ABILITYPOOL|Lawman Feat|1-4ADD:ABILITY|Special Ability|NORMAL|Weapon Specialization-5ABILITY:Special Ability|AUTOMATIC|Grit Your Teeth-7SAB:Deputy-8BONUS:ABILITYPOOL|Word of Law Choice|1-10ABILITY:Special Ability|AUTOMATIC|Improved Reaction+4ADD:ABILITY|Special Ability|NORMAL|Weapon Specialization+5ABILITY:Special Ability|AUTOMATIC|Grit Your Teeth+7SAB:Deputy+8BONUS:ABILITYPOOL|Word of Law Choice|1+10ABILITY:Special Ability|AUTOMATIC|Improved Reaction # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:RancherHD:10TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.61BONUS:CHECKS|BASE.Fortitude|CL/2+2BONUS:CHECKS|BASE.Reflex|CL/3BONUS:CHECKS|BASE.Will|(CL+3)*2/5BONUS:COMBAT|BAB|CL*3/4BONUS:VAR|Action|CL*6BONUS:VAR|ClassDefense|CL/2BONUS:VAR|Reputation|(CL-1)/4@@ -83,41 +83,41 @@ CLASS:RancherPREATT:3PREFEAT:2,Mounted Combat,Personal Firearms ProficiencyPRESKILL:2,Ride=6,Survival=4 # Class NameSkill Pts/LvlClass Skill CLASS:RancherSTARTSKILLPTS:4CSKILL:Barter|Climb|Drive|Gamble|Handle Animal|Hide|Intimidate|Jump|Knowledge (History)|Knowledge (Local)|Listen|Move Silently|Pilot|Ride|Search|Spot|Survival|Swim|Treat Injury-1SAB:Special MountSAB:Riding MasteryBONUS:VAR|RancherLevel|CLDEFINE:RancherLevel|0-2:REPEATLEVEL:5BONUS:VAR|RegionFamiliarity|1-2ABILITY:Special Ability|AUTOMATIC|Region Familiarity-3:REPEATLEVEL:3BONUS:ABILITYPOOL|Rancher Feat|1-4BONUS:VAR|WildEmpathy|CLADD:ABILITY|Talent|VIRTUAL|Wild Empathy-5SAB:Improved Mounted Combat-8SAB:Survival Mastery-10SAB:Weather Resistant+1SAB:Special MountSAB:Riding MasteryBONUS:VAR|RancherLevel|CLDEFINE:RancherLevel|0+2:REPEATLEVEL:5BONUS:VAR|RegionFamiliarity|1+2ABILITY:Special Ability|AUTOMATIC|Region Familiarity+3:REPEATLEVEL:3BONUS:ABILITYPOOL|Rancher Feat|1+4BONUS:VAR|WildEmpathy|CLADD:ABILITY|Talent|VIRTUAL|Wild Empathy+5SAB:Improved Mounted Combat+8SAB:Survival Mastery+10SAB:Weather Resistant # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:RebuilderHD:8TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.62BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+3)*2/5BONUS:CHECKS|BASE.Reflex|CL/3BONUS:COMBAT|BAB|CL*3/4BONUS:VAR|Action|CL*6BONUS:VAR|ClassDefense|CL/2BONUS:VAR|Reputation|(CL-1)/4-# Class NameRequired FeatRequired SkillRequired Text+# Class NameRequired FeatRequired SkillRequired Text CLASS:RebuilderPREFEAT:1,Dawning Star FamiliarityPRESKILL:2,Repair=6,Craft (Structural)=4PRETEXT:Dawning Star Republic allegiance # Class NameSkill Pts/LvlClass Skill CLASS:RebuilderSTARTSKILLPTS:6CSKILL:Climb|Computer Use|Concentration|TYPE.Craft|Demolitions|Disable Device|Drive|Investigate|Jump|Knowledge (Current Events)|Knowledge (Local)|Knowledge (Popular Culture)|Knowledge (Technology)|Navigate|Pilot|Profession|Repair|Research|Search|Spot|Swim-1BONUS:VAR|DawningStarSystemsExpert|CLABILITY:Special Ability|AUTOMATIC|Dawning Star Systems Expert|Government IssueAUTO:FEAT|Blind-Fight-2SAB:Tool Weapons-3:REPEATLEVEL:3BONUS:ABILITYPOOL|Rebuilder Feat|1-4ABILITY:Special Ability|AUTOMATIC|Improved Dawning Star Familiarity-5SAB:Quick FixSAB:Unflustered-7SAB:Skilled SearcherBONUS:VAR|SurpriseSense|((CL-4)/3)*2ABILITY:Special Ability|AUTOMATIC|Surprise Sense-8BONUS:ABILITYPOOL|Rebuilder Sworn Enemy Choice|1-10SAB:Disease and Poison Resistance+1BONUS:VAR|DawningStarSystemsExpert|CLABILITY:Special Ability|AUTOMATIC|Dawning Star Systems Expert|Government IssueAUTO:FEAT|Blind-Fight+2SAB:Tool Weapons+3:REPEATLEVEL:3BONUS:ABILITYPOOL|Rebuilder Feat|1+4ABILITY:Special Ability|AUTOMATIC|Improved Dawning Star Familiarity+5SAB:Quick FixSAB:Unflustered+7SAB:Skilled SearcherBONUS:VAR|SurpriseSense|((CL-4)/3)*2ABILITY:Special Ability|AUTOMATIC|Surprise Sense+8BONUS:ABILITYPOOL|Rebuilder Sworn Enemy Choice|1+10SAB:Disease and Poison Resistance # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:Velin GuardianHD:8TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.64BONUS:CHECKS|BASE.Fortitude|CL/2+2BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3BONUS:COMBAT|BAB|CLBONUS:VAR|Action|CL*6BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1BONUS:VAR|Reputation|(CL-1)/4-# Class NameReq. Att.Multiple RequirementsRequired SkillRequired Text+# Class NameReq. Att.Multiple RequirementsRequired SkillRequired Text CLASS:Velin GuardianPREATT:3PREMULT:1,[PRERACE:1,Velin],[PREFEAT:1,Velin Tribal Guest]PRESKILL:3,Hide=4,Move Silently=4,Survival=6PRETEXT:Velin Tribe or Velin Tribal Council allegiance # Class NameSkill Pts/LvlClass Skill CLASS:Velin GuardianSTARTSKILLPTS:4CSKILL:Balance|Climb|Concentration|Craft (Tribal)|Handle Animal|Hide|Intimidate|Jump|Knowledge (Local)|Knowledge (Local)|Listen|Move Silently|Navigate|Ride|Spot|Survival|Swim|Treat Injury-1SAB:Guardian ReputationAUTO:FEAT|Oathbound-2ABILITY:Special Ability|AUTOMATIC|Region Familiarity-3:REPEATLEVEL:3BONUS:ABILITYPOOL|Velin Guardian Feat|1-4ADD:FEAT|1|Weapon Focus-5SAB:Wilderness Camoflage-7ADD:ABILITY|Special Ability|NORMAL|Weapon Specialization-8BONUS:ABILITYPOOL|Velin Guardian Sworn Enemy Choice|1-10ADD:ABILITY|1|Special Ability|NORMAL|Greater Weapon Specialization+1SAB:Guardian ReputationAUTO:FEAT|Oathbound+2ABILITY:Special Ability|AUTOMATIC|Region Familiarity+3:REPEATLEVEL:3BONUS:ABILITYPOOL|Velin Guardian Feat|1+4ADD:FEAT|1|Weapon Focus+5SAB:Wilderness Camoflage+7ADD:ABILITY|Special Ability|NORMAL|Weapon Specialization+8BONUS:ABILITYPOOL|Velin Guardian Sworn Enemy Choice|1+10ADD:ABILITY|1|Special Ability|NORMAL|Greater Weapon SpecializationModified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_prestige.lst===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_prestige.lst2009-02-18 02:55:56 UTC (rev 9441)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_prestige.lst2009-02-18 03:05:07 UTC (rev 9442)@@ -1,13 +1,13 @@-# CVS $Revision$ $Author$ -- Fri Jan 25 23:05:47 2008 -- reformated by prettylst.pl v1.38 (build 4314)+# CVS $Revision$ $Author$ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:Republic RangerHD:10TYPE:PC.PrestigeMAXLEVEL:5SOURCEPAGE:p.67BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2BONUS:CHECKS|BASE.Reflex|CL/3BONUS:COMBAT|BAB|CLBONUS:VAR|Action|CL*7BONUS:VAR|ClassDefense|(CL+1)/2BONUS:VAR|Reputation|(CL+5)/3-# Class NameReq. Att.Required FeatRequired SkillRequired Text+# Class NameReq. Att.Required FeatMultiple RequirementsRequired Text CLASS:Republic RangerPREATT:8PREFEAT:2,Force of Law,Weapon FocusPREMULT:2,[PRESKILL:1,Drive=6,Pilot=6,Ride=6],[PRESKILL:2,Intimidate=8,Knowledge (Civics)=8]PRETEXT:Dawning Star Republic allegiance # Class NameSkill Pts/LvlClass Skill CLASS:Republic RangerSTARTSKILLPTS:4CSKILL:Bluff|Climb|Computer Use|Demolitions|Diplomacy|Drive|Gather Information|Intimidate|Investigate|Jump|Knowledge (Civics)|Knowledge (History)|Knowledge (Local)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Navigate|Ride|Search|Sense Motive|Sleight of Hand|Spot|Survival|Swim|Treat Injury-1SAB:Ranger ReputationADD:FEAT|1|TYPE=WordLaw+1SAB:Ranger ReputationADD:ABILITY|1|Special Ability|NORMAL|TYPE=WordLaw 2ADD:ABILITY|1|Special Ability|NORMAL|Region FamiliarityADD:VFEAT|1|Frightful Presence 3SAB:PosseADD:ABILITY|1|Special Ability|NORMAL|Greater Weapon Focus 4SAB:Improved Region FamiliaritySAB:Chosen Quarry@@ -15,15 +15,15 @@ # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:Velin ChiefHD:6TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.69BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+3)*2/5BONUS:CHECKS|BASE.Reflex|CL/3BONUS:COMBAT|BAB|CL*3/4BONUS:VAR|Action|CL*7BONUS:VAR|ClassDefense|(CL+1)/3BONUS:VAR|Reputation|(CL+5)/3-# Class NameRequired Check BaseMultiple RequirementsRequired SkillRequired TextVar. Min. Value+# Class NameRequired Check BaseMultiple RequirementsRequired SkillRequired TextVar. Min. Value CLASS:Velin ChiefPRECHECKBASE:1,Will=4PREMULT:1,[PRERACE:1,Velin],[PREFEAT:1,Velin Tribal Guest]PRESKILL:3,Diplomacy=12,Knowledge (Species)=12,Survival=6PRETEXT:Velin Tribe or Velin Tribal Council allegiancePREVARGTEQ:Reputation,5 # Class NameSkill Pts/LvlClass Skill CLASS:Velin ChiefSTARTSKILLPTS:6CSKILL:Bluff|Climb|Concentration|Craft (Tribal)|Diplomacy|Handle Animal|Hide|Intimidate|Knowledge (Civics)|Knowledge (History)|Knowledge (Local)|Knowledge (Species)|Listen|Move Silently|Navigate|Perform (Act)|Perform (Dance)|Perform (Oratory)|Perform (Percussion Instruments)|Ride|Search|Sense Motive|Speak Language|Spot|Survival|Swim|Treat Injury-1SAB:Chief ReputationSAB:Tribal Authority-2SAB:Protect the TribeADD:ABILITY|1|Special Ability|NORMAL|Region Familiarity+1SAB:Chief ReputationSAB:Tribal Authority+2SAB:Protect the TribeADD:ABILITY|1|Special Ability|NORMAL|Region Familiarity 3:REPEATLEVEL:3ADD:FEAT|1|TYPE=VelinChief-4SAB:Shield of Will-5SAB:Lead the Way-7SAB:Tribal Guard-8SAB:Chief of LegendSAB:Sense Link-10SAB:Crusade+4SAB:Shield of Will+5SAB:Lead the Way+7SAB:Tribal Guard+8SAB:Chief of LegendSAB:Sense Link+10SAB:CrusadeModified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_race.lst===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_race.lst2009-02-18 02:55:56 UTC (rev 9441)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_race.lst2009-02-18 03:05:07 UTC (rev 9442)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Fri Jan 25 23:05:47 2008 -- reformated by prettylst.pl v1.38 (build 4314)+# CVS $Revision$ $Author$ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR@@ -7,9 +7,9 @@ CLASS:Human SurvivorPRELEVEL:MIN=2PRERACE:1,Human # Class NameSkill Pts/LvlClass Skill CLASS:Human SurvivorSTARTSKILLPTS:6CSKILL:Bluff|Climb|Drive|Jump|Knowledge (Current Events)|Knowledge (History)|Knowledge (Local)|Knowledge (Popular Culture)|Listen|Profession|Search|Speak Language|Spot|Survival|Swim|Treat Injury-1SAB:AdaptableBONUS:VAR|SurvivalInstinct|CLBONUS:STAT|CON|1ABILITY:Special Ability|AUTOMATIC|Survival Instinct-2BONUS:STAT|WIS|1ADD:FEAT|1|TYPE=HumanSurvivor-3SAB:Last Man StandingBONUS:STAT|CHA|1+1SAB:AdaptableBONUS:STAT|CON|1BONUS:VAR|SurvivalInstinct|CLABILITY:Special Ability|AUTOMATIC|Survival Instinct+2BONUS:STAT|WIS|1ADD:FEAT|1|TYPE=HumanSurvivor+3SAB:Last Man StandingBONUS:STAT|CHA|1 # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:Velin HunterHD:8TYPE:PC.RaceMAXLEVEL:3SOURCEPAGE:p.49BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5BONUS:COMBAT|BAB|CLBONUS:VAR|Action|CL*5BONUS:VAR|ClassDefense|CL/2BONUS:VAR|Reputation|(CL-1)/3@@ -17,6 +17,6 @@ CLASS:Velin HunterPRELEVEL:MIN=2PRERACE:1,Velin # Class NameSkill Pts/LvlClass Skill CLASS:Velin HunterSTARTSKILLPTS:2CSKILL:Climb|Craft (Tribal)|Handle Animal|Hide|Jump|Knowledge (Local)|Listen|Move Silently|Navigate|Perform (Dance)|Perform (Percussion Instruments)|Perform (Sing)|Perform (Wind Instruments)|Ride|Spot|Survival|Swim-1BONUS:VAR|WildernessTraining|CLBONUS:STAT|WIS|1ABILITY:Special Ability|AUTOMATIC|Wilderness Training-2BONUS:STAT|CON|1ADD:FEAT|1|TYPE=VelinHunter-3SAB:Tribal Collective MemoryBONUS:STAT|STR|1ABILITY:Special Ability|AUTOMATIC|Improved Detect Vaasi+1BONUS:STAT|WIS|1BONUS:VAR|WildernessTraining|CLABILITY:Special Ability|AUTOMATIC|Wilderness Training+2BONUS:STAT|CON|1ADD:FEAT|1|TYPE=VelinHunter+3SAB:Tribal Collective MemoryBONUS:STAT|STR|1ABILITY:Special Ability|AUTOMATIC|Improved Detect VaasiModified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip.lst===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip.lst2009-02-18 02:55:56 UTC (rev 9441)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip.lst2009-02-18 03:05:07 UTC (rev 9442)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Fri Jan 25 23:05:47 2008 -- reformated by prettylst.pl v1.38 (build 4314)+# CVS $Revision$ $Author$ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm # Equipment NameTypeCostWeightSource PageBonus to skill@@ -14,7 +14,7 @@ Stun FenceTYPE:Goods.General.PL6COST:18WT:12SIZE:MSOURCEPAGE:p.76 ###BLOCK: cyber equipment-# Equipment NameRequired ProficiencyTypeCostCritical Hit MultiplierCritical Hit RangeDamageRangeSource PageVirtual FeatModify VARSpecial Property+# Equipment NameRequired Weapon ProficiencyTypeCostCritical Hit MultiplierCritical Hit RangeDamageRangeSource PageAbilityModify VARSpecial Property Astrogation CortexTYPE:CyberneticsCOST:23SOURCEPAGE:p.98ABILITY:Special Ability|AUTOMATIC|CyborgRestrictions|Negative LevelsBONUS:VAR|ImplantTotal|1SPROP:Lic(+1) Heuristic Combat CortexTYPE:CyberneticsCOST:28SOURCEPAGE:p.98ABILITY:Special Ability|AUTOMATIC|CyborgRestrictions|Negative LevelsBONUS:VAR|ImplantTotal|1SPROP:Mil(+3) Smart Link Cybernetic ImplantTYPE:Cybernetics.PL6COST:26SOURCEPAGE:p.76ABILITY:Special Ability|AUTOMATIC|CyborgRestrictions|Negative LevelsBONUS:VAR|ImplantTotal|1SPROP:Res(+2)Modified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_armorshield.lst===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_armorshield.lst2009-02-18 02:55:56 UTC (rev 9441)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_armorshield.lst2009-02-18 03:05:07 UTC (rev 9442)@@ -1,29 +1,29 @@-# CVS $Revision$ $Author$ -- Wed Feb 20 12:31:32 2008 -- reformated by prettylst.pl v1.38 (build 5225)+# CVS $Revision$ $Author$ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm ###BLOCK: Light-# Equipment NameRequired ProficiencyTypeCostWeightAC Penalty CheckMaximum DEX BonusSource PageCombat bonus+# Equipment NameRequired Armor ProficiencyTypeCostWeightAC Penalty CheckMaximum DEX BonusSource PageCombat bonus Exposure SuitsPROFICIENCY:ARMOR|Exposure SuitsTYPE:Armor.Light.Suit.Tactical.PL5COST:16WT:6ACCHECK:0MAXDEX:7SOURCEPAGE:p.94BONUS:COMBAT|AC|1|TYPE=Armor.STACKBONUS:COMBAT|AC|1|PREFEAT:1,Armor Proficiency (Light)|TYPE=Armor.STACK Velin Hunter ArmorPROFICIENCY:ARMOR|Velin Hunter ArmorTYPE:Armor.Light.Suit.Archaic.PL3COST:15WT:14ACCHECK:0MAXDEX:8SOURCEPAGE:p.94BONUS:COMBAT|AC|1|TYPE=Armor.STACKBONUS:COMBAT|AC|2|PREFEAT:1,Armor Proficiency (Light)|TYPE=Armor.STACK Rough OutsPROFICIENCY:ARMOR|Rough OutsTYPE:Armor.Light.Suit.Tactical.PL4COST:15WT:30ACCHECK:-2MAXDEX:5SOURCEPAGE:p.94BONUS:COMBAT|AC|1|TYPE=Armor.STACKBONUS:COMBAT|AC|2|PREFEAT:1,Armor Proficiency (Light)|TYPE=Armor.STACK ###BLOCK: Medium-# Equipment NameRequired ProficiencyTypeCostWeightAC Penalty CheckMaximum DEX BonusSource PageCombat bonusSpecial Property+# Equipment NameRequired Armor ProficiencyTypeCostWeightAC Penalty CheckMaximum DEX BonusSource PageCombat bonusSpecial Property EDF Combat ArmorPROFICIENCY:ARMOR|EDF Combat ArmorTYPE:Armor.Medium.Suit.Tactical.PL6COST:22WT:28ACCHECK:-2MAXDEX:3SOURCEPAGE:p.94BONUS:COMBAT|AC|2|TYPE=Armor.STACKBONUS:COMBAT|AC|4|PREFEAT:1,Armor Proficiency (Medium)|TYPE=Armor.STACKSPROP:Res(+2) Velin Battle ArmorPROFICIENCY:ARMOR|Velin Battle ArmorTYPE:Armor.Medium.Suit.Archaic.PL3COST:20WT:34ACCHECK:-3MAXDEX:3SOURCEPAGE:p.94BONUS:COMBAT|AC|2|TYPE=Armor.STACKBONUS:COMBAT|AC|4|PREFEAT:1,Armor Proficiency (Medium)|TYPE=Armor.STACK ###BLOCK: Heavy-# Equipment NameRequired ProficiencyTypeCostWeightAC Penalty CheckMaximum DEX BonusSource PageCombat bonusSpecial Property+# Equipment NameRequired Armor ProficiencyTypeCostWeightAC Penalty CheckMaximum DEX BonusSource PageCombat bonusSpecial Property Heavy Combat ArmorPROFICIENCY:ARMOR|Heavy Combat ArmorTYPE:Armor.Heavy.Suit.Tactical.PL5COST:24WT:45ACCHECK:-6MAXDEX:1SOURCEPAGE:p.94BONUS:COMBAT|AC|3|TYPE=Armor.STACKBONUS:COMBAT|AC|5|PREFEAT:1,Armor Proficiency (Heavy)|TYPE=Armor.STACKSPROP:Res(+2) EDF Assault ArmorPROFICIENCY:ARMOR|EDF Assault ArmorTYPE:Armor.Heavy.Suit.Tactical.PL6COST:26WT:35ACCHECK:-6MAXDEX:1SOURCEPAGE:p.94BONUS:COMBAT|AC|3|TYPE=Armor.STACKBONUS:COMBAT|AC|6|PREFEAT:1,Armor Proficiency (Heavy)|TYPE=Armor.STACKSPROP:Mil(+3) ###BLOCK: Powered-# Equipment NameRequired ProficiencyTypeCostWeightAC Penalty CheckMaximum DEX BonusSource PageCombat bonusAdjust PC SizeStat bonusSpecial Property+# Equipment NameRequired Armor ProficiencyTypeCostWeightAC Penalty CheckMaximum DEX BonusSource PageCombat bonusAdjust PC SizeStat bonusSpecial Property EFL Robotic Combat ArmorPROFICIENCY:ARMOR|EFL Robotic Combat ArmorTYPE:Armor.Heavy.Powered.Suit.Tactical.PL6COST:27WT:240ACCHECK:-8MAXDEX:0SOURCEPAGE:p.94BONUS:COMBAT|AC|3|TYPE=Armor.STACKBONUS:COMBAT|AC|6|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACKBONUS:SIZEMOD|NUMBER|1BONUS:STAT|STR|8|TYPE=EquipmentSPROP:Mil(+3) DS Construction Unit (armored)PROFICIENCY:ARMOR|DS Construction UnitTYPE:Armor.Heavy.Powered.Suit.Tactical.PL6COST:29WT:400ACCHECK:-16MAXDEX:0SOURCEPAGE:p.94BONUS:COMBAT|AC|3|TYPE=Armor.STACKBONUS:COMBAT|AC|7|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACKBONUS:SIZEMOD|NUMBER|1SPROP:Mil(+3) DS Construction Unit (unarmored)PROFICIENCY:ARMOR|DS Construction UnitTYPE:Armor.Heavy.Powered.Suit.Tactical.PL6COST:25WT:400ACCHECK:-16MAXDEX:0SOURCEPAGE:p.94BONUS:COMBAT|AC|3|TYPE=Armor.STACKBONUS:COMBAT|AC|2|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACKBONUS:SIZEMOD|NUMBER|1SPROP:Mil(+3) Assault Space SuitPROFICIENCY:ARMOR|Assault Space SuitTYPE:Armor.Heavy.Powered.Suit.Tactical.PL6COST:27WT:269ACCHECK:-10MAXDEX:0SOURCEPAGE:p.94BONUS:COMBAT|AC|3|TYPE=Armor.STACKBONUS:COMBAT|AC|7|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACKBONUS:STAT|STR|6|TYPE=EquipmentSPROP:Mil(+3) ###BLOCK: Shield-# Equipment NameOutput NameRequired ProficiencyTypeCostWeightRequired FeatAC Penalty CheckMaximum DEX BonusSource PageCombat bonus+# Equipment NameOutput NameRequired Shield ProficiencyTypeCostWeightRequired FeatAC Penalty CheckMaximum DEX BonusSource PageCombat bonus Shield (Velin War Shield)OUTPUTNAME:[NAME]PROFICIENCY:SHIELD|Shield (Velin War Shield)TYPE:Shield.Tactical.PL4.ArchaicCOST:16WT:15PREFEAT:1,Archaic Weapons ProficiencyACCHECK:-2MAXDEX:6SOURCEPAGE:p.94BONUS:COMBAT|AC|2|TYPE=Shield.STACK|PREFEAT:1,Archaic Weapons ProficiencyModified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_weapon_melee.lst===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_weapon_melee.lst2009-02-18 02:55:56 UTC (rev 9441)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_weapon_melee.lst2009-02-18 03:05:07 UTC (rev 9442)@@ -1,7 +1,7 @@-# CVS $Revision$ $Author$ -- Fri Jan 25 23:05:47 2008 -- reformated by prettylst.pl v1.38 (build 4314)+# CVS $Revision$ $Author$ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm -# Equipment NameRequired ProficiencyTypeAlternative TypeCostWeightCritical Hit MultiplierCritical Hit RangeAlternative CriticalDamageAlternative DamageSizeSource PageSpecial Property+# Equipment NameRequired Weapon ProficiencyTypeAlternative TypeCostWeightCritical Hit MultiplierCritical Hit RangeAlternative CriticalDamageAlternative DamageSizeSource PageSpecial Property Atomic BladePROFICIENCY:WEAPON|Atomic BladeTYPE:Weapon.Exotic.Melee.Slashing.PL7COST:26WT:3CRITMULT:x3CRITRANGE:3DAMAGE:2d6SIZE:MSPROP:Res(+2) Bazer SwordPROFICIENCY:WEAPON|Bazer SwordTYPE:Weapon.Exotic.Melee.Slashing.Fire.PL7COST:21WT:5CRITMULT:x2CRITRANGE:2DAMAGE:1d6SIZE:MSPROP:+1d6 fire damage Fire ClawPROFICIENCY:WEAPON|Fire ClawTYPE:Weapon.Melee.Exotic.Fire.PL6COST:13WT:2CRITMULT:x2CRITRANGE:1DAMAGE:1d6SIZE:TSOURCEPAGE:p.77Modified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_weapon_ranged.lst===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_weapon_ranged.lst2009-02-18 02:55:56 UTC (rev 9441)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip_weapon_ranged.lst2009-02-18 03:05:07 UTC (rev 9442)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Fri Jan 25 23:05:47 2008 -- reformated by prettylst.pl v1.38 (build 4314)+# CVS $Revision$ $Author$ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm #Is it on purpose that these weapons are not set up as container? -- Frank@@ -7,7 +7,7 @@ #needs a range, but that is most certainly too short for such a weapon. -- Frank ###BLOCK: Eos Defense Force Firearms-# Equipment NameRequired ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire+# Equipment NameRequired Weapon ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire EDF2PROFICIENCY:WEAPON|EDF2TYPE:Weapon.Ranged.Standard.Firearm.Personal.HMG.Ballistic.PL5.ProjectileCOST:27WT:40CRITMULT:x2CRITRANGE:1DAMAGE:2d12RANGE:100SIZE:HSOURCEPAGE:p.80SPROP:Mil(+3), linkedRATEOFFIRE:A EDF9PROFICIENCY:WEAPON|EDF9TYPE:Weapon.Ranged.Standard.Firearm.Pistol.Ballistic.Personal.Semiauto.Automatic.Projectile.PL5COST:18WT:4CRITMULT:x2CRITRANGE:1DAMAGE:2d6RANGE:30SIZE:SSOURCEPAGE:p.80SPROP:Lic(+1), 21 boxRATEOFFIRE:S,A EDF12PROFICIENCY:WEAPON|EDF12TYPE:Weapon.Ranged.Standard.Firearm.Longarm.Ballistic.Personal.Semiauto.Automatic.Projectile.PL5COST:20WT:7CRITMULT:x2CRITRANGE:1DAMAGE:2d6RANGE:40SIZE:MSOURCEPAGE:p.80SPROP:Res(+2), 50 boxRATEOFFIRE:S,A@@ -16,43 +16,43 @@ EDF SPRPROFICIENCY:WEAPON|EDF SPRTYPE:Weapon.Ranged.Standard.Firearm.Ballistic.Personal.Projectile.Semiauto.PL5COST:25WT:22CRITMULT:x2CRITRANGE:1DAMAGE:2d12RANGE:130SIZE:LSOURCEPAGE:p.80SPROP:Res(+2), 6 intRATEOFFIRE:S ###BLOCK: Eos Defense Force Laser Weapons-# Equipment NameRequired ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire+# Equipment NameRequired Weapon ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire EDF23LPROFICIENCY:WEAPON|EDF23LTYPE:Weapon.Ranged.Standard.Firearm.Longarm.Fire.Laser.Personal.Semiauto.Automatic.PL6COST:23WT:10CRITMULT:x2CRITRANGE:1DAMAGE:3d8RANGE:100SIZE:LSOURCEPAGE:p.82SPROP:Mil(+3), power packRATEOFFIRE::S,A EDF24LPROFICIENCY:WEAPON|EDF24LTYPE:Weapon.Ranged.Standard.Firearm.Longarm.Fire.Laser.Precision.Personal.Semiauto.Automatic.PL6COST:26WT:20CRITMULT:x2CRITRANGE:1DAMAGE:3d10RANGE:150SIZE:LSOURCEPAGE:p.82SPROP:Mil(+3), power packRATEOFFIRE::S,A ###BLOCK: Eos Defense Force Plasma Weapons-# Equipment NameRequired ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire+# Equipment NameRequired Weapon ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire EDF33PPROFICIENCY:WEAPON|EDF33PTYPE:Weapon.Ranged.Standard.Firearm.Longarm.Fire.Plasma.Personal.Semiauto.Automatic.PL7COST:25WT:22CRITMULT:x2CRITRANGE:1DAMAGE:4d8RANGE:60SIZE:LSOURCEPAGE:p.83SPROP:Mil(+3), power packRATEOFFIRE:S,A EDF35PPROFICIENCY:WEAPON|EDF35PTYPE:Weapon.Ranged.Standard.Firearm.Fire.Plasma.Personal.Semiauto.PL7COST:27WT:28CRITMULT:x2CRITRANGE:1DAMAGE:4d6RANGE:80SIZE:LSOURCEPAGE:p.83SPROP:Mil(+3), power packRATEOFFIRE:S EDF38PPROFICIENCY:WEAPON|CannonTYPE:Weapon.Ranged.Standard.Firearm.Fire.Plasma.PlasmaCannon.Semiauto.PL7COST:30WT:90CRITMULT:x2CRITRANGE:1DAMAGE:8d10RANGE:100SIZE:HSOURCEPAGE:p.83SPROP:Mil(+3), power packRATEOFFIRE:S ###BLOCK: Gyro Jet Weapons-# Equipment NameRequired ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire+# Equipment NameRequired Weapon ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire GP02PROFICIENCY:WEAPON|GP02TYPE:Weapon.Ranged.Standard.Firearm.Pistol.Ballistic.Personal.Semiauto.PL6COST:17WT:6CRITMULT:x2CRITRANGE:1DAMAGE:2d6RANGE:60SIZE:LSOURCEPAGE:p.85SPROP:Lic(+1), 10 boxRATEOFFIRE:S GP05PROFICIENCY:WEAPON|GP05TYPE:Weapon.Ranged.Standard.Firearm.Longarm.Ballistic.Personal.Semiauto.PL6COST:19WT:9CRITMULT:x2CRITRANGE:1DAMAGE:2d8RANGE:80SIZE:MSOURCEPAGE:p.85SPROP:Res(+2), 20 boxRATEOFFIRE:S GP09PROFICIENCY:WEAPON|GP09TYPE:Weapon.Ranged.Standard.Firearm.Longarm.Ballistic.Personal.Semiauto.PL6COST:24WT:10CRITMULT:x2CRITRANGE:1DAMAGE:2d8RANGE:100SIZE:MSOURCEPAGE:p.85SPROP:Res (+2),20 boxRATEOFFIRE:S ArquebusPROFICIENCY:WEAPON|Rocket LauncherTYPE:Weapon.Ranged.Standard.Firearm.HeavyGyroJetLauncher.PL6COST:30WT:26CRITMULT:x2CRITRANGE:1DAMAGE:10d6RANGE:20SIZE:LSOURCEPAGE:p.85SPROP:Mil (+3),6 boxRATEOFFIRE:S ###BLOCK: Base family-# Equipment NameRequired ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire+# Equipment NameRequired Weapon ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire ShotgunPROFICIENCY:WEAPON|ShotgunTYPE:Weapon.Ranged.Standard.Firearm.Longarm.Ballistic.Personal.Semiauto.Projectile.PL4COST:17WT:12CRITMULT:x2CRITRANGE:1DAMAGE:2d10RANGE:30SIZE:LSOURCEPAGE:p.86SPROP:5 intRATEOFFIRE:S Combat ShotgunPROFICIENCY:WEAPON|Combat ShotgunTYPE:Weapon.Ranged.Standard.Firearm.Longarm.Ballistic.Personal.Semiauto.Automatic.Projectile.PL4COST:20WT:20CRITMULT:x2CRITRANGE:1DAMAGE:2d10RANGE:30SIZE:LSOURCEPAGE:p.86SPROP:Res(+2), 20 boxRATEOFFIRE:S,A Hunting RiflePROFICIENCY:WEAPON|Hunting RifleTYPE:Weapon.Ranged.Standard.Firearm.Longarm.Ballistic.Personal.Projectile.PL4COST:17WT:17CRITMULT:x2CRITRANGE:1DAMAGE:2d8RANGE:70SIZE:LSOURCEPAGE:p.86RATEOFFIRE:Single ###BLOCK: Tangier family-# Equipment NameRequired ProficiencyTypeCostWeightRangeSizeSource PageSpecial PropertyRate of Fire+# Equipment NameRequired Weapon ProficiencyTypeCostWeightRangeSizeSource PageSpecial PropertyRate of Fire Tangier Grenade LauncherPROFICIENCY:WEAPON|Tangier Grenade LauncherTYPE:Weapon.Ranged.Standard.Firearm.GrenadeLauncher.Semiauto.PL5COST:20WT:18RANGE:60SIZE:LSOURCEPAGE:p.88SPROP:Mil(+3), 12 boxRATEOFFIRE:S Missile LauncherPROFICIENCY:WEAPON|Rocket LauncherTYPE:Weapon.Ranged.Standard.Firearm.RocketLauncher.Semiauto.PL5COST:26WT:30RANGE:200SIZE:LSOURCEPAGE:p.88SPROP:Mil(+3), 4 boxRATEOFFIRE:S ###BLOCK: Other ranged-# Equipment NameRequired ProficiencyTypeContainsCostWeightCritical Hit MultiplierCritical Hit RangeDamageModifierRangeSizeSource PageRate of Fire+# Equipment NameRequired Weapon ProficiencyTypeContainsCostWeightCritical Hit MultiplierCritical Hit RangeDamageModifierRangeSizeSource PageRate of Fire Tantas Frontier HOPROFICIENCY:WEAPON|Tantas Frontier HOTYPE:Weapon.Ranged.Standard.Firearm.Personal.PL4.BallisticCOST:0WT:2CRITMULT:x2CRITRANGE:1DAMAGE:2d4EQMOD:MASTERCRAFT_WEAP_HIT_1RANGE:20SIZE:TSOURCEPAGE:p.89RATEOFFIRE:Single Velin Hunting BowPROFICIENCY:WEAPON|Velin Hunting BowTYPE:Weapon.Ranged.Standard.PL2.Piercing.Archaic.ContainerCONTAINS:UNLIM|Arrow=1COST:10WT:4CRITMULT:x3CRITRANGE:1DAMAGE:1d8RANGE:60SIZE:LSOURCEPAGE:p.89RATEOFFIRE:Single Velin Throwing BladePROFICIENCY:WEAPON|Velin Throwing BladeTYPE:Weapon.Ranged.PL2.Piercing.Archaic.Thrown.StandardCOST:6WT:2CRITMULT:x2CRITRANGE:2DAMAGE:1d6RANGE:10SIZE:SSOURCEPAGE:p.89RATEOFFIRE:Single Velin War BowPROFICIENCY:WEAPON|Velin War BowTYPE:Weapon.Ranged.Standard.PL2.Piercing.WarBow.ContainerCONTAINS:UNLIM|Arrow=1COST:11WT:5CRITMULT:x3CRITRANGE:1DAMAGE:1d8RANGE:50SIZE:LSOURCEPAGE:p.89RATEOFFIRE:Single ###BLOCK: Vehicle-# Equipment NameRequired ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire+# Equipment NameRequired Weapon ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire Falcon Guided MissilePROFICIENCY:WEAPON|Rocket LauncherTYPE:Weapon.Ranged.Standard.Firearm.Vehicle.Concussion.PL6COST:21WT:190CRITMULT:x2CRITRANGE:1DAMAGE:6d12RANGE:1000SIZE:LSOURCEPAGE:p.107SPROP:Mil(+3)RATEOFFIRE:S Manga 6 Rail CannonPROFICIENCY:WEAPON|CannonTYPE:Weapon.Ranged.Standard.Firearm.Vehicle.Ballistic.PL7COST:29WT:850CRITMULT:x2CRITRANGE:1DAMAGE:7d12RANGE:900SIZE:HSOURCEPAGE:p.107SPROP:Mil(+3)RATEOFFIRE:S Rocket HeavyPROFICIENCY:WEAPON|Rocket LauncherTYPE:Weapon.Ranged.Standard.Firearm.Vehicle.Concssion.PL6COST:17WT:120CRITMULT:x2CRITRANGE:1DAMAGE:5d12RANGE:500SIZE:LSOURCEPAGE:p.107SPROP:Mil(+3)RATEOFFIRE:S@@ -60,11 +60,11 @@ Tremor 40mm CannonPROFICIENCY:WEAPON|CannonTYPE:Weapon.Ranged.Standard.Firearm.Vehicle.Ballistic.PL6COST:25WT:340CRITMULT:x2CRITRANGE:1DAMAGE:3d12RANGE:200SIZE:LSOURCEPAGE:p.107SPROP:Mil(+3), linkedRATEOFFIRE:A ###BLOCK: Tentaari-# Equipment NameRequired ProficiencyTypeWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageRate of Fire+# Equipment NameRequired Weapon ProficiencyTypeWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageRate of Fire Tentaari Disintegrator PistolPROFICIENCY:WEAPON|Tentaari Disintegrator PistolTYPE:Weapon.Ranged.Standard.Firearm.Pistol.Personal.Semiauto.PL9.DisintegrationWT:3CRITMULT:x2CRITRANGE:1DAMAGE:5d8RANGE:50SIZE:SSOURCEPAGE:p.165RATEOFFIRE:S ###BLOCK: Vaasi-# Equipment NameRequired ProficiencyTypeWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire+# Equipment NameRequired Weapon ProficiencyTypeWeightCritical Hit MultiplierCritical Hit RangeDamageRangeSizeSource PageSpecial PropertyRate of Fire Vaasi Maser PistolPROFICIENCY:WEAPON|Vaasi Maser PistolTYPE:Weapon.Ranged.Standard.Firearm.PL8.Radiation.Pistol.SemiautoWT:5CRITMULT:x2CRITRANGE:2DAMAGE:5d6RANGE:40SIZE:MSOURCEPAGE:p.169SPROP:20 box magazineRATEOFFIRE:S Vaasi Maser RiflePROFICIENCY:WEAPON|Vaasi Maser RifleTYPE:Weapon.Ranged.Standard.Firearm.PL8.Radiation.Longarm.SemiautoWT:12CRITMULT:x2CRITRANGE:2DAMAGE:5d8RANGE:100SIZE:LSOURCEPAGE:p.169SPROP:20 box magazineRATEOFFIRE:S Vaasi Heavy MaserPROFICIENCY:WEAPON|CannonTYPE:Weapon.Ranged.Standard.Firearm.PL8.Radiation.SemiautoWT:60CRITMULT:x2CRITRANGE:2DAMAGE:5d12RANGE:200SIZE:HSOURCEPAGE:p.169SPROP:100 external magazineRATEOFFIRE:SModified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equipmod.lst===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equipmod.lst2009-02-18 02:55:56 UTC (rev 9441)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equipmod.lst2009-02-18 03:05:07 UTC (rev 9442)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Fri Nov 3 04:32:10 2006 -- reformated by prettylst.pl v1.35 (build 1495)+# CVS $Revision$ $Author$ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm ###BLOCK: Armor@@ -11,7 +11,7 @@ DurasteelKEY:DURASTEEL_SHIELDTYPE:ShieldCOST:4VISIBLE:QUALIFYSOURCEPAGE:p.77PRETYPE:1,ShieldBONUS:COMBAT|AC|2|TYPE=Shield.REPLACE ###BLOCK: Weapon-# Modifier NameUnique KeyTypeCostVisibleType grantedSource PageRequired TypeBONUS:EQMWEAPONWeapon prop. bonusSpecial Property+# Modifier NameUnique KeyTypeCostVisibleType grantedSource PageRequired TypeBonus Weapon ModifiersWeapon prop. bonusSpecial Property CeramicsKEY:CERAMIC_WEAPTYPE:WeaponCOST:4VISIBLE:QUALIFYSOURCEPAGE:p.77PRETYPE:1,WeaponSPROP:Immune to fire damage DurasteelKEY:DURASTEEL_WEAPTYPE:WeaponCOST:2VISIBLE:QUALIFYITYPE:DurasteelSOURCEPAGE:p.77PRETYPE:1,Weapon Honed DurasteelKEY:HONED_DURA_WEAPTYPE:WeaponCOST:6VISIBLE:QUALIFYSOURCEPAGE:p.77PRETYPE:1,DurasteelPRETYPE:1,Slashing,PiercingBONUS:EQMWEAPON|DAMAGESIZE|1Modified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_race.lst===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_race.lst2009-02-18 02:55:56 UTC (rev 9441)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_race.lst2009-02-18 03:05:07 UTC (rev 9442)@@ -1,33 +1,33 @@-# CVS $Revision$ $Author$ -- Sat May 17 17:46:58 2008 -- reformated by prettylst.pl v1.38 (build 5869)+# CVS $Revision$ $Author$ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Dawning Star-Operation Quick LaunchSOURCESHORT:DS-OQLSOURCEWEB:http://www.dawningstar.com/oql.htm ###BLOCK: player races-# Race NameStarting FeatsSizeMoveFace/SpaceReachVisionAutomatic LanguagesStat bonusClass SkillVirtual FeatSpecial ABilityMain Race TypeTypeSource Page-TentaariSTARTFEATS:1SIZE:SMOVE:Walk,20FACE:5,5REACH:5VISION:Low-lightBONUS:STAT|STR,CON|-2BONUS:STAT|INT|4SAB:Inscrutable (Ex)SAB:Poison Resistance (Ex)SAB:Psionic Talent (EX)SAB:Unearned TechnologySAB:Vulnerability to DiseaseRACETYPE:HumanoidTYPE:HumanoidSOURCEPAGE:p.162-Velin... [truncated message content]

[pcgen-commit-svn] SF.net SVN: pcgen:[10682] Trunk/pcgen/data/alpha

From: <edd...@us...> - 2009-10-09 03:38:46

Revision: 10682 Author: eddyanthonyDate: 2009-10-09 03:38:32 +0000 (Fri, 09 Oct 2009)Log Message:-----------2689491 [Chimps] Run new Data ConverterModified Paths:-------------- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_feats.lst Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_races_monsters.lst Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_skills.lst Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_spells.lst Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_templates.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_classes.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_deities.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_eqmods.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_base.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_monster.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_spells.lst Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_classes.lst Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_kits_races.lst Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_races.lst Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_templates.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_advanced.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_prestige.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_class_race.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_equip.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_race.lst Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql_template.lst Trunk/pcgen/data/alpha/en_publishing/elements_of_magic_revised/eomr_abilities.lst Trunk/pcgen/data/alpha/en_publishing/elements_of_magic_revised/eomr_class_core.lst Trunk/pcgen/data/alpha/en_publishing/elements_of_magic_revised/eomr_feats.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_abilities_racial.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_classes_prestige.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge_abilities_class.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge_abilities_racial.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge_equip_shields.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge_equip_weap.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge_feats_hidden.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge_races.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofmagic/pathmagic_classes_legendary.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofmagic/pathmagic_classes_prestige.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofmagic/pathmagic_classes_variant.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofmagic/pathmagic_feats.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofmagic/pathmagic_feats_hidden.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_abilities_class.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_abilities_class_legendary.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_classes_core.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_classes_legendary.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_classes_prestige.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_equip.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_equip_weap_melee.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_feats.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_feats_hidden.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_feats_hidden_legendary.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_templates.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_classes_legendary.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_classes_prestige.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_equip.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_equip_weap_ammo.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_equip_weap_melee.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_equip_weap_ranged.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_feats_hidden.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_feats_legendary.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_spells.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_templates_heroic_paths.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_biosettings.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_classes.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_equip_magic_items.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_equip_weap_melee.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_equipmods.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_feats_hidden.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_races.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_templates.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_templates_races.lstModified: Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -6,7 +6,7 @@ BriberyTYPE:RoguePREABILITY:1,CATEGORY=Special Ability,Sneak AttackPRESKILL:1,Diplomacy=1DESC:You have trained yourself to more "diplomatic" rather than resulting to violent measures.SOURCEPAGE:p.27 CorruptedTYPE:GeneralPREVARLTEQ:HonorScore,-1DESC:You seek vile powers and creatures to further your path toward corruption.SOURCEPAGE:p.27 Fearsome LeaderTYPE:GeneralPREFEAT:1,LeadershipPREVARLTEQ:HonorScore,-6DESC:Your enemies are haunted by your daunting command.SOURCEPAGE:p.28-Heroic LeapTYPE:GeneralPREFEAT:2,Honorable,Skill Focus(Jump)DESC:Your honorable heart can traverse many gorges.SOURCEPAGE:p.28+Heroic LeapTYPE:GeneralPREFEAT:2,Honorable,Skill Focus (Jump)DESC:Your honorable heart can traverse many gorges.SOURCEPAGE:p.28 HonorTYPE:GeneralPREALIGN:LG,LN,LEPRESTAT:1,CHA=13DESC:You are bound by a code greater then yourself.SOURCEPAGE:p.28 Honor Among ThievesTYPE:RoguePREABILITY:1,CATEGORY=Special Ability,Sneak AttackDESC:Contrary to popular belief, you have and uphold a sense of honor with those that cross your path.SOURCEPAGE:p.28 HonorableTYPE:GeneralPREFEAT:1,HonorPREVARGTEQ:HonorScore,1DESC:You are naturally honorable without having to do great deeds.SOURCEPAGE:p.28Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -13,23 +13,23 @@ Subclass (Knight Lvl 01)SOURCEPAGE:p.22SAB:SquireSAB:Honor +%|HonorScore|PREVARGTEQ:HonorScore,0SAB:Honor %|HonorScore|PREVARLT:HonorScore,0DEFINE:HonorScore|0ABILITY:Special Ability|AUTOMATIC|Indomitable Will Subclass (Knight Lvl 02)SOURCEPAGE:p.22PRELEVEL:MIN=2PRETEMPLATE:1,Subclass (Knight Lvl 1) Subclass (Knight Lvl 03)SOURCEPAGE:p.22PRELEVEL:MIN=3PRETEMPLATE:1,Subclass (Knight Lvl 2)-Subclass (Knight Lvl 04)SOURCEPAGE:p.22SAB:Bonus %d10 HP|KnightHitDieBonusDEFINE:KnightHitDieBonus|0PRELEVEL:MIN=4PRETEMPLATE:1,Subclass (Knight Lvl 3)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP+Subclass (Knight Lvl 04)SOURCEPAGE:p.22SAB:Bonus %d10 HP|KnightHitDieBonusDEFINE:KnightHitDieBonus|0PRELEVEL:MIN=4PRETEMPLATE:1,Subclass (Knight Lvl 3)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|KnightSubClassBonusHP Subclass (Knight Lvl 05)SOURCEPAGE:p.22SAB:Sanctuary (Sp)PRELEVEL:MIN=5PRETEMPLATE:1,Subclass (Knight Lvl 4) Subclass (Knight Lvl 06)SOURCEPAGE:p.22PRELEVEL:MIN=6PRETEMPLATE:1,Subclass (Knight Lvl 5) Subclass (Knight Lvl 07)SOURCEPAGE:p.22PRELEVEL:MIN=7PRETEMPLATE:1,Subclass (Knight Lvl 6)-Subclass (Knight Lvl 08)SOURCEPAGE:p.22PRELEVEL:MIN=8PRETEMPLATE:1,Subclass (Knight Lvl 7)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP+Subclass (Knight Lvl 08)SOURCEPAGE:p.22PRELEVEL:MIN=8PRETEMPLATE:1,Subclass (Knight Lvl 7)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|KnightSubClassBonusHP Subclass (Knight Lvl 09)SOURCEPAGE:p.22PRELEVEL:MIN=9PRETEMPLATE:1,Subclass (Knight Lvl 8) Subclass (Knight Lvl 10)SOURCEPAGE:p.22PRELEVEL:MIN=10PRETEMPLATE:1,Subclass (Knight Lvl 9) Subclass (Knight Lvl 11)SOURCEPAGE:p.22PRELEVEL:MIN=11PRETEMPLATE:1,Subclass (Knight Lvl 10)-Subclass (Knight Lvl 12)SOURCEPAGE:p.22PRELEVEL:MIN=12PRETEMPLATE:1,Subclass (Knight Lvl 11)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP+Subclass (Knight Lvl 12)SOURCEPAGE:p.22PRELEVEL:MIN=12PRETEMPLATE:1,Subclass (Knight Lvl 11)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|KnightSubClassBonusHP Subclass (Knight Lvl 13)SOURCEPAGE:p.22PRELEVEL:MIN=13PRETEMPLATE:1,Subclass (Knight Lvl 12) Subclass (Knight Lvl 14)SOURCEPAGE:p.22PRELEVEL:MIN=14PRETEMPLATE:1,Subclass (Knight Lvl 13) Subclass (Knight Lvl 15)SOURCEPAGE:p.22PRELEVEL:MIN=15PRETEMPLATE:1,Subclass (Knight Lvl 14)-Subclass (Knight Lvl 16)SOURCEPAGE:p.22PRELEVEL:MIN=16PRETEMPLATE:1,Subclass (Knight Lvl 15)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP+Subclass (Knight Lvl 16)SOURCEPAGE:p.22PRELEVEL:MIN=16PRETEMPLATE:1,Subclass (Knight Lvl 15)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|KnightSubClassBonusHP Subclass (Knight Lvl 17)SOURCEPAGE:p.22PRELEVEL:MIN=17PRETEMPLATE:1,Subclass (Knight Lvl 16) Subclass (Knight Lvl 18)SOURCEPAGE:p.22PRELEVEL:MIN=18PRETEMPLATE:1,Subclass (Knight Lvl 17) Subclass (Knight Lvl 19)SOURCEPAGE:p.22PRELEVEL:MIN=19PRETEMPLATE:1,Subclass (Knight Lvl 18)-Subclass (Knight Lvl 20)SOURCEPAGE:p.22PRELEVEL:MIN=20PRETEMPLATE:1,Subclass (Knight Lvl 19)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|1|KnightSubClassBonusHP+Subclass (Knight Lvl 20)SOURCEPAGE:p.22PRELEVEL:MIN=20PRETEMPLATE:1,Subclass (Knight Lvl 19)BONUS:VAR|KnightHitDieBonus|1ADD:FEAT|KnightSubClassBonusHP ### Scoundrel Subclass Block:SUBCLASS SCOUNDRELSOURCEPAGE:p.25 #BONUS Skill points 4 each level@@ -38,23 +38,23 @@ Subclass (Scoundrel Lvl 01)SOURCEPAGE:p.25SAB:No Honor Amoung ThievesSAB:Bonus Sneak Attack +%d%|ScoundrelSneakAttack|ScoundrelSneakAttackDieDEFINE:ScoundrelSneakAttackDie|4DEFINE:ScoundrelSneakAttack|0BONUS:VAR|ScoundrelSneakAttack|1 Subclass (Scoundrel Lvl 02)SOURCEPAGE:p.25PRELEVEL:MIN=2PRETEMPLATE:1,Subclass (Scoundrel Lvl 1) Subclass (Scoundrel Lvl 03)SOURCEPAGE:p.25SAB:Impromptu Sneak Attack %/day|ImpromptuSneakTimesDEFINE:ImpromptuSneakTimes|0PRELEVEL:MIN=3PRETEMPLATE:1,Subclass (Scoundrel Lvl 2)BONUS:VAR|ImpromptuSneakTimes|1-Subclass (Scoundrel Lvl 04)SOURCEPAGE:p.25SAB:Bonus %d6 HP|ScoundrelHitDieBonusDEFINE:ScoundrelHitDieBonus|0PRELEVEL:MIN=4PRETEMPLATE:1,Subclass (Scoundrel Lvl 3)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP+Subclass (Scoundrel Lvl 04)SOURCEPAGE:p.25SAB:Bonus %d6 HP|ScoundrelHitDieBonusDEFINE:ScoundrelHitDieBonus|0PRELEVEL:MIN=4PRETEMPLATE:1,Subclass (Scoundrel Lvl 3)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|ScoundrelSubClassBonusHP Subclass (Scoundrel Lvl 05)SOURCEPAGE:p.25PRELEVEL:MIN=5PRETEMPLATE:1,Subclass (Scoundrel Lvl 4)BONUS:VAR|ScoundrelSneakAttack|1 Subclass (Scoundrel Lvl 06)SOURCEPAGE:p.25PRELEVEL:MIN=6PRETEMPLATE:1,Subclass (Scoundrel Lvl 5) Subclass (Scoundrel Lvl 07)SOURCEPAGE:p.25PRELEVEL:MIN=7PRETEMPLATE:1,Subclass (Scoundrel Lvl 6)BONUS:VAR|ImpromptuSneakTimes|1-Subclass (Scoundrel Lvl 08)SOURCEPAGE:p.25PRELEVEL:MIN=8PRETEMPLATE:1,Subclass (Scoundrel Lvl 7)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP+Subclass (Scoundrel Lvl 08)SOURCEPAGE:p.25PRELEVEL:MIN=8PRETEMPLATE:1,Subclass (Scoundrel Lvl 7)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|ScoundrelSubClassBonusHP Subclass (Scoundrel Lvl 09)SOURCEPAGE:p.25PRELEVEL:MIN=9PRETEMPLATE:1,Subclass (Scoundrel Lvl 8)BONUS:VAR|ScoundrelSneakAttack|1 Subclass (Scoundrel Lvl 10)SOURCEPAGE:p.25PRELEVEL:MIN=10PRETEMPLATE:1,Subclass (Scoundrel Lvl 9) Subclass (Scoundrel Lvl 11)SOURCEPAGE:p.25PRELEVEL:MIN=11PRETEMPLATE:1,Subclass (Scoundrel Lvl 10)BONUS:VAR|ImpromptuSneakTimes|1-Subclass (Scoundrel Lvl 12)SOURCEPAGE:p.25PRELEVEL:MIN=12PRETEMPLATE:1,Subclass (Scoundrel Lvl 11)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP+Subclass (Scoundrel Lvl 12)SOURCEPAGE:p.25PRELEVEL:MIN=12PRETEMPLATE:1,Subclass (Scoundrel Lvl 11)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|ScoundrelSubClassBonusHP Subclass (Scoundrel Lvl 13)SOURCEPAGE:p.25PRELEVEL:MIN=13PRETEMPLATE:1,Subclass (Scoundrel Lvl 12)BONUS:VAR|ScoundrelSneakAttack|1 Subclass (Scoundrel Lvl 14)SOURCEPAGE:p.25PRELEVEL:MIN=14PRETEMPLATE:1,Subclass (Scoundrel Lvl 13) Subclass (Scoundrel Lvl 15)SOURCEPAGE:p.25PRELEVEL:MIN=15PRETEMPLATE:1,Subclass (Scoundrel Lvl 14)BONUS:VAR|ImpromptuSneakTimes|1-Subclass (Scoundrel Lvl 16)SOURCEPAGE:p.25PRELEVEL:MIN=16PRETEMPLATE:1,Subclass (Scoundrel Lvl 15)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP+Subclass (Scoundrel Lvl 16)SOURCEPAGE:p.25PRELEVEL:MIN=16PRETEMPLATE:1,Subclass (Scoundrel Lvl 15)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|ScoundrelSubClassBonusHP Subclass (Scoundrel Lvl 17)SOURCEPAGE:p.25PRELEVEL:MIN=17PRETEMPLATE:1,Subclass (Scoundrel Lvl 16)BONUS:VAR|ScoundrelSneakAttack|1 Subclass (Scoundrel Lvl 18)SOURCEPAGE:p.25PRELEVEL:MIN=18PRETEMPLATE:1,Subclass (Scoundrel Lvl 17) Subclass (Scoundrel Lvl 19)SOURCEPAGE:p.25PRELEVEL:MIN=19PRETEMPLATE:1,Subclass (Scoundrel Lvl 18)BONUS:VAR|ImpromptuSneakTimes|1-Subclass (Scoundrel Lvl 20)SOURCEPAGE:p.25PRELEVEL:MIN=20PRETEMPLATE:1,Subclass (Scoundrel Lvl 19)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|1|ScoundrelSubClassBonusHP+Subclass (Scoundrel Lvl 20)SOURCEPAGE:p.25PRELEVEL:MIN=20PRETEMPLATE:1,Subclass (Scoundrel Lvl 19)BONUS:VAR|ScoundrelHitDieBonus|1ADD:FEAT|ScoundrelSubClassBonusHP ###Honor Tracker template Knight Honor ModificationVISIBLE:NOSOURCEPAGE:p.22PRETEMPLATE:1,Subclass (Knight Lvl 01)BONUS:VAR|HonorScore|%CHOICE|PRETEMPLATE:1,Subclass (Knight Lvl 01)|PREAPPLY:ANYPCCHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Honor ModificationTEMPDESC:This can be used to modify the Honor value of a Knight. This can be applied multiple times.Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_feats.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_feats.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_feats.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -8,7 +8,7 @@ ###FEATS: AlleviateTYPE:OrderPRECLASS:1,Cleric=1PREDOMAIN:1,HealingPREFEAT:2,Breath of Life,Prodigal HealerPRESTAT:1,WIS=13PRETEMPLATE:1,StJohnDESC:A divine presence allows you to cast additional spells.SOURCEPAGE:p.23-Animal CompanionTYPE:Order!PRECLASS:1,Ranger=1,Druid=1PRETEMPLATE:1,TeutonicDEFINE:ExtraAnimalCompLVL|0DESC:You have a special empathy towards animals and easily bond in mutual friendshipBONUS:VAR|CompLevel|ExtraAnimalCompLVL/2FOLLOWERS:Animal Companion|1COMPANIONLIST:Animal Companion|Dog,Dog (Riding),Hawk,Horse (Light),Horse (Heavy),Pony,WolfSOURCEPAGE:p.23+Animal CompanionTYPE:Order!PRECLASS:1,Ranger=1,Druid=1PRETEMPLATE:1,TeutonicDEFINE:ExtraAnimalCompLVL|0DESC:You have a special empathy towards animals and easily bond in mutual friendshipBONUS:VAR|CompLevel|ExtraAnimalCompLVL/2FOLLOWERS:Animal Companion|1COMPANIONLIST:Animal Companion|Dog,Dog (Riding),Hawk,Horse (Heavy),Horse (Light),Pony,WolfSOURCEPAGE:p.23 BanneretTYPE:OrderPREFEAT:1,PreceptorPRESKILL:1,Profession (Soldier)=10PRESTAT:1,CHA=15PRETEMPLATE:1,TYPE=KnighthoodAPGDESC:You are leader of a small group of warriors bearing the coat of arms of your military order.SOURCEPAGE:p.23 Blinding RadianceTYPE:OrderPRESPELLCAST:TYPE=DivinePRESTAT:1,CHA=13PRETEMPLATE:1,PerpetualDayDESC:The divine radiance swells about you bringing the light to places where no one has every seen such glory.SOURCEPAGE:p.23 Close Quarters CombatOUTPUTNAME:Close-Quarters CombatTYPE:General.FighterPRESKILL:1,Escape Artist=6DESC:You have become adapt at fighting within confine spaces.SOURCEPAGE:p.23@@ -47,4 +47,3 @@ StJohnVISIBLE:NOTEMPLATE:StJohn PerpetualDayVISIBLE:NOTEMPLATE:PerpetualDay TeutonicVISIBLE:NOTEMPLATE:Teutonic-Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_races_monsters.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_races_monsters.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_races_monsters.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -15,4 +15,4 @@ ###Block: Undead # Race NameStarting FeatsSizeMoveFace/SpaceReachVisionRequired ALAutomatic LanguagesCombat bonusStat bonusAutomatically Gained Weapon Prof.FeatNb LegsNatural AttacksSpecial ABilityDamage ReductionMonster Class Name and Starting LevelMain Race TypeTypeTemplateChallenge RatingSource Page-Spawn of AnubisSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')PREALIGN:LELANGAUTO:CommonBONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|6BONUS:STAT|DEX|4BONUS:STAT|CHA|1BONUS:STAT|WIS|2BONUS:STAT|INT|-4AUTO:WEAPONPROF|TYPE.SimpleFEAT:Alertness|Improved Initiative|Lightning Reflexes|Weapon FinesseLEGS:2NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6SAB:Attach (Ex)SAB:Blood Drain (Ex)SAB:Blood Receptacle (Ex)SAB:Despair (Su)SAB:Fast Healing (Su)SAB:Turn Resistance (Ex)SAB:Damage Reduction (Su)SAB:Cold and Electricity Resistance 10 (Ex)DR:10/SilverMONSTERCLASS:Undead:4RACETYPE:UndeadTYPE:UndeadTEMPLATE:UndeadCR:5SOURCEPAGE:p.37+Spawn of AnubisSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')PREALIGN:LELANGAUTO:CommonBONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|6BONUS:STAT|DEX|4BONUS:STAT|CHA|1BONUS:STAT|WIS|2BONUS:STAT|INT|-4AUTO:WEAPONPROF|TYPE=SimpleFEAT:Alertness|Improved Initiative|Lightning Reflexes|Weapon FinesseLEGS:2NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6SAB:Attach (Ex)SAB:Blood Drain (Ex)SAB:Blood Receptacle (Ex)SAB:Despair (Su)SAB:Fast Healing (Su)SAB:Turn Resistance (Ex)SAB:Damage Reduction (Su)SAB:Cold and Electricity Resistance 10 (Ex)DR:10/SilverMONSTERCLASS:Undead:4RACETYPE:UndeadTYPE:UndeadTEMPLATE:UndeadCR:5SOURCEPAGE:p.37Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_skills.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_skills.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_skills.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -6,4 +6,3 @@ LoanUSEUNTRAINED:NOTYPE:NoneSOURCEPAGE:p.7 Profession (Herbalist)KEYSTAT:WISUSEUNTRAINED:NOTYPE:Wisdom.ProfessionSOURCEPAGE:p.7 Profession (Soldier)KEYSTAT:WISUSEUNTRAINED:NOTYPE:Wisdom.ProfessionSOURCEPAGE:p.7-Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_spells.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_spells.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_spells.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -8,4 +8,3 @@ Heal Moderate Wounds ~ APOUTPUTNAME:Heal Moderate WoundsCLASSES:Cleric=2SCHOOL:ConjurationSUBSCHOOL:HealingTYPE:DivineCOMPS:V,S,Quicken SpellCASTTIME:1 free actionRANGE:TouchTARGETAREA:One creature touchedDURATION:InstantaneousSAVEINFO:Will half (harmless); see textSPELLRES:Yes (harmless); see textDESC:This spell functions like cure moderate wounds [PHB Chapter.11], except as noted above.SOURCEPAGE:p.35 Heal Serious Wounds ~ APOUTPUTNAME:Heal Serious WoundsCLASSES:Cleric=3SCHOOL:ConjurationSUBSCHOOL:HealingTYPE:DivineCOMPS:V,S,Quicken SpellCASTTIME:1 free actionRANGE:TouchTARGETAREA:One creature touchedDURATION:InstantaneousSAVEINFO:Will half (harmless); see textSPELLRES:Yes (harmless); see textDESC:This spell functions like cure serious wounds [PHB Chapter.11], except as noted above.SOURCEPAGE:p.35 Heal Critical Wounds ~ APOUTPUTNAME:Heal Critical WoundsCLASSES:Cleric=4SCHOOL:ConjurationSUBSCHOOL:HealingTYPE:DivineCOMPS:V,S,Quicken SpellCASTTIME:1 free actionRANGE:TouchTARGETAREA:One creature touchedDURATION:InstantaneousSAVEINFO:Will half (harmless); see textSPELLRES:Yes (harmless); see textDESC:This spell functions like cure critical wounds [PHB Chapter.11], except as noted above.SOURCEPAGE:p.35-Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_templates.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_templates.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_templates.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -4,10 +4,10 @@ ###Block: CLASS TEMPLATES # Template NameProduct Identity?Level AdjustmentSource PageRequired ALRestricted ALRequired SkillProhibited TemplateBonus to Ability PoolFavored ClassAbility-Brotherhood of the Temple of SolomonLEVELADJUSTMENT:1SOURCEPAGE:p.8PREALIGN:LG,LN,LEPRESKILL:1,Diplomacy=2!PRETEMPLATE:1,The Teutonic Knights|Order of the Perpetual Day|Knight of St. John of the HospitalBONUS:ABILITYPOOL|Secret Enlightenment|1|PREPCLEVEL:MIN=5BONUS:ABILITYPOOL|Secret Enlightenment|1|PREPCLEVEL:MIN=5BONUS:ABILITYPOOL|Secret Enlightenment|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Secret Enlightenment|1|PREPCLEVEL:MIN=20FAVOREDCLASS:MonkABILITY:Special Ability|AUTOMATIC|hiddensolomonbrotherhood-4|PREPCLEVEL:MIN=4ABILITY:Special Ability|AUTOMATIC|hiddensolomonbrotherhood-7|PREPCLEVEL:MIN=7ABILITY:FEAT|AUTOMATIC|Solomon|PREPCLEVEL:MIN=1ABILITY:Special Ability|AUTOMATIC|hiddensolomonbrotherhood-Knight of St. John of the HospitalLEVELADJUSTMENT:1SOURCEPAGE:p.10PREALIGN:LG,NG,CGPRESKILL:1,Heal=2!PRETEMPLATE:1,The Teutonic Knights|Order of the Perpetual Day|Brotherhood of the Temple of SolomonBONUS:ABILITYPOOL|Ancient Healing|1|PREPCLEVEL:MIN=5BONUS:ABILITYPOOL|Ancient Healing|1|PREPCLEVEL:MIN=10BONUS:ABILITYPOOL|Ancient Healing|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Ancient Healing|1|PREPCLEVEL:MIN=20FAVOREDCLASS:ClericABILITY:Special Ability|AUTOMATIC|hiddenStJohn-4|PREPCLEVEL:MIN=4ABILITY:Special Ability|AUTOMATIC|hiddenStJohn-7|PREPCLEVEL:MIN=7ABILITY:FEAT|AUTOMATIC|StJohn|PREPCLEVEL:MIN=1ABILITY:Special Ability|AUTOMATIC|hiddenStJohn-Order of the Perpetual DayNAMEISPI:YESLEVELADJUSTMENT:1SOURCEPAGE:p.13!PREALIGN:LE,NE,CEPRESKILL:1,Survival=2!PRETEMPLATE:1,Knight of St. John of the Hospital|The Teutonic Knights|Brotherhood of the Temple of SolomonBONUS:ABILITYPOOL|Radiant Enlightenment|1|PREPCLEVEL:MIN=5BONUS:ABILITYPOOL|Radiant Enlightenment|1|PREPCLEVEL:MIN=10BONUS:ABILITYPOOL|Radiant Enlightenment|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Radiant Enlightenment|1|PREPCLEVEL:MIN=15FAVOREDCLASS:ClericABILITY:Special Ability|AUTOMATIC|hiddenOrderPerpetDay-2|PREPCLEVEL:MIN=2ABILITY:Special Ability|AUTOMATIC|hiddenOrderPerpetDayLV7|PREPCLEVEL:MIN=7ABILITY:FEAT|AUTOMATIC|PerpetualDay|PREPCLEVEL:MIN=1ABILITY:Special Ability|AUTOMATIC|hiddenOrderPerpetDay-The Teutonic KnightsLEVELADJUSTMENT:1SOURCEPAGE:p.16!PREALIGN:CG,CN,CEPRESKILL:1,Survival=2!PRETEMPLATE:1,Knight of St. John of the Hospital|Order of the Perpetual Day|Brotherhood of the Temple of SolomonBONUS:ABILITYPOOL|Teutonic Knight Combat|1|PREPCLEVEL:MIN=5BONUS:ABILITYPOOL|Teutonic Knight Combat|1|PREPCLEVEL:MIN=10BONUS:ABILITYPOOL|Teutonic Knight Combat|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Teutonic Knight Combat|1|PREPCLEVEL:MIN=15FAVOREDCLASS:RangerABILITY:Special Ability|AUTOMATIC|hiddenTeutonicKnight-3|PREPCLEVEL:MIN=3ABILITY:Special Ability|AUTOMATIC|hiddenTeutonicKnight-4|PREPCLEVEL:MIN=4ABILITY:Special Ability|AUTOMATIC|hiddenTeutonicKnight-7|PREPCLEVEL:MIN=7ABILITY:FEAT|AUTOMATIC|Teutonic|PREPCLEVEL:MIN=1ABILITY:Special Ability|AUTOMATIC|hiddenTeutonicKnight+Brotherhood of the Temple of SolomonLEVELADJUSTMENT:1SOURCEPAGE:p.8PREALIGN:LG,LN,LEPRESKILL:1,Diplomacy=2!PRETEMPLATE:1,The Teutonic Knights,Order of the Perpetual Day,Knight of St. John of the HospitalBONUS:ABILITYPOOL|Secret Enlightenment|1|PREPCLEVEL:MIN=5BONUS:ABILITYPOOL|Secret Enlightenment|1|PREPCLEVEL:MIN=5BONUS:ABILITYPOOL|Secret Enlightenment|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Secret Enlightenment|1|PREPCLEVEL:MIN=20FAVOREDCLASS:MonkABILITY:Special Ability|AUTOMATIC|hiddensolomonbrotherhood-4|PREPCLEVEL:MIN=4ABILITY:Special Ability|AUTOMATIC|hiddensolomonbrotherhood-7|PREPCLEVEL:MIN=7ABILITY:FEAT|AUTOMATIC|Solomon|PREPCLEVEL:MIN=1ABILITY:Special Ability|AUTOMATIC|hiddensolomonbrotherhood+Knight of St. John of the HospitalLEVELADJUSTMENT:1SOURCEPAGE:p.10PREALIGN:LG,NG,CGPRESKILL:1,Heal=2!PRETEMPLATE:1,The Teutonic Knights,Order of the Perpetual Day,Brotherhood of the Temple of SolomonBONUS:ABILITYPOOL|Ancient Healing|1|PREPCLEVEL:MIN=5BONUS:ABILITYPOOL|Ancient Healing|1|PREPCLEVEL:MIN=10BONUS:ABILITYPOOL|Ancient Healing|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Ancient Healing|1|PREPCLEVEL:MIN=20FAVOREDCLASS:ClericABILITY:Special Ability|AUTOMATIC|hiddenStJohn-4|PREPCLEVEL:MIN=4ABILITY:Special Ability|AUTOMATIC|hiddenStJohn-7|PREPCLEVEL:MIN=7ABILITY:FEAT|AUTOMATIC|StJohn|PREPCLEVEL:MIN=1ABILITY:Special Ability|AUTOMATIC|hiddenStJohn+Order of the Perpetual DayNAMEISPI:YESLEVELADJUSTMENT:1SOURCEPAGE:p.13!PREALIGN:LE,NE,CEPRESKILL:1,Survival=2!PRETEMPLATE:1,Knight of St. John of the Hospital,The Teutonic Knights,Brotherhood of the Temple of SolomonBONUS:ABILITYPOOL|Radiant Enlightenment|1|PREPCLEVEL:MIN=5BONUS:ABILITYPOOL|Radiant Enlightenment|1|PREPCLEVEL:MIN=10BONUS:ABILITYPOOL|Radiant Enlightenment|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Radiant Enlightenment|1|PREPCLEVEL:MIN=15FAVOREDCLASS:ClericABILITY:Special Ability|AUTOMATIC|hiddenOrderPerpetDay-2|PREPCLEVEL:MIN=2ABILITY:Special Ability|AUTOMATIC|hiddenOrderPerpetDayLV7|PREPCLEVEL:MIN=7ABILITY:FEAT|AUTOMATIC|PerpetualDay|PREPCLEVEL:MIN=1ABILITY:Special Ability|AUTOMATIC|hiddenOrderPerpetDay+The Teutonic KnightsLEVELADJUSTMENT:1SOURCEPAGE:p.16!PREALIGN:CG,CN,CEPRESKILL:1,Survival=2!PRETEMPLATE:1,Knight of St. John of the Hospital,Order of the Perpetual Day,Brotherhood of the Temple of SolomonBONUS:ABILITYPOOL|Teutonic Knight Combat|1|PREPCLEVEL:MIN=5BONUS:ABILITYPOOL|Teutonic Knight Combat|1|PREPCLEVEL:MIN=10BONUS:ABILITYPOOL|Teutonic Knight Combat|1|PREPCLEVEL:MIN=15BONUS:ABILITYPOOL|Teutonic Knight Combat|1|PREPCLEVEL:MIN=15FAVOREDCLASS:RangerABILITY:Special Ability|AUTOMATIC|hiddenTeutonicKnight-3|PREPCLEVEL:MIN=3ABILITY:Special Ability|AUTOMATIC|hiddenTeutonicKnight-4|PREPCLEVEL:MIN=4ABILITY:Special Ability|AUTOMATIC|hiddenTeutonicKnight-7|PREPCLEVEL:MIN=7ABILITY:FEAT|AUTOMATIC|Teutonic|PREPCLEVEL:MIN=1ABILITY:Special Ability|AUTOMATIC|hiddenTeutonicKnight ###Block: Vampire TEMPLATES # Template NameProduct Identity?Output NameHit Dice SizeChallenge RatingDamage ReductionLevel AdjustmentTemplateSource PageSpecial ABilityDefineRequired ALCombat bonusBonus to skillStat bonusModify VARAutomatically Gained FeatMain Race TypeModified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_classes.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_classes.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_classes.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -18,7 +18,7 @@ # Class NameRequired ALRequired DeityRequired GenderRequired Race CLASS:Tiger ShamanPREALIGN:NG,TN,NEPREDEITY:1,Tiger LordPREGENDER:MalePRERACE:1,Neiyar # Class NameSkill Pts/LvlClass Skill-CLASS:Tiger ShamanSTARTSKILLPTS:6CSKILL:Balance|Concentration|TYPE.Craft|Knowledge (Nature)|Listen|Move Silently|Search|Spellcraft|Spot|Survival|Swim|Tumble+CLASS:Tiger ShamanSTARTSKILLPTS:6CSKILL:Balance|Concentration|TYPE=Craft|Knowledge (Nature)|Listen|Move Silently|Search|Spellcraft|Spot|Survival|Swim|Tumble # Class NameSpell StatSpell TypeAutomatically Known Spell LevelsSpellbookCaster levelUse Spell List CLASS:Tiger ShamanSPELLSTAT:WISSPELLTYPE:DivineKNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5SPELLBOOK:NOBONUS:CASTERLEVEL|Tiger Shaman|CLSPELLLIST:1|Cleric ###Block: Saves Abnormal Progression:@@ -37,8 +37,8 @@ 17BONUS:CHECKS|BASE.Will|1 19BONUS:CHECKS|BASE.Will|1 ###Block:Proficiencies-1ABILITY:Special Ability|AUTOMATIC|Wizard Weapon Proficiencies|All Automatic Proficiencies-1AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Wizard Weapon Proficiencies+1AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) ###Block: Special Abilities: 5SAB:Tiger Form@@ -76,10 +76,10 @@ # Class NameSkill Pts/LvlClass Skill CLASS:TrapperSTARTSKILLPTS:6CSKILL:Concentration|Craft (Trapmaking)|Decipher Script|Disable Device|Gather Information|Hide|Listen|Move Silently|Profession (Trapmaker)|Use Rope|Search|Spot|Tumble ###Block:Proficiencies-1AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency+1AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) ###Block: Class Progression-1AUTO:FEAT|Trapmaking|DetectDisarmTraps+1AUTO:FEAT|DetectDisarmTraps|Trapmaking 3AUTO:FEAT|NetUse 5AUTO:FEAT|DetectSecretDoors 7AUTO:FEAT|TrappedWeapons@@ -99,7 +99,7 @@ # Class NameRestricted ALReq. Att.Required FeatRequired SkillReq. Spell TypeRequired StatRequired Text CLASS:Arcane Rogue!PREALIGN:LG,LN,LEPREATT:4PREFEAT:2,Silent Spell,Still SpellPRESKILL:1,Spellcraft=8PRESPELLTYPE:1,Arcane=3PRESTAT:1,INT=14PRETEXT:+8 ranks in any three rogue class skills # Class NameSkill Pts/LvlClass Skill-CLASS:Arcane RogueSTARTSKILLPTS:6CSKILL:Appraise|TYPE.Craft|Decipher Script|Escape Artist|Forgery|Gather Information|Hide|TYPE.Knowledge|Listen|Move Silently|Open Lock|Sleight of Hand|Search|Sense Motive|Spellcraft|Spot+CLASS:Arcane RogueSTARTSKILLPTS:6CSKILL:Appraise|TYPE=Craft|Decipher Script|Escape Artist|Forgery|Gather Information|Hide|TYPE=Knowledge|Listen|Move Silently|Open Lock|Sleight of Hand|Search|Sense Motive|Spellcraft|Spot ###3e - Alchemy, Read Lips ###Max Level 8? ###Block: Caster Level@@ -120,7 +120,7 @@ # Class NameReq. Att.Required FeatRequired SkillRequired Stat CLASS:Arcane WarriorPREATT:6PREFEAT:4,Quicken Spell,Weapon Focus,Combat Casting,Expertise,Armor Proficiency (Light)PRESKILL:3,Spellcraft=8,Knowledge (Arcana)=8,Concentration=10PRESTAT:3,STR=12,DEX=14,INT=14 # Class NameSkill Pts/LvlClass Skill-CLASS:Arcane WarriorSTARTSKILLPTS:4CSKILL:Concentration|TYPE.Craft|Jump|Knowledge (Arcana)|TYPE.Profession|Search|Spellcraft|Swim|Tumble+CLASS:Arcane WarriorSTARTSKILLPTS:4CSKILL:Concentration|TYPE=Craft|Jump|Knowledge (Arcana)|TYPE=Profession|Search|Spellcraft|Swim|Tumble ###3e - Scry ###Block: Caster Level 2ADD:SPELLCASTER|Arcane@@ -156,7 +156,7 @@ # Class NameHit DiceTypeAbbreviationMax LevelSource PageSave checks bonusCombat bonus CLASS:Chosen of RoarthHD:8TYPE:PC.PrestigeABB:CRMAXLEVEL:7SOURCEPAGE:p.55BONUS:CHECKS|BASE.Fortitude|(CL+3)/2-CL==1BONUS:CHECKS|BASE.Reflex|CL/2BONUS:CHECKS|BASE.Will|(CL+2)/2BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class NameRequired ALReq. Att.Required DeityRequired FeatRequired SkillRequired Stat-CLASS:Chosen of RoarthPREALIGN:LG,NG,CGPREATT:5PREDEITY:1,RoarthPREFEAT:1,Weapon Focus(TYPE=Bow),Weapon Focus(TYPE=Spear)PRESKILL:2,Handle Animal=8,Survival=8PRESTAT:1,WIS=13+CLASS:Chosen of RoarthPREALIGN:LG,NG,CGPREATT:5PREDEITY:1,RoarthPREFEAT:1,Weapon Focus (TYPE=Bow),Weapon Focus (TYPE=Spear)PRESKILL:2,Handle Animal=8,Survival=8PRESTAT:1,WIS=13 # Class NameSkill Pts/LvlClass Skill CLASS:Chosen of RoarthSTARTSKILLPTS:4CSKILL:Concentration|Climb|Handle Animal|Knowledge (Nature)|Ride|Use Rope|Survival ###Block: Caster Level@@ -175,9 +175,9 @@ # Class NameHit DiceTypeAbbreviationMax LevelSource PageSave checks bonusCombat bonus CLASS:HealerHD:6TYPE:PC.PrestigeABB:HLRMAXLEVEL:5SOURCEPAGE:p.56BONUS:CHECKS|BASE.Fortitude|(CL-1)/2BONUS:CHECKS|BASE.Reflex|(CL-1)*2/3BONUS:CHECKS|BASE.Will|(CL+1)/2BONUS:COMBAT|BAB|(CL-1)/2|TYPE=Base.REPLACE # Class NameRequired ALRequired DeityRequired FeatRequired SkillRequired StatRequired Text-CLASS:HealerPREALIGN:LG,NG,CGPREDEITY:1,AgriPREFEAT:2,Brew Potion,Skill Focus(Heal)PRESKILL:3,Heal=8,Knowledge (Nature)=8,Craft (Alchemy)=4,Knowledge (Anatomy)=4PRESTAT:1,WIS=13PRETEXT:Ability to cast Cure light wounds+CLASS:HealerPREALIGN:LG,NG,CGPREDEITY:1,AgriPREFEAT:2,Brew Potion,Skill Focus (Heal)PRESKILL:3,Heal=8,Knowledge (Nature)=8,Craft (Alchemy)=4,Knowledge (Anatomy)=4PRESTAT:1,WIS=13PRETEXT:Ability to cast Cure light wounds # Class NameSkill Pts/LvlClass Skill-CLASS:HealerSTARTSKILLPTS:6CSKILL:Concentration|TYPE.Craft|Heal|Knowledge (Nature)|Knowledge (Anatomy)|Profession (Doctor)|Spellcraft|Survival+CLASS:HealerSTARTSKILLPTS:6CSKILL:Concentration|TYPE=Craft|Heal|Knowledge (Nature)|Knowledge (Anatomy)|Profession (Doctor)|Spellcraft|Survival ###Block: Special Abilities: 1SAB:Agri's Touch 2SAB:Preemptive Healing@@ -226,7 +226,7 @@ # Class NameRestricted ALReq. Att.Required FeatRequired SkillRequired StatRequired Text CLASS:Soulreaper!PREALIGN:LG,LN,LEPREATT:8PREFEAT:3,Power Attack,Cleave,TrackPRESKILL:3,Intimidate=8,Survival=8,Listen=4PRESTAT:3,STR=14,DEX=12,CON=14PRETEXT:By appointment of the Devi of Sophia Kalla only # Class NameSkill Pts/LvlClass Skill-CLASS:SoulreaperSTARTSKILLPTS:4CSKILL:Climb|TYPE.Craft|Disable Device|Hide|Intimidate|Knowledge (Religion)|Listen|Move Silently|Search|Spot|Swim|Tumble|Use Rope|Survival+CLASS:SoulreaperSTARTSKILLPTS:4CSKILL:Climb|TYPE=Craft|Disable Device|Hide|Intimidate|Knowledge (Religion)|Listen|Move Silently|Search|Spot|Swim|Tumble|Use Rope|Survival ###Block: Special Abilities: 1SAB:AC Bonus +%|SoulreaperACBONUS:COMBAT|AC|SoulreaperACBONUS:VAR|SoulreaperAC|1DEFINE:SoulreaperAC|0 2SAB:DR %/+%|SoulreaperDR|SoulreaperDRPlusBONUS:VAR|SoulreaperDRPlus|1BONUS:VAR|SoulreaperDR|5DEFINE:SoulreaperDRPlus|0DEFINE:SoulreaperDR|0@@ -241,9 +241,9 @@ # Class NameHit DiceTypeAbbreviationMax LevelSource PageSave checks bonusCombat bonusAdd domain number CLASS:Swan BardHD:6TYPE:PC.PrestigeABB:SBMAXLEVEL:7SOURCEPAGE:p.62BONUS:CHECKS|BASE.Fortitude|(CL-1)/2BONUS:CHECKS|BASE.Reflex|CL/2+2BONUS:CHECKS|BASE.Will|CL/2+1BONUS:COMBAT|BAB|(CL-1)/2|TYPE=Base.REPLACEBONUS:DOMAIN|NUMBER|1 # Class NameRequired ALProhibited DeityRequired FeatRequired SkillRequired StatRequired Text-CLASS:Swan BardPREALIGN:CG,CN,CE!PREDEITY:1,AdriennePREFEAT:1,Skill Focus(Bluff),Skill Focus(Diplomacy),Skill Focus(Perform%)PRESKILL:1,TYPE.Perform=10PRESTAT:1,CHA=16PRETEXT:Ability to cast bardic spells or Attractive Human Male (GM Discretion)+CLASS:Swan BardPREALIGN:CG,CN,CE!PREDEITY:1,AdriennePREFEAT:1,Skill Focus (Bluff),Skill Focus (Diplomacy),Skill Focus (Perform%)PRESKILL:1,TYPE.Perform=10PRESTAT:1,CHA=16PRETEXT:Ability to cast bardic spells or Attractive Human Male (GM Discretion) # Class NameSkill Pts/LvlClass Skill-CLASS:Swan BardSTARTSKILLPTS:6CSKILL:Bluff|TYPE.Craft|Diplomacy|Gather Information|Listen|Move Silently|TYPE.Perform|Sense Motive|Spot|Tumble+CLASS:Swan BardSTARTSKILLPTS:6CSKILL:Bluff|TYPE=Craft|Diplomacy|Gather Information|Listen|Move Silently|TYPE=Perform|Sense Motive|Spot|Tumble # Class NameSpell StatSpell TypeAutomatically Known Spell LevelsCaster levelUse Spell List CLASS:Swan BardSPELLSTAT:CHASPELLTYPE:DivineKNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3BONUS:CASTERLEVEL|Swan Bard|CLSPELLLIST:1|Cleric ###Block: Special Abilities:Modified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_deities.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_deities.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_deities.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -3,22 +3,22 @@ ###Original Entry: Andrew Maitland # Deity NameProduct Identity?DomainsDesc is PI?Holy ItemDeity WeaponAlignmentPantheonDeity TitleSource PageRequired Race-Sophia MaterNAMEISPI:YESDOMAINS:Good,Law,Knowledge,Protection,Healing|PREALIGN:LG,NG,LNDESCISPI:YESSYMBOL:A pair of hands around an islandDEITYWEAP:QuarterstaffALIGN:LGPANTHEON:NeiyarTITLE:The Great MotherSOURCEPAGE:12-Sophia GroaNAMEISPI:YESDOMAINS:Good,Chaos,Earth,Plant,Trickery|PREALIGN:CG,NG,CNDESCISPI:YESSYMBOL:Groa RoseDEITYWEAP:Sword (Short)ALIGN:CGPANTHEON:NeiyarTITLE:Rose of Sophia, Lady of the FlowersSOURCEPAGE:13-Sophia KallaNAMEISPI:YESDOMAINS:Chaos,War,Destruction,Death|PREALIGN:CN,CG,CE,TNDESCISPI:YESSYMBOL:A Black circleDEITYWEAP:ScimitarALIGN:CNPANTHEON:NeiyarTITLE:The Dark Mother, Lady DeathSOURCEPAGE:14-AdrienneNAMEISPI:YESDOMAINS:Magic,Luck,Knowledge,Sun|PREALIGN:NG,CG,LG,TNDESCISPI:YESSYMBOL:Pale Pink PearlDEITYWEAP:DaggerALIGN:NGPANTHEON:NeiyarTITLE:Mistress of Magics, Pearl of HeavenSOURCEPAGE:15-Franscisca MahaultNAMEISPI:YESDOMAINS:Law,War,Strength,Protection|PREALIGN:LN,TN,LG,LEDESCISPI:YESSYMBOL:Capalaquen (Great Sword)DEITYWEAP:GreatswordALIGN:LNPANTHEON:NeiyarTITLE:Mistress of the Tigers, Queen of WarriorsSOURCEPAGE:15+Sophia MaterNAMEISPI:YESDOMAINS:Good,Healing,Knowledge,Law,Protection|PREALIGN:LG,NG,LNDESCISPI:YESSYMBOL:A pair of hands around an islandDEITYWEAP:QuarterstaffALIGN:LGPANTHEON:NeiyarTITLE:The Great MotherSOURCEPAGE:12+Sophia GroaNAMEISPI:YESDOMAINS:Chaos,Earth,Good,Plant,Trickery|PREALIGN:CG,NG,CNDESCISPI:YESSYMBOL:Groa RoseDEITYWEAP:Sword (Short)ALIGN:CGPANTHEON:NeiyarTITLE:Rose of Sophia, Lady of the FlowersSOURCEPAGE:13+Sophia KallaNAMEISPI:YESDOMAINS:Chaos,Death,Destruction,War|PREALIGN:CN,CG,CE,TNDESCISPI:YESSYMBOL:A Black circleDEITYWEAP:ScimitarALIGN:CNPANTHEON:NeiyarTITLE:The Dark Mother, Lady DeathSOURCEPAGE:14+AdrienneNAMEISPI:YESDOMAINS:Knowledge,Luck,Magic,Sun|PREALIGN:NG,CG,LG,TNDESCISPI:YESSYMBOL:Pale Pink PearlDEITYWEAP:DaggerALIGN:NGPANTHEON:NeiyarTITLE:Mistress of Magics, Pearl of HeavenSOURCEPAGE:15+Franscisca MahaultNAMEISPI:YESDOMAINS:Law,Protection,Strength,War|PREALIGN:LN,TN,LG,LEDESCISPI:YESSYMBOL:Capalaquen (Great Sword)DEITYWEAP:GreatswordALIGN:LNPANTHEON:NeiyarTITLE:Mistress of the Tigers, Queen of WarriorsSOURCEPAGE:15 RoarthNAMEISPI:YESDOMAINS:Animal,Chaos,Fire|PREALIGN:TN,CN,NG,NE,LNDESCISPI:YESSYMBOL:Crossed arrow and sculpting knifeDEITYWEAP:LongbowALIGN:TNPANTHEON:NeiyarTITLE:Master of Beasts, The Master ScupltorSOURCEPAGE:16-AgriNAMEISPI:YESDOMAINS:Plant,Sun,Water,Healing|PREALIGN:TN,CN,NG,NE,LNDESCISPI:YESSYMBOL:A scythe with a vine wrapped around itDEITYWEAP:ScytheALIGN:TNPANTHEON:NeiyarTITLE:Lord of the Fields, Father of MedicineSOURCEPAGE:16-Nuvak'chinaNAMEISPI:YESDOMAINS:Water,Protection|PREALIGN:TN,CN,NG,NE,LNDESCISPI:YESSYMBOL:Rain cloudALIGN:TNPANTHEON:NeiyarTITLE:Rain Princess, Lady StormSOURCEPAGE:17-Swan PrincessNAMEISPI:YESDOMAINS:Chaos,Air,Animal|PREALIGN:CN,CG,CE,TNDESCISPI:YESSYMBOL:A swanDEITYWEAP:DaggerALIGN:CGPANTHEON:NeiyarSOURCEPAGE:18+AgriNAMEISPI:YESDOMAINS:Healing,Plant,Sun,Water|PREALIGN:TN,CN,NG,NE,LNDESCISPI:YESSYMBOL:A scythe with a vine wrapped around itDEITYWEAP:ScytheALIGN:TNPANTHEON:NeiyarTITLE:Lord of the Fields, Father of MedicineSOURCEPAGE:16+Nuvak'chinaNAMEISPI:YESDOMAINS:Protection,Water|PREALIGN:TN,CN,NG,NE,LNDESCISPI:YESSYMBOL:Rain cloudALIGN:TNPANTHEON:NeiyarTITLE:Rain Princess, Lady StormSOURCEPAGE:17+Swan PrincessNAMEISPI:YESDOMAINS:Air,Animal,Chaos|PREALIGN:CN,CG,CE,TNDESCISPI:YESSYMBOL:A swanDEITYWEAP:DaggerALIGN:CGPANTHEON:NeiyarSOURCEPAGE:18 Tiger LordNAMEISPI:YESDOMAINS:Animal,Fire,Strength|PREALIGN:TN,CN,NG,NE,LNDESCISPI:YESSYMBOL:TigerDEITYWEAP:GreataxeALIGN:TNPANTHEON:NeiyarSOURCEPAGE:18-NepharNAMEISPI:YESDOMAINS:Evil,Chaos|PREALIGN:CN,CG,CE,TNDESCISPI:YESSYMBOL:Clenched demon fistDEITYWEAP:LongswordALIGN:CNPANTHEON:NeiyarTITLE:Evil Father, He that Waits BelowSOURCEPAGE:19+NepharNAMEISPI:YESDOMAINS:Chaos,Evil|PREALIGN:CN,CG,CE,TNDESCISPI:YESSYMBOL:Clenched demon fistDEITYWEAP:LongswordALIGN:CNPANTHEON:NeiyarTITLE:Evil Father, He that Waits BelowSOURCEPAGE:19 ### Other Deities:-DoldandaNAMEISPI:YESDOMAINS:Water,Plant,Trickery|PREALIGN:CE,CN,NEDESCISPI:YESSYMBOL:A giant eggALIGN:CEPANTHEON:NeiyarTITLE:The Great EggSOURCEPAGE:19PRERACE:1,Amphikin-SequedorocNAMEISPI:YESDOMAINS:War,Protection,Strength|PREALIGN:LN,TN,LG,LEDESCISPI:YESSYMBOL:A male dragonALIGN:LNPANTHEON:NeiyarTITLE:The First DragonSOURCEPAGE:20-ZedoNAMEISPI:YESDOMAINS:Chaos,Protection,Luck|PREALIGN:CN,CG,CE,TNDESCISPI:YESSYMBOL:Swirling lightsDEITYWEAP:DaggerALIGN:CNPANTHEON:NeiyarTITLE:The Mad One, The Lost OneSOURCEPAGE:20+DoldandaNAMEISPI:YESDOMAINS:Plant,Trickery,Water|PREALIGN:CE,CN,NEDESCISPI:YESSYMBOL:A giant eggALIGN:CEPANTHEON:NeiyarTITLE:The Great EggSOURCEPAGE:19PRERACE:1,Amphikin+SequedorocNAMEISPI:YESDOMAINS:Protection,Strength,War|PREALIGN:LN,TN,LG,LEDESCISPI:YESSYMBOL:A male dragonALIGN:LNPANTHEON:NeiyarTITLE:The First DragonSOURCEPAGE:20+ZedoNAMEISPI:YESDOMAINS:Chaos,Luck,Protection|PREALIGN:CN,CG,CE,TNDESCISPI:YESSYMBOL:Swirling lightsDEITYWEAP:DaggerALIGN:CNPANTHEON:NeiyarTITLE:The Mad One, The Lost OneSOURCEPAGE:20 # ## EOF #Modified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_eqmods.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_eqmods.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_eqmods.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -5,5 +5,3 @@ Blade of KallaNAMEISPI:YESFORMATCAT:MIDDLENAMEOPT:TEXT=+2TYPE:Weapon.Slashing.MeleePLUS:4VISIBLE:QUALIFYITYPE:Masterwork.Enhancement.Magic.Plus2REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW,KEEN,MI_CLESOURCEPAGE:pg.79PRETYPE:2,Weapon,SlashingBONUS:VAR|CleaveCount|1BONUS:EQMWEAPON|CRITRANGEDOUBLE|1|TYPE=NonStackingCritBONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQualityBONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=EnhancementSPROP:threat range doubled, allow 1 extra cleave per round (need Cleave feat)ASSIGNTOALL:NO ###Not an actual weapon but combo of Special Abilities - Make an EQMOD? ### Grants: +2 Keen mighty cleaving, all pre-existing eqmods.--Modified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst2009-10-09 02:24:53 UTC (rev 10681)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst2009-10-09 03:38:32 UTC (rev 10682)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Sat Feb 14 09:19:43 2009 -- reformated by prettylst.pl v1.39 (build 9329)+# CVS $Revision$ $Author$ -- Thu Oct 8 23:32:19 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Neiyar Land of Heaven and the AbyssSOURCESHORT:NeiyarSOURCEWEB:http://www.bardsandsages.com/neiyar.htmlSOURCEDATE:2005-03 ###Original Entry: Andrew Maitland @@ -21,8 +21,8 @@ Potion (Complex Thought)OUTPUTNAME:Potion of [NAME]TYPE:Magic.Potion.ConsumableCOST:800WT:0SOURCEPAGE:pg.78 ### Armor & Shields:-Demonbane ShieldTYPE:Enhancement.Shield.Heavy.SpecificCOST:25000WT:15EQMOD:STEEL.MWORKA.PLUS1SSOURCEPAGE:pg.79BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE-Ghost ArmorTYPE:Armor.Light.Suit.Specific.NonmetalCOST:36000WT:15ACCHECK:0EQMOD:PLUS1A.GHOST_AMAXDEX:6SOURCEPAGE:pg.79SPELLFAILURE:5BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE+Demonbane ShieldTYPE:Enhancement.Shield.Heavy.SpecificCOST:25000WT:15EQMOD:MWORKA.PLUS1S.STEELSOURCEPAGE:pg.79BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE+Ghost ArmorTYPE:Armor.Light.Suit.Specific.NonmetalCOST:36000WT:15ACCHECK:0EQMOD:GHOST_A.PLUS1AMAXDEX:6SOURCEPAGE:pg.79SPELLFAILURE:5BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE #Charm ArrowsTYPE:Enhancement.Ammunition.SpecificArrow.IndividualCOST:250WT:0EQMOD:STEEL.WOODSOURCEPAGE:pg.80 Charm Arrow (Sleep)OUTPUTNAME:Charm Arrow of [NAME]TYPE:Enhancement.Ammunition.SpecificArrow.IndividualCOST:250WT:0EQMOD:STEEL.WOODSOURCEPAGE:pg.80@@ -32,8 +32,8 @@ Charm Arrow (Love)OUTPUTNAME:Charm Arrow of [NAME]TYPE:Enhancement.Ammunition.SpecificArrow.IndividualCOST:250WT:0EQMOD:STEEL.WOODSOURCEPAGE:pg.80 Charm Arrow (Forgetfulness)OUTPUTNAME:Charm Arrow of [NAME]TYPE:Enhancement.Ammunition.SpecificArrow.IndividualCOST:250WT:0EQMOD:STEEL.WOODSOURCEPAGE:pg.80 -Earth CrusherPROFICIENCY:WEAPON|Mace (Heavy)TYPE:Enhancement.Weapon.Melee.Martial.Specific.Bashing.MaceCOST:50312WT:4CRITMULT:x2CRITRANGE:1DAMAGE:1d8EQMOD:STEEL.PLUS2W.THNDR_MWIELD:OneHandedSIZE:MSOURCEPAGE:pg.80BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement-Wind WardenPROFICIENCY:WEAPON|GreatswordTYPE:Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordCOST:50350WT:4CRITMULT:x2CRITRANGE:1DAMAGE:2d6EQMOD:STEEL.PLUS2W.DANCEWIELD:TwoHandedSIZE:MSOURCEPAGE:pg.80BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement+Earth CrusherPROFICIENCY:WEAPON|Mace (Heavy)TYPE:Enhancement.Weapon.Melee.Martial.Specific.Bashing.MaceCOST:50312WT:4CRITMULT:x2CRITRANGE:1DAMAGE:1d8EQMOD:PLUS2W.STEEL.THNDR_MWIELD:OneHandedSIZE:MSOURCEPAGE:pg.80BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement+Wind WardenPROFICIENCY:WEAPON|GreatswordTYPE:Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordCOST:50350WT:4CRITMULT:x2CRITRANGE:1DAMAGE:2d6EQMOD:DANCE.PLUS2W.STEELWIELD:TwoHandedSIZE:MSOURCEPAGE:pg.80BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement ### Ring (Blessing)OUTPUTNAME:Ring of [NAME]TYPE:Magic.RingCOST:25000WT:0SOURCEPAGE:pg.80@@ -41,7 +41,7 @@ #### Staff (Blood)OUTPUTNAME:Staff of [NAME]TYPE:Magic.StaffCOST:20000WT:5BASEITEM:StaffEQMOD:CHARGED_ITEM_50|CHARGES[50]SOURCEPAGE:pg.81ABILITY:Special Ability|AUTOMATIC|Negative LevelsBONUS:VAR|NegLevels|1|!PREALIGN:LE,NE,CE-Wand (Mischief)OUTPUTNAME:Wand of [NAME]TYPE:Magic.WandWT:.0625BASEITEM:WandEQMOD:CHARGED_ITEM_50|CHARGES[50]SOURCEPAGE:pg.81+Wand (Mischief)OUTPUTNAME:Wand of [NAME]TYPE:Magic.WandWT:0.0625BASEITEM:WandEQMOD:CHARGED_ITEM_50|CHARGES[50]SOURCEPAGE:pg.81 ### Bestial BootsTYPE:Magic.Wondrous.BootCOST:4000WT:1SLOTS:2SOURCEPAGE:pg.81@@ -73,58 +73,58 @@ ###Block: ARTIFACTS: # Equipment NameProduct Identity?Required Weapon ProficiencyRequired Armor ProficiencyRequired Shield ProficiencyTypeWeightAC Penalty CheckCritical Hit MultiplierCritical Hit RangeDamageModifierWield CategoryMaximum DEX BonusSizeSource Page% of Spell FailureSave checks bonusCombat bonusWeapon prop. bonus Allamonda's MirrorNAMEISPI:YESTYPE:Magic.ArtifactSOURCEPAGE:pg.84-CapalaquenNAMEISPI:YESPROFICIENCY:WEAPON|GreatswordTYPE:Magic.Artifact.Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordWT:4CRITMULT:x2CRITRANGE:2DAMAGE:2d6EQMOD:STEEL.PLUS5W.LAW_M.KEENWIELD:TwoHandedSIZE:MSOURCEPAGE:pg.84BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement+CapalaquenNAMEISPI:YESPROFICIENCY:WEAPON|GreatswordTYPE:Magic.Artifact.Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordWT:4CRITMULT:x2CRITRANGE:2DAMAGE:2d6EQMOD:KEEN.LAW_M.PLUS5W.STEELWIELD:TwoHandedSIZE:MSOURCEPAGE:pg.84BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement ###COMMENT: Base Item is a Lawful +5 Keen Greatsword The Skeleton KeyNAMEISPI:YESTYPE:Magic.ArtifactSOURCEPAGE:pg.85 ###Krakodonian Artifacts:-The Shield of Madruk'thayunkonNAMEISPI:YESPROFICIENCY:SHIELD|Shield (Light)TYPE:Magic.Artifact.Enhancement.Shield.Heavy.SpecificWT:15EQMOD:STEEL.MWORKA.PLUS4S.SPELL_RES_17SOURCEPAGE:pg.85BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE+The Shield of Madruk'thayunkonNAMEISPI:YESPROFICIENCY:SHIELD|Shield (Light)TYPE:Magic.Artifact.Enhancement.Shield.Heavy.SpecificWT:15EQMOD:MWORKA.PLUS4S.SPELL_RES_17.STEELSOURCEPAGE:pg.85BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE ###COMMENT: +4 War Shield SR:17-The Sword of Krofgrog'NigtrokNAMEISPI:YESPROFICIENCY:WEAPON|ScimitarTYPE:Magic.Artifact.Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordWT:4CRITMULT:x2CRITRANGE:3DAMAGE:1d8EQMOD:STEEL.KEEN.WOUND.PLUS3WWIELD:OneHandedSIZE:MSOURCEPAGE:pg.85BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement+The Sword of Krofgrog'NigtrokNAMEISPI:YESPROFICIENCY:WEAPON|ScimitarTYPE:Magic.Artifact.Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordWT:4CRITMULT:x2CRITRANGE:3DAMAGE:1d8EQMOD:KEEN.PLUS3W.STEEL.WOUNDWIELD:OneHandedSIZE:MSOURCEPAGE:pg.85BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement ###COMMENT: +3 keen wounding scimitar Voklod'hapthuk's ArmorNAMEISPI:YESPROFICIENCY:ARMOR|LeatherTYPE:Magic.Artifact.Armor.Light.Suit.Specific.NonmetalWT:15ACCHECK:0EQMOD:PLUS4AMAXDEX:6SOURCEPAGE:pg.85SPELLFAILURE:5BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE ###COMMENT: +4 Leather DR:10 vs. Electricity, Fire, Cold, Immune Mind-Affecting-SPROP? Don't want to get to descriptive do we? -AM ###Amphikin Artifacts-Obar's ScepterNAMEISPI:YESPROFICIENCY:WEAPON|Mace (Light)TYPE:Magic.Artifact.Enhancement.Weapon.Melee.Simple.Specific.Bludgeoning.MaceWT:12CRITMULT:x2CRITRANGE:1DAMAGE:1d6EQMOD:STEEL.PLUS4W.BANE_MWIELD:LightSIZE:MSOURCEPAGE:pg.85BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement+Obar's ScepterNAMEISPI:YESPROFICIENCY:WEAPON|Mace (Light)TYPE:Magic.Artifact.Enhancement.Weapon.Melee.Simple.Specific.Bludgeoning.MaceWT:12CRITMULT:x2CRITRANGE:1DAMAGE:1d6EQMOD:BANE_M.PLUS4W.STEELWIELD:LightSIZE:MSOURCEPAGE:pg.85BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement ###COMMENT: +4 bane light mace Doldanda's Shell ArmorNAMEISPI:YESPROFICIENCY:ARMOR|Scale MailTYPE:Magic.Artifact.Armor.Medium.Suit.SpecificWT:15ACCHECK:-1EQMOD:STEELMAXDEX:5SOURCEPAGE:pg.86SPELLFAILURE:5BONUS:CHECKS|ALL|4|PRERACE:1,AmphikinBONUS:COMBAT|AC|4|TYPE=Armor.REPLACEBONUS:COMBAT|AC|3|TYPE=Divine|!PRERACE:1,AmphikinBONUS:COMBAT|AC|10|TYPE=Armor.REPLACE|PRERACE:1,Amphikin ###CLARIFY:+10 more to Armor for total of +14 or total of +10? -- Andrew ###Block: Appendix Items pg 139 - 143:-# Equipment NameProduct Identity?Output NameRequired Weapon ProficiencyRequired Shield ProficiencyTypeAlternative TypeContainsCostWeightSlot NeededAC Penalty CheckCritical Hit MultiplierCritical Hit RangeAlternative CriticalAlternative Critical RangeDamageAlternative DamageModifierWield CategoryRangeReachSizeSource Page% of Spell FailureCombat bonusBonus to skill-Amphikin Trapbuilder's KitNAMEISPI:YESTYPE:GoodsCOST:100SOURCEPAGE:pg.139-Ankle BracesTYPE:Goods.BootCOST:1SLOTS:0SOURCEPAGE:pg.139BONUS:SKILL|Balance,Jump,Tumble,Perform (Dancing)|1|TYPE=Circ*mstantial-Auronne FluteNAMEISPI:YES... 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[pcgen-commit-svn] SF.net SVN: pcgen:[10683] Trunk/pcgen/data/alpha

From: <edd...@us...> - 2009-10-09 03:53:08

Revision: 10683 Author: eddyanthonyDate: 2009-10-09 03:53:02 +0000 (Fri, 09 Oct 2009)Log Message:-----------2689491 [Chimps] Run new Data ConverterModified Paths:-------------- Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_equip.lst Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_races.lst Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_templates.lst Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_classes.lst Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_equip_armorshields_specific.lst Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_equip_artifacts.lst Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_equip_weap_melee_specific.lst Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_equip_wondrousitems.lst Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_equipmods.lst Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_feats_hidden.lst Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_races.lst Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_spells.lst Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_templates.lst Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_classes.lst Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_equipmods.lst Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_races.lst Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_spells_magic.lst Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_templates.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_domains.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_spells.lstModified: Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_equip.lst===================================================================--- Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_equip.lst2009-10-09 03:38:32 UTC (rev 10682)+++ Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_equip.lst2009-10-09 03:53:02 UTC (rev 10683)@@ -7,4 +7,4 @@ ###Block: armor # Equipment NameTypeAC Penalty CheckModifierMaximum DEX BonusSource Page% of Spell FailureCombat bonus-Ironborn Armored BodyTYPE:Armor.Heavy.SuitACCHECK:-6EQMOD:STEEL.MWORKAMAXDEX:1SOURCEPAGE:p.28SPELLFAILURE:35BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE+Ironborn Armored BodyTYPE:Armor.Heavy.SuitACCHECK:-6EQMOD:MWORKA.STEELMAXDEX:1SOURCEPAGE:p.28SPELLFAILURE:35BONUS:COMBAT|AC|8|TYPE=Armor.REPLACEModified: Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst===================================================================--- Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst2009-10-09 03:38:32 UTC (rev 10682)+++ Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst2009-10-09 03:53:02 UTC (rev 10683)@@ -23,7 +23,7 @@ Machine BodyTYPE:IronbornPrimaryAbilityVISIBLE:NOPRETEMPLATE:1,Ironborn Iron Heart Ability PackageSAB:Machine BodyBONUS:COMBAT|AC|2|TYPE=NaturalArmor Machine MindTYPE:IronbornSecondaryAbilityVISIBLE:NOPRETEMPLATE:1,Ironborn Iron Heart Ability PackageSAB:Machine Mind Shadow MasterTYPE:IronbornPrimaryAbilityVISIBLE:NOPRETEMPLATE:1,Ironborn Shadow Friend Ability PackageSAB:Shadow MasterBONUS:SKILL|Hide|2-DarkvisionTYPE:IronbornSecondaryAbilityVISIBLE:NOPRETEMPLATE:1,Ironborn Shadow Friend Ability PackageSAB:DarkvisionVISION:Darkvision (60)+DarkvisionTYPE:IronbornSecondaryAbilityVISIBLE:NOPRETEMPLATE:1,Ironborn Shadow Friend Ability PackageSAB:DarkvisionVISION:Darkvision (60') Blood SeekerTYPE:IronbornPrimaryAbilityVISIBLE:NOPRETEMPLATE:1,Ironborn Slayer Ability PackageSAB:Blood Seeker Weapon SpikeTYPE:IronbornSecondaryAbilityVISIBLE:NOPRETEMPLATE:1,Ironborn Slayer Ability PackageSAB:Weapon Spike Spell PrecisionTYPE:IronbornPrimaryAbilityVISIBLE:NOPRETEMPLATE:1,Ironborn Spellmaster Ability PackageSAB:Spell Precision@@ -33,7 +33,7 @@ ###Block: arcane battle feats # Feat NameOutput NameTypeVisibleReq. Att.Required FeatRequired StatSpecial ABilityDefineDescriptionAdd Class SkillSource Page-Arcane BattleTYPE:ItemCreationVISIBLE:NOADD:FEAT|1|TYPE=ArcaneBattle+Arcane BattleTYPE:ItemCreationVISIBLE:NOADD:FEAT|TYPE=ArcaneBattle Arcane Battle MasteryTYPE:General.Fighter.ArcaneBattlePREATT:1PRESTAT:1,INT=13DESC:You have been initiated into the mysteries of battle magic, allowing you to create a variety of effects with the simple, focused spells of this school. In many ways, this tradition represents a style and method of casting utterly unlike the arcane or divine bodies of magic. Your spells focus exclusively on improving your fighting ability and creating effects that draw on the chaos and energy of combat.CSKILL:Concentration|Knowledge (Arcana)|SpellcraftSOURCEPAGE:p.36 Animate WeaponTYPE:General.Fighter.ArcaneBattlePREATT:12PREFEAT:2,Arcane Battle Mastery,Summon Spectral SquireSAB:Animate Weapon %/day for % round|AnimateWeaponTimes|AnimateWeaponDurationDEFINE:AnimateWeaponTimes|1DEFINE:AnimateWeaponDuration|BABDESC:You create a nimbus of magical force around a single melee weapon that allows it to move and fight on its own. This force draws on your intellect and combat skill, allowing the animated weapon to fight with talent equal to your own.SOURCEPAGE:p.36 Arcane WeaponTYPE:General.Fighter.ArcaneBattlePREATT:1PREFEAT:1,Arcane Battle MasterySAB:Arcane Weapon %/day for % rounds each|ArcaneWeaponTimes|ArcaneWeaponDurationDEFINE:ArcaneWeaponTimes|BAB/3+1DEFINE:ArcaneWeaponDuration|BABDESC:Drawing upon the power of magic, you imbue your weapon or fist with an arcane aura that allows you to strike with greater accuracy and to inflict superior damage.SOURCEPAGE:p.36@@ -41,9 +41,9 @@ Augment Pysical ProwessTYPE:General.Fighter.ArcaneBattlePREATT:3PREFEAT:1,Arcane Battle MasterySAB:Augment Physical Prowess %/day for % rounds each|AugmentPhysicalProwessTimes|AugmentPhysicalProwessDurationDEFINE:AugmentPhysicalProwessTimes|BAB/5+1DEFINE:AugmentPhysicalProwessDuration|BABDESC:You draw upon your magical abilities to strengthen your limbs, sharpen your reflexes, or enhance your toughness.SOURCEPAGE:p.37 Bounding StepTYPE:General.Fighter.ArcaneBattlePREATT:8PREFEAT:3,Arcane Battle Mastery,Fleet Footed Charge,Vertical StepSAB:Bounding Step %/day for % rounds each|BoundingStepTimes|BoundingStepDurationDEFINE:BoundingStepTimes|(BAB/4)+1DEFINE:BoundingStepDuration|BABDESC:With a single, seemingly effortless push off the ground, you glide through the air. In essence, you can fly for short distances merely by invoking the power of this feat.SOURCEPAGE:p.37 Dance of the Feather's StepTYPE:General.Fighter.ArcaneBattlePREATT:16PREFEAT:4,Arcane Battle Mastery,Bounding Step,Fleet Footed Charge,Vertical StepDESC:You literally become light as a feather, allowing you to stand in mid-air and fight an opponent with little effort. You gain no special ability to fly, forcing you to leap or use your other abilities to move up and down, but once you are airborne you are difficult to knock from the sky.SOURCEPAGE:p.37-Death StrikeTYPE:General.Fighter.ArcaneBattlePREATT:16PREFEAT:2,Arcane Battle Mastery,Arcane WeaponSAB:Death Strike %/day|DeathStrikeTimesDEFINE:DeathStrikeTimes|BAB/8DESC:You imbue your weapon or fist with a shimmering halo of black, necromantic energy, allowing you to disrupt your opponent\x92s life force. This energy is also baneful to undead creatures, allowing you to destroy them with a single, savage blow.SOURCEPAGE:p.37+Death StrikeTYPE:General.Fighter.ArcaneBattlePREATT:16PREFEAT:2,Arcane Battle Mastery,Arcane WeaponSAB:Death Strike %/day|DeathStrikeTimesDEFINE:DeathStrikeTimes|BAB/8DESC:You imbue your weapon or fist with a shimmering halo of black, necromantic energy, allowing you to disrupt your opponent's life force. This energy is also baneful to undead creatures, allowing you to destroy them with a single, savage blow.SOURCEPAGE:p.37 Energy BurstTYPE:General.Fighter.ArcaneBattlePREATT:12PREFEAT:4,Arcane Battle Mastery,Arcane Weapon,Energy Sheath,Energy ShieldSAB:Energy Burst %/day|EnergyBurstTimesDEFINE:EnergyBurstTimes|1DESC:You focus your arcane power into your weapon, drawing upon energy that you can barely control. With a single, jarring impact, you unleash a burst of fire that consumes your enemies.SOURCEPAGE:p.37-Energy SheathTYPE:General.Fighter.ArcaneBattlePREATT:4PREFEAT:2,Arcane Battle Mastery,Arcane WeaponSAB:Energy Sheath %/day for % rounds each|EarthSheathTimes|EarthSheathDurationDEFINE:EarthSheathTimes|BAB/4DEFINE:EarthSheathDuration|BAB/2DESC:You summon arcane power to bathe your weapon\x97or even your bare fists\x97in energy, allowing you to deal extra energy damage with your strikes.SOURCEPAGE:p.38+Energy SheathTYPE:General.Fighter.ArcaneBattlePREATT:4PREFEAT:2,Arcane Battle Mastery,Arcane WeaponSAB:Energy Sheath %/day for % rounds each|EarthSheathTimes|EarthSheathDurationDEFINE:EarthSheathTimes|BAB/4DEFINE:EarthSheathDuration|BAB/2DESC:You summon arcane power to bathe your weapon or even your bare fists in energy, allowing you to deal extra energy damage with your strikes.SOURCEPAGE:p.38 Energy ShieldTYPE:General.Fighter.ArcaneBattlePREATT:8PREFEAT:3,Arcane Battle Mastery,Arcane Weapon,Energy SheathSAB:Energy Shield %/day for % rounds each|EarthShieldTimes|EarthShieldDurationDEFINE:EarthShieldTimes|BAB/4DEFINE:EarthShieldDuration|BABDESC:Your mastery of energy control allows you to resist an attack form involving your specified energy type. You create a field of energy that surrounds you and counters such attacks.SOURCEPAGE:p.38 Energy WebTYPE:General.Fighter.ArcaneBattlePREATT:16PREFEAT:5,Arcane Battle Mastery,Arcane Weapon,Energy Burst,Energy Sheath,Energy ShieldSAB:Energy Web %/day for % rounds each|EnergyWebTimes|EnergyWebDurationDEFINE:EnergyWebTimes|BAB/10DEFINE:EnergyWebDuration|BAB/2DESC:You create a tangible web of searing energy that wraps and tangles around your weapon. When you attack, this web clings to your opponent and continues to damage him for several agonizing seconds.SOURCEPAGE:p.38 Flattening StrikeTYPE:General.Fighter.ArcaneBattlePREATT:8PREFEAT:4,Arcane Battle Mastery,Arcane Weapon,Knockback Strike,Power AttackSAB:Flattening Strike %/day|FlatteningStrikeTimesDEFINE:FlatteningStrikeTimes|BAB/4DESC:You hammer your foe with a concussive strike that sends ripples of raw, arcane energy through him, forcing him to tumble to the ground.SOURCEPAGE:p.39@@ -51,7 +51,7 @@ Force ArmorTYPE:General.Fighter.ArcaneBattlePREATT:1PREFEAT:1,Arcane Battle MasterySAB:Force Armor %/day for % rounds each|ForceArmorTimes|ForceArmorDurationDEFINE:ForceArmorTimes|BAB/5+1DEFINE:ForceArmorDuration|BABDESC:You create a sheath of magical force that protects you from harm. Arrows, sword strokes, and axe strikes all rebound from it.SOURCEPAGE:p.39 Knockback StrikeTYPE:General.Fighter.ArcaneBattlePREATT:3PREFEAT:3,Arcane Battle Mastery,Arcane Weapon,Power AttackSAB:Knockback Strike %/day|KnockbackStrikeDEFINE:KnockbackStrike|BAB/3DESC:You summon a burst of kinetic energy to augment your attack, allowing you to deliver a mighty jolt that knocks an opponent backward.SOURCEPAGE:p.40 Launching StrikeTYPE:General.Fighter.ArcaneBattlePREATT:16PREFEAT:5,Arcane Battle Mastery,Arcane Weapon,Flattening Strike,Knockback Strike,Power AttackSAB:Launching Strike %/day|LaunchingStrikeDEFINE:LaunchingStrike|BAB/8DESC:You draw magical power to yourself and focus it on your weapon, transforming it into a powerful surge of raw force as you slam an opponent with a vicious uppercut strike, sending him soaring into the air.SOURCEPAGE:p.40-Mind StrikeTYPE:General.Fighter.ArcaneBattlePREATT:8PREFEAT:2,Arcane Battle Mastery,Serpent Eyed StrikePRESTAT:1,CHA=13SAB:Mind Strike %/day for % rounds each|MindStrikeTimes|MindStrikeDurationDEFINE:MindStrikeTimes|BAB/5DEFINE:MindStrikeDuration|BAB/2DESC:You focus the power of your psyche into an energy sheath that surrounds your weapon, allowing you to strike at a foe\x92s intellect.SOURCEPAGE:p.40+Mind StrikeTYPE:General.Fighter.ArcaneBattlePREATT:8PREFEAT:2,Arcane Battle Mastery,Serpent Eyed StrikePRESTAT:1,CHA=13SAB:Mind Strike %/day for % rounds each|MindStrikeTimes|MindStrikeDurationDEFINE:MindStrikeTimes|BAB/5DEFINE:MindStrikeDuration|BAB/2DESC:You focus the power of your psyche into an energy sheath that surrounds your weapon, allowing you to strike at a foe's intellect.SOURCEPAGE:p.40 Rhinos ChargeOUTPUTNAME:Rhino's ChargeTYPE:General.Fighter.ArcaneBattlePREATT:5PREFEAT:2,Arcane Battle Mastery,Fleet Footed ChargeSAB:Rhino's Charge %/day|RhinosChargeTimesDEFINE:RhinosChargeTimes|BAB/5DESC:As you rush forward in a charge, you create a crackling wedge of energy in front of you that can knock aside a foe and shock him with force.SOURCEPAGE:p.40 Serpent Eyed StrikeOUTPUTNAME:Serpent-Eyed StrikeTYPE:General.Fighter.ArcaneBattlePREATT:1PREFEAT:1,Arcane Battle MasteryPRESTAT:1,CHA=13SAB:Serpent-Eyed Strike %/day|SerpentEyedStrikeTimesDEFINE:SerpentEyedStrikeTimes|BAB/5+1DESC:You twirl your blade or other melee weapon in a hypnotic pattern, weaving an arcane matrix that lulls your foe into quite a state of distraction. With his defenses down, you can strike him more easily.SOURCEPAGE:p.40 Storm of ArrowsTYPE:General.Fighter.ArcaneBattlePREATT:8PREFEAT:2,Arcane Battle Mastery,Point Blank ShotSAB:Storm of Arrows %/day|StormArrowsTimesDEFINE:StormArrowsTimes|BAB/4DESC:You enchant your arrow so that it bursts into dozens of smaller missiles, filling an entire area with a deadly hail of fire.SOURCEPAGE:p.40@@ -59,18 +59,18 @@ Summon Spectral SquireTYPE:General.Fighter.ArcaneBattlePREATT:1PREFEAT:2,Arcane Battle Mastery,Quick DrawSAB:Summon Spectral Squire %/day for % minutes each|SpectralSquireTimes|SpectralSquireDurationDEFINE:SpectralSquireTimes|BAB/4+1DEFINE:SpectralSquireDuration|BABDESC:You create a vaguely humanoid body of force that remains close to you and can hold your weapons, shields, and other equipment in battle.SOURCEPAGE:p.41 Thousand Blade StrikeTYPE:General.Fighter.ArcaneBattlePREATT:4PREFEAT:1,Arcane Battle MasterySAB:Thousand Blade Strike %/day for % round each|ThousandBladeStrikeTimes|ThousandBladeStrikeDurationDEFINE:ThousandBladeStrikeTimes|BAB/4DEFINE:ThousandBladeStrikeDuration|BAB/2DESC:When you strike at your foe, you produce a powerful illusion that makes him see duplicates of you surrounding and attacking him. He twirls around in a panic, unsure which one of you to defend against.SOURCEPAGE:p.41 Vertical StepTYPE:General.Fighter.ArcaneBattlePREATT:4PREFEAT:2,Arcane Battle Mastery,Fleet Footed ChargeSAB:Vertical Step %/day for % rounds each|VerticalStepTimes|VerticalStepDurationDEFINE:VerticalStepTimes|BAB/4DEFINE:VerticalStepDuration|BABDESC:You can walk up walls or along the surface of a tree trunk with ease. You imbue your feet with a magical energy that allows you to treat any vertical surface as a horizontal one.SOURCEPAGE:p.41-Wave of MutilationTYPE:General.Fighter.ArcaneBattlePREATT:8PREFEAT:2,Arcane Battle Mastery,Power AttackSAB:Wave of Mutilation %/day|WaveMutilationTimesDEFINE:WaveMutilationTimes|BAB/8DESC:You speak words of arcane power, elemental steel, and destruction, transforming a single cut of your blade into a scything wave of energy that tears through your enemies\x92 ranks.SOURCEPAGE:p.42+Wave of MutilationTYPE:General.Fighter.ArcaneBattlePREATT:8PREFEAT:2,Arcane Battle Mastery,Power AttackSAB:Wave of Mutilation %/day|WaveMutilationTimesDEFINE:WaveMutilationTimes|BAB/8DESC:You speak words of arcane power, elemental steel, and destruction, transforming a single cut of your blade into a scything wave of energy that tears through your enemies' ranks.SOURCEPAGE:p.42 ###Block: battle mind # Feat NameOutput NameTypeReq. Att.Required FeatRequired SkillRequired StatSpecial ABilityDefineDescriptionSource Page-Avatar of CarnageTYPE:General.Fighter.BattleMindPREATT:5PRESKILL:1,Intimidate=8PRESTAT:1,CHA=15SAB:Avatar of Carnage %/day for % rounds each|AvatarCarnageTimes|AvatarCarnageDurationDEFINE:AvatarCarnageTimes|max(CHA,1)DEFINE:AvatarCarnageDuration|CHA+5DESC:You scream, howl, and foam at the mouth during battle, striking terror into your enemies\x92 hearts. Using the raw force of your personality, you turn your foes into a panicked mob.SOURCEPAGE:p.43-Clarity of the Warriors MindOUTPUTNAME:Clarity of the Warrior's MindTYPE:General.Fighter.BattleMindPRESTAT:1,WIS=13SAB:Clarity of the Warrior's Mind %/day for 5 rounds each|ClarityWarriorsMindDEFINE:ClarityWarriorsMind|max(WIS,1)DESC:You have trained yourself to calm your mind in combat, allowing you to act with clarity and focus. When in this state, you set aside the fear, panic, and confusion that can cloud a warrior\x92s mind.SOURCEPAGE:p.43-Eye of the WarmasterTYPE:General.Fighter.BattleMindPREATT:6PREFEAT:1,Combat ExpertisePRESTAT:1,INT=13DESC:You watch an opponent in battle, analyzing his maneuvers, tactics, and stance to learn his combat style. Once you have broken down a foe\x92s methods, you can present him with tactics that defeat his style.SOURCEPAGE:p.44+Avatar of CarnageTYPE:General.Fighter.BattleMindPREATT:5PRESKILL:1,Intimidate=8PRESTAT:1,CHA=15SAB:Avatar of Carnage %/day for % rounds each|AvatarCarnageTimes|AvatarCarnageDurationDEFINE:AvatarCarnageTimes|max(CHA,1)DEFINE:AvatarCarnageDuration|CHA+5DESC:You scream, howl, and foam at the mouth during battle, striking terror into your enemies' hearts. Using the raw force of your personality, you turn your foes into a panicked mob.SOURCEPAGE:p.43+Clarity of the Warriors MindOUTPUTNAME:Clarity of the Warrior's MindTYPE:General.Fighter.BattleMindPRESTAT:1,WIS=13SAB:Clarity of the Warrior's Mind %/day for 5 rounds each|ClarityWarriorsMindDEFINE:ClarityWarriorsMind|max(WIS,1)DESC:You have trained yourself to calm your mind in combat, allowing you to act with clarity and focus. When in this state, you set aside the fear, panic, and confusion that can cloud a warrior's mind.SOURCEPAGE:p.43+Eye of the WarmasterTYPE:General.Fighter.BattleMindPREATT:6PREFEAT:1,Combat ExpertisePRESTAT:1,INT=13DESC:You watch an opponent in battle, analyzing his maneuvers, tactics, and stance to learn his combat style. Once you have broken down a foe's methods, you can present him with tactics that defeat his style.SOURCEPAGE:p.44 Resolve of the Steel MindTYPE:General.Fighter.BattleMindPREATT:3PRESTAT:1,INT=13DESC:You are always ready for combat. You use a series of exercises, intense training, and mental focus to create a combat routine that allows you to reliably respond to any threat.SOURCEPAGE:p.44 Stance of the Prowling TigerTYPE:General.Fighter.BattleMindPREFEAT:1,Talent of the Poised StrikePRESTAT:1,WIS=13DESC:You are always ready for combat. Your training and meditation have taught you to hear the coming thunder of battle. When you are near the site of a major battle, you sense the pain, fear, and elation of battles fought in the past and those that await in the future. When you are on the verge of battle, its echoes reach your ears and allow you to prepare for it.SOURCEPAGE:p.44-Strike of Perfect ClarityTYPE:General.Fighter.BattleMindPREATT:12PREFEAT:2,Combat Expertise,Eye of the WarmasterPRESTAT:1,INT=13DESC:While battle rages around you, you achieve a state of perfect clarity. In this rarefied mental state, you see the ebb and flow of a single foe\x92s movements. When the slightest gap appears in his defenses, such as when he commits to an attack against you, you strike to kill.SOURCEPAGE:p.45-Strike of the Persistent SunderingTYPE:General.Fighter.BattleMindPREFEAT:2,Power Attack,Improved SunderPRESTAT:1,WIS=13DESC:You have studied the energies that flow through objects, allowing you to recognize the exact spot to attack an item with respect to the energy that resides within it. Not all fighters have an enlightened view of this feat\x92s origins. In their parlance, this ability simply enables them to break things with ease.SOURCEPAGE:p.45-Tactics of the Minds EyeOUTPUTNAME:Tactics of the Mind's EyeTYPE:General.Fighter.BattleMindPREATT:12PREFEAT:1,Combat ExpertisePRESTAT:1,INT=13SAB:Tactics of the Mind's Eye %/day for % rounds|TacticMindsEyeTimes|TacticMindsEyeDurationDEFINE:TacticMindsEyeTimes|max(INT,1)DEFINE:TacticMindsEyeDuration|max(INT,1)DESC:You can study an opponent\x92s talents and create counterstrategies that leave him almost defenseless. You focus your concentration, enter an almost meditative state, and take action to foil him.SOURCEPAGE:p.45+Strike of Perfect ClarityTYPE:General.Fighter.BattleMindPREATT:12PREFEAT:2,Combat Expertise,Eye of the WarmasterPRESTAT:1,INT=13DESC:While battle rages around you, you achieve a state of perfect clarity. In this rarefied mental state, you see the ebb and flow of a single foe's movements. When the slightest gap appears in his defenses, such as when he commits to an attack against you, you strike to kill.SOURCEPAGE:p.45+Strike of the Persistent SunderingTYPE:General.Fighter.BattleMindPREFEAT:2,Power Attack,Improved SunderPRESTAT:1,WIS=13DESC:You have studied the energies that flow through objects, allowing you to recognize the exact spot to attack an item with respect to the energy that resides within it. Not all fighters have an enlightened view of this feat's origins. In their parlance, this ability simply enables them to break things with ease.SOURCEPAGE:p.45+Tactics of the Minds EyeOUTPUTNAME:Tactics of the Mind's EyeTYPE:General.Fighter.BattleMindPREATT:12PREFEAT:1,Combat ExpertisePRESTAT:1,INT=13SAB:Tactics of the Mind's Eye %/day for % rounds|TacticMindsEyeTimes|TacticMindsEyeDurationDEFINE:TacticMindsEyeTimes|max(INT,1)DEFINE:TacticMindsEyeDuration|max(INT,1)DESC:You can study an opponent's talents and create counterstrategies that leave him almost defenseless. You focus your concentration, enter an almost meditative state, and take action to foil him.SOURCEPAGE:p.45 Talent of the Poised StrikeTYPE:General.Fighter.BattleMindPRESTAT:1,WIS=13DESC:You have developed an uncanny sense for danger. When you have a weapon readied, you react to danger before your conscious mind can process what happened. Your intense training and focus brought on by meditation allow you to react to the ebb and flow of threats before they come to pass.SOURCEPAGE:p.46 ###Block: fighting stylesModified: Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_races.lst===================================================================--- Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_races.lst2009-10-09 03:38:32 UTC (rev 10682)+++ Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_races.lst2009-10-09 03:53:02 UTC (rev 10683)@@ -3,5 +3,5 @@ # Race NameFavored ClassSizeMoveFace/SpaceReachStat bonusMain Race TypeTemplateSource PageAdd Ironborn ~ SmallFAVCLASS:HIGHESTLEVELCLASSSIZE:SMOVE:Walk,20FACE:5REACH:5RACETYPE:IronbornTEMPLATE:Ironborn TraitTEMPLATE:CHOOSE:Ironborn Secondary Ability|Ironborn No Secondary AbilitySOURCEPAGE:p.25-Ironborn ~ MedumFAVCLASS:HIGHESTLEVELCLASSSIZE:MMOVE:Walk,30FACE:5REACH:5RACETYPE:IronbornTEMPLATE:Ironborn TraitSOURCEPAGE:p.25ADD:FEAT|1|TYPE=IronbornSecondaryAbility+Ironborn ~ MedumFAVCLASS:HIGHESTLEVELCLASSSIZE:MMOVE:Walk,30FACE:5REACH:5RACETYPE:IronbornTEMPLATE:Ironborn TraitSOURCEPAGE:p.25ADD:FEAT|TYPE=IronbornSecondaryAbility Ironborn ~ LargeFAVCLASS:HIGHESTLEVELCLASSSIZE:LMOVE:Walk,30FACE:10REACH:10BONUS:STAT|DEX|-2RACETYPE:IronbornTEMPLATE:Ironborn TraitSOURCEPAGE:p.25Modified: Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_templates.lst===================================================================--- Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_templates.lst2009-10-09 03:38:32 UTC (rev 10682)+++ Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_templates.lst2009-10-09 03:53:02 UTC (rev 10683)@@ -28,16 +28,16 @@ ###Block: Ironborn Packages # Template NameVisibleAdd-Ironborn Acrobat Ability PackageVISIBLE:NOADD:FEAT|1|TYPE=IronbornPrimaryAbility-Ironborn Centurion Ability PackageVISIBLE:NOADD:FEAT|1|TYPE=IronbornPrimaryAbility-Ironborn Divine Mark Ability PackageVISIBLE:NOADD:FEAT|1|TYPE=IronbornPrimaryAbility-Ironborn Iron Heart Ability PackageVISIBLE:NOADD:FEAT|1|TYPE=IronbornPrimaryAbility-Ironborn Shadow Friend Ability PackageVISIBLE:NOADD:FEAT|1|TYPE=IronbornPrimaryAbility-Ironborn Slayer Ability PackageVISIBLE:NOADD:FEAT|1|TYPE=IronbornPrimaryAbility-Ironborn Spellmaster Ability PackageVISIBLE:NOADD:FEAT|1|TYPE=IronbornPrimaryAbility-Ironborn Trailblazer Ability PackageVISIBLE:NOADD:FEAT|1|TYPE=IronbornPrimaryAbility+Ironborn Acrobat Ability PackageVISIBLE:NOADD:FEAT|TYPE=IronbornPrimaryAbility+Ironborn Centurion Ability PackageVISIBLE:NOADD:FEAT|TYPE=IronbornPrimaryAbility+Ironborn Divine Mark Ability PackageVISIBLE:NOADD:FEAT|TYPE=IronbornPrimaryAbility+Ironborn Iron Heart Ability PackageVISIBLE:NOADD:FEAT|TYPE=IronbornPrimaryAbility+Ironborn Shadow Friend Ability PackageVISIBLE:NOADD:FEAT|TYPE=IronbornPrimaryAbility+Ironborn Slayer Ability PackageVISIBLE:NOADD:FEAT|TYPE=IronbornPrimaryAbility+Ironborn Spellmaster Ability PackageVISIBLE:NOADD:FEAT|TYPE=IronbornPrimaryAbility+Ironborn Trailblazer Ability PackageVISIBLE:NOADD:FEAT|TYPE=IronbornPrimaryAbility ###Block: Ironborn Secondary Ability (Small Ironborn) # Template NameVisibleStat bonusAdd-Ironborn Secondary AbilityVISIBLE:NOBONUS:STAT|STR|-2ADD:FEAT|1|TYPE=IronbornSecondaryAbility+Ironborn Secondary AbilityVISIBLE:NOBONUS:STAT|STR|-2ADD:FEAT|TYPE=IronbornSecondaryAbility Ironborn No Secondary AbilityVISIBLE:NOModified: Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_classes.lst===================================================================--- Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_classes.lst2009-10-09 03:38:32 UTC (rev 10682)+++ Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_classes.lst2009-10-09 03:53:02 UTC (rev 10683)@@ -3,18 +3,18 @@ # Original Entry by: Felipe Diniz # Class NameHit DiceTypeAbbreviationMax LevelSource PageOptionnal Weapon Prof.Save checks bonusCombat bonus-CLASS:Bard (Monte Cook's)HD:6TYPE:Base.PCABB:Brd(MC)MAXLEVEL:20SOURCEPAGE:p.5WEAPONBONUS:Longbow|Longbow (Composite)|Longsword|Rapier|Sap|Shortbow (Composite)|Sword (Short)|Shortbow|WhipBONUS:CHECKS|BASE.Fortitude|CL/3BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE+CLASS:Bard (Monte Cook's)HD:6TYPE:Base.PCABB:Brd(MC)MAXLEVEL:20SOURCEPAGE:p.5WEAPONBONUS:Longbow|Longbow (Composite)|Longsword|Rapier|Sap|Shortbow|Shortbow (Composite)|Sword (Short)|WhipBONUS:CHECKS|BASE.Fortitude|CL/3BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class NameRequired AL CLASS:Bard (Monte Cook's)PREALIGN:NG,TN,NE,CG,CN,CE # Class NameSkill Pts/LvlClass Skill-CLASS:Bard (Monte Cook's)STARTSKILLPTS:6CSKILL:Appraise|Balance|Bluff|Climb|Concentration|TYPE.Craft|Decipher Script|Diplomacy|Disguise|Escape Artist|Gather Information|Hide|Jump|TYPE.Knowledge|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Sense Motive|Sleight of Hand|Speak Language|Spellcraft|Survival|Swim|Tumble|Use Magic Device+CLASS:Bard (Monte Cook's)STARTSKILLPTS:6CSKILL:Appraise|Balance|Bluff|Climb|Concentration|TYPE=Craft|Decipher Script|Diplomacy|Disguise|Escape Artist|Gather Information|Hide|Jump|TYPE=Knowledge|Listen|Move Silently|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Speak Language|Spellcraft|Survival|Swim|Tumble|Use Magic Device # Class NameSpell StatSpell TypeMemorizeCaster level CLASS:Bard (Monte Cook's)SPELLSTAT:CHASPELLTYPE:ArcaneMEMORIZE:NOBONUS:CASTERLEVEL|Bard (Monte Cook's)|CL 1AUTO:FEAT|Simple Weapon Proficiency 1BONUS:VAR|Spellsong|1DEFINE:Spellsong|0 1BONUS:VAR|BardicKnowledge|CLABILITY:Special Ability|AUTOMATIC|Bardic Knowledge ###Block: Proficiencies-1AUTO:FEAT|Shield Proficiency|Armor Proficiency (Light)+1AUTO:FEAT|Armor Proficiency (Light)|Shield Proficiency ###Block: Normal progression 1CAST:0,3KNOWN:0,2SAB:May wear light armor without incurring the normal arcane spell failure chance. 2CAST:0,4KNOWN:0,2@@ -40,7 +40,7 @@ # Class NameHit DiceTypeAbbreviationMax LevelSource PageSave checks bonusCombat bonus CLASS:Sorcerer (Monte Cook's)HD:6TYPE:Base.PCABB:Sor(MC)MAXLEVEL:20SOURCEPAGE:p.10BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3BONUS:CHECKS|BASE.Will|CL/2+2BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class NameSkill Pts/LvlClass Skill-CLASS:Sorcerer (Monte Cook's)STARTSKILLPTS:4CSKILL:Concentration|TYPE.Craft|Diplomacy|Gather Information|Knowledge (Arcana)|TYPE.Profession|Spellcraft+CLASS:Sorcerer (Monte Cook's)STARTSKILLPTS:4CSKILL:Concentration|TYPE=Craft|Diplomacy|Gather Information|Knowledge (Arcana)|TYPE=Profession|Spellcraft # Class NameSpell StatSpell TypeMemorizeCaster level CLASS:Sorcerer (Monte Cook's)SPELLSTAT:CHASPELLTYPE:ArcaneMEMORIZE:NOBONUS:CASTERLEVEL|Sorcerer (Monte Cook's)|CL 1AUTO:FEAT|Simple Weapon Proficiency@@ -51,7 +51,7 @@ 1SPELLLEVEL:CLASS|Sorcerer (Monte Cook's)=1|Animate Rope,Burning Hands,Cause Fear,Charm Person,Chill Touch,Color Spray,Comprehend Languages,Disguise Self,Endure Elements,Expeditious Retreat,Floating Disk,Grease,Hypnotism,Jump,Mage Armor,Magic Missile,Message,Obscuring Mist,Protection from Chaos,Protection from Evil,Protection from Good,Protection from Law,Ray of Enfeeblement,Shocking Grasp,Silent Image,Sleep,Spider Climb,Summon Monster I,True Strike,Unseen Servant,Ventriloquism 1SPELLLEVEL:CLASS|Sorcerer (Monte Cook's)=2|Acid Arrow,Alter Self,Arcane Lock,Bear's Endurance,Blindness/Deafness,Blur,Bull's Strength,Cat's Grace,Continual Flame,Darkness,Darkvision,Daylight,Detect Thoughts,Flaming Sphere,Fog Cloud,Ghoul Touch,Glitterdust,Hideous Laughter,Hypnotic Pattern,Knock,Levitate,Minor Image,Mirror Image,Misdirection,Obscure Object,Protection from Arrows,Resist Energy,Rope Trick,Scare,See Invisibility,Shatter,Shield,Spectral Hand,Summon Monster II,Summon Swarm,Whispering Wind 1SPELLLEVEL:CLASS|Sorcerer (Monte Cook's)=3|Blink,Clairaudience/Clairvoyance,Dispel Magic,Displacement,Fireball,Flame Arrow,Gaseous Form,Gust of Wind,Halt Undead,Hold Person,Invisibility,Lightning Bolt,Magic Circle against Chaos,Magic Circle against Evil,Magic Circle against Good,Magic Circle against Law,Major Image,Nondetection,Protection from Energy,Sleet Storm,Slow,Stinking Cloud,Suggestion,Summon Monster III,Tongues,Vampiric Touch,Water Breathing,Web,Wind Wall-1SPELLLEVEL:CLASS|Sorcerer (Monte Cook's)=4|Bestow Curse,Black Tentacles,Charm Monster,Confusion,Contagion,Crushing Despair,Dimension Door,Dimensional Anchor,Fear,Fire Shield,Flaming Corrosion,Fly,Geas (Lesser),Globe of Invulnerability (Lesser),Good Hope,Haste,Ice Storm,Invisibility Sphere,Minor Creation,Phantasmal Killer,Rainbow Pattern,Resilient Sphere,Scrying,Shout,Solid Fog,Stoneskin,Summon Monster IV,Wall of Fire,Wall of Ice+1SPELLLEVEL:CLASS|Sorcerer (Monte Cook's)=4|Bestow Curse,Black Tentacles,Charm Monster,Confusion,Contagion,Crushing Despair,Dimensional Anchor,Dimension Door,Fear,Fire Shield,Flaming Corrosion,Fly,Geas (Lesser),Globe of Invulnerability (Lesser),Good Hope,Haste,Ice Storm,Invisibility Sphere,Minor Creation,Phantasmal Killer,Rainbow Pattern,Resilient Sphere,Scrying,Shout,Solid Fog,Stoneskin,Summon Monster IV,Wall of Fire,Wall of Ice 1SPELLLEVEL:CLASS|Sorcerer (Monte Cook's)=5|Animate Dead,Baleful Polymorph,Cloudkill,Cone of Cold,Contact Other Plane,Dismissal,Dominate Person,Dream,Fabricate,Feeblemind,Hold Monster,Interposing Hand,Invisibility (Greater),Magic Jar,Major Creation,Mind Fog,Nightmare,Passwall,Persistent Image,Polymorph,Seeming,Sending,Summon Monster V,Telekinesis,Telepathic Bond,Teleport,Transmute Mud to Rock,Transmute Rock to Mud,Wall of Stone 1SPELLLEVEL:CLASS|Sorcerer (Monte Cook's)=6|Acid Fog,Chain Lightning,Circle of Death,Control Water,Control Weather,Disintegrate,Dispel Magic (Greater),Eyebite,Flesh to Stone,Forceful Hand,Freezing Sphere,Geas/Quest,Globe of Invulnerability,Move Earth,Project Image,Repulsion,Suggestion (Mass),Summon Monster VI,Veil,Wall of Force,Wall of Iron 1SPELLLEVEL:CLASS|Sorcerer (Monte Cook's)=7|Antimagic Field,Banishment,Control Undead,Delayed Blast Fireball,Finger of Death,Forcecage,Grasping Hand,Insanity,Instant Summons,Limited Wish,Phase Door,Power Word Blind,Prismatic Spray,Reverse Gravity,Scrying (Greater),Shadow Walk,Spell Turning,Summon Monster VII,True Seeing@@ -82,56 +82,56 @@ # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonus CLASS:DiplomancerHD:6TYPE:PC.PrestigeMAXLEVEL:10SOURCEPAGE:p.26BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3BONUS:CHECKS|BASE.Will|CL/2+2BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class NameRequired FeatRequired SkillRequired Spell School-CLASS:DiplomancerPREFEAT:2,Skill Focus(Diplomacy),Spell Focus(Enchantment)PRESKILL:2,Diplomacy=10,Sense Motive=8PRESPELLSCHOOL:5,Enchantment=1+CLASS:DiplomancerPREFEAT:2,Skill Focus (Diplomacy),Spell Focus (Enchantment)PRESKILL:2,Diplomacy=10,Sense Motive=8PRESPELLSCHOOL:5,Enchantment=1 # Class NameSkill Pts/LvlClass Skill-CLASS:DiplomancerSTARTSKILLPTS:4CSKILL:Bluff|Concentration|Decipher Script|Diplomacy|Gather Information|Hide|Intimidate|TYPE.Knowledge|Listen|Search|Sense Motive|Spellcraft|Spot-1SAB:CharmADD:SPELLCASTER|1|ANYSPELLS:Class|TIMES=1|Charm+CLASS:DiplomancerSTARTSKILLPTS:4CSKILL:Bluff|Concentration|Decipher Script|Diplomacy|Gather Information|Hide|Intimidate|TYPE=Knowledge|Listen|Search|Sense Motive|Spellcraft|Spot+1SAB:CharmADD:SPELLCASTER|ANYSPELLS:Class|TIMES=1|Charm 2SAB:Enchantment Affinity +% (Ex)|EnchantAffinityBONUS:CASTERLEVEL|SCHOOL.Enchantment|EnchantAffinityBONUS:DC|SCHOOL.Enchantment|EnchantAffinity|TYPE=CompetenceDEFINE:EnchantAffinity|1-3SAB:Magical Seduction/Attractiveness (Su)ADD:SPELLCASTER|1|ANY+3SAB:Magical Seduction/Attractiveness (Su)ADD:SPELLCASTER|ANY 4SAB:Protection from Evocations +%|ProtectionEvocationsDEFINE:ProtectionEvocations|1-5SAB:Insight into Secrets (Sp)ADD:SPELLCASTER|1|ANY+5SAB:Insight into Secrets (Sp)ADD:SPELLCASTER|ANY 6BONUS:VAR|EnchantAffinity|1-7SAB:Charisma Gift (Su)BONUS:STAT|CHA|1|TYPE=InherentADD:SPELLCASTER|1|ANY+7SAB:Charisma Gift (Su)BONUS:STAT|CHA|1|TYPE=InherentADD:SPELLCASTER|ANY 8BONUS:VAR|ProtectionEvocations|1-9SAB:Word Cunning (Su)ADD:SPELLCASTER|1|ANY-10BONUS:VAR|EnchantAffinity|1ADD:SPELLCASTER|1|ANY+9SAB:Word Cunning (Su)ADD:SPELLCASTER|ANY+10BONUS:VAR|EnchantAffinity|1ADD:SPELLCASTER|ANY # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonus CLASS:Eldritch WarriorHD:8TYPE:PC.PrestigeMAXLEVEL:10SOURCEPAGE:p.27BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2BONUS:CHECKS|BASE.Reflex|CL/3BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class NameReq. Att.Required FeatRequired Skill CLASS:Eldritch WarriorPREATT:5PREFEAT:2,Magical Talent,Weapon FocusPRESKILL:3,Craft (Alchemy)=3,Knowledge (Arcana)=3,Spellcraft=1 # Class NameSkill Pts/LvlClass Skill-CLASS:Eldritch WarriorSTARTSKILLPTS:2CSKILL:Climb|Concentration|TYPE.Craft|Hide|Jump|Knowledge (Arcana)|Knowledge (The Planes)|Move Silently|Ride|Spellcraft-1AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon ProficiencyAUTO:WEAPONPROF|TYPE.Martial-1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)+CLASS:Eldritch WarriorSTARTSKILLPTS:2CSKILL:Climb|Concentration|TYPE=Craft|Hide|Jump|Knowledge (Arcana)|Knowledge (The Planes)|Move Silently|Ride|Spellcraft+1AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon ProficiencyAUTO:WEAPONPROF|TYPE=Martial+1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: Normal Progression-1ADD:FEAT|1|TYPE=RitualofPotency-2SAB:Enrune Armor (Su)ADD:FEAT|1|Dodge,Mobility,Spring Attack,Exotic Weapon Proficiency,Combat Expertise,Improved Disarm,Improved Feint,Improved Trip,Whirlwind Attack,Improved Critical,Improved Initiative,Mounted Combat,Mounted Archery,Trample,Ride By Attack,Spirited Charge,Point Blank Shot,Far Shot,Precise Shot,Rapid Shot,Shot on the Run,Power Attack,Cleave,Improved Bull Rush,Improved Overrun,Improved Sunder,Great Cleave,Quick Draw,Two Weapon Fighting,Two Weapon Defense,Improved Two Weapon Fighting,Greater Two Weapon Fighting,Weapon Finesse,Weapon Focus,Greater Weapon Focus+1ADD:FEAT|TYPE=RitualofPotency+2SAB:Enrune Armor (Su)ADD:FEAT|Cleave,Combat Expertise,Dodge,Exotic Weapon Proficiency,Far Shot,Great Cleave,Greater Two Weapon Fighting,Greater Weapon Focus,Improved Bull Rush,Improved Critical,Improved Disarm,Improved Feint,Improved Initiative,Improved Overrun,Improved Sunder,Improved Trip,Improved Two Weapon Fighting,Mobility,Mounted Archery,Mounted Combat,Point Blank Shot,Power Attack,Precise Shot,Quick Draw,Rapid Shot,Ride By Attack,Shot on the Run,Spirited Charge,Spring Attack,Trample,Two Weapon Defense,Two Weapon Fighting,Weapon Finesse,Weapon Focus,Whirlwind Attack 3SAB:Infuse with Power-4ADD:FEAT|1|TYPE=RitualofPotency+4ADD:FEAT|TYPE=RitualofPotency 5SAB:Enrune Weapon (Su)-6ADD:FEAT|1|Dodge,Mobility,Spring Attack,Exotic Weapon Proficiency,Combat Expertise,Improved Disarm,Improved Feint,Improved Trip,Whirlwind Attack,Improved Critical,Improved Initiative,Mounted Combat,Mounted Archery,Trample,Ride By Attack,Spirited Charge,Point Blank Shot,Far Shot,Precise Shot,Rapid Shot,Shot on the Run,Power Attack,Cleave,Improved Bull Rush,Improved Overrun,Improved Sunder,Great Cleave,Quick Draw,Two Weapon Fighting,Two Weapon Defense,Improved Two Weapon Fighting,Greater Two Weapon Fighting,Weapon Finesse,Weapon Focus,Greater Weapon Focus-7ADD:FEAT|1|TYPE=RitualofPotency+6ADD:FEAT|Cleave,Combat Expertise,Dodge,Exotic Weapon Proficiency,Far Shot,Great Cleave,Greater Two Weapon Fighting,Greater Weapon Focus,Improved Bull Rush,Improved Critical,Improved Disarm,Improved Feint,Improved Initiative,Improved Overrun,Improved Sunder,Improved Trip,Improved Two Weapon Fighting,Mobility,Mounted Archery,Mounted Combat,Point Blank Shot,Power Attack,Precise Shot,Quick Draw,Rapid Shot,Ride By Attack,Shot on the Run,Spirited Charge,Spring Attack,Trample,Two Weapon Defense,Two Weapon Fighting,Weapon Finesse,Weapon Focus,Whirlwind Attack+7ADD:FEAT|TYPE=RitualofPotency 8SAB:Enrune Flesh (Su)-9ADD:FEAT|1|Dodge,Mobility,Spring Attack,Exotic Weapon Proficiency,Combat Expertise,Improved Disarm,Improved Feint,Improved Trip,Whirlwind Attack,Improved Critical,Improved Initiative,Mounted Combat,Mounted Archery,Trample,Ride By Attack,Spirited Charge,Point Blank Shot,Far Shot,Precise Shot,Rapid Shot,Shot on the Run,Power Attack,Cleave,Improved Bull Rush,Improved Overrun,Improved Sunder,Great Cleave,Quick Draw,Two Weapon Fighting,Two Weapon Defense,Improved Two Weapon Fighting,Greater Two Weapon Fighting,Weapon Finesse,Weapon Focus,Greater Weapon Focus-10ADD:FEAT|1|TYPE=RitualofPotency+9ADD:FEAT|Cleave,Combat Expertise,Dodge,Exotic Weapon Proficiency,Far Shot,Great Cleave,Greater Two Weapon Fighting,Greater Weapon Focus,Improved Bull Rush,Improved Critical,Improved Disarm,Improved Feint,Improved Initiative,Improved Overrun,Improved Sunder,Improved Trip,Improved Two Weapon Fighting,Mobility,Mounted Archery,Mounted Combat,Point Blank Shot,Power Attack,Precise Shot,Quick Draw,Rapid Shot,Ride By Attack,Shot on the Run,Spirited Charge,Spring Attack,Trample,Two Weapon Defense,Two Weapon Fighting,Weapon Finesse,Weapon Focus,Whirlwind Attack+10ADD:FEAT|TYPE=RitualofPotency # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonus CLASS:EmbermageHD:6TYPE:PC.PrestigeMAXLEVEL:10SOURCEPAGE:p.29BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2BONUS:CHECKS|BASE.Reflex|CL/3BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class NameRequired FeatRequired SkillRequired Spell DescriptorReq. Spell TypeProhibited Spell Descriptor-CLASS:EmbermagePREFEAT:3,Endurance,Spell Focus(Evocation),Spell PenetrationPRESKILL:1,Knowledge (Arcana)=10PRESPELLDESCRIPTOR:5,Fire=1PRESPELLTYPE:3,Arcane=1!PRESPELLDESCRIPTOR:1,Cold=1+CLASS:EmbermagePREFEAT:3,Endurance,Spell Focus (Evocation),Spell PenetrationPRESKILL:1,Knowledge (Arcana)=10PRESPELLDESCRIPTOR:5,Fire=1PRESPELLTYPE:3,Arcane=1!PRESPELLDESCRIPTOR:1,Cold=1 # Class NameSkill Pts/LvlClass Skill-CLASS:EmbermageSTARTSKILLPTS:2CSKILL:Concentration|TYPE.Craft|TYPE.Knowledge|TYPE.Profession|Spellcraft-1SAB:Burning Touch (Sp)ADD:SPELLCASTER|1|ANY+CLASS:EmbermageSTARTSKILLPTS:2CSKILL:Concentration|TYPE=Craft|TYPE=Knowledge|TYPE=Profession|Spellcraft+1SAB:Burning Touch (Sp)ADD:SPELLCASTER|ANY 2SAB:Burning Blood (Sp)-3ADD:SPELLCASTER|1|ANY+3ADD:SPELLCASTER|ANY 4SAB:Fingers of Fire (Sp)-5ADD:SPELLCASTER|1|ANY+5ADD:SPELLCASTER|ANY 6SAB:Burning Blood Backlash (Sp)-7ADD:SPELLCASTER|1|ANY+7ADD:SPELLCASTER|ANY 8SAB:Tongue of Fire (Sp)-9SAB:Eyes of Fire (Sp)ADD:SPELLCASTER|1|ANY+9SAB:Eyes of Fire (Sp)ADD:SPELLCASTER|ANY 10SAB:Internal Explosion (Sp) # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonus@@ -139,17 +139,17 @@ # Class NameRequired FeatRequired LanguageRequired SkillReq. Known SpellReq. Spell Type CLASS:Graven OnePREFEAT:4,Etch Object Rune,Item Image,Scribe Scroll,ToughnessPRELANG:3,Celestial,Draconic,InfernalPRESKILL:1,Knowledge (Arcana)=5PRESKILL:1,Spellcraft=7PRESPELL:3,Erase,Explosive Runes,Sepia Snake SigilPRESPELLTYPE:1,Arcane=4 # Class NameSkill Pts/LvlClass Skill-CLASS:Graven OneSTARTSKILLPTS:2CSKILL:Concentration|TYPE.Craft|Knowledge (Arcana)|TYPE.Profession|Search|Spellcraft+CLASS:Graven OneSTARTSKILLPTS:2CSKILL:Concentration|TYPE=Craft|Knowledge (Arcana)|TYPE=Profession|Search|Spellcraft 1BONUS:COMBAT|AC|1|TYPE=NaturalArmorBONUS:HP|CURRENTMAX|-4-1SAB:Flesh Rune (Sp)ADD:SPELLCASTER|1|ANY-2ADD:FEAT|1|TYPE=TattooofPower-3ADD:SPELLCASTER|1|ANYADD:FEAT|1|TYPE=TattooofPower+1SAB:Flesh Rune (Sp)ADD:SPELLCASTER|ANY+2ADD:FEAT|TYPE=TattooofPower+3ADD:SPELLCASTER|ANYADD:FEAT|TYPE=TattooofPower 4SAB:Graven Image (Sp) %HD|GravenImageHDBONUS:VAR|GravenImageHD|5DEFINE:GravenImageHD|0-5ADD:SPELLCASTER|1|ANYADD:FEAT|1|TYPE=TattooofPower+5ADD:SPELLCASTER|ANYADD:FEAT|TYPE=TattooofPower 6BONUS:VAR|GravenImageHD|5-7ADD:SPELLCASTER|1|ANYADD:FEAT|1|TYPE=TattooofPower+7ADD:SPELLCASTER|ANYADD:FEAT|TYPE=TattooofPower 8BONUS:VAR|GravenImageHD|5-9ADD:SPELLCASTER|1|ANYADD:FEAT|1|TYPE=TattooofPower+9ADD:SPELLCASTER|ANYADD:FEAT|TYPE=TattooofPower 10BONUS:VAR|GravenImageHD|5 # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonus@@ -157,28 +157,28 @@ # Class NameRequired ALRequired FeatMultiple RequirementsRequired Skill CLASS:Knight of the ChordPREALIGN:CG,CN,CEPREFEAT:2,Toughness,Weapon FocusPREMULT:1,[PREVARGTEQ:Spellsong,2],[PRESPELL:1,Sculpt Sound]PRESKILL:2,Knowledge (Arcana)=3,Perform (Sing)=9 # Class NameSkill Pts/LvlClass Skill-CLASS:Knight of the ChordSTARTSKILLPTS:4CSKILL:Bluff|Climb|Concentration|TYPE.Craft|Diplomacy|Gather Information|Hide|Jump|TYPE.Knowledge|Listen|Move Silently|TYPE.Perform|Ride|Sense Motive|Speak Language|Spellcraft|Use Magic Device-1AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon ProficiencyAUTO:WEAPONPROF|TYPE.Martial-1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)+CLASS:Knight of the ChordSTARTSKILLPTS:4CSKILL:Bluff|Climb|Concentration|TYPE=Craft|Diplomacy|Gather Information|Hide|Jump|TYPE=Knowledge|Listen|Move Silently|TYPE=Perform|Ride|Sense Motive|Speak Language|Spellcraft|Use Magic Device+1AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon ProficiencyAUTO:WEAPONPROF|TYPE=Martial+1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: Normal Progression 1SAB:Armor Song (Medium)|PREVARLT:CL,5BONUS:MISC|SPELLFAILURE|-KotCSpellFailure|PREVARGTEQ:5,KotCArmorCheckPenaltyDEFINE:KotCArmorCheckPenalty|-ACCHECKDEFINE:KotCSpellFailure|SPELLFAILURE-2ADD:SPELLCASTER|1|ANYADD:FEAT|1|TYPE=ImbueVibration+2ADD:SPELLCASTER|ANYADD:FEAT|TYPE=ImbueVibration 3SAB:Battle Dance (Su)-4ADD:SPELLCASTER|1|ANYADD:FEAT|1|TYPE=ImbueVibration+4ADD:SPELLCASTER|ANYADD:FEAT|TYPE=ImbueVibration 5SAB:Armor Song (Heavy)BONUS:MISC|SPELLFAILURE|-KotCSpellFailure|PREVARLTEQ:KotCArmorCheckPenalty,7-6ADD:SPELLCASTER|1|ANYADD:FEAT|1|TYPE=ImbueVibration+6ADD:SPELLCASTER|ANYADD:FEAT|TYPE=ImbueVibration 7SAB:Singblade-8ADD:SPELLCASTER|1|ANYADD:FEAT|1|TYPE=ImbueVibration+8ADD:SPELLCASTER|ANYADD:FEAT|TYPE=ImbueVibration 9SAB:Sonic Protection (Su)-10SAB:Song of Smiting (Sp)ADD:SPELLCASTER|1|ANY+10SAB:Song of Smiting (Sp)ADD:SPELLCASTER|ANY # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonus CLASS:Mirror MasterHD:4TYPE:PC.PrestigeMAXLEVEL:10SOURCEPAGE:p.36BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3BONUS:CHECKS|BASE.Will|CL/2+2BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class NameRequired FeatRequired SkillReq. Spell Type CLASS:Mirror MasterPREFEAT:2,Craft Wondrous Item,Mirror SightPRESKILL:2,Knowledge (Arcana)=5,Craft (Glassmaking)=5PRESPELLTYPE:1,Arcane=3 # Class NameSkill Pts/LvlClass Skill-CLASS:Mirror MasterSTARTSKILLPTS:2CSKILL:Concentration|TYPE.Craft|Knowledge (Arcana)|Knowledge (The Planes)|TYPE.Profession|Search|Sense Motive|Spellcraft|Spot|Survival+CLASS:Mirror MasterSTARTSKILLPTS:2CSKILL:Concentration|TYPE=Craft|Knowledge (Arcana)|Knowledge (The Planes)|TYPE=Profession|Search|Sense Motive|Spellcraft|Spot|Survival ###Block: Spells 2SPELLLEVEL:CLASS|SPELLCASTER.Arcane=1|Command,Hypnotism,Message 2SPELLLEVEL:CLASS|SPELLCASTER.Arcane=2|Mirror Image,See Invisibility,Shatter@@ -188,15 +188,15 @@ 8SPELLLEVEL:CLASS|SPELLCASTER.Arcane=6|Eyebite,Mirror Calling (Greater),Mirror Truth 10SPELLLEVEL:CLASS|SPELLCASTER.Arcane=7|Mirror Portal,Simulacrum,Spell Turning ###Block: Normal Progression-1SAB:Mirror Thoughts (Sp)ADD:SPELLCASTER|1|ANYSPELLS:Class|TIMES=1|Detect Thoughts+1SAB:Mirror Thoughts (Sp)ADD:SPELLCASTER|ANYSPELLS:Class|TIMES=1|Detect Thoughts 2SAB:Mirrored Eyes (Su)SAB:Bonus Spells (1st and 2nd)-3ADD:SPELLCASTER|1|ANY+3ADD:SPELLCASTER|ANY 4SAB:Piercing Gaze (Ex)SAB:Bonus Spells (3rd and 4th)BONUS:SKILL|Spot,Search,Intimidate,Sense Motive|2|TYPE=Competence-5ADD:SPELLCASTER|1|ANY+5ADD:SPELLCASTER|ANY 6SAB:Mirror Step (Dimension Door)(Sp)SAB:Bonus Spells (5th)-7ADD:SPELLCASTER|1|ANY+7ADD:SPELLCASTER|ANY 8SAB:Mirror Step (Teleport)(Sp)SAB:Bonus Spells (6th)-9ADD:SPELLCASTER|1|ANY+9ADD:SPELLCASTER|ANY 10SAB:Mirror Step (Plane Shift)(Sp)SAB:Bonus Spells (7th) # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonus@@ -204,17 +204,17 @@ # Class NameRequired ALRequired FeatRequired SkillVar. Min. Value CLASS:Song MagePREALIGN:NG,TN,NE,CG,CN,CEPREFEAT:1,Magical TalentPREFEAT:1,TYPE.SongPRESKILL:2,Knowledge (Arcana)=3,Perform (Sing)=8PREVARGTEQ:Spellsong,2 # Class NameSkill Pts/LvlClass Skill-CLASS:Song MageSTARTSKILLPTS:4CSKILL:Appraise|Bluff|Concentration|Decipher Script|Diplomacy|Gather Information|TYPE.Knowledge|Listen|TYPE.Perform|Speak Language|Spellcraft|Spot|Use Magic Device-1SAB:Song Magic (%/day)|SongMagicBONUS:VAR|SongMagic|1DEFINE:SongMagic|0ADD:SPELLCASTER|1|ANY-2SAB:Song as Sustenance (Su)ADD:SPELLCASTER|1|ANY-3SAB:Songshield (Sp)ADD:SPELLCASTER|1|ANY-4SAB:Divine Music (Sp)ADD:SPELLCASTER|1|ANY-5SAB:Songburst (Su)ADD:SPELLCASTER|1|ANY-6SAB:Noble MusicBONUS:SKILL|Bluff,Diplomacy,Gather Information|2BONUS:VAR|SongMagic|1ADD:SPELLCASTER|1|ANY-7SAB:Sonic Protection (Su)ADD:SPELLCASTER|1|ANY-8SAB:Forbid the Silence (Sp)ADD:SPELLCASTER|1|ANY-9SAB:Wings of Song (Sp)BONUS:VAR|SongMagic|1ADD:SPELLCASTER|1|ANY-10SAB:Clarity of Music (Sp)ADD:SPELLCASTER|1|ANY+CLASS:Song MageSTARTSKILLPTS:4CSKILL:Appraise|Bluff|Concentration|Decipher Script|Diplomacy|Gather Information|TYPE=Knowledge|Listen|TYPE=Perform|Speak Language|Spellcraft|Spot|Use Magic Device+1SAB:Song Magic (%/day)|SongMagicBONUS:VAR|SongMagic|1DEFINE:SongMagic|0ADD:SPELLCASTER|ANY+2SAB:Song as Sustenance (Su)ADD:SPELLCASTER|ANY+3SAB:Songshield (Sp)ADD:SPELLCASTER|ANY+4SAB:Divine Music (Sp)ADD:SPELLCASTER|ANY+5SAB:Songburst (Su)ADD:SPELLCASTER|ANY+6SAB:Noble MusicBONUS:SKILL|Bluff,Diplomacy,Gather Information|2BONUS:VAR|SongMagic|1ADD:SPELLCASTER|ANY+7SAB:Sonic Protection (Su)ADD:SPELLCASTER|ANY+8SAB:Forbid the Silence (Sp)ADD:SPELLCASTER|ANY+9SAB:Wings of Song (Sp)BONUS:VAR|SongMagic|1ADD:SPELLCASTER|ANY+10SAB:Clarity of Music (Sp)ADD:SPELLCASTER|ANY # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonus@@ -222,15 +222,14 @@ # Class NameRequired FeatRequired RaceRequired SkillReq. Known Spell CLASS:Starlight MagePREFEAT:2,Alertness,Spell FocusPRERACE:1,Elf%PRESKILL:2,Knowledge (Arcana)=8,Knowledge (Astronomy)=8PRESPELL:3,Dancing Lights,Glitterdust,Temporal Venom # Class NameSkill Pts/LvlClass Skill-CLASS:Starlight MageSTARTSKILLPTS:2CSKILL:Bluff|Concentration|Decipher Script|Diplomacy|Gather Information|TYPE.Knowledge|Search|Spellcraft|Spot-1SAB:Spell Appearance ChangeSAB:Handle Starlight (Ex)SAB:Radiance (Su)ADD:SPELLCASTER|1|ANY+CLASS:Starlight MageSTARTSKILLPTS:2CSKILL:Bluff|Concentration|Decipher Script|Diplomacy|Gather Information|TYPE=Knowledge|Search|Spellcraft|Spot+1SAB:Spell Appearance ChangeSAB:Handle Starlight (Ex)SAB:Radiance (Su)ADD:SPELLCASTER|ANY 2SAB:Summon Starlight (Sp) %/day|SummonStarlightBONUS:VAR|SummonStarlight|CLDEFINE:SummonStarlight|0-3SAB:Nightscrying (Su)SAB:Starlight Shield (Sp)ADD:SPELLCASTER|1|ANY+3SAB:Nightscrying (Su)SAB:Starlight Shield (Sp)ADD:SPELLCASTER|ANY 4SAB:Starlight Weapon (Sp)-5SAB:Starlight Weaving (Sp)ADD:SPELLCASTER|1|ANY+5SAB:Starlight Weaving (Sp)ADD:SPELLCASTER|ANY 6SAB:Starlight Beam (Sp)-7SAB:Age of the Stars (Su)ADD:SPELLCASTER|1|ANY+7SAB:Age of the Stars (Su)ADD:SPELLCASTER|ANY 8SAB:Stardust (Sp)SAB:Starskin (Sp)-9SAB:Starlight Elixir (Sp)ADD:SPELLCASTER|1|ANY-10SAB:Temporal Womb (Sp)ADD:SPELLCASTER|1|ANY-+9SAB:Starlight Elixir (Sp)ADD:SPELLCASTER|ANY+10SAB:Temporal Womb (Sp)ADD:SPELLCASTER|ANYModified: Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_equip_armorshields_specific.lst===================================================================--- Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_equip_armorshields_specific.lst2009-10-09 03:38:32 UTC (rev 10682)+++ Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_equip_armorshields_specific.lst2009-10-09 03:53:02 UTC (rev 10683)@@ -4,10 +4,10 @@ ###Block: Armors # Equipment NameRequired Armor ProficiencyTypeCostWeightAC Penalty CheckModifierMaximum DEX BonusSource Page% of Spell FailureInnate SpellsCombat bonusSpecial Property-Warded ArmorPROFICIENCY:ARMOR|ChainmailTYPE:Enhancement.Armor.Light.Suit.SpecificCOST:32300WT:20ACCHECK:-3EQMOD:STEEL.MWORKA.PLUS2AMAXDEX:8SOURCEPAGE:p.164SPELLFAILURE:15SPELLS:Magic Item|TIMES=3|Warding GlobesBONUS:COMBAT|AC|5|TYPE=Armor.REPLACESPROP:Armor is imbued with Warding Globes (3/day)+Warded ArmorPROFICIENCY:ARMOR|ChainmailTYPE:Enhancement.Armor.Light.Suit.SpecificCOST:32300WT:20ACCHECK:-3EQMOD:MWORKA.PLUS2A.STEELMAXDEX:8SOURCEPAGE:p.164SPELLFAILURE:15SPELLS:Magic Item|TIMES=3|Warding GlobesBONUS:COMBAT|AC|5|TYPE=Armor.REPLACESPROP:Armor is imbued with Warding Globes (3/day) ###Block: Shields # Equipment NameRequired Shield ProficiencyTypeCostBase Item for EQMODModifierSource PageInnate SpellsCombat bonusSpecial Property-Angel's ShieldPROFICIENCY:SHIELD|Shield (Heavy)TYPE:Enhancement.Shield.Heavy.SpecificCOST:56170BASEITEM:Shield (Heavy/Metal)EQMOD:MWORKA.PLUS1S.CASTSOURCEPAGE:p.164SPELLS:Magic Item|TIMES=3|Just ReversalBONUS:COMBAT|AC|2|TYPE=Shield.REPLACESPROP:Allows any wielder to use Jevvica's Just Reversal 3 times / day+Angel's ShieldPROFICIENCY:SHIELD|Shield (Heavy)TYPE:Enhancement.Shield.Heavy.SpecificCOST:56170BASEITEM:Shield (Heavy/Metal)EQMOD:CAST.MWORKA.PLUS1SSOURCEPAGE:p.164SPELLS:Magic Item|TIMES=3|Just ReversalBONUS:COMBAT|AC|2|TYPE=Shield.REPLACESPROP:Allows any wielder to use Jevvica's Just Reversal 3 times / day Shield of StarsPROFICIENCY:SHIELD|Shield (Heavy)TYPE:Enhancement.Shield.Heavy.SpecificCOST:20170BASEITEM:Shield (Heavy/Metal)EQMOD:MWORKA.PLUS1SSOURCEPAGE:p.164SPELLS:Magic Item|TIMES=3|DarknessSPELLS:Magic Item|TIM... 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[pcgen-commit-svn] SF.net SVN: pcgen:[10686] Trunk/pcgen/data/alpha

From: <edd...@us...> - 2009-10-09 04:38:28

Revision: 10686 Author: eddyanthonyDate: 2009-10-09 04:38:22 +0000 (Fri, 09 Oct 2009)Log Message:-----------2689491 [Chimps] Run new Data ConverterModified Paths:-------------- Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades.pcc Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_classes_advanced.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_classes_victims.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_equip_weap_melee.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats_flaws.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_races.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_class_advanced.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_class_prestige.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_feat.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_race.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_classes_advanced.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_hidden.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_mod.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_race.lst Trunk/pcgen/data/alpha/rpgobjects/moderndispatch/47_new_tortuga/md_047_feat.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_base.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_prestige.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_equip.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_classes.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_feats.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_feats_hidden.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_race.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_spells.lst Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereign_classes.lst Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereign_feats_hidden.lst Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereignequip.lst Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereignequipcoins.lst Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereignequipweapammo.lst Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereignmageclasses.lst Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereigntemplates.lst Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem_classes_mods.lst Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem_feats_hidden.lst Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem_feats_schools.lst Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_abilities_occupations.lst Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_classes.lst Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_feats.lst Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_feats_hidden.lst Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_spells.lstModified: Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades.pcc===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades.pcc2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades.pcc2009-10-09 04:38:22 UTC (rev 10686)@@ -99,4 +99,4 @@ ### #EOF-###\ No newline at end of file+###Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_classes_advanced.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_classes_advanced.lst2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_classes_advanced.lst2009-10-09 04:38:22 UTC (rev 10686)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Tue Feb 17 21:23:11 2009 -- reformated by prettylst.pl v1.39 (build 9329)+# CVS $Revision$ $Author$ -- Fri Oct 9 00:34:36 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Blood and Blades - The Profilers Guide to SlashersSOURCESHORT:BloodBladesSOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=141 #Original entry by: Frank Kliewe and Paul W. King @@ -11,15 +11,15 @@ CLASS:Bounty Hunter (BNB)PREATT:2PRESKILL:3,Investigate=6,Listen=6,Sense Motive=6 # Class NameSkill Pts/LvlClass Skill CLASS:Bounty Hunter (BNB)STARTSKILLPTS:5CSKILL:Bluff|Computer Use|Disable Device|Drive|Forgery|Gather Information|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Profession|Read/Write Language|Research|Sense Motive|Speak Language|Spot-1AUTO:FEAT|Track+1AUTO:FEAT|Track 2SAB:Low-level Contact(Ex)-3ADD:FEAT|1|TYPE.BountyHunterBNB+3ADD:FEAT|TYPE=BountyHunterBNB 4SAB:Nonlethal Force(Ex) 5SAB:Mid-level Contact(Ex)-6ADD:FEAT|1|TYPE.BountyHunterBNB+6ADD:FEAT|TYPE=BountyHunterBNB 7SAB:Discern Lie(Ex)SAB:Swift Tracker(Ex) 8SAB:High-level Contact(Ex)-9ADD:FEAT|1|TYPE.BountyHunterBNB+9ADD:FEAT|TYPE=BountyHunterBNB 10SAB:Sixth Sense(Su) # Class NameOutput NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR@@ -30,13 +30,13 @@ CLASS:Profiler (BNB)STARTSKILLPTS:7CSKILL:Craft (Visual Art)|Craft (Writing)|Decipher Script|Diplomacy|Disguise|Gather Information|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Profession|Read/Write Language|Research|Sense Motive|Speak Language|Spot 1SAB:Profile(Ex) 2SAB:Read Target +%|ReadTargetBONUS:VAR|ReadTarget|1DEFINE:ReadTarget|0-3ADD:FEAT|1|TYPE.ProfilerBNB+3ADD:FEAT|TYPE=ProfilerBNB 4SAB:Identify Motive(Ex) 5SAB:Enhanced Profile(Ex)-6BONUS:VAR|ReadTarget|1ADD:FEAT|1|TYPE.ProfilerBNB+6BONUS:VAR|ReadTarget|1ADD:FEAT|TYPE=ProfilerBNB 7SAB:Anticipate Move(Ex) 8BONUS:VAR|ReadTarget|2-9ADD:FEAT|1|TYPE.ProfilerBNB+9ADD:FEAT|TYPE=ProfilerBNB 10SAB:Mindhunter(Ex)BONUS:VAR|ReadTarget|2 ###Slasher Advanced Classes@@ -63,12 +63,12 @@ # Class NameRequired SkillRequired Text CLASS:Arawnite GuardianPRESKILL:1,Knowledge (Theology and Philosophy)=6PRETEXT:Allegiance to Arawn # Class NameSkill Pts/LvlClass Skill-CLASS:Arawnite GuardianSTARTSKILLPTS:4CSKILL:Concentration|TYPE.Craft|Diplomacy|Handle Animal|Treat Injury|Knowledge (Earth and Life Sciences)|Listen|Profession|Ride|Spellcraft|Spot|Survival|Swim+CLASS:Arawnite GuardianSTARTSKILLPTS:4CSKILL:Concentration|TYPE=Craft|Diplomacy|Handle Animal|Treat Injury|Knowledge (Earth and Life Sciences)|Listen|Profession|Ride|Spellcraft|Spot|Survival|Swim # Class NameSpell StatSpell TypeMemorizeAutomatically Known Spell LevelsCaster level CLASS:Arawnite GuardianSPELLSTAT:WISSPELLTYPE:DivineMEMORIZE:NOKNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5BONUS:CASTERLEVEL|Arawnite Guardian|CL ###Block:Spells 1SPELLLEVEL:CLASS|Arawnite Guardian=0|Create Water,Detect Magical Aura,Light,Mending,Read Magic,Resistance,Virtue-1SPELLLEVEL:CLASS|Arawnite Guardian=1|Bane,Bless,Cause Fear,Clean,Command,Cure Light Wounds,Degauss,Faerie Fire,Jump,Magic Weapon,Obscuring Mist,Feather Fall (Spell),Mask Metal,Power Device,Sanctuary,Sleep,Trace Purge+1SPELLLEVEL:CLASS|Arawnite Guardian=1|Bane,Bless,Cause Fear,Clean,Command,Cure Light Wounds,Degauss,Faerie Fire,Feather Fall (Spell),Jump,Magic Weapon,Mask Metal,Obscuring Mist,Power Device,Sanctuary,Sleep,Trace Purge #1SPELLLEVEL:CLASS|Arawnite Guardian=1|Bane,Bless,Cause Fear,Clean,Command,Cure Light Wounds,Degauss,Faerie Fire,Jump,Magic Weapon,Obscuring Mist,Pass without Trace,Feather Fall (Spell),Mask Metal,Power Device,Sanctuary,Sleep,Trace Purge 1SPELLLEVEL:CLASS|Arawnite Guardian=2|Augury,Burglar's Buddy,Cure Moderate Wounds,Enhance Ability,Glitterdust,Invisibility,Knock (Spell),Locate Object,Machine Invisibility,Protection from Arrows/Bullets,Shield Other,Spider Climb (Spell) 1SPELLLEVEL:CLASS|Arawnite Guardian=3|Cure Serious Wounds,Electromagnetic Pulse,Gaseous Form,Hold Person,Invisibility Sphere,Nondetection,Prayer,Recharge,Shutdown,Status@@ -99,7 +99,7 @@ 5SAB:Fascinate(Ex) 6SAB:Suggestion(Ex) Will save DC %|10+CL/2+CHA 7SAB:Smart Survival(Ex)-8ADD:FEAT|1|Smart Weapon+8ADD:FEAT|Smart Weapon 9SAB:One Step Ahead(Ex) 10SAB:Sow Distrust(Ex) Will save DC %|10+CL/2+CHA @@ -143,12 +143,12 @@ CLASS:StalkerPREATT:2PRESKILL:2,Hide=6,Move Silently=6PREVARLTEQ:CurrentSanity,-10 # Class NameSkill Pts/LvlClass Skill CLASS:StalkerSTARTSKILLPTS:6CSKILL:Balance|Climb|Disable Device|Disguise|Escape Artist|Hide|Investigate|Jump|Listen|Move Silently|Read/Write Language|Search|Sleight of Hand|Speak Language|Spot|Tumble-1SAB:Death Attack (Fortitude DC %)|10+CL+INTBONUS:VAR|SneakAttack|1ADD:FEAT|1|Weapon FocusABILITY:Special Ability|NORMAL|Sneak Attack+1SAB:Death Attack (Fortitude DC %)|10+CL+INTBONUS:VAR|SneakAttack|1ADD:FEAT|Weapon FocusABILITY:Special Ability|NORMAL|Sneak Attack 2ADD:ABILITY|Special Ability|NORMAL|Weapon Specialization 3VISION:Darkvision (60')BONUS:VAR|SneakAttack|1-4SAB:Right Behind You (Su)ADD:FEAT|1|TYPE.Stalker+4SAB:Right Behind You (Su)ADD:FEAT|TYPE=Stalker 5ADD:ABILITY|Special Ability|NORMAL|Improved Critical-6BONUS:VAR|SneakAttack|1ADD:FEAT|1|TYPE.Stalker+6BONUS:VAR|SneakAttack|1ADD:FEAT|TYPE=Stalker 7SAB:Hide in Plain Sight (Su) 8BONUS:VAR|SneakAttack|1ADD:ABILITY|Special Ability|NORMAL|Greater Weapon Specialization 9SAB:Without a Trace (Ex)Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_classes_victims.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_classes_victims.lst2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_classes_victims.lst2009-10-09 04:38:22 UTC (rev 10686)@@ -16,8 +16,8 @@ # Class NameMultiple Requirements CLASS:CheerleaderPREMULT:1,[PREPCLEVEL:MAX=1],[PRECLASS:1,Cheerleader=1] # Class NameSkill Pts/LvlClass Skill-CLASS:CheerleaderSTARTSKILLPTS:6CSKILL:TYPE.Craft|Disable Device|Hide|Move Silently|TYPE.Perform|Sleight of Hand|Spot|Survival-1SAB:You MUST continue to advance in the Cheerleader class until you have reached 5th level|PREVARLT:CL,5SAB:Cheerleader(Ex) +%|CL/2+1SAB:Tight Shirt(Su)SAB:FitSAB:PopularBONUS:STAT|CHA|4ADD:FEAT|1|Endurance,RunTEMPLATE:Starting Sanity+CLASS:CheerleaderSTARTSKILLPTS:6CSKILL:TYPE=Craft|Disable Device|Hide|Move Silently|TYPE=Perform|Sleight of Hand|Spot|Survival+1SAB:You MUST continue to advance in the Cheerleader class until you have reached 5th level|PREVARLT:CL,5SAB:Cheerleader(Ex) +%|CL/2+1SAB:Tight Shirt(Su)SAB:FitSAB:PopularBONUS:STAT|CHA|4ADD:FEAT|Endurance,RunTEMPLATE:Starting Sanity 2SAB:Charming(Ex)BONUS:SKILL|Diplomacy|CHA 4SAB:My Boyfriend(Ex) 5SAB:Pretty Please?(Ex) (Will Save DC %)|10+var("CL=Cheerleader")+CHA@@ -28,7 +28,7 @@ CLASS:JockPREMULT:1,[PREPCLEVEL:MAX=1],[PRECLASS:1,Jock=1] # Class NameSkill Pts/LvlClass Skill CLASS:JockSTARTSKILLPTS:2CSKILL:Balance|Climb|Jump|Spot|Swim|Tumble-1SAB:You MUST continue to advance in the Jock class until you have reached 5th level|PREVARLT:CL,5SAB:Heroic Surge(Ex) %/day|CL/2+1SAB:trainedBONUS:STAT|STR|2BONUS:STAT|DEX|2ADD:FEAT|1|Power Attack,Weapon FinesseTEMPLATE:Starting Sanity+1SAB:You MUST continue to advance in the Jock class until you have reached 5th level|PREVARLT:CL,5SAB:Heroic Surge(Ex) %/day|CL/2+1SAB:trainedBONUS:STAT|STR|2BONUS:STAT|DEX|2ADD:FEAT|Power Attack,Weapon FinesseTEMPLATE:Starting Sanity 2SAB:Athletic(Ex)BONUS:SKILL|Climb,Jump,Swim|max(0,DEX-STR)BONUS:SKILL|Tumble|max(0,STR-DEX) 4SAB:Fearless(Ex) 5SAB:Team Spirit(Ex)@@ -38,8 +38,8 @@ # Class NameMultiple Requirements CLASS:MundanePREMULT:1,[PREPCLEVEL:MAX=1],[PRECLASS:1,Mundane=1] # Class NameSkill Pts/LvlClass Skill-CLASS:MundaneSTARTSKILLPTS:4CSKILL:TYPE.Craft|Drive|TYPE.Knowledge|Profession-1:REPEATLEVEL:1ADD:FEAT|1|TYPE=Mundane+CLASS:MundaneSTARTSKILLPTS:4CSKILL:TYPE=Craft|Drive|TYPE=Knowledge|Profession+1:REPEATLEVEL:1ADD:FEAT|TYPE=Mundane 1SAB:You MUST continue to advance in the Mundane class until you have reached 5th level|PREVARLT:CL,5TEMPLATE:Starting Sanity # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR@@ -47,8 +47,8 @@ # Class NameMultiple Requirements CLASS:NerdPREMULT:1,[PREPCLEVEL:MAX=1],[PRECLASS:1,Nerd=1] # Class NameSkill Pts/LvlClass Skill-CLASS:NerdSTARTSKILLPTS:2CSKILL:Computer Use|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|TYPE.Knowledge|Repair|Research-1SAB:You MUST continue to advance in the Nerd class until you have reached 5th level|PREVARLT:CL,5SAB:Insight(Ex) %/day|CL/2+1BONUS:STAT|INT|4ADD:FEAT|1|FocusedTEMPLATE:Starting Sanity+CLASS:NerdSTARTSKILLPTS:2CSKILL:Computer Use|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|TYPE=Knowledge|Repair|Research+1SAB:You MUST continue to advance in the Nerd class until you have reached 5th level|PREVARLT:CL,5SAB:Insight(Ex) %/day|CL/2+1BONUS:STAT|INT|4ADD:FEAT|FocusedTEMPLATE:Starting Sanity 2SAB:Astounding Intellect(Ex) 4SAB:Enforce Logic(Ex) - Will Save DC %|10+CL/2+INT @@ -57,8 +57,8 @@ # Class NameMultiple Requirements CLASS:OutcastPREMULT:1,[PREPCLEVEL:MAX=1],[PRECLASS:1,Outcast=1] # Class NameSkill Pts/LvlClass Skill-CLASS:OutcastSTARTSKILLPTS:6CSKILL:Bluff|TYPE.Craft|Hide|Spot|Move Silently|TYPE.Perform|Sleight of Hand|Survival-1SAB:You MUST continue to advance in the Outcast class until you have reached 5th level|PREVARLT:CL,5SAB:Forgettable(Ex)SAB:QuickBONUS:STAT|DEX|4BONUS:VAR|SneakAttack|CL/2+1ADD:FEAT|1|Combat Expertise,DodgeABILITY:Special Ability|AUTOMATIC|Sneak AttackTEMPLATE:Starting Sanity+CLASS:OutcastSTARTSKILLPTS:6CSKILL:Bluff|TYPE=Craft|Hide|Spot|Move Silently|TYPE=Perform|Sleight of Hand|Survival+1SAB:You MUST continue to advance in the Outcast class until you have reached 5th level|PREVARLT:CL,5SAB:Forgettable(Ex)SAB:QuickBONUS:STAT|DEX|4BONUS:VAR|SneakAttack|CL/2+1ADD:FEAT|Combat Expertise,DodgeABILITY:Special Ability|AUTOMATIC|Sneak AttackTEMPLATE:Starting Sanity 2SAB:Deceptive(Ex)BONUS:SKILL|Bluff|INT-CHA|!PRESKILL:1,Bluff=1BONUS:SKILL|Move Silently|DEX 4SAB:Improved Uncanny Dodge(Ex) 5SAB:Hide in Plain Sight(Ex)@@ -68,7 +68,7 @@ # Class NameMultiple Requirements CLASS:Scream QueenPREMULT:1,[PREPCLEVEL:MAX=1],[PRECLASS:1,Scream Queen=1] # Class NameSkill Pts/LvlClass Skill-CLASS:Scream QueenSTARTSKILLPTS:6CSKILL:Bluff|Climb|TYPE.Craft|Escape Artist|Hide|TYPE.Knowledge|Search|Spot|Move Silently|Sleight of Hand|Survival|Treat Injury+CLASS:Scream QueenSTARTSKILLPTS:6CSKILL:Bluff|Climb|TYPE=Craft|Escape Artist|Hide|TYPE=Knowledge|Search|Spot|Move Silently|Sleight of Hand|Survival|Treat Injury 1SAB:You MUST continue to advance in the Scream Queen class until you have reached 5th level|PREVARLT:CL,5SAB:Resourceful(Ex)SAB:Sense Trouble(Ex)BONUS:SKILL|Sense Motive|4|TYPE=InsightTEMPLATE:Starting Sanity 2SAB:Scream(Ex) 3SAB:Elaborate PlanSAB:Empathic Link(Su)BONUS:SKILL|Knowledge (Tactics)|4|TYPE=Insight@@ -81,7 +81,7 @@ CLASS:StonerPREMULT:1,[PREPCLEVEL:MAX=1],[PRECLASS:1,Stoner=1] # Class NameSkill Pts/LvlClass Skill CLASS:StonerSTARTSKILLPTS:6CSKILL:Bluff|Craft (Chemical)|Gather Information|Knowledge (Popular Culture)|Knowledge (Streetwise)|Sleight of Hand-1SAB:You MUST continue to advance in the Stoner class until you have reached 5th level|PREVARLT:CL,5SAB:DudeSAB:StonedSAB:Happy Thoughts(Ex)BONUS:STAT|WIS|4ADD:FEAT|1|Deceptive,Improved InitiativeTEMPLATE:Starting Sanity+1SAB:You MUST continue to advance in the Stoner class until you have reached 5th level|PREVARLT:CL,5SAB:DudeSAB:StonedSAB:Happy Thoughts(Ex)BONUS:STAT|WIS|4ADD:FEAT|Deceptive,Improved InitiativeTEMPLATE:Starting Sanity 2SAB:Rapid Recovery(Ex) 3SAB:Dude?(Ex)BONUS:SKILL|Craft (Chemical)|2*WIS-INT 4SAB:I Think I Can(Ex)@@ -93,7 +93,7 @@ CLASS:Tough GuyPREMULT:1,[PREPCLEVEL:MAX=1],[PRECLASS:1,Tough Guy=1] # Class NameSkill Pts/LvlClass Skill CLASS:Tough GuySTARTSKILLPTS:2CSKILL:Bluff|Intimidate|Knowledge (Streetwise)|Sense Motive|Search|Spot-1SAB:You MUST continue to advance in the Tough Guy class until you have reached 5th level|PREVARLT:CL,5SAB:Tough GuySAB:BrawlerSAB:Smite Weakling(Ex) %/day|CL/2+1SAB:Taunt(Ex) - Fear save DC %|10+CL/2+CHABONUS:STAT|CON|2BONUS:STAT|CHA|2ADD:FEAT|1|Improved Unarmed Strike,Improved GrappleTEMPLATE:Starting Sanity+1SAB:You MUST continue to advance in the Tough Guy class until you have reached 5th level|PREVARLT:CL,5SAB:Tough GuySAB:BrawlerSAB:Smite Weakling(Ex) %/day|CL/2+1SAB:Taunt(Ex) - Fear save DC %|10+CL/2+CHABONUS:STAT|CON|2BONUS:STAT|CHA|2ADD:FEAT|Improved Grapple,Improved Unarmed StrikeTEMPLATE:Starting Sanity 2SAB:Intimidating(Ex)BONUS:SKILL|Intimidate|CHA 4SAB:Pile-on(Ex)BONUS:SKILL|Escape Artist,Survival|4|TYPE=Insight 5SAB:Protector(Ex)Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_equip_weap_melee.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_equip_weap_melee.lst2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_equip_weap_melee.lst2009-10-09 04:38:22 UTC (rev 10686)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Tue Feb 17 21:23:11 2009 -- reformated by prettylst.pl v1.39 (build 9329)+# CVS $Revision$ $Author$ -- Fri Oct 9 00:34:36 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Blood and Blades - The Profilers Guide to SlashersSOURCESHORT:BloodBladesSOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=141 #Original entry by: Frank Kliewe @@ -15,7 +15,7 @@ #Exotic Weapons Glove (Bladed)OUTPUTNAME:[NAME] GlovePROFICIENCY:WEAPON|Bladed GloveTYPE:Weapon.Exotic.Melee.Piercing.Slashing.Standard.GloveCOST:10WT:4CRITMULT:x2CRITRANGE:1DAMAGE:1d6SIZE:SSOURCEPAGE:p.39-GarrotePROFICIENCY:WEAPON|GarroteTYPE:Weapon.Exotic.Melee.Slashing.StandardCOST:4WT:.1CRITMULT:x1CRITRANGE:0DAMAGE:0SIZE:SSOURCEPAGE:p.39SPROP:+4 bonus to grapple damage+GarrotePROFICIENCY:WEAPON|GarroteTYPE:Weapon.Exotic.Melee.Slashing.StandardCOST:4WT:0.1CRITMULT:x1CRITRANGE:0DAMAGE:0SIZE:SSOURCEPAGE:p.39SPROP:+4 bonus to grapple damage Power DrillPROFICIENCY:WEAPON|Power DrillTYPE:Weapon.Exotic.Melee.Piercing.Standard.MetalCOST:10WT:8CRITMULT:x2CRITRANGE:1DAMAGE:2d6SIZE:LSOURCEPAGE:p.39 ###Block:.MODSModified: Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats.lst2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats.lst2009-10-09 04:38:22 UTC (rev 10686)@@ -12,7 +12,7 @@ # Feat NameUnique KeyTypeReq. Att.Required FeatMinimum SizeRequired SkillRequired StatVar. Max. ValueSpecial ABilityClear DescriptionDescriptionStackable?Multiple?ChooseAdd Damage reductionBonus to skillWeapon prof. bonusSource Page Awesome BlowTYPE:StalkerPREFEAT:2,Power Attack,Improved Bull RushPRESIZEGTEQ:LPRESTAT:1,STR=25DESC:The slasher can inflict awesome blows on his opponents.SOURCEPAGE:p.52 Catch PhraseTYPE:StalkerPRESTAT:1,WIS=13SAB:Catchphrase DC %|10+CHADESC:The Slasher is just chock full of witticisms and he has a few he likes to use over and over. And over and over.SOURCEPAGE:p.52-Damage ReductionTYPE:StalkerPRESTAT:1,CON=21DESC:The slasher is nearly immune to damage from most attacks.STACK:YESMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|Initiate DRBONUS:DR|-|3SOURCEPAGE:p.52+Damage ReductionTYPE:StalkerPRESTAT:1,CON=21DESC:The slasher is nearly immune to damage from most attacks.STACK:YESMULT:YESCHOOSE:NOCHOICEADD:FEAT|Initiate DRBONUS:DR|-|3SOURCEPAGE:p.52 Devastating CriticalTYPE:StalkerPREFEAT:4,Improved Critical,Overwhelming Critical,Power Attack,Weapon FocusPRESTAT:1,STR=25SAB:Devastating Critical DC %|10+TL/2+STRDESC:The Slasher's critical hits are more devastating than normal.STACK:NOMULT:YESCHOOSE:FEAT=Overwhelming CriticalSOURCEPAGE:p.53 DiehardTYPE:StalkerPREFEAT:1,EnduranceDESC:The Slasher WILL. NOT. DIE!SOURCEPAGE:p.53 Dire ChargeTYPE:StalkerPREFEAT:1,Improved InitiativeDESC:The Slasher can barrel into his opponents and dice 'em up real good.SOURCEPAGE:p.53@@ -41,4 +41,3 @@ #One class has Improved Unarmed Strike as a pre-req, yet this in not in the MSRD. # Feat NameTypeDescriptionSource Page Improved Unarmed StrikeTYPE:General.FighterDESC:You are considered to be armed even when unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.SOURCEPAGE:Feats.rtf-Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats_flaws.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats_flaws.lst2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats_flaws.lst2009-10-09 04:38:22 UTC (rev 10686)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Tue Feb 17 21:23:11 2009 -- reformated by prettylst.pl v1.39 (build 9329)+# CVS $Revision$ $Author$ -- Fri Oct 9 00:34:36 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Blood and Blades - The Profilers Guide to SlashersSOURCESHORT:BloodBladesSOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=141 #Original entry by: Frank Kliewe @@ -17,13 +17,13 @@ ###Block:Mental Disorders # Feat NameTypeVisibleDescriptionStackable?Multiple?ChooseAdd CostSource Page-Mental Disorder (Anxiety)TYPE:MentalDisorderVISIBLE:YESDESC:When fear and anxiety overwhelm a character for a prolonged period of time, the character suffers from an anxiety disorder.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|TYPE.AnxietyCOST:0SOURCEPAGE:p.27-Mental Disorder (Dissociative)TYPE:MentalDisorderVISIBLE:YESDESC:Individuals suffering from dissociative disorders cannot maintain a complete awareness of themselves, their surroundings, or the passage of time.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|TYPE.DissociativeCOST:0SOURCEPAGE:p.27-Mental Disorder (Impulse control)TYPE:MentalDisorderVISIBLE:YESDESC:These disorders include compulsive gambling, and stealing (kleptomania), pathological lying, and the impulse to start fires (pyromania).STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|TYPE.ImpulseControlCOST:0SOURCEPAGE:p.27-Mental Disorder (Mood)TYPE:MentalDisorderVISIBLE:YESDESC:These disorders affect the victim's attitude and outlook.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|TYPE.MoodCOST:0SOURCEPAGE:p.27-Mental Disorder (Personality)TYPE:MentalDisorderVISIBLE:YESDESC:These long-term disorders have consistent effects on a character's behavior, making interaction with others difficult, and making him unpleasant to be around.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|TYPE.PersonalityDisorderCOST:0SOURCEPAGE:p.27-Mental Disorder (Psychosexual)TYPE:MentalDisorderVISIBLE:YESDESC:Most of these disorders could make the player of an afflicted character uncomfortable and thus are not appropriate for all role-playing groups.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|TYPE.PsychosexualCOST:0SOURCEPAGE:p.27-Mental Disorder (Schizophrenic/Psychotic)TYPE:MentalDisorderVISIBLE:YESDESC:A psychotic character experiences a break with reality.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|TYPE.PsychoticCOST:0SOURCEPAGE:p.27-Mental Disorder (Sleep)TYPE:MentalDisorderVISIBLE:YESDESC:These disorders include insomnia (character has difficulty falling asleep or staying asleep) and narcolepsy (character frequently falls asleep, almost anywhere and at inappropriate times).STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|TYPE.SleepDisorderCOST:0SOURCEPAGE:p.27+Mental Disorder (Anxiety)TYPE:MentalDisorderVISIBLE:YESDESC:When fear and anxiety overwhelm a character for a prolonged period of time, the character suffers from an anxiety disorder.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|TYPE=AnxietyCOST:0SOURCEPAGE:p.27+Mental Disorder (Dissociative)TYPE:MentalDisorderVISIBLE:YESDESC:Individuals suffering from dissociative disorders cannot maintain a complete awareness of themselves, their surroundings, or the passage of time.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|TYPE=DissociativeCOST:0SOURCEPAGE:p.27+Mental Disorder (Impulse control)TYPE:MentalDisorderVISIBLE:YESDESC:These disorders include compulsive gambling, and stealing (kleptomania), pathological lying, and the impulse to start fires (pyromania).STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|TYPE=ImpulseControlCOST:0SOURCEPAGE:p.27+Mental Disorder (Mood)TYPE:MentalDisorderVISIBLE:YESDESC:These disorders affect the victim's attitude and outlook.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|TYPE=MoodCOST:0SOURCEPAGE:p.27+Mental Disorder (Personality)TYPE:MentalDisorderVISIBLE:YESDESC:These long-term disorders have consistent effects on a character's behavior, making interaction with others difficult, and making him unpleasant to be around.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|TYPE=PersonalityDisorderCOST:0SOURCEPAGE:p.27+Mental Disorder (Psychosexual)TYPE:MentalDisorderVISIBLE:YESDESC:Most of these disorders could make the player of an afflicted character uncomfortable and thus are not appropriate for all role-playing groups.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|TYPE=PsychosexualCOST:0SOURCEPAGE:p.27+Mental Disorder (Schizophrenic/Psychotic)TYPE:MentalDisorderVISIBLE:YESDESC:A psychotic character experiences a break with reality.STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|TYPE=PsychoticCOST:0SOURCEPAGE:p.27+Mental Disorder (Sleep)TYPE:MentalDisorderVISIBLE:YESDESC:These disorders include insomnia (character has difficulty falling asleep or staying asleep) and narcolepsy (character frequently falls asleep, almost anywhere and at inappropriate times).STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|TYPE=SleepDisorderCOST:0SOURCEPAGE:p.27 Mental Disorder (Substance abuse)TYPE:MentalDisorderVISIBLE:YESDESC:A character with a substance abuse disorder finds solace in using a drug, develops an addiction, and spends much time maintaining, concealing, and indulging the habit.STACK:NOMULT:YESCHOOSE:STRING|Alcohol|Amphetamines|Cocaine|Hallucinogenes|Marijuana|Nicotine|Opium|SedativesCOST:0SOURCEPAGE:p.27 Mental Disorder (Other)TYPE:MentalDisorderVISIBLE:YESDESC:Other disorders exist in common parlance, but most of these are actually symptoms or specific instances of disorders already mentioned above.STACK:NOMULT:YESCHOOSE:STRING|Quixotism|Panzaism|MegalomaniaCOST:0SOURCEPAGE:p.27Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_races.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_races.lst2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_races.lst2009-10-09 04:38:22 UTC (rev 10686)@@ -11,9 +11,9 @@ # Race NameOutput NameStarting FeatsSizeMoveFace/SpaceReachVisionCombat bonusBonus to skillStat bonusRacial HD Class SkillsFeatNatural AttacksSpecial ABilitySpell Res.Damage ReductionSkill MultiplierMonster Class Name and Starting LevelMain Race TypeRace SubtypeTypeTemplateChallenge RatingSource PageInnate Spells Breed (Warrior)OUTPUTNAME:[NAME] BreedSIZE:MMOVE:Walk,40FACE:5,5REACH:5BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Tumble|4|TYPE=SpeciesBONUS:SKILL|Climb,Hide,Move Silently|7|TYPE=SpeciesBONUS:SKILL|Listen|9|TYPE=SpeciesBONUS:SKILL|Disguise|10|TYPE=SpeciesBONUS:SKILL|Jump|11|TYPE=SpeciesBONUS:STAT|STR|6BONUS:STAT|DEX|6BONUS:STAT|CON|4BONUS:STAT|WIS|2FEAT:Dodge|MultiattackNATURALATTACKS:Sting,Weapon.Natural.Melee.Piercing,*1,2d4|Claws,Weapon.Natural.Melee.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,1,1d4SAB:Poison(Ex)SAB:Disguise(Ex)SAB:Hive Mind(Ex)SAB:Immunity to Poison and ColdSAB:Electricity Resistance 10SAB:Fire Resistance 10SAB:Sonic Resistance 10SAB:ScentMONSTERCLASS:Vermin:4RACETYPE:VerminTYPE:VerminTEMPLATE:VerminCR:3SOURCEPAGE:p.55-Demon (Pumpkin)OUTPUTNAME:[NAME] DemonSTARTFEATS:1SIZE:LMOVE:Walk,40FACE:10,10REACH:10VISION:Darkvision (60')BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|10BONUS:STAT|DEX|10BONUS:STAT|CON|10BONUS:STAT|INT|4BONUS:STAT|WIS|4BONUS:STAT|CHA|4MONCSKILL:Bluff|Concentration|Diplomacy|Disguise|Hide|Intimidate|TYPE.Knowledge|Listen|Move Silently|Search|Sense Motive|Spot|SurvivalNATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d8|Claws,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4SAB:Fear Aura(Su)SAB:Immunity to Fire and PoisonSAB:Acid Resistance 10SAB:Cold Resistance 10SAB:See in DarknessSAB:Telepathy 100'SR:21DR:10/GoodSKILLMULT:1MONSTERCLASS:Outsider:10RACETYPE:OutsiderRACESUBTYPE:Evil|ExtraplanarTYPE:OutsiderTEMPLATE:OutsiderCR:9SOURCEPAGE:p.55-Demon (Slasher)OUTPUTNAME:[NAME] DemonSTARTFEATS:1SIZE:TMOVE:Walk,5FACE:0,0REACH:0VISION:Blindsight (60')BONUS:STAT|STR|-9BONUS:STAT|DEX|8BONUS:STAT|CON|-2BONUS:STAT|INT|-2BONUS:STAT|WIS|6BONUS:STAT|CHA|4MONCSKILL:Hide|Listen|SpotNATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1SAB:Host Protection(Ex)SAB:Immune to mind-influencing effectsSAB:Resistance to Massive Damage(Ex)SAB:Shared SkillsSAB:Decaying Host(Ex)SAB:Thrall(Sp)SKILLMULT:1MONSTERCLASS:Outsider:1RACETYPE:OutsiderTYPE:OutsiderTEMPLATE:OutsiderCR:1SOURCEPAGE:p.56SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Lesser Domination,13+CHA-Dream StalkerSTARTFEATS:1SIZE:MMOVE:Walk,20FACE:5,5REACH:5BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|8BONUS:STAT|DEX|2BONUS:STAT|CON|8BONUS:STAT|WIS|4BONUS:STAT|CHA|2MONCSKILL:Bluff|Concentration|Diplomacy|Disguise|Intimidate|Listen|Ride|Sense Motive|Spellcraft|SpotNATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*1,2d6SAB:Dream Haunting(Su)SAB:Sending(Su)SAB:Worst Nightmare(Su)SAB:Dreamscape(Su)SAB:Immunity to Sleep, Fear, and CharmSAB:Vulnerability to FireSR:25DR:10/-SKILLMULT:1MONSTERCLASS:Outsider:8RACETYPE:OutsiderRACESUBTYPE:Evil|ExtraplanarTYPE:OutsiderTEMPLATE:OutsiderCR:9SOURCEPAGE:p.57SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=8|Polymorph (Self only),15|Sleep,11+CHA|Nightmare,15+CHASPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Etherealness,13+CHA+Demon (Pumpkin)OUTPUTNAME:[NAME] DemonSTARTFEATS:1SIZE:LMOVE:Walk,40FACE:10,10REACH:10VISION:Darkvision (60')BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|10BONUS:STAT|DEX|10BONUS:STAT|CON|10BONUS:STAT|INT|4BONUS:STAT|WIS|4BONUS:STAT|CHA|4MONCSKILL:Bluff|Concentration|Diplomacy|Disguise|Hide|Intimidate|Listen|Move Silently|Search|Sense Motive|Spot|Survival|TYPE=KnowledgeNATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d8|Claws,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4SAB:Fear Aura(Su)SAB:Immunity to Fire and PoisonSAB:Acid Resistance 10SAB:Cold Resistance 10SAB:See in DarknessSAB:Telepathy 100'SR:21DR:10/GoodSKILLMULT:1MONSTERCLASS:Outsider:10RACETYPE:OutsiderRACESUBTYPE:Evil|ExtraplanarTYPE:OutsiderTEMPLATE:OutsiderCR:9SOURCEPAGE:p.55+Demon (Slasher)OUTPUTNAME:[NAME] DemonSTARTFEATS:1SIZE:TMOVE:Walk,5FACE:0REACH:0VISION:Blindsight (60')BONUS:STAT|STR|-9BONUS:STAT|DEX|8BONUS:STAT|CON|-2BONUS:STAT|INT|-2BONUS:STAT|WIS|6BONUS:STAT|CHA|4MONCSKILL:Hide|Listen|SpotNATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1SAB:Host Protection(Ex)SAB:Immune to mind-influencing effectsSAB:Resistance to Massive Damage(Ex)SAB:Shared SkillsSAB:Decaying Host(Ex)SAB:Thrall(Sp)SKILLMULT:1MONSTERCLASS:Outsider:1RACETYPE:OutsiderTYPE:OutsiderTEMPLATE:OutsiderCR:1SOURCEPAGE:p.56SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Lesser Domination,13+CHA+Dream StalkerSTARTFEATS:1SIZE:MMOVE:Walk,20FACE:5,5REACH:5BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|8BONUS:STAT|DEX|2BONUS:STAT|CON|8BONUS:STAT|WIS|4BONUS:STAT|CHA|2MONCSKILL:Bluff|Concentration|Diplomacy|Disguise|Intimidate|Listen|Ride|Sense Motive|Spellcraft|SpotNATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*1,2d6SAB:Dream Haunting(Su)SAB:Sending(Su)SAB:Worst Nightmare(Su)SAB:Dreamscape(Su)SAB:Immunity to Sleep, Fear, and CharmSAB:Vulnerability to FireSR:25DR:10/-SKILLMULT:1MONSTERCLASS:Outsider:8RACETYPE:OutsiderRACESUBTYPE:Evil|ExtraplanarTYPE:OutsiderTEMPLATE:OutsiderCR:9SOURCEPAGE:p.57SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=8|Nightmare,15+CHA|Polymorph (Self only),15|Sleep,11+CHASPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Etherealness,13+CHA LurkerSTARTFEATS:1SIZE:MMOVE:Walk,40,Fly,60FACE:5,5REACH:5VISION:Darkvision (60')BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Hide,Listen,Spot|2|TYPE=SpeciesBONUS:STAT|STR|4BONUS:STAT|DEX|4BONUS:STAT|CON|8BONUS:STAT|INT|-4BONUS:STAT|CHA|-4MONCSKILL:Hide|Listen|SpotNATURALATTACKS:Claws,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6SAB:Freeze(Ex)SAB:Regeneration(Ex) 5SAB:ScentSAB:Rend(Ex)DR:10/-SKILLMULT:1MONSTERCLASS:Monstrous Humanoid:4RACETYPE:Monstrous HumanoidTYPE:Monstrous HumanoidTEMPLATE:Monstrous HumanoidCR:5SOURCEPAGE:p.59 Sentinel SphereSTARTFEATS:1SIZE:TMOVE:Fly,50FACE:2.5,2.5REACH:0VISION:Darkvision (60')|Low-lightBONUS:SKILL|Hide|2|TYPE=SpeciesBONUS:SKILL|Listen,Spot|1|TYPE=SpeciesBONUS:STAT|STR|-8BONUS:STAT|DEX|8BONUS:STAT|INT|-9BONUS:STAT|WIS|2BONUS:STAT|CHA|6MONCSKILL:Hide|Listen|SpotFEAT:Alertness|Weapon Finesse(Brain Drill)NATURALATTACKS:Brain Drill,Weapon.Natural.Melee.Piercing,*1,0SAB:Attach(Ex)SAB:Brain Drill(Ex)SAB:Construct TraitsSAB:Open PortalSAB:Vulnerability to SonicSKILLMULT:1MONSTERCLASS:Construct (Possessed):1RACETYPE:ConstructTYPE:ConstructSOURCEPAGE:p.60SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=8|Plane Shift (Psionic),15+CHA Soul SuckerSTARTFEATS:1SIZE:MMOVE:Fly,60FACE:5,5REACH:5VISION:Darkvision (60')BONUS:COMBAT|AC|2|TYPE=DeflectionBONUS:STAT|DEX|6BONUS:STAT|INT|4BONUS:STAT|WIS|4BONUS:STAT|CHA|4MONCSKILL:Diplomacy|Hide|Intimidate|Listen|Search|Sense Motive|Spot|SurvivalNATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee,*1,1d4SAB:Energy Drain(Su)SAB:Daylight Powerlessness(Ex)SAB:Lifesense(Su)SAB:Turn Resistance +2SAB:Vulnerability to FireSKILLMULT:1MONSTERCLASS:Undead:5RACETYPE:UndeadRACESUBTYPE:IncorporealTYPE:UndeadTEMPLATE:UndeadTEMPLATE:IncorporealCR:5SOURCEPAGE:p.61Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_class_advanced.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_class_advanced.lst2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_class_advanced.lst2009-10-09 04:38:22 UTC (rev 10686)@@ -15,17 +15,17 @@ ###Block: Standard block 1SAB:Turn Undead 2SAB:Lay on Hands %d8|LayOnHandsBONUS:VAR|LayOnHands|CL/5+1DEFINE:LayOnHands|0-3ADD:FEAT|1|TYPE=SacredRitual+3ADD:FEAT|TYPE=SacredRitual 4SAB:Lay on Hands (Blindness and Disease)-6SAB:Spiritual Fortitude (Doubt)ADD:FEAT|1|TYPE=SacredRitual+6SAB:Spiritual Fortitude (Doubt)ADD:FEAT|TYPE=SacredRitual 7SAB:Immune to PoisonSAB:Lay on Hands (Poison) 8SAB:Turn Fiends-9SAB:Spiritual Fortitude (All)ADD:FEAT|1|TYPE=SacredRitual+9SAB:Spiritual Fortitude (All)ADD:FEAT|TYPE=SacredRitual # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:CultistHD:6TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.6BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3BONUS:CHECKS|BASE.Will|CL/2+2BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACEBONUS:VAR|ClassDefense|(CL+1)/3BONUS:VAR|Reputation|CL/3BONUS:VAR|Action|CL*6 # Class NameRequired FeatRequired SkillRequired Text-CLASS:CultistPREFEAT:2,Conviction (Dark Power),EducatedPRESKILL:1,Knowledge (Arcane Lore)=6PRETEXT:The character\x92s first allegiance must be to a Dark Power.+CLASS:CultistPREFEAT:2,Conviction (Dark Power),EducatedPRESKILL:1,Knowledge (Arcane Lore)=6PRETEXT:The character?s first allegiance must be to a Dark Power. # Class NameSkill Pts/LvlClass Skill CLASS:CultistSTARTSKILLPTS:6CSKILL:Concentration|Craft (Chemical)|Craft (Writing)|Decipher Script|Diplomacy|Gather Information|Intimidate|Knowledge (Arcane Lore)|Knowledge (History)|Knowledge (Theology and Philosophy)|Read/Write Language|Speak Language|Research ###Block: Turning@@ -35,13 +35,13 @@ 1BONUS:VAR|TurnCheck|CHA|TYPE=Stat ###Block: Standard block 1SAB:Control UndeadSAB:True Magic-2ADD:FEAT|1|TYPE=Cultist,TYPE=ProfaneRitual+2ADD:FEAT|TYPE=Cultist,TYPE=ProfaneRitual 3SAB:Dark Initiate-4ADD:FEAT|1|TYPE=Cultist,TYPE=ProfaneRitual+4ADD:FEAT|TYPE=Cultist,TYPE=ProfaneRitual 5VISION:Darkvision (60')SAB:Darkness' Embrace-6ADD:FEAT|1|TYPE=Cultist,TYPE=ProfaneRitual+6ADD:FEAT|TYPE=Cultist,TYPE=ProfaneRitual 7SAB:Dark Familiar-8ADD:FEAT|1|TYPE=Cultist,TYPE=ProfaneRitual+8ADD:FEAT|TYPE=Cultist,TYPE=ProfaneRitual 9SAB:Dark Longevity 10SAB:Perdition's Legion @@ -52,11 +52,11 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Dark WarriorSTARTSKILLPTS:2CSKILL:Climb|Demolitions|Drive|Gamble|Intimidate|Jump|Knowledge (Arcane Lore)|Knowledge (Streetwise)|Knowledge (Tactics)|Survival|Swim|Treat Injury 1SAB:Hatred %/day|HatredBONUS:VAR|Hatred|CL/6+1DEFINE:Hatred|0-2ADD:FEAT|1|TYPE=DarkWarrior+2ADD:FEAT|TYPE=DarkWarrior 3SAB:Willing Manifestation (Contortions)-4ADD:FEAT|1|TYPE=DarkWarrior+4ADD:FEAT|TYPE=DarkWarrior 5SAB:Blood Bond %/day for % minutes|BloodBondTime|BloodBondDurationBONUS:VAR|BloodBondDuration|CL*10DEFINE:BloodBondDuration|0DEFINE:BloodBondTime|1-7ADD:FEAT|1|TYPE=DarkWarrior+7ADD:FEAT|TYPE=DarkWarrior 8SAB:Blood OathBONUS:STAT|STR|2BONUS:VAR|BloodBondTime|1 9SAB:Willing Manifestation (Poltergeist) 10SAB:LegionBONUS:STAT|CON|2@@ -82,11 +82,11 @@ CLASS:MonitorSTARTSKILLPTS:2CSKILL:Diplomacy|Intimidate|Jump|Knowledge (Arcane Lore)|Knowledge (History)|Knowledge (Tactics)|Knowledge (Theology and Philosophy)|Listen|Ride|Sense Motive|Spot 1SAB:Monitor's Wrath +%|MonitorsWrathBONUS:VAR|MonitorsWrath|(CL+2)/3DEFINE:MonitorsWrath|0 2SAB:Divine Health-3ADD:FEAT|1|TYPE=Monitor+3ADD:FEAT|TYPE=Monitor 5SAB:Aura of Courage-6ADD:FEAT|1|TYPE=Monitor+6ADD:FEAT|TYPE=Monitor 8SAB:Immortal-9ADD:FEAT|1|TYPE=Monitor+9ADD:FEAT|TYPE=Monitor # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:Relic SeekerHD:8TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.12BONUS:CHECKS|BASE.Fortitude|CL/3BONUS:CHECKS|BASE.Reflex|CL/2+2BONUS:CHECKS|BASE.Will|(CL+3)*2/5BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACEBONUS:VAR|ClassDefense|(CL+1)*2/3BONUS:VAR|Reputation|CL/3BONUS:VAR|Action|CL*6@@ -99,9 +99,9 @@ 3SAB:Uncanny Dodge (Dex bonus to AC) 4SAB:Improvised Weapons 5SAB:Uncanny Dodge (can't be flanked)-6ADD:FEAT|1|TYPE=RelicSeeker+6ADD:FEAT|TYPE=RelicSeeker 7SAB:Uncanny Dodge (+1 vs traps)-8ADD:FEAT|1|TYPE=RelicSeeker+8ADD:FEAT|TYPE=RelicSeeker 9SAB:Uncanny Dodge (+2 vs traps)SAB:Miraculous Escape 10SAB:Improved Evasion Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_class_prestige.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_class_prestige.lst2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_class_prestige.lst2009-10-09 04:38:22 UTC (rev 10686)@@ -9,13 +9,13 @@ CLASS:InquisitorSTARTSKILLPTS:4CSKILL:Bluff|Concentration|Decipher Script|Diplomacy|Gather Information|Intimidate|Investigate|Knowledge (Arcane Lore)|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (History)|Knowledge (Theology and Philosophy)|Research|Search|Sense Motive 1SAB:Detect Allegiances 2BONUS:VAR|InflictWounds|(CL+11)/5AUTO:FEAT|Inflict Wounds-3ADD:FEAT|1|TYPE=Inquisitor+3ADD:FEAT|TYPE=Inquisitor 4SAB:Detect Lies 5SAB:Torturer's Art-6ADD:FEAT|1|TYPE=Inquisitor+6ADD:FEAT|TYPE=Inquisitor 7SAB:Forced Confession 8SAB:Forced Contrition-9ADD:FEAT|1|TYPE=Inquisitor+9ADD:FEAT|TYPE=Inquisitor # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:ExorcistHD:10TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.42BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3BONUS:CHECKS|BASE.Will|CL/2+BONUS:COMBAT|BAB|CL/2BONUS:VAR|ClassDefense|(CL+1)/3BONUS:VAR|Reputation|(CL-1)/4BONUS:VAR|Action|CL*7@@ -25,11 +25,11 @@ CLASS:ExorcistSTARTSKILLPTS:4CSKILL:Concentration|Decipher Script|Diplomacy|Gather Information|Intimidate|Investigate|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Theology and Philosophy)|Listen|Read/Write Language|Research|Search|Sense Motive|Speak Language|Treat Injury 1SAB:Power of Faith +%d6|PowerOfFaithBONUS:VAR|PowerOfFaith|CL/4+1DEFINE:PowerOfFaith|0 2SAB:Divine Fervor +%|DivineFervorBONUS:VAR|DivineFervor|CL/2DEFINE:DivineFervor|0-3ADD:FEAT|1|TYPE=Exorcist,TYPE=SacredRitual+3ADD:FEAT|TYPE=Exorcist,TYPE=SacredRitual 5SAB:Lay On Hands +%d8|LayOnHandsBONUS:VAR|LayOnHands|CL/5DEFINE:LayOnHands|0-6ADD:FEAT|1|TYPE=Exorcist,TYPE=SacredRitual+6ADD:FEAT|TYPE=Exorcist,TYPE=SacredRitual 7SAB:Adjuration of the Faithful-9ADD:FEAT|1|TYPE=Exorcist,TYPE=SacredRitual+9ADD:FEAT|TYPE=Exorcist,TYPE=SacredRitual # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:Omega KnightHD:10TYPE:PC.PrestigeMAXLEVEL:10SOURCEPAGE:p.44BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5BONUS:CHECKS|BASE.Will|CL/3BONUS:COMBAT|BAB|CL*3/4BONUS:VAR|ClassDefense|(CL+1)/2BONUS:VAR|Reputation|CL/3BONUS:VAR|Action|CL*7@@ -39,25 +39,25 @@ CLASS:Omega KnightSTARTSKILLPTS:4CSKILL:Climb|Craft (Structural)|Demolitions|Drive|Hide|Intimidate|Jump|Knowledge (Arcane Lore)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Tactics)|Move Silently|Spot|Survival|Swim 1AUTO:FEAT|Weapon Focus 2SAB:Omega Knight +%|OmegaKnightBONUS:VAR|OmegaKnight|(CL+1)/3DEFINE:OmegaKnight|0-3ADD:FEAT|1|TYPE=OmegaKnight+3ADD:FEAT|TYPE=OmegaKnight 4BONUS:ABILITYPOOL|Weapon Specialization|1DEFINE:WeapSpecQualify|1-6ADD:FEAT|1|TYPE=OmegaKnight+6ADD:FEAT|TYPE=OmegaKnight 7SAB:Forbidden Lore (Damage Reduction)-9ADD:FEAT|1|TYPE=OmegaKnight+9ADD:FEAT|TYPE=OmegaKnight 10SAB:Forbidden Lore (Critical) # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VAR CLASS:Knight of the Old TableHD:10TYPE:PC.AdvancedMAXLEVEL:10SOURCEPAGE:p.48BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3BONUS:CHECKS|BASE.Reflex|CL/2+2BONUS:COMBAT|BAB|CLBONUS:VAR|ClassDefense|(CL+1)/2BONUS:VAR|Reputation|(CL-1)/4BONUS:VAR|Action|CL*7 # Class NameReq. Att.Required FeatRequired Skill-CLASS:Knight of the Old TablePREATT:8PREFEAT:3,Archaic Weapons Proficiency,Weapon Focus(Longsword),Secret Society (Knights Templar/6)PRESKILL:2,Knowledge (Theology and Philosophy)=8,Knowledge (Tactics)=10+CLASS:Knight of the Old TablePREATT:8PREFEAT:3,Archaic Weapons Proficiency,Weapon Focus (Longsword),Secret Society (Knights Templar/6)PRESKILL:2,Knowledge (Theology and Philosophy)=8,Knowledge (Tactics)=10 # Class NameSkill Pts/LvlClass Skill CLASS:Knight of the Old TableSTARTSKILLPTS:2CSKILL:Balance|Bluff|Diplomacy|Drive|Intimidate|Knowledge (Arcane Lore)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Tactics)|Knowledge (Theology and Philosophy)|Sense Motive 1SAB:Master Fencer 2SAB:Knight Protector-3ADD:FEAT|1|TYPE=KnightOldTable+3ADD:FEAT|TYPE=KnightOldTable 4SAB:Superior Lunge 5SAB:Master of Defense +%|MasterDefenseBONUS:VAR|MasterDefense|CL/5DEFINE:MasterDefense|0-6ADD:FEAT|1|TYPE=KnightOldTable+6ADD:FEAT|TYPE=KnightOldTable 7SAB:Stop Time 8SAB:Void the Foot 9SAB:Play the Fool@@ -69,14 +69,14 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Coven EnchantressSTARTSKILLPTS:6CSKILL:Bluff|Concentration|Craft (Chemical)|Craft (Pharmaceutical)|Diplomacy|Disguise|Gather Information|Handle Animal|Intimidate|Knowledge (Arcane Lore)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Navigate|Sense Motive|Survival|Swim 1SAB:Evil EyeSAB:Synergistic Magic-2ADD:FEAT|1|TYPE=CovenEnchantress+2ADD:FEAT|TYPE=CovenEnchantress 3SAB:Hex 4SAB:Poison Immunity 5SAB:Clairvoyance 6SAB:Witchshape 7SAB:Witch's Flight 8SAB:Witch's Curse-9ADD:FEAT|1|TYPE=CovenEnchantress+9ADD:FEAT|TYPE=CovenEnchantress 10SAB:Witch's Doom # Class NameHit DiceTypeMax LevelSource PageSave checks bonusCombat bonusModify VARModified: Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_feat.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_feat.lst2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_feat.lst2009-10-09 04:38:22 UTC (rev 10686)@@ -5,7 +5,7 @@ # Feat NameTypeReq. Att.Required FeatRequired LvlRequired SkillRequired StatRequired TextDescriptionMultiple?ChooseClass SkillSource Page AntithesisTYPE:GeneralPREATT:9PREFEAT:1,EnemyDESC:You have a deep hatred for one allegiance or group.SOURCEPAGE:p.17 AstrologyTYPE:GeneralPREFEAT:1,Second SightPRESKILL:1,Knowledge (Arcane Lore)=5DESC:You use the stars to aid your forecasts of the future.SOURCEPAGE:p.17-BrainwashingTYPE:GeneralPREFEAT:1,PsychotherapyPRESKILL:1,Knowledge (Behavioral Sciences)=8DESC:You are familiar with the \x93art\x94 of coercion and are able to radically alter the personalities of those under your control.SOURCEPAGE:p.17+BrainwashingTYPE:GeneralPREFEAT:1,PsychotherapyPRESKILL:1,Knowledge (Behavioral Sciences)=8DESC:You are familiar with the 'art' of coercion and are able to radically alter the personalities of those under your control.SOURCEPAGE:p.17 Conviction (Asceticism)TYPE:GeneralPRETEXT:Any two of the following allegiances: Chastity, Diligence, Generosity, Higher Power, Humility, Kindness, Moderation or Patience.DESC:You live a simple life away from the temptations of the world.SOURCEPAGE:p.17 Conviction (Avarice)TYPE:GeneralPRETEXT:Avarice must be your first and most important allegiance.DESC:You love one thing above all else: money.CSKILL:DiplomacySOURCEPAGE:p.18 Conviction (Dark Power)TYPE:GeneralPRETEXT:Your first allegiance must be to a Dark PowerDESC:You serve the Dark Powers loyally and willingly.CSKILL:Knowledge (Arcane Lore)SOURCEPAGE:p.18@@ -28,11 +28,11 @@ Sacred RitualTYPE:GeneralPRETEXT:Higher Power AllegianceDESC:You have delved into the deeper mysteries of faith.SOURCEPAGE:p.21 Scriptural InterpretationTYPE:GeneralPREFEAT:1,Second SightPRESKILL:1,Knowledge (Theology and Philosophy)=5DESC:You increase your insight into the future through your knowledge of the works of the great Biblical prophets of the past.SOURCEPAGE:p.21 Second SightTYPE:GeneralDESC:You are gifted (some would say cursed) with the ability to see the future.CSKILL:ProphecySOURCEPAGE:p.21-Self HelpTYPE:GeneralPRESTAT:1,WIS=13DESC:You have an incredible capacity to heal yourself\x97either through sheer resiliency or by participating in various \x93self help\x94 methods (which range from reading books to participating in twelve-step programs).SOURCEPAGE:p.21+Self HelpTYPE:GeneralPRESTAT:1,WIS=13DESC:You have an incredible capacity to heal yourself either through sheer resiliency or by participating in various 'self help' methods (which range from reading books to participating in twelve-step programs).SOURCEPAGE:p.21 TeamworkTYPE:GeneralPRETEXT:Allegiance to a teamDESC:You have trained to fight effectively alongside members of your secret society.SOURCEPAGE:p.21 ### Profane Ritual feats-Animal SacrificeTYPE:ProfaneRitualPRESKILL:1,Knowledge (Arcane Lore)=5DESC:You may gain a small boon from your Dark Power through the sacrifice of animals\x97typically those with ritual significance, such as black cats, ravens, goats, and so forth.SOURCEPAGE:p.21+Animal SacrificeTYPE:ProfaneRitualPRESKILL:1,Knowledge (Arcane Lore)=5DESC:You may gain a small boon from your Dark Power through the sacrifice of animals' typically those with ritual significance, such as black cats, ravens, goats, and so forth.SOURCEPAGE:p.21 Black BargainTYPE:ProfaneRitualPREFEAT:4,Black Mass,Blood Altar,Bloodletting,Human SacrificePRESKILL:1,Knowledge (Arcane Lore)=10DESC:You sacrifice to your Dark Power in exchange for the services of a servitor fiend.SOURCEPAGE:p.22 Black CallingTYPE:ProfaneRitualPREFEAT:2,Animal Sacrifice,Human SacrificePRESKILL:1,Knowledge (Arcane Lore)=10DESC:This ritual allows a fiend to physically manifest through the body of a virgin woman. This is the only way the Caeder (as opposed to greater fiends such as Baal, Lucifer, and Mammon) can escape from Hell to manifest in the mortal world. The fiend is born as a helpless innocent and must be protected for a short time, after which its dark presence begins to fully manifest, warping the human body it inhabits into a representation of the fiend within.SOURCEPAGE:p.22 Black MassTYPE:ProfaneRitualPREFEAT:2,Bloodletting,Profane RitualPRESKILL:1,Knowledge (Arcane Lore)=5DESC:By reinforcing your belief in the Dark Power that you serve, you may gain a small boon.SOURCEPAGE:p.22@@ -52,7 +52,7 @@ CastigationTYPE:SacredRitualPRESKILL:1,Knowledge (Theology and Philosophy)=5DESC:You call on your Higher Power for protection.SOURCEPAGE:p.25 Consecrate GroundTYPE:SacredRitualPREFEAT:1,Consecrate ItemPRESKILL:1,Knowledge (Theology and Philosophy)=8DESC:This ritual allows the power of belief to damage the creatures of darkness.SOURCEPAGE:p.25 Consecrate ItemTYPE:SacredRitualPRESKILL:1,Knowledge (Theology and Philosophy)=5DESC:This ritual allows you to specially prepare an item to fight evil.SOURCEPAGE:p.25-ExorcismTYPE:SacredRitualPRESKILL:2,Knowledge (Arcane Lore)=3,Knowledge (Theology and Philosophy)=3DESC:Exorcism allows you to assist in the removal of supernatural compulsion\x97most commonly in the form of demonic possession or black magic. Exorcism is an ancient practice and is mentioned in as far back as Egyptian and Babylonian literature.SOURCEPAGE:p.26+ExorcismTYPE:SacredRitualPRESKILL:2,Knowledge (Arcane Lore)=3,Knowledge (Theology and Philosophy)=3DESC:Exorcism allows you to assist in the removal of supernatural compulsion most commonly in the form of demonic possession or black magic. Exorcism is an ancient practice and is mentioned in as far back as Egyptian and Babylonian literature.SOURCEPAGE:p.26 Flaming SwordTYPE:SacredRitualPREFEAT:1,Consecrate ItemPRESKILL:1,Knowledge (Theology and Philosophy)=8DESC:You can transform a mundane weapon into a flaming angelic sword for a brief period of time. This holy fire is especially dangerous when wielded against fiends.SOURCEPAGE:p.26 PrayerTYPE:SacredRitualDESC:You call on your Higher Power for protection.SOURCEPAGE:p.26 Ritual PurityTYPE:SacredRitualPREFEAT:2,Bless,PrayerPRESKILL:1,Knowledge (Theology and Philosophy)=5DESC:You call on your Higher Power for protection.SOURCEPAGE:p.26Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_race.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_race.lst2009-10-09 04:20:05 UTC (rev 10685)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_race.lst2009-10-09 04:38:22 UTC (rev 10686)@@ -... [truncated message content]

[pcgen-commit-svn] SF.net SVN: pcgen:[13827] Trunk/pcgen/data/alpha

From: <za...@us...> - 2010-11-11 14:18:08

Revision: 13827 Author: zaisterDate: 2010-11-11 14:18:01 +0000 (Thu, 11 Nov 2010)Log Message:-----------changed Pathfinder game mode PCCs: remove "Alpha Dataset" tree node, add new STATUS tagModified Paths:-------------- Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/council_of_thieves/council_of_thieves_players_guide/council_of_thieves_players_guide.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/kingmaker/kingmaker_players_guide/kingmaker_players_guide.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/serpents_skull/serpents_skull_players_guide/serpents_skull_players_guide.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/guide_to_the_river_kingdoms/guide_to_the_river_kingdoms.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/heart_of_the_jungle/heart_of_the_jungle.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_companion/qadira_gateway_to_the_east/qadira_gateway_to_the_east.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_for_gms.pcc Trunk/pcgen/data/alpha/rite/101_1st_Lvl_Spells/1011stlevelspells.pccModified: Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/council_of_thieves/council_of_thieves_players_guide/council_of_thieves_players_guide.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/council_of_thieves/council_of_thieves_players_guide/council_of_thieves_players_guide.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/council_of_thieves/council_of_thieves_players_guide/council_of_thieves_players_guide.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision$ $Author$ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Council of Thieves Player's Guide GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Adventure Path+TYPE:Paizo Publishing.Pathfinder Adventure Path.Council of Thieves RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder ChroniclesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/kingmaker/kingmaker_players_guide/kingmaker_players_guide.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/kingmaker/kingmaker_players_guide/kingmaker_players_guide.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/kingmaker/kingmaker_players_guide/kingmaker_players_guide.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision$ $Author$ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Kingmaker Player's Guide GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Adventure Path+TYPE:Paizo Publishing.Pathfinder Adventure Path.Kingmaker RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder ChroniclesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/serpents_skull/serpents_skull_players_guide/serpents_skull_players_guide.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/serpents_skull/serpents_skull_players_guide/serpents_skull_players_guide.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/serpents_skull/serpents_skull_players_guide/serpents_skull_players_guide.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision: 12845 $ $Author: zaister $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Serpent's Skull Player's Guide GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Adventure Path+TYPE:Paizo Publishing.Pathfinder Adventure Path.Serpent's Skull RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder ChroniclesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/guide_to_the_river_kingdoms/guide_to_the_river_kingdoms.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/guide_to_the_river_kingdoms/guide_to_the_river_kingdoms.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/guide_to_the_river_kingdoms/guide_to_the_river_kingdoms.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision$ $Author$ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Guide to the River Kingdoms GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Chronicles+TYPE:Paizo Publishing.Pathfinder Chronicles RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Pathfinder ChroniclesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/heart_of_the_jungle/heart_of_the_jungle.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/heart_of_the_jungle/heart_of_the_jungle.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/heart_of_the_jungle/heart_of_the_jungle.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision: 11857 $ $Author: eddyanthony $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Heart of the Jungle GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Chronicles+TYPE:Paizo Publishing.Pathfinder Chronicles RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Pathfinder ChroniclesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision$ $Author$ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Cheliax, Empire of Devils GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Companion+TYPE:Paizo Publishing.Pathfinder Companion RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder ChroniclesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_companion/qadira_gateway_to_the_east/qadira_gateway_to_the_east.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_companion/qadira_gateway_to_the_east/qadira_gateway_to_the_east.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_companion/qadira_gateway_to_the_east/qadira_gateway_to_the_east.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision: 13590 $ $Author: barako $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Qadira, Gateway to the East GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Companion+TYPE:Paizo Publishing.Pathfinder Companion RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder ChroniclesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision: 11819 $ $Author: nylanfs $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Sargava, the Lost Colony GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Companion+TYPE:Paizo Publishing.Pathfinder Companion RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder ChroniclesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bestiary GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Paizo Publishing.Pathfinder Roleplaying Game RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder ChroniclesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bonus Bestiary GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Paizo Publishing.Pathfinder Roleplaying Game RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder ChroniclesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision$ $Author$ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Character Traits Web Enhancement GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Paizo Publishing.Pathfinder Roleplaying Game RANK:4+STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement !PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's GuideModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,8 +1,9 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Core Rulebook GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Paizo Publishing.Pathfinder Roleplaying Game RANK:1+STATUS:BETA GENRE:Fantasy BOOKTYPE:Core Rules !PRECAMPAIGN:1,BOOKTYPE=Core Rules,[Paizo - Pathfinder Roleplaying Game Core Rulebook]Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_for_gms.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_for_gms.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_for_gms.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -1,12 +1,13 @@ # CVS $Revision: 12709 $ $Author: amaitland $ CAMPAIGN:Pathfinder RPG for Game Masters (includes Monsters) RANK:1+STATUS:BETA # Note: Game mode must be a match for the game mode folder name to ensure the right gamemode gets loaded when using the basic source loading screen GAMEMODE:Pathfinder_RPG GENRE:Fantasy BOOKTYPE:Core Rules SETTING:Pathfinder Chronicles-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Paizo Publishing.Pathfinder Roleplaying Game SHOWINMENU:YES !PRECAMPAIGN:1,BOOKTYPE=Core Rules,[Pathfinder RPG for Game Masters (includes Monsters)] PUBNAMELONG:Paizo Publishing LLCModified: Trunk/pcgen/data/alpha/rite/101_1st_Lvl_Spells/1011stlevelspells.pcc===================================================================--- Trunk/pcgen/data/alpha/rite/101_1st_Lvl_Spells/1011stlevelspells.pcc2010-11-11 14:00:43 UTC (rev 13826)+++ Trunk/pcgen/data/alpha/rite/101_1st_Lvl_Spells/1011stlevelspells.pcc2010-11-11 14:18:01 UTC (rev 13827)@@ -2,11 +2,11 @@ CAMPAIGN:101 1st Level Spells GAMEMODE:Pathfinder RANK:3+STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder-TYPE:Alpha Datasets-#TYPE:Rite Publishing.Supplement+TYPE:Rite Publishing.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Rite Publishing PUBNAMESHORT:RiteThis was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.

[pcgen-commit-svn] SF.net SVN: pcgen:[18075] Trunk/pcgen/data/alpha

From: <jde...@us...> - 2012-10-29 21:36:48

Revision: 18075 Author: jdempseyDate: 2012-10-29 21:36:41 +0000 (Mon, 29 Oct 2012)Log Message:-----------Update syntax on remaining data using BONUS:STAT|BASESPELLKNOWNSTAT:Class= and BONUS:STAT|BASESPELLSTAT:Class=Issue#: CODE-1813Modified Paths:-------------- Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_feats_background.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_abilities_class.lstModified: Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_feats_background.lst===================================================================--- Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_feats_background.lst2012-10-29 20:54:56 UTC (rev 18074)+++ Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_feats_background.lst2012-10-29 21:36:41 UTC (rev 18075)@@ -62,14 +62,14 @@ Elven Blood Wind ElfOUTPUTNAME:Elven Blood, Wind ElfTYPE:BloodgiftPREPCLEVEL:MAX=1PRERACE:1,Elf%PRESTAT:1,DEX=15DESC:Your elven blood can be traced to the birth of the wind.BONUS:MOVEADD|TYPE.Walk|10SOURCEPAGE:pg.11 Elven Blood Windrider ElfOUTPUTNAME:Elven Blood, Windrider ElfTYPE:BloodgiftPREPCLEVEL:MAX=1PRERACE:1,Elf%PRESTAT:1,DEX=13DESC:Your elven blood can be traced to the birth of the wind.BONUS:MOVEADD|TYPE.Walk|5SOURCEPAGE:pg.11 -Fey BloodTYPE:BloodgiftPREPCLEVEL:MAX=1PRESTAT:1,CHA=17PRETEXT:Spellcaster level 1DESC:You have fey blood running in your veins.BONUS:DC|ALLSPELLS|1BONUS:STAT|BASESPELLSTAT:Class=Sorcerer|MAX((STRSCORE-10),(DEXSCORE-10),(CONSCORE-10),(INTSCORE-10),(WISSCORE-10),(CHASCORE-10)-BASESPELLSTAT)BONUS:STAT|BASESPELLSTAT:Class=Bard|MAX((STRSCORE-10),(DEXSCORE-10),(CONSCORE-10),(INTSCORE-10),(WISSCORE-10),(CHASCORE-10)-BASESPELLSTAT)BONUS:STAT|BASESPELLKNOWNSTAT:Class=Bard|max(((STRSCORE-10),(DEXSCORE-10),(CONSCORE-10),(INTSCORE-10),(WISSCORE-10),(CHASCORE-10))-BASESPELLKNOWNSTAT)BONUS:STAT|BASESPELLKNOWNSTAT:Class=Sorcerer|max(STR,DEX,CON,INT,WIS,CHA-BASESPELLKNOWNSTAT)SOURCEPAGE:pg.11+Fey BloodTYPE:BloodgiftPREPCLEVEL:MAX=1PRESTAT:1,CHA=17PRETEXT:Spellcaster level 1DESC:You have fey blood running in your veins.BONUS:DC|ALLSPELLS|1BONUS:STAT|BASESPELLSTAT;Class=Sorcerer|MAX((STRSCORE-10),(DEXSCORE-10),(CONSCORE-10),(INTSCORE-10),(WISSCORE-10),(CHASCORE-10)-BASESPELLSTAT)BONUS:STAT|BASESPELLSTAT;CLASS=Bard|MAX((STRSCORE-10),(DEXSCORE-10),(CONSCORE-10),(INTSCORE-10),(WISSCORE-10),(CHASCORE-10)-BASESPELLSTAT)BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Bard|max(((STRSCORE-10),(DEXSCORE-10),(CONSCORE-10),(INTSCORE-10),(WISSCORE-10),(CHASCORE-10))-BASESPELLKNOWNSTAT)BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Sorcerer|max(STR,DEX,CON,INT,WIS,CHA-BASESPELLKNOWNSTAT)SOURCEPAGE:pg.11 #Need to get the HIGHEST - See PCGen Forums Fey MagicTYPE:BloodgiftPREFEAT:1,Fey BloodPREPCLEVEL:MAX=1PRESTAT:1,CHA=13PRETEXT:Spellcaster level 1st+.DESC:Your magic is rooted in illusion, but still potent to those without fey blood.MULT:YESCHOOSE:NOCHOICEBONUS:DC|ALLSPELLS|4|TYPE=NonstackBONUS:DC|ALLSPELLS|2|PREFEAT:2,CHECKMULT,Fey MagicSOURCEPAGE:pg.11 Fiend MarkTYPE:BloodgiftPREFEAT:1,Fiend TouchedPREPCLEVEL:MAX=1PRESTAT:2,INT=13,CHA=17DESC:Your demonic ancestry has caught up with you. Although more powerful for it, you are marked by your heritage in an obvious manner. You are resistance to Cold and Fire (10)BONUS:COMBAT|AC|3|TYPE=NaturalArmorBONUS:SKILL|TYPE.Charisma|-2|TYPE=Circ*mstanceSOURCEPAGE:pg.11 Fiend TouchedTYPE:Bloodgift!PREFEAT:1,Fiend TouchedPREPCLEVEL:MAX=1PRESTAT:2,INT=13,CHA=17DESC:Your past is mired with the blood and ancestry of a demon or devil, You may cast %1 once per day as a level %2 sorcerer|%LIST|TLMULT:YESCHOOSE:NUMCHOICES=3|USERINPUT|TITLE=Enter one 1st-level and two 2nd-level arcane spellsSELECT:3BONUS:SKILL|TYPE.Charisma|-4|TYPE=Circ*mstanceSOURCEPAGE:pg.12 The Fire WithinTYPE:BloodgiftPREPCLEVEL:MAX=1PRERACE:1,Dwarf%DESC:You are born from the flame, forged in the blood of the first dwarves. Fire Resistance 5SOURCEPAGE:pg.12-Flameborn SorceryTYPE:BloodgiftPRECLASS:1,Bard=1,Sorcerer=1PREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:1,DEX=13DESC:The birth of your sorcery can be traced back to the plane of elemental fire. Prohibited School ~ TransmutationBONUS:STAT|BASESPELLSTAT:Class=Sorcerer|MAX((DEXSCORE-10)-(CHASCORE-10))BONUS:STAT|BASESPELLSTAT:Class=Bard|MAX((DEXSCORE-10)-(CHASCORE-10))BONUS:STAT|BASESPELLKNOWNSTAT:Class=Bard|MAX((DEXSCORE-10)-(CHASCORE-10))BONUS:STAT|BASESPELLKNOWNSTAT:Class=Sorcerer|MAX((DEXSCORE-10)-(CHASCORE-10))SOURCEPAGE:pg.12+Flameborn SorceryTYPE:BloodgiftPRECLASS:1,Bard=1,Sorcerer=1PREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:1,DEX=13DESC:The birth of your sorcery can be traced back to the plane of elemental fire. Prohibited School ~ TransmutationBONUS:STAT|BASESPELLSTAT;CLASS=Sorcerer|MAX((DEXSCORE-10)-(CHASCORE-10))BONUS:STAT|BASESPELLSTAT;CLASS=Bard|MAX((DEXSCORE-10)-(CHASCORE-10))BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Bard|MAX((DEXSCORE-10)-(CHASCORE-10))BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Sorcerer|MAX((DEXSCORE-10)-(CHASCORE-10))SOURCEPAGE:pg.12 ForgebloodTYPE:BloodgiftPREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:1,DEX=13DESC:Your family has an ancient bond with elemental fire, and you can survive exposure to cold more easily than others.SOURCEPAGE:pg.12 FreeTYPE:BackgroundPREPCLEVEL:MAX=1DESC:You were born in an oppressive or imperialist society. You were born among the oppressed lower class, but gained your freedom through legitimate means. In most cases you wear a brand on your skin, showing your station.MULT:YESCHOOSE:SKILL|CROSSCLASSCSKILL:LISTSOURCEPAGE:pg.12 @@ -94,18 +94,18 @@ ###Block:S-W # Feat NameOutput NameTypeRequired ALRequired ClassRequired FeatProhibited FeatRequired Non-Monster LvlRequired RaceRequired SkillRequired StatProhibited StatRequired TextInnate SpellsDescriptionMultiple?ChooseAdjust PC SizeBonus to skillBonus to skill point/LStat bonusWeapon prof. bonusClass SkillSource Page Sand BornTYPE:BackgroundPREPCLEVEL:MAX=1PRESTAT:1,CON=13DESC:Born in the desert, you know how to survive the rigors.SOURCEPAGE:pg.14-Seaborn SorceryTYPE:BloodgiftPRECLASS:1,Sorcerer=1,Bard=1PREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:1,STR=13DESC:Your sorcery comes from your descendents with elemental waters and not dragons.BONUS:STAT|BASESPELLSTAT:Class=Sorcerer|max(STR-CHA)BONUS:STAT|BASESPELLSTAT:Class=Bard|max(STR-CHA)BONUS:STAT|BASESPELLKNOWNSTAT:Class=Bard|max(STR-CHA)BONUS:STAT|BASESPELLKNOWNSTAT:Class=Sorcerer|max(STR-CHA)SOURCEPAGE:pg.14+Seaborn SorceryTYPE:BloodgiftPRECLASS:1,Sorcerer=1,Bard=1PREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:1,STR=13DESC:Your sorcery comes from your descendents with elemental waters and not dragons.BONUS:STAT|BASESPELLSTAT;CLASS=Sorcerer|max(STR-CHA)BONUS:STAT|BASESPELLSTAT;CLASS=Bard|max(STR-CHA)BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Bard|max(STR-CHA)BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Sorcerer|max(STR-CHA)SOURCEPAGE:pg.14 SeafarerTYPE:BackgroundPREPCLEVEL:MAX=1DESC:You come from a coastal society where nearly everyone owns a ship.BONUS:SKILL|Balance,Swimming|3SOURCEPAGE:pg.14 ShadowblendTYPE:BloodgiftPREFEAT:1,DeepbloodPREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESKILL:1,Hide=5PRESTAT:1,WIS=13DESC:Your ancient bond with the earth, reaches into deep places, granting you power over the darkness.SOURCEPAGE:pg.14 ShorewalkerTYPE:BackgroundPREPCLEVEL:MAX=1PRESTAT:1,WIS=13PRETEXT:Member of a native aquatic race.DESC:You have spent a great deal of time on the surface world, learning your way.SOURCEPAGE:pg.14 ShortTYPE:BackgroundPREPCLEVEL:MAX=1PRERACE:1,Dwarf%!PRESTAT:1,STR=14DESC:You are short and slight for a dwarfBONUS:SIZEMOD|NUMBER|-1SOURCEPAGE:pg.14 SkybondTYPE:GeneralPREFEAT:2,Bonding,Lightning ReflexesPRERACE:1,Elf%DESC:You can bind yourself to the air,becoming one with the elements.SOURCEPAGE:pg.14-Skyborn SorceryTYPE:BloodgiftPRECLASS:1,Bard=1,Sorcerer=1PREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:1,DEX=13DESC:Your sorcerous powers are derived from a hereditary link with elemental air rather than the blood of dragons. Prohibitted school ~ AbjurationBONUS:STAT|BASESPELLSTAT:Class=Sorcerer|max(DEX-CHA)BONUS:STAT|BASESPELLSTAT:Class=Bard|max(DEX-CHA)BONUS:STAT|BASESPELLKNOWNSTAT:Class=Bard|max(DEX-CHA)BONUS:STAT|BASESPELLKNOWNSTAT:Class=Sorcerer|max(DEX-CHA)SOURCEPAGE:pg.15+Skyborn SorceryTYPE:BloodgiftPRECLASS:1,Bard=1,Sorcerer=1PREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:1,DEX=13DESC:Your sorcerous powers are derived from a hereditary link with elemental air rather than the blood of dragons. Prohibitted school ~ AbjurationBONUS:STAT|BASESPELLSTAT;CLASS=Sorcerer|max(DEX-CHA)BONUS:STAT|BASESPELLSTAT;CLASS=Bard|max(DEX-CHA)BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Bard|max(DEX-CHA)BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Sorcerer|max(DEX-CHA)SOURCEPAGE:pg.15 SkystrideTYPE:BondingPREFEAT:2,Bonding,SkybondPRERACE:1,Elf%PRESKILL:1,Jump=10PRESTAT:1,DEX=15SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Air WalkDESC:Your connecting to the sky allows you to walk on air.SOURCEPAGE:pg.15 SoldierTYPE:BackgroundPREALIGN:LG,LN,LEPREPCLEVEL:MAX=1PRESKILL:1,Profession (Soldier)=1DESC:You are familiar with making camp, standing guard and following orders. The structure of the military has been ingrained in you to the extent that you have a strong senseof structure and routine in your daily life.SOURCEPAGE:pg.15 StonebinderTYPE:BloodgiftPREFEAT:1,StonebloodPREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:2,CON=15,CHA=13DESC:Your ancestral tie with the earth allows you to summon more powerful earth creatures than normal.SOURCEPAGE:pg.15 StonebloodTYPE:BloodgiftPREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:1,CON=15DESC:Your family has an ancient bond with an earth elemental, enhancing your natural instincts.SOURCEPAGE:pg.15-Stoneborn SorceryTYPE:BloodgiftPRECLASS:1,Bard=1,Sorcerer=1PREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:1,CON=13DESC:Your sorcerous blood stems from an ancient bond with an earth elemental. Prohibitted School ~ EnchantmentBONUS:STAT|BASESPELLSTAT:Class=Sorcerer|max(CON-CHA)BONUS:STAT|BASESPELLSTAT:Class=Bard|max(CON-CHA)BONUS:STAT|BASESPELLKNOWNSTAT:Class=Bard|max(CON-CHA)BONUS:STAT|BASESPELLKNOWNSTAT:Class=Sorcerer|max(CON-CHA)SOURCEPAGE:pg.16+Stoneborn SorceryTYPE:BloodgiftPRECLASS:1,Bard=1,Sorcerer=1PREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:1,CON=13DESC:Your sorcerous blood stems from an ancient bond with an earth elemental. Prohibitted School ~ EnchantmentBONUS:STAT|BASESPELLSTAT;CLASS=Sorcerer|max(CON-CHA)BONUS:STAT|BASESPELLSTAT;CLASS=Bard|max(CON-CHA)BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Bard|max(CON-CHA)BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Sorcerer|max(CON-CHA)SOURCEPAGE:pg.16 StonelordTYPE:BloodgiftPREFEAT:1,StonebloodPREPCLEVEL:MAX=1PRERACE:1,Dwarf%PRESTAT:2,CON=15,CHA=13DESC:Your family has an ancient bond with an earth elemental, enhancing your natural instincts. Your ancestral link to the earth allows you to compel creatures of the earth more easily. Dwarves and earth creatures find your words compelling, and as a result treat you with respect and civility.SOURCEPAGE:pg.16 TrollbloodTYPE:BloodgiftPREPCLEVEL:MAX=1PRESTAT:1,CON=15DESC:Troll blood flows in your veins, giving you the power to heal much faster than normal.SOURCEPAGE:pg.16 Tundra RunnerTYPE:BackgroundPREPCLEVEL:MAX=1PRESTAT:1,CON=15DESC:You were born among northmen. Cold weather and nomadic herding have forged you into the person you are.CSKILL:Wilderness Lore|SurvivalSOURCEPAGE:pg.16Modified: Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_abilities_class.lst===================================================================--- Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_abilities_class.lst2012-10-29 20:54:56 UTC (rev 18074)+++ Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_abilities_class.lst2012-10-29 21:36:41 UTC (rev 18075)@@ -63,7 +63,7 @@ Gift of CompassionCATEGORY:Special AbilityTYPE:WildernessGuideGiftVISIBLE:DISPLAYSAB:Gift of CompassionSOURCEPAGE:p.88 Gift of HealingCATEGORY:Special AbilityTYPE:WildernessGuideGiftVISIBLE:DISPLAYSAB:Gift of HealingSOURCEPAGE:p.88 Gift of MercyCATEGORY:Special AbilityTYPE:WildernessGuideGiftVISIBLE:DISPLAYSAB:Gift of MercySOURCEPAGE:p.88-Gift of PowerCATEGORY:Special AbilityTYPE:WildernessGuideGiftVISIBLE:DISPLAYSAB:Gift of PowerBONUS:STAT|BASESPELLKNOWNSTAT:Class=Wilderness Guide|4SOURCEPAGE:p.88+Gift of PowerCATEGORY:Special AbilityTYPE:WildernessGuideGiftVISIBLE:DISPLAYSAB:Gift of PowerBONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Wilderness Guide|4SOURCEPAGE:p.88 Gift of SightCATEGORY:Special AbilityTYPE:WildernessGuideGiftVISIBLE:DISPLAYSAB:Gift of SightBONUS:SKILL|Listen,Spot|2SOURCEPAGE:p.88 Gift of SwiftnessCATEGORY:Special AbilityTYPE:WildernessGuideGiftVISIBLE:DISPLAYSAB:Gift of SwiftnessSOURCEPAGE:p.88 Gift of WisdomCATEGORY:Special AbilityTYPE:WildernessGuideGiftVISIBLE:DISPLAYSAB:Gift of WisdomBONUS:SPELLKNOWN|CLASS=Wilderness Guide;LEVEL=1|1|PREVARGT:CL=Wilderness Guide,1BONUS:SPELLKNOWN|CLASS=Wilderness Guide;LEVEL=2|1|PREVARGT:CL=Wilderness Guide,3SOURCEPAGE:p.88This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.

[pcgen-commit-svn] SF.net SVN: pcgen:[18483] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2012-11-25 00:31:35

Revision: 18483 Author: amaitlandDate: 2012-11-25 00:31:27 +0000 (Sun, 25 Nov 2012)Log Message:-----------Remove Alphas, Fix Martial WP issueModified Paths:-------------- Trunk/pcgen/data/alpha/pandahead/xcrawl/xcrawl_classes.lst Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_classes_prestige.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_base.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_prestige.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_classes.lst Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereign_classes.lst Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereignphbclasses.lst Trunk/pcgen/data/alpha/wizardsofthecoast/unearthedarcana/variant_classes/prestige_ranger/prestige_ranger_class_prestige.lstRemoved Paths:------------- Trunk/pcgen/data/alpha/necromancergames/Modified: Trunk/pcgen/data/alpha/pandahead/xcrawl/xcrawl_classes.lst===================================================================--- Trunk/pcgen/data/alpha/pandahead/xcrawl/xcrawl_classes.lst2012-11-24 23:49:22 UTC (rev 18482)+++ Trunk/pcgen/data/alpha/pandahead/xcrawl/xcrawl_classes.lst2012-11-25 00:31:27 UTC (rev 18483)@@ -38,7 +38,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:AthleteSTARTSKILLPTS:4CSKILL:Balance|Bluff|Climb|Concentration|Drive|Intimidate|Jump|Knowledge (Dungeon Crawl)|Knowledge (Sports)|Perform|TYPE=Profession|Ride|Sense Motive|Spot|Swim|Tumble ###Block: Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon ProficiencyAUTO:WEAPONPROF|TYPE=Sport+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon ProficiencyAUTO:WEAPONPROF|TYPE=Sport ###Block: Normal Level Progression 1SAB:Constant TrainingSAB:% Favored Sports|FavSportsBONUS:VAR|FavSports|CL/5+1DEFINE:FavSports|0ADD:FEAT|TYPE=Athlete 4ADD:FEAT|TYPE=Athlete@@ -70,7 +70,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:TrapperSTARTSKILLPTS:4CSKILL:Bluff|Climb|Concentration|Handle Animal|Hide|Intuit Direction|Knowledge (Monster Lore)|Listen|Move Silently|Search|Sense Motive|Spot|Use Rope|Wilderness Lore ###Block: Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon ProficiencyAUTO:WEAPONPROF|Net|Arrow (tranquilizer)+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon ProficiencyAUTO:WEAPONPROF|Net|Arrow (tranquilizer) ###Block: Normal Level Progression 1SAB:Subdual SpecialistSAB:Favored Prey 2SAB:ScentSAB:Exotic Weapon %|EWDEFINE:EW|1ADD:FEAT|Exotic Weapon ProficiencyModified: Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_classes_prestige.lst===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_classes_prestige.lst2012-11-24 23:49:22 UTC (rev 18482)+++ Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_classes_prestige.lst2012-11-25 00:31:27 UTC (rev 18483)@@ -54,7 +54,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:BerserkerSTARTSKILLPTS:4CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Jump|Listen|Ride|Survival|Swim 1AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light-1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) ###Block: Normal Level Progression 1BONUS:VAR|RageTimes|CL/3+1BONUS:VAR|GreaterRage|1@@ -107,7 +107,7 @@ # Class NameSpell StatSpell TypeAutomatically Known Spell LevelsCaster level CLASS:CrusaderSPELLSTAT:WISSPELLTYPE:DivineKNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5BONUS:CASTERLEVEL|Crusader|CL-2|PRECLASS:1,Crusader=3 1AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light-1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) ###Block: Normal Level Progression 1BONUS:VAR|SmiteInfidel|CL/5+1DEFINE:SmiteInfidel|0VFEAT:Power Source(Crusader)@@ -161,7 +161,7 @@ CLASS:Quest KnightPREATT:10PREFEAT:3,Faith,Piety,Mounted CombatPRESA:1,Code of ChivalryPRESKILL:2,Knowledge (Nobility and Royalty)=10,Ride=10PRESTAT:1,NOB=71 # Class NameSkill Pts/LvlClass Skill CLASS:Quest KnightSTARTSKILLPTS:2CSKILL:Diplomacy|Heal|Intimidate|Knowledge (Nobility and Royalty)|Ride|Survival-1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light ###Block: Normal Level Progression@@ -200,7 +200,7 @@ CLASS:Black KnightPREATT:7PRESKILL:3,Ride=10,Intimidate=10,Knowledge (Nobility and Royalty)=5 # Class NameSkill Pts/LvlClass Skill CLASS:Black KnightSTARTSKILLPTS:2CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Jump|Knowledge (Nobility and Royalty)|TYPE=Profession|Ride|Swim-1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light ###Block: Normal Level Progression@@ -218,7 +218,7 @@ CLASS:Blue KnightSTARTSKILLPTS:2CSKILL:Climb|TYPE=Craft|Escape Artist|Handle Animal|Heal|Hide|Intimidate|Jump|Knowledge (Geography)|Knowledge (Nature)|Listen|Move Silently|TYPE=Profession|Ride|Spot|Survival|Swim # Class NameSpell StatSpell TypeAutomatically Known Spell LevelsCaster level CLASS:Blue KnightSPELLSTAT:WISSPELLTYPE:DivineKNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5BONUS:CASTERLEVEL|Blue Knight|CL-2|PRECLASS:1,Blue Knight=3-1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light ###Block: Normal Level Progression@@ -239,7 +239,7 @@ CLASS:Green KnightPREATT:7PREFEAT:3,Alertness,Animal Affinity,Track # Class NameSkill Pts/LvlClass Skill CLASS:Green KnightSTARTSKILLPTS:2CSKILL:Climb|TYPE=Craft|Escape Artist|Handle Animal|Heal|Hide|Intimidate|Jump|Knowledge (Geography)|Knowledge (Nature)|Listen|Move Silently|TYPE=Profession|Ride|Spot|Survival|Swim-1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light ###Block: Normal Level Progression@@ -258,7 +258,7 @@ CLASS:Purple KnightPREATT:5PRESKILL:3,Diplomacy=5,Ride=10,Handle Animal=10PRESTAT:1,NOB=50 # Class NameSkill Pts/LvlClass Skill CLASS:Purple KnightSTARTSKILLPTS:4CSKILL:Bluff|TYPE=Craft|Diplomacy|Handle Animal|Intimidate|Jump|Knowledge (Nobility and Royalty)|Listen|TYPE=Profession|Ride|Sense Motive-1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light ###Block: Normal Level Progression@@ -274,7 +274,7 @@ CLASS:Red KnightSTARTSKILLPTS:4CSKILL:Appraise|Bluff|Climb|TYPE=Craft|Disguise|Forgery|Gather Information|Handle Animal|Hide|Intimidate|Jump|Knowledge (Nobility and Royalty)|Listen|Move Silently|TYPE=Profession|Ride|Sleight of Hand # Class NameSpell StatSpell TypeMemorizeCaster level CLASS:Red KnightSPELLSTAT:WISSPELLTYPE:ArcaneMEMORIZE:NOBONUS:CASTERLEVEL|Red Knight|CL-2|PRECLASS:1,Red Knight=3-1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light ###Block: Normal Level Progression@@ -297,7 +297,7 @@ CLASS:White KnightSTARTSKILLPTS:4CSKILL:TYPE=Craft|Diplomacy|Handle Animal|Heal|Intimidate|Jump|Knowledge (Nobility and Royalty)|Knowledge (Religion)|TYPE=Profession|Prophecy|Ride|Sense Motive # Class NameSpell StatSpell TypeAutomatically Known Spell LevelsCaster level CLASS:White KnightSPELLSTAT:WISSPELLTYPE:DivineKNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5BONUS:CASTERLEVEL|White Knight|CL-2|PRECLASS:1,White Knight=3-1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light ###Block: Normal Level ProgressionModified: Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_base.lst===================================================================--- Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_base.lst2012-11-24 23:49:22 UTC (rev 18482)+++ Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_base.lst2012-11-25 00:31:27 UTC (rev 18483)@@ -34,7 +34,7 @@ 19CAST:0,3,3,3,2 20CAST:0,3,3,3,3 ###Block: Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light) 1AUTO:SHIELDPROF|Buckler ###Block: StandardModified: Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_prestige.lst===================================================================--- Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_prestige.lst2012-11-24 23:49:22 UTC (rev 18482)+++ Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_prestige.lst2012-11-25 00:31:27 UTC (rev 18483)@@ -16,7 +16,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Arcane CrossbowmanSTARTSKILLPTS:4CSKILL:Bluff|TYPE=Craft|Hide|Listen|Move Silently|Spot|Survival|Use Rope ###Block: proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light) 1AUTO:FEAT|Shield Proficiency ###Block: standard@@ -33,7 +33,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Blizzard ArcherSTARTSKILLPTS:4CSKILL:TYPE=Craft|Hide|Listen|Move Silently|Ride|Search|Spot|Survival ###Block: proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: standard@@ -53,7 +53,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Deepwood GuardianSTARTSKILLPTS:4CSKILL:TYPE=Craft|Hide|Listen|Move Silently|Search|Spot|Survival|Use Rope ###Block: proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light) 1AUTO:FEAT|Shield Proficiency ###Block: standard@@ -71,7 +71,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Divine ArcherSTARTSKILLPTS:4CSKILL:Concentration|TYPE=Craft|Diplomacy|Handle Animal|Heal|Knowledge (Religion)|TYPE=Profession|Ride|Sense Motive|Spot ###Block: proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: standard@@ -91,7 +91,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Eldritch BowSTARTSKILLPTS:4CSKILL:TYPE=Craft|Hide|Knowledge (Arcana)|Listen|Move Silently|Spellcraft|Spot|Survival ###Block: proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light) 1AUTO:FEAT|Shield Proficiency ###Block: standard@@ -109,7 +109,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Psychic ArcherSTARTSKILLPTS:4CSKILL:Autohypnosis|TYPE=Craft|Hide|Knowledge (Psionics)|Listen|Move Silently|Psicraft|Spot|Survival ###Block: proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: standard@@ -126,7 +126,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Untamed HunterSTARTSKILLPTS:4CSKILL:TYPE=Craft|Hide|Intimidate|Listen|Move Silently|Ride|Spot|Survival ###Block: proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: standardModified: Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_classes.lst===================================================================--- Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_classes.lst2012-11-24 23:49:22 UTC (rev 18482)+++ Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_classes.lst2012-11-25 00:31:27 UTC (rev 18483)@@ -47,7 +47,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Knight of the FrostfangSTARTSKILLPTS:4CSKILL:Climb|TYPE=Craft|Handle Animal|Hide|Intimidate|Jump|Knowledge (Nature)|Listen|Move Silently|TYPE=Profession|Ride|Search|Spot|Survival|Swim|Use Rope ###Block:Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block:general@@ -78,7 +78,7 @@ # Class NameSpell StatSpell TypeAutomatically Known Spell LevelsCaster level CLASS:Wayjik Demon HunterSPELLSTAT:WISSPELLTYPE:DivineKNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4BONUS:CASTERLEVEL|Wayjik Demon Hunter|CL ###Block:Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: Spell listModified: Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereign_classes.lst===================================================================--- Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereign_classes.lst2012-11-24 23:49:22 UTC (rev 18482)+++ Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereign_classes.lst2012-11-25 00:31:27 UTC (rev 18483)@@ -34,7 +34,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Mounted WarriorSTARTSKILLPTS:2CSKILL:Animal Empathy|Climb|Handle Animal|Intimidate|Jump|Literacy|Ride|Speak Language|Swim ###Block:Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: Normal Level Progression@@ -58,7 +58,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:NobleSTARTSKILLPTS:6CSKILL:Appraise|Bluff|Diplomacy|Disguise|Forgery|Gather Information|Handle Animal|Innuendo|Intimidate|TYPE=Knowledge|Listen|Literacy|Perform|Ride|Sense Motive|Speak Language|Spot|Swim|Wilderness Lore ###Block:Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: Normal Level Progression@@ -101,7 +101,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:SoldierSTARTSKILLPTS:2CSKILL:Climb|Intimidate|Jump|Literacy|Swim ###Block:Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: Normal Level Progression@@ -125,7 +125,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:StalkerSTARTSKILLPTS:4CSKILL:Bluff|Climb|Concentration|TYPE=Craft|Gather Information|Hide|Intimidate|Intuit Direction|Jump|Listen|Literacy|Move Silently|TYPE=Profession|Ride|Search|Sense Motive|Spot|Swim|Use Rope|Wilderness Lore ###Block:Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: Normal Level ProgressionModified: Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereignphbclasses.lst===================================================================--- Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereignphbclasses.lst2012-11-24 23:49:22 UTC (rev 18482)+++ Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereignphbclasses.lst2012-11-25 00:31:27 UTC (rev 18483)@@ -21,7 +21,7 @@ 1BONUS:VAR|TirelessRage|1|PREVARGTEQ:BarbRagePowerLVL,20DEFINE:TirelessRage|0 1BONUS:VAR|RageTimes|(BarbRageTimesLVL)/4+1DEFINE:RageTimes|0 ###Block:Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1AUTO:FEAT|Shield Proficiency ###Block: Level Progression@@ -42,7 +42,7 @@ # Class NameSkill Pts/Lvl CLASS:FighterSTARTSKILLPTS:2 ###Block:Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) 1AUTO:FEAT|Shield Proficiency ###Block: Level progressionModified: Trunk/pcgen/data/alpha/wizardsofthecoast/unearthedarcana/variant_classes/prestige_ranger/prestige_ranger_class_prestige.lst===================================================================--- Trunk/pcgen/data/alpha/wizardsofthecoast/unearthedarcana/variant_classes/prestige_ranger/prestige_ranger_class_prestige.lst2012-11-24 23:49:22 UTC (rev 18482)+++ Trunk/pcgen/data/alpha/wizardsofthecoast/unearthedarcana/variant_classes/prestige_ranger/prestige_ranger_class_prestige.lst2012-11-25 00:31:27 UTC (rev 18483)@@ -9,7 +9,7 @@ # Class NameSkill Pts/LvlClass Skill CLASS:Prestige RangerSTARTSKILLPTS:6CSKILL:Climb|Concentration|TYPE=Craft|Handle Animal|Heal|Hide|Jump|Knowledge (Dungeoneering)|Knowledge (Geography)|Knowledge (Nature)|Listen|Move Silently|TYPE=Profession|Ride|Search|Spot|Survival|Swim|Use Rope ###Block:Proficiencies-1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency+1ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon ProficienciesAUTO:FEAT|Simple Weapon Proficiency 1AUTO:FEAT|Armor Proficiency (Light) 1AUTO:FEAT|Shield Proficiency ###Block: Favored Enemy level stackingThis was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.

[pcgen-commit-svn] SF.net SVN: pcgen:[18604] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2012-12-10 08:09:23

Revision: 18604 http://sourceforge.net/p/pcgen/code/18604Author: amaitlandDate: 2012-12-10 08:09:19 +0000 (Mon, 10 Dec 2012)Log Message:-----------In-progress - UpdatesModified Paths:-------------- Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_classes.lst Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_spells_magic.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/adventurershandbook.pccModified: Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_classes.lst===================================================================--- Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_classes.lst2012-12-10 08:01:07 UTC (rev 18603)+++ Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_classes.lst2012-12-10 08:09:19 UTC (rev 18604)@@ -19,7 +19,7 @@ 4ADD:FEAT|Weapon Focus 5SAB:A shot in the arm 6ADD:FEAT|TYPE=StimFreak-7BONUS:VAR|WeapSpecQualify|1DEFINE:WeapSpecQualify|0ABILITY:Special Ability|AUTOMATIC|Weapon Specialization+7BONUS:VAR|WeapSpecQualify|1DEFINE:WeapSpecQualify|0BONUS:ABILITYPOOL|Weapon Specialization|1 8SAB:F'ing CrazyBONUS:VAR|WeapSpecQualify|-1 9ADD:FEAT|TYPE=StimFreak 10SAB:Ultimate WeaponModified: Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_spells_magic.lst===================================================================--- Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_spells_magic.lst2012-12-10 08:01:07 UTC (rev 18603)+++ Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_spells_magic.lst2012-12-10 08:09:19 UTC (rev 18604)@@ -19,5 +19,5 @@ Dimension DoorSCHOOL:TransmutationDESCRIPTOR:TeleportationTYPE:Arcane.DivineCOMPS:VCASTTIME:1 actionRANGE:LongITEM:PotionTARGETAREA:The character and touched objects or other touched willing creatures weighing up to (CASTERLEVEL*50) lbs.DURATION:InstantaneousSAVEINFO:None and Will negatesSPELLRES:SpecialDESC:Teleports the caster and up to 500 lb.SOURCEPAGE:srdspellsd.rtf Feather FallSCHOOL:TransmutationDESCRIPTOR:AirTYPE:ArcaneCOMPS:VCASTTIME:SpecialRANGE:CloseITEM:PotionTARGETAREA:Any free-falling objects or creatures in a 10-ft. radius whose weight does not total more than (CASTERLEVEL*300) lbs.DURATION:until landing or (CASTERLEVEL) roundsSAVEINFO:Will negates (object)SPELLRES:Yes (object)DESC:Objects or creatures fall slowly.SOURCEPAGE:srdspellsf.rtf Freedom of MovementSCHOOL:AbjurationTYPE:Arcane.DivineCOMPS:V, S, M, DFCASTTIME:1 actionRANGE:Personal or touchITEM:PotionTARGETAREA:The character or creature touchedDURATION:(CASTERLEVEL*10) minutesSAVEINFO:NoneSPELLRES:No or Yes (Harmless)DESC:Subject moves normally despite impediments.SOURCEPAGE:srdspellsf.rtf-See InvisibilitySCHOOL:DivinationTYPE:Arcane.DivineCOMPS:V, S, MCASTTIME:1 actionRANGE:MediumITEM:PotionTARGETAREA:ConeDURATION:(CASTERLEVEL*10) minutes [D]SAVEINFO:NoneSPELLRES:NoDESC:Reveals invisible creatures or objects.SOURCEPAGE:srdspellss.rtf+#See InvisibilitySCHOOL:DivinationTYPE:Arcane.DivineCOMPS:V, S, MCASTTIME:1 actionRANGE:MediumITEM:PotionTARGETAREA:ConeDURATION:(CASTERLEVEL*10) minutes [D]SAVEINFO:NoneSPELLRES:NoDESC:Reveals invisible creatures or objects.SOURCEPAGE:srdspellss.rtf Spider ClimbSCHOOL:TransmutationTYPE:ArcaneCOMPS:V, S, MCASTTIME:1 actionRANGE:TouchITEM:PotionTARGETAREA:Creature touchedDURATION:(CASTERLEVEL*10) minutesSAVEINFO:Will negates (Harmless)SPELLRES:Yes (Harmless)DESC:Grants ability to walk on walls and ceilings.SOURCEPAGE:srdspellss.rtfModified: Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/adventurershandbook.pcc===================================================================--- Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/adventurershandbook.pcc2012-12-10 08:01:07 UTC (rev 18603)+++ Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/adventurershandbook.pcc2012-12-10 08:09:19 UTC (rev 18604)@@ -7,7 +7,7 @@ SETTING:RSRD STATUS:BETA TYPE:Nitehawk Interactive Games.Supplement.Creatures and Chaos-PRECAMPAIGN:1,BOOKTYPE=Core Rules,[3.5 RSRD Basics]+PRECAMPAIGN:2,BOOKTYPE=Core Rules,[3.5 RSRD Basics],Outcastia Campaign Book II - Players Guide Book PUBNAMELONG:Nitehawk Interactive Games PUBNAMESHORT:NIG PUBNAMEWEB:http://www.nitehawk-games.biz/index.htmlThis was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.

[pcgen-commit-svn] SF.net SVN: pcgen:[19310] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2013-02-04 01:55:42

Revision: 19310 http://sourceforge.net/p/pcgen/code/19310Author: amaitlandDate: 2013-02-04 01:55:39 +0000 (Mon, 04 Feb 2013)Log Message:-----------Bulk Move of Alpha Folder to d20ogl FolderRemoved Paths:------------- Trunk/pcgen/data/alpha/dreamscarredpress/ Trunk/pcgen/data/alpha/paizo/ Trunk/pcgen/data/alpha/wizardsofthecoast/unearthedarcana/This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.

[pcgen-commit-svn] SF.net SVN: pcgen:[12279] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2010-06-25 18:36:18

Revision: 12279 Author: amaitlandDate: 2010-06-25 18:36:11 +0000 (Fri, 25 Jun 2010)Log Message:-----------Port The Practical Enchanter to the Trunk. 5.17 changes included.Issue#: NEWSOURCE-4Added Paths:----------- Trunk/pcgen/data/alpha/distanthorizonsgames/ Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/ Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/OGL.txt Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/PracticalEnchanter.jpg Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter.pcc Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities_companions.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities_talents.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_abilitycategories.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_classes.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_equipment.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_equipmods.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_feats.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_kits.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_races.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_spells.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_templates.lstProperty changes on: Trunk/pcgen/data/alpha/distanthorizonsgames___________________________________________________________________Added: bugtraq:url + http://sourceforge.net/support/tracker.php?aid=%BUGID%Added: bugtraq:message + Issue#: %BUGID%Added: bugtraq:number + falseProperty changes on: Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter___________________________________________________________________Added: bugtraq:url + http://sourceforge.net/support/tracker.php?aid=%BUGID%Added: bugtraq:message + Issue#: %BUGID%Added: bugtraq:number + falseAdded: Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/OGL.txt===================================================================--- Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/OGL.txt (rev 0)+++ Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/OGL.txt2010-06-25 18:36:11 UTC (rev 12279)@@ -0,0 +1,39 @@+OPEN GAME LICENSE Version 1.0a++The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.++1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.++2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.++3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.++4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.++5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.++6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.++7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.++8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.++9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.++10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.++11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.++12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.++13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.++14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.++15 COPYRIGHT NOTICE+Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.+System Reference Document, Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.+Character Portraits: Fantasy Heroes copyright 2003, Mongoose Publishing+The Practical Enchanter, Copyright 2004-2005, Paul M. Melroy, Published by Distant Horizons Games, WWW.DistantHorizonsGames.Com.+PCGen dataset conversion for "The Practical Enchanter" Copyright 2010, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing))+Added: Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/PracticalEnchanter.jpg===================================================================(Binary files differ)Property changes on: Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/PracticalEnchanter.jpg___________________________________________________________________Added: svn:mime-type + application/octet-streamAdded: Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter.pcc===================================================================--- Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter.pcc (rev 0)+++ Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter.pcc2010-06-25 18:36:11 UTC (rev 12279)@@ -0,0 +1,57 @@+# CVS $Revision$ $Author$ -- Wed Apr 7 13:40:04 2010 -- reformated by prettylst.pl v1.39 (build 10232)+#Original Entry: Andrew Maitland+CAMPAIGN:DHG - The Practical Enchanter+RANK:6+GAMEMODE:35e|3e+GENRE:Fantasy+BOOKTYPE:Supplement+SETTING:RSRD.SRD+TYPE:Alpha.Distant Horizons Games.Supplement+#PRECAMPAIGN:1,BOOKTYPE=Core Rules,[3.5 RSRD Basics]+PUBNAMELONG:Distant Horizon Games+PUBNAMESHORT:DHG+PUBNAMEWEB:http://ruscumag.wordpress.com/atheria-d20/+SOURCELONG:DHG - The Practical Enchanter+SOURCESHORT:dhg_tpe+SOURCEWEB:http://www.lulu.com/product/paperback/the-practical-enchanter/559616+SOURCEDATE:01-2001+ISOGL:YES+COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.+COPYRIGHT:System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.+COPYRIGHT:The Practical Enchanter, Copyright 2004-2005, Paul M. Melroy, Published by Distant Horizons Games, WWW.DistantHorizonsGames.Com.+COPYRIGHT:PCGen dataset conversion for the Practical Enchanter 2010, PCGen Data team (Including, but not limited to Andrew Maitland)++URL:WEBSITE|http://ruscumag.wordpress.com/atheria-d20/|Visit Distant Horizon Weblog.+URL:Lulu|http://www.lulu.com/content/440052|But a print copy from Lulu!+URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=51232&filters=0_0_0&manufacturers_id=617&affiliate_id=200170|Buy this pdf from RPGNow.com!+URL:RPG Now! Shareware|http://www.rpgnow.com/product_info.php?products_id=51242&filters=0_0_0&manufacturers_id=617&affiliate_id=200170|Download this book from RPGNow.com for free!++COVER:PracticalEnchanter.jpg+# Do not remove the EXTRAFILE comment.+#EXTRAFILE:OGL.txt+#++ABILITY:practical_enchanter_abilities.lst+ABILITY:practical_enchanter_abilities_eclipse.lst|PRECAMPAIGN:1,Eclipse - The Codex Persona (Base)++ABILITY:practical_enchanter_abilities_talents.lst+ABILITY:practical_enchanter_abilities_companions.lst+#+ABILITYCATEGORY:practical_enchanter_abilitycategories.lst++CLASS:practical_enchanter_classes.lst++EQUIPMENT:practical_enchanter_equipment.lst+EQUIPMOD:practical_enchanter_equipmods.lst++FEAT:practical_enchanter_feats.lst++KIT:practical_enchanter_kits.lst+RACE:practical_enchanter_races.lst+SPELL:practical_enchanter_spells.lst+TEMPLATE:practical_enchanter_templates.lst+++###Block: Defines+DEFINE:WealthTemplate|0+Property changes on: Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter.pcc___________________________________________________________________Added: svn:keywords + Author Revision Date IdAdded: svn:eol-style + nativeAdded: Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities.lst===================================================================--- Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities.lst (rev 0)+++ Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities.lst2010-06-25 18:36:11 UTC (rev 12279)@@ -0,0 +1,217 @@+# CVS $Revision$ $Author$ -- Thu Apr 22 13:07:30 2010 -- reformated by prettylst.pl v1.39 (build 11455)+SOURCELONG:DHG - The Practical EnchanterSOURCESHORT:dhg_tpeSOURCEDATE:01-2001+#Original Entry: Andrew Maitland+++#########################################+###BLOCK: Practical Enchanter Materials #+#########################################++# Hedge Mage Feat Work arounds+Hedge Mage ~ WizardCATEGORY:Special AbilityTYPE:HedgeMageChoicePRECLASS:1,Wizard=1SPELLKNOWN:CLASS|Wizard=0|Clean Clothing,Dry,Umbrella,Air Mattress,Create Element,Blanket,Check Edibility,Check Health,Tally Up,Call Domestic Animal,Magnification,Soothe Infant,Gauntlets,Light,Unplug Drains,Painkiller,Pantomime,The Good Cook,Butcher,Contraception,Transfuse,Cure Hide,Extract (Butter),Mage Hand,Message,Mill,Purify Food and Drink,Sharpen,Mnemonic,Prestidigitation|Wizard=1|Alarm,Unseen Servant,Deodorize (House),Remove (Lice),Scarecrow,Tarp,Dowsing,Animal Influence,Sheer (Sheep),Snapshot,Dentistry,Relieve Illness,Relieve Poison,Process,Preservation,Unburn Meal,Child Ward,Expel Parasites|Wizard=2|Spring Cleaning,Ward versus Vermin,Fountain,Hearthfire,Find Stray,Herb Mastery,Harvest,TPE ~ Train Animal,Tree to Lumber,Dreamcatcher,Continual Flame,Render,Weedkill,Sow,Thresh,The Laborers's Word,Turn SoilABILITY:Special Ability|AUTOMATIC|Hedge Mage ~ Wizard / Techo|PRETEMPLATE:1,01 - Allow Techno Hedge Magic SpellsDESC:Adds the Hedge Magic Spells to the this class; Add Template "01 - Allow Techno Hedge Magic Spells" if you are playing a futuristic game.+Hedge Mage ~ SorcererCATEGORY:Special AbilityTYPE:HedgeMageChoicePRECLASS:1,Sorcerer=1SPELLKNOWN:CLASS|Sorcerer=0|Clean Clothing,Dry,Umbrella,Air Mattress,Create Element,Blanket,Check Edibility,Check Health,Tally Up,Call Domestic Animal,Magnification,Soothe Infant,Gauntlets,Light,Unplug Drains,Painkiller,Pantomime,The Good Cook,Butcher,Contraception,Transfuse,Cure Hide,Extract (Butter),Mage Hand,Message,Mill,Purify Food and Drink,Sharpen,Mnemonic,Prestidigitation|Sorcerer=1|Alarm,Unseen Servant,Deodorize (House),Remove (Lice),Scarecrow,Tarp,Dowsing,Animal Influence,Sheer (Sheep),Snapshot,Dentistry,Relieve Illness,Relieve Poison,Process,Preservation,Unburn Meal,Child Ward,Expel Parasites|Sorcerer=2|Spring Cleaning,Ward versus Vermin,Fountain,Hearthfire,Find Stray,Herb Mastery,Harvest,TPE ~ Train Animal,Tree to Lumber,Dreamcatcher,Continual Flame,Render,Weedkill,Sow,Thresh,The Laborers's Word,Turn SoilABILITY:Special Ability|AUTOMATIC|Hedge Mage ~ Sorcerer / Techo|PRETEMPLATE:1,01 - Allow Techno Hedge Magic SpellsDESC:Adds the Hedge Magic Spells to the this class; Add Template "01 - Allow Techno Hedge Magic Spells" if you are playing a futuristic game.+Hedge Mage ~ AdeptCATEGORY:Special AbilityTYPE:HedgeMageChoicePRECLASS:1,Adept=1SPELLKNOWN:CLASS|Adept=0|Clean Clothing,Dry,Umbrella,Air Mattress,Create Element,Blanket,Check Edibility,Check Health,Tally Up,Call Domestic Animal,Magnification,Soothe Infant,Gauntlets,Light,Unplug Drains,Painkiller,Pantomime,The Good Cook,Butcher,Contraception,Transfuse,Cure Hide,Extract (Butter),Mage Hand,Message,Mill,Purify Food and Drink,Sharpen,Mnemonic,Prestidigitation|Adept=1|Alarm,Unseen Servant,Deodorize (House),Remove (Lice),Scarecrow,Tarp,Dowsing,Animal Influence,Sheer (Sheep),Snapshot,Dentistry,Relieve Illness,Relieve Poison,Process,Preservation,Unburn Meal,Child Ward,Expel Parasites|Adept=2|Spring Cleaning,Ward versus Vermin,Fountain,Hearthfire,Find Stray,Herb Mastery,Harvest,TPE ~ Train Animal,Tree to Lumber,Dreamcatcher,Continual Flame,Render,Weedkill,Sow,Thresh,The Laborers's Word,Turn SoilABILITY:Special Ability|AUTOMATIC|Hedge Mage ~ Adept / Techo|PRETEMPLATE:1,01 - Allow Techno Hedge Magic SpellsDESC:Adds the Hedge Magic Spells to the this class; Add Template "01 - Allow Techno Hedge Magic Spells" if you are playing a futuristic game.+Hedge Mage ~ ClericCATEGORY:Special AbilityTYPE:HedgeMageChoicePRECLASS:1,Cleric=1SPELLKNOWN:CLASS|Cleric=0|Clean Clothing,Dry,Umbrella,Air Mattress,Create Element,Blanket,Check Edibility,Check Health,Tally Up,Call Domestic Animal,Magnification,Soothe Infant,Gauntlets,Light,Unplug Drains,Painkiller,Pantomime,The Good Cook,Butcher,Contraception,Transfuse,Cure Hide,Extract (Butter),Mage Hand,Message,Mill,Purify Food and Drink,Sharpen,Mnemonic,Prestidigitation|Cleric=1|Alarm,Unseen Servant,Deodorize (House),Remove (Lice),Scarecrow,Tarp,Dowsing,Animal Influence,Sheer (Sheep),Snapshot,Dentistry,Relieve Illness,Relieve Poison,Process,Preservation,Unburn Meal,Child Ward,Expel Parasites|Cleric=2|Spring Cleaning,Ward versus Vermin,Fountain,Hearthfire,Find Stray,Herb Mastery,Harvest,TPE ~ Train Animal,Tree to Lumber,Dreamcatcher,Continual Flame,Render,Weedkill,Sow,Thresh,The Laborers's Word,Turn SoilABILITY:Special Ability|AUTOMATIC|Hedge Mage ~ Cleric / Techo|PRETEMPLATE:1,01 - Allow Techno Hedge Magic SpellsDESC:Adds the Hedge Magic Spells to the this class; Add Template "01 - Allow Techno Hedge Magic Spells" if you are playing a futuristic game.+Hedge Mage ~ DruidCATEGORY:Special AbilityTYPE:HedgeMageChoicePRECLASS:1,Druid=1SPELLKNOWN:CLASS|Druid=0|Clean Clothing,Dry,Umbrella,Air Mattress,Create Element,Blanket,Check Edibility,Check Health,Tally Up,Call Domestic Animal,Magnification,Soothe Infant,Gauntlets,Light,Unplug Drains,Painkiller,Pantomime,The Good Cook,Butcher,Contraception,Transfuse,Cure Hide,Extract (Butter),Mage Hand,Message,Mill,Purify Food and Drink,Sharpen,Mnemonic,Prestidigitation|Druid=1|Alarm,Unseen Servant,Deodorize (House),Remove (Lice),Scarecrow,Tarp,Dowsing,Animal Influence,Sheer (Sheep),Snapshot,Dentistry,Relieve Illness,Relieve Poison,Process,Preservation,Unburn Meal,Child Ward,Expel Parasites|Druid=2|Spring Cleaning,Ward versus Vermin,Fountain,Hearthfire,Find Stray,Herb Mastery,Harvest,TPE ~ Train Animal,Tree to Lumber,Dreamcatcher,Continual Flame,Render,Weedkill,Sow,Thresh,The Laborers's Word,Turn SoilABILITY:Special Ability|AUTOMATIC|Hedge Mage ~ Druid / Techo|PRETEMPLATE:1,01 - Allow Techno Hedge Magic SpellsDESC:Adds the Hedge Magic Spells to the this class; Add Template "01 - Allow Techno Hedge Magic Spells" if you are playing a futuristic game.+#Hedge Mage ~ EclipseCATEGORY:Special AbilityTYPE:HedgeMageChoicePRECLASS:1,TYPE.Eclipse=1SPELLKNOWN:CLASS|Eclipse=0|Clean Clothing,Dry,Umbrella,Air Mattress,Create Element,Blanket,Check Edibility,Check Health,Tally Up,Call Domestic Animal,Magnification,Soothe Infant,Gauntlets,Light,Unplug Drains,Painkiller,Pantomime,The Good Cook,Butcher,Contraception,Transfuse,Cure Hide,Extract (Butter),Mage Hand,Message,Mill,Purify Food and Drink,Sharpen,Mnemonic,Prestidigitation|Eclipse=1|Alarm,Unseen Servant,Deodorize (House),Remove (Lice),Scarecrow,Tarp,Dowsing,Animal Influence,Sheer (Sheep),Snapshot,Dentistry,Relieve Illness,Relieve Poison,Process,Preservation,Unburn Meal,Child Ward,Expel Parasites|Eclipse=2|Spring Cleaning,Ward versus Vermin,Fountain,Hearthfire,Find Stray,Herb Mastery,Harvest,TPE ~ Train Animal,Tree to Lumber,Dreamcatcher,Continual Flame,Render,Weedkill,Sow,Thresh,The Laborers's Word,Turn SoilABILITY:Special Ability|AUTOMATIC|Hedge Mage ~ Eclipse / Techo|PRETEMPLATE:1,01 - Allow Techno Hedge Magic SpellsDESC:Adds the Hedge Magic Spells to the this class; Add Template "01 - Allow Techno Hedge Magic Spells" if you are playing a futuristic game.+#COMMENT: These add the Spells from the Hedge Mage Feat to the Select Spell Classes. Will be nice once we have a Method of Choosing a Spellcasting class AND Applying it in SPELLKNOWN:+# Example SPELLKNOWN:CLASS|LIST=0|Blah,Spell Name 2,etc+++#++# Techo Flavor Hedge Magic Stuff - Added if Player Selects the Template+#L0Implement,Jumpstart,Powercell,+#L1Generator,Goldberg,Power Tool,+#L2Fuel,Macgyver,Produce Kit,Technical Mastery,+#+Hedge Mage ~ Wizard / TechoCATEGORY:Special AbilitySPELLKNOWN:CLASS|Wizard=0|Implement,Jumpstart,Powercell|Wizard=1|Generator,Goldberg,Power Tool|Wizard=2|Fuel,Macgyver,Produce Kit,Technical Mastery+Hedge Mage ~ Sorcerer / TechoCATEGORY:Special AbilitySPELLKNOWN:CLASS|Sorcerer=0|Implement,Jumpstart,Powercell|Sorcerer=1|Generator,Goldberg,Power Tool|Sorcerer=2|Fuel,Macgyver,Produce Kit,Technical Mastery+Hedge Mage ~ Adept / TechoCATEGORY:Special AbilitySPELLKNOWN:CLASS|Adept=0|Implement,Jumpstart,Powercell|Adept=1|Generator,Goldberg,Power Tool|Adept=2|Fuel,Macgyver,Produce Kit,Technical Mastery+Hedge Mage ~ Cleric / TechoCATEGORY:Special AbilitySPELLKNOWN:CLASS|Cleric=0|Implement,Jumpstart,Powercell|Cleric=1|Generator,Goldberg,Power Tool|Cleric=2|Fuel,Macgyver,Produce Kit,Technical Mastery+Hedge Mage ~ Druid / TechoCATEGORY:Special AbilitySPELLKNOWN:CLASS|Druid=0|Implement,Jumpstart,Powercell|Druid=1|Generator,Goldberg,Power Tool|Druid=2|Fuel,Macgyver,Produce Kit,Technical Mastery+#Hedge Mage ~ Eclipse / TechoCATEGORY:Special AbilitySPELLKNOWN:CLASS|Eclipse=0|Implement,Jumpstart,Powercell|Eclipse=1|Generator,Goldberg,Power Tool|Eclipse=2|Fuel,Macgyver,Produce Kit,Technical Mastery+++###Block: Wealth Templates+# Ability NameUnique KeyCategory of AbilityTypeRestricted AbilityDescriptionStackable?Multiple?ChooseSelectionsTemplateAbilityBonus to Ability PoolCombat bonusBonus to skillBonus to skill point for a levelBonus to skill rankStat bonusCostSource PageDescription of the Benefits+Wealth Level SelectionCATEGORY:Special AbilityTYPE:General.WealthTemplatesBONUS:ABILITYPOOL|Wealth Level Choice|1COST:0SOURCEPAGE:p.184+#+01 Starting Wealth Level / DestituteKEY:01 Starting Wealth Level ~ DestituteCATEGORY:Special AbilityTYPE:WealthTemplate.StartingWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.StartingWealthMULT:YESCHOOSE:SKILLSNAMED|Appraise|Bluff|Diplomacy|Sleight of Hand|Gather Information|Move Silently|Search|Sense MotiveSELECT:4BONUS:SKILL|%LIST|2|TYPE=WealthSOURCEPAGE:p.184BENEFIT:permanent +2 Wealth bonus to select skills.+02 Starting Wealth Level / PoorKEY:02 Starting Wealth Level ~ PoorCATEGORY:Special AbilityTYPE:WealthTemplate.StartingWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.StartingWealthMULT:YESCHOOSE:SKILLSNAMED|Profession%|Craft%SELECT:1BONUS:SKILL|%LIST|4|TYPE=WealthBONUS:SKILL|Bluff,Gather Information|2|TYPE=WealthSOURCEPAGE:p.185BENEFIT:permanent +4 Wealth bonus on selected skill, and a +2 wealth bonus on Bluff and Gather Information.+03 Starting Wealth Level / CommonKEY:03 Starting Wealth Level ~ CommonCATEGORY:Special AbilityTYPE:WealthTemplate.StartingWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.StartingWealthBONUS:ABILITYPOOL|Common Wealth Choice|1SOURCEPAGE:p.186+04 Starting Wealth Level / Well-OffKEY:04 Starting Wealth Level ~ Well OffCATEGORY:Special AbilityTYPE:WealthTemplate.StartingWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.StartingWealthMULT:YESCHOOSE:SKILLSNAMED|Craft%|Diplomacy|Speak Language|Perform%|Profession%|RideSELECT:2BONUS:SKILL|%LIST|2|TYPE=WealthSOURCEPAGE:p.186BENEFIT:permanent +2 Wealth bonus to select skills.+05 Starting Wealth Level / AffluentKEY:05 Starting Wealth Level ~ AffluentCATEGORY:Special AbilityTYPE:WealthTemplate.StartingWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.StartingWealthMULT:YESCHOOSE:SKILLSNAMED|Craft%|Diplomacy|Speak Language|Perform%|Profession%|RideSELECT:2BONUS:SKILL|%LIST|2|TYPE=WealthSOURCEPAGE:p.187BENEFIT:permanent +2 Wealth bonus to select skills.+06 Starting Wealth Level / WealthlyKEY:06 Starting Wealth Level ~ WealthlyCATEGORY:Special AbilityTYPE:WealthTemplate.StartingWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.StartingWealthSOURCEPAGE:p.187+07 Starting Wealth Level / ImperialKEY:07 Starting Wealth Level ~ ImperialCATEGORY:Special AbilityTYPE:WealthTemplate.StartingWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.StartingWealthSOURCEPAGE:p.188+#COMMENT: This sets your starting Wealth Level - Permanent Bonuses+++# Current Wealth Level:+01 Current Wealth Level / DestituteKEY:01 Current Wealth Level ~ DestituteCATEGORY:Special AbilityTYPE:WealthTemplate.CurrentWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.CurrentWealthMULT:YESCHOOSE:STATSELECT:2ABILITY:Special Ability|AUTOMATIC|TYPE.WTDestituteBONUS:COMBAT|AC|-2|TYPE=Armor|PREEQUIP:1,ARMORBONUS:COMBAT|TOHIT|-2|PREEQUIP:1,WEAPONBONUS:SKILL|Disguise,Knowledge (Local)|2|TYPE=Circ*mstanceBONUS:SKILLPOOL|NUMBER|2BONUS:STAT|%LIST|-2SOURCEPAGE:p.184+02 Current Wealth Level / PoorKEY:02 Current Wealth Level ~ PoorCATEGORY:Special AbilityTYPE:WealthTemplate.CurrentWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.CurrentWealthABILITY:Special Ability|AUTOMATIC|TYPE.WTPoorBONUS:SKILLPOOL|NUMBER|2SOURCEPAGE:p.185+03 Current Wealth Level / CommonKEY:03 Current Wealth Level ~ CommonCATEGORY:Special AbilityTYPE:WealthTemplate.CurrentWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.CurrentWealthABILITY:Special Ability|AUTOMATIC|TYPE.WTCommonSOURCEPAGE:p.186+04 Current Wealth Level / Well-OffKEY:04 Current Wealth Level ~ Well OffCATEGORY:Special AbilityTYPE:WealthTemplate.CurrentWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.CurrentWealthABILITY:Special Ability|AUTOMATIC|TYPE.WTWellOffSOURCEPAGE:p.186+05 Current Wealth Level / AffluentKEY:05 Current Wealth Level ~ AffluentCATEGORY:Special AbilityTYPE:WealthTemplate.CurrentWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.CurrentWealthABILITY:Special Ability|AUTOMATIC|TYPE.WTAffluentBONUS:SKILLPOOL|NUMBER|1SOURCEPAGE:p.187+06 Current Wealth Level / WealthlyKEY:06 Current Wealth Level ~ WealthlyCATEGORY:Special AbilityTYPE:WealthTemplate.CurrentWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.CurrentWealthMULT:YESCHOOSE:STATABILITY:Special Ability|AUTOMATIC|TYPE.WTWealthyBONUS:SKILLPOOL|NUMBER|2BONUS:STAT|%LIST|2|TYPE=WealthSOURCEPAGE:p.187+07 Current Wealth Level / ImperialKEY:07 Current Wealth Level ~ ImperialCATEGORY:Special AbilityTYPE:WealthTemplate.CurrentWealth!PREABILITY:1,CATEGORY=Special Ability,TYPE.CurrentWealthMULT:YESCHOOSE:STATABILITY:Special Ability|AUTOMATIC|TYPE.WTImperialBONUS:SKILLPOOL|NUMBER|2BONUS:STAT|%LIST|2|TYPE=WealthSOURCEPAGE:p.188+#COMMENT: This sets your current Wealth Level - Current Bonuses/Perks of the level.+++# Starting Wealth Bonus+Starting Wealth / Common SkillsKEY:Starting Wealth ~ Common SkillsCATEGORY:Special AbilityTYPE:SpecialQuality.WTCommonChoiceSTACK:YESMULT:YESCHOOSE:SKILLSNAMED|Craft%|Profession%SELECT:4BONUS:SKILLRANK|%LIST|1BENEFIT:+4 SP to be spent on background skills (usually Craft or Profession skills).+Starting Wealth / Common Bonus ClassesKEY:Starting Wealth ~ Common ClassesCATEGORY:Special AbilityTYPE:SpecialQuality.WTCommonChoiceDESC:Alternatively, they may take two levels in non-adventuring classes (like Adept, Noble, and Expert) and count them as a +1 ECL adjustment together. This is often well worthwhile.TEMPLATE:Poor Wealth ECL Modifier++# Wealth Level Selection Abilities that are grouped in that Tier. Note: Unable to Implement a step up as in the Above your Wealth Section.++# Current Wealth - Destitute+Wealth Level Perk / Armor, Shields, and WeaponsKEY:Wealth Template ~ Destitute EquipmentCATEGORY:Special AbilityTYPE:SpecialQuality.WTDestituteBENEFIT:Even if pristine to start with, any armor, shields, or weapons you pick up will shortly be in horrible shape. Half AC bonus from armor and shields (minimum +1 apiece), weapons get -2 to hit and damage.+Wealth Level Perk / Magical ItemsKEY:Wealth Template ~ Destitute MagicCATEGORY:Special AbilityTYPE:SpecialQuality.WTDestituteBENEFIT:You might possess a single charm, provided that something weird is going on.+Wealth Level Perk / Mounts, Pets, and FamiliarsKEY:Wealth Template ~ Destitute CompanionsCATEGORY:Special AbilityTYPE:SpecialQuality.WTDestituteBENEFIT:Any mount you can lay your hands on gets -5 move, one-half normal HP, and a -3 on all rolls. As far as pets and familiars go, you could probably manage a rat or something.+Wealth Level Perk / RecognitionKEY:Wealth Template ~ Destitute RecognitionCATEGORY:Special AbilityTYPE:SpecialQuality.WTDestituteBENEFIT:Even people who know you are likely to pretend they don't. Anyone at this wealth level gains a +2 circ*mstance modifier to Disguise and Knowledge: Local.+Wealth Level Perk / TrainingKEY:Wealth Template ~ Destitute TrainingCATEGORY:Special AbilityTYPE:SpecialQuality.WTDestituteBENEFIT:Training: +2 Skill points per level gained at this wealth rank in any of skills listed above; -2 on any two chosen attributes due to illness/hunger exposure/ etc while the character remains at this wealth level.++# Current Wealth - Poor+Wealth Level Perk / Armor, Shields, and WeaponsKEY:Wealth Template ~ Poor EquipmentCATEGORY:Special AbilityTYPE:SpecialQuality.WTPoorBENEFIT:There really isn't any money to spare for this; staves, slings, clubs, improvised spears, and work knives, are about the limit. You can usually get someone to make up a crude suit of padded armor for you. Your best bet is to try to join the militia; that'll get you some basic gear, such as leather armor, spear, shortsword, small wooden shield, and a few javelins along with the training to use them effectively.+Wealth Level Perk / Magical ItemsKEY:Wealth Template ~ Poor MagicCATEGORY:Special AbilityTYPE:SpecialQuality.WTPoorBENEFIT:One minor, and usually utilitarian, charm. Fire- and light- stones, healing charms, minor enhanced tools, and other handy items are the most common.+Wealth Level Perk / Mounts, Pets And FamiliarsKEY:Wealth Template ~ Poor CompanionsCATEGORY:Special AbilityTYPE:SpecialQuality.WTPoorBENEFIT:Any animals you have are going to either be common, inexpensive working beasts or sources of food. Ferrets are useful, if a bit pungent. A pack-ox or horse is possible, a real mount is unlikely.+Wealth Level Perk / AcquaintancesKEY:Wealth Template ~ Poor AquaintancesCATEGORY:Special AbilityTYPE:SpecialQuality.WTPoorBENEFIT:Guildmembers, past employers, and possibly a few members of the local underworld. If you really need an assistant, you may be able to manage an apprentice, impressionable kid, or one of your relatives.+Wealth Level Perk / TrainingKEY:Wealth Template ~ Poor TrainingCATEGORY:Special AbilityTYPE:SpecialQuality.WTPoorBENEFIT:Any character who levels while at this wealth level gains +2 SP to be spent on Profession, Craft, Bluff, or Gather Information, but it's rare for an adventurer to spend much time at this level.++# Current Wealth - Common+Wealth Level Perk / Armor, Shields, and WeaponryKEY:Wealth Template ~ Common EquipmentCATEGORY:Special AbilityTYPE:SpecialQuality.WTCommonBENEFIT:You can afford light armor, shields, common, inexpensive, weapons (shortswords, short bows, javelins, etc) and equipment of ordinary quality.+Wealth Level Perk / Magical ItemsKEY:Wealth Template ~ Common MagicCATEGORY:Special AbilityTYPE:SpecialQuality.WTCommonBENEFIT:Normally three minor "charms." At least at first, these will usually be utilitarian, but the definition of "utilitarian" can vary a good deal depending on the character's background.+Wealth Level Perk / Mounts, Pets, and FamiliarsKEY:Wealth Template ~ Common CompanionsCATEGORY:Special AbilityTYPE:SpecialQuality.WTCommonBENEFIT:You can obtain common animals, a light riding horse (likely a bit long in the tooth, but serviceable) and a healthy mutt to act as a guard dog. "Noble" animals, including hawks, purebred hounds, hunting cats, warhorses and exotic imports, are still out of reach.+Wealth Level Perk / RetainersKEY:Wealth Template ~ Common RetainersCATEGORY:Special AbilityTYPE:SpecialQuality.WTCommonBENEFIT:You may have a house- or errand-boy and know an old woman or man who purports to be a witch. For the most part you won't know anyone the least bit important.+Wealth Level Perk / TrainingKEY:Wealth Template ~ Common TrainingCATEGORY:Special AbilityTYPE:SpecialQuality.WTCommonBENEFIT:Any character who levels while at this wealth level gains no special benefits, and suffers no unusual penalties.++# Current Wealth - Well Off+Wealth Level Perk / Armor, Shields, and WeaponsKEY:Wealth Template ~ Well Off EquipmentCATEGORY:Special AbilityTYPE:SpecialQuality.WTWellOffBENEFIT:You can afford full plate armor, exotic weapons, longbows and specialized equipment. Still, at least for the time, masterwork equipment remains out of reach.+Wealth Level Perk / Magical ItemsKEY:Wealth Template ~ Well Off MagicCATEGORY:Special AbilityTYPE:SpecialQuality.WTWellOffBENEFIT:Three charms and one talisman.+Wealth Level Perk / Mounts, Pets, and FamiliarsKEY:Wealth Template ~ Well Off CompanionsCATEGORY:Special AbilityTYPE:SpecialQuality.WTWellOffBENEFIT:You can afford high quality common animals, trained warhorses, and so on. Exotic imports are still simply too expensive.+Wealth Level Perk / RetainersKEY:Wealth Template ~ Well Off RetainersCATEGORY:Special AbilityTYPE:SpecialQuality.WTWellOffBENEFIT:You may have a single extremely loyal assistant, guard, or henchman, connections with assorted skilled professionals in various fields and a dozen or so ordinary employees. While these usually won't be going on adventures, they make life a lot easier most of the time.+Wealth Level Perk / TrainingKEY:Wealth Template ~ Well Off TrainingCATEGORY:Special AbilityTYPE:SpecialQuality.WTWellOffBENEFIT:Any character who levels while at this wealth level gains no special benefits, and suffers no unusual penalties.++# Current Wealth - Affluent+Wealth Level Perk / Armor, Shields, and WeaponsKEY:Wealth Template ~ Affluent EquipmentCATEGORY:Special AbilityTYPE:SpecialQuality.WTAffluentBENEFIT:Are all treated as being "masterwork." The character can readily afford to buy specialized equipment from high-quality crafters.+Wealth Level Perk / Legal PrivilegesKEY:Wealth Template ~ Affluent LegalCATEGORY:Special AbilityTYPE:SpecialQuality.WTAffluentBENEFIT:Characters at this level enjoy a good deal of leeway about things like the use of deadly force against an "attacker," carrying armor, shields, and weapons, or riding in the city streets, and will virtually always get the benefit of the doubt unless the other side is even richer. It's also almost impossible to drive you insane; you're usually limited to eccentric.+Wealth Level Perk / Mounts, Pets, and FamiliarsKEY:Wealth Template ~ Affluent CompanionsCATEGORY:Special AbilityTYPE:SpecialQuality.WTAffluentBENEFIT:You can afford exotic pets, like fine hawks and rare imported animals. Trained warbeasts, chargers, and packtrains are at your disposal.+Wealth Level Perk / Magical ItemsKEY:Wealth Template ~ Affluent MagicCATEGORY:Special AbilityTYPE:SpecialQuality.WTAffluentBENEFIT:Five charms and two talismans.+Wealth Level Perk / RetainersKEY:Wealth Template ~ Affluent RetainersCATEGORY:Special AbilityTYPE:SpecialQuality.WTAffluentBENEFIT:You may have a couple of competent and loyal guards and assistants, possibly connections with an eccentric hedge wizard or minor priest (these are often related to you, and prone to sending you on odd missions or having weird visions), and quite a few employees and general gofers.++# Current Wealth - Wealthy+Wealth Level Perk / Armor/ShieldsKEY:Wealth Template ~ Wealthy EquipmentCATEGORY:Special AbilityTYPE:SpecialQuality.WTWealthyBENEFIT:Treat armor as one category lighter for movement and special ability purposes. This applies to shields as far as proficiencies go. Add a +2 Wealth AC bonus to shields and armor and improve the Armor Check Penalty (if any) by 2.+Wealth Level Perk / Legal PrivilegesKEY:Wealth Template ~ Wealthy LegalCATEGORY:Special AbilityTYPE:SpecialQuality.WTWealthyBENEFIT:At this point you're virtually above the law; having the resources to fund private armies tends to have that effect. Those with grievances usually resort to outlaw tactics or even larger armies.+Wealth Level Perk / Magical ItemsKEY:Wealth Template ~ Wealthy MagicCATEGORY:Special AbilityTYPE:SpecialQuality.WTWealthyBENEFIT:Seven charms and three talismans.+Wealth Level Perk / Mounts, Pets, and FamiliarsKEY:Wealth Template ~ Wealthy CompanionsCATEGORY:Special AbilityTYPE:SpecialQuality.WTWealthyBENEFIT:Mounts gain 2d4 levels of Magical Beast, +1d3 to each attribute, and +5' to Move. Pets and Familiars gain 1d4 levels of Magical Beast, +1d2 to each attribute, and +5' to Move.+Wealth Level Perk / RecognitionKEY:Wealth Template ~ Wealthy RecognitionCATEGORY:Special AbilityTYPE:SpecialQuality.WTWealthyBENEFIT:Anyone at this level of wealth will be widely known, influential in the community and often "on call." With power comes authority - and a great deal of responsibility unless the character opts to become a hermit.+Wealth Level Perk / RetainersKEY:Wealth Template ~ Wealthy RetainersCATEGORY:Special AbilityTYPE:SpecialQuality.WTWealthyBENEFIT:You often have a hedge wizard or minor priest, a sage or scholar (if desired), some bodyguards and agents, and an assortment of craftsmen and ordinary employees numbering up to the hundreds at this level. Standard d20, you may have a dozen wizards.+Wealth Level Perk / Skill BonusesKEY:Wealth Template ~ Wealthy SkillCATEGORY:Special AbilityTYPE:SpecialQuality.WTWealthyBENEFIT:+2 nameless bonus to Diplomacy, Gather Information, and Intimidate, thanks to the use of cash and high-quality gear. Masterwork tools and reference material (for knowledge-based skills) is presumed wherever it is useful.+Wealth Level Perk / TrainingKEY:Wealth Template ~ Wealthy TrainingCATEGORY:Special AbilityTYPE:SpecialQuality.WTWealthyBENEFIT:Superb. You gain +2 SP and +1 HP per level gained while this template applies, and a +2 to any single attribute (total, not per level).+Wealth Level Perk / WeaponsKEY:Wealth Template ~ Wealthy WeaponsCATEGORY:Special AbilityTYPE:SpecialQuality.WTWealthyBENEFIT:Your weaponry gains +2 built-in Wealth bonuses. It may be made of adamantine, silver, or of exotic materials as desired. Wealth bonuses stack with magical enhancement.++# Current Wealth - Imperial+Wealth Level Perk / Armor/ShieldsKEY:Wealth Template ~ Imperial EquipmentCATEGORY:Special AbilityTYPE:SpecialQuality.WTImperialBENEFIT:Treat as one category lighter for movement and special ability purposes, half the usual weight, with +3 AC Wealth bonus, and -3 on Armor Check Penalty (if any).+Wealth Level Perk / Magical ItemsKEY:Wealth Template ~ Imperial MagicCATEGORY:Special AbilityTYPE:SpecialQuality.WTImperialBENEFIT:Seven charms and three talismans.+Wealth Level Perk / Mounts, Pets, and FamiliarsKEY:Wealth Template ~ Imperial CompanionsCATEGORY:Special AbilityTYPE:SpecialQuality.WTImperialBENEFIT:Mounts gain 3d4 levels of Magical Beast, +1d4 to each attribute, and +10' to Move. Pets and Familiars gain 1d4+2 levels of Magical Beast, +1d3 to each attribute, and +10' to Move.+Wealth Level Perk / RecognitionKEY:Wealth Template ~ Imperial RecognitionCATEGORY:Special AbilityTYPE:SpecialQuality.WTImperialBENEFIT:You will be widely recognized and will have a lot of calls on your time. Adventurers will be expected to deal with major menaces, organize the defense of the realm, and similar things. You're above the law.+Wealth Level Perk / RetainersKEY:Wealth Template ~ Imperial RetainersCATEGORY:Special AbilityTYPE:SpecialQuality.WTImperialBENEFIT:You gain a competent mage, a skilled priest, and superb scholars and advisors, as well as an assortment of "special agents," accountants, servants, skilled craftsmen, bodyguards, and ordinary employees. This presumes that powerful spellcasters are relatively rare. In many d20 worlds you may command the services of whole academies of mages and temples full of clerics.+Wealth Level Perk / Skill BonusesKEY:Wealth Template ~ Imperial SkillCATEGORY:Special AbilityTYPE:SpecialQuality.WTImperialBENEFIT:You gain a +4 Wealth bonus to Diplomacy, Gather Information, and Intimidate, thanks to the ready availability of cash and the finest gear. You are assumed to have masterwork equipment whenever it would help you (and you have equipment at all), including superb reference works for knowledge-based skills.+Wealth Level Perk / TrainingKEY:Wealth Template ~ Imperial TrainingCATEGORY:Special AbilityTYPE:SpecialQuality.WTImperialBENEFIT:The finest. +2 SP and +2 HP per level gained while this template applies. The character also gains a +2 wealth bonus to any one attribute while at this wealth level and a +10%% experience bonus.+Wealth Level Perk / WeaponsKEY:Wealth Template ~ Imperial WeaponsCATEGORY:Special AbilityTYPE:SpecialQuality.WTImperialBENEFIT:All your weaponry gains a +4 innate Wealth bonus and may be made of adamantine, silver, or exotic materials as you desire.+++###Block: FEAT Choosers+# Ability NameUnique KeyCategory of AbilityTypeDefineDescriptionMultiple?ChooseBonus to Ability PoolModify VAR+Arcanum Minimus Feat ChoiceCATEGORY:Special AbilityDEFINE:ArcanumMinimusFeatCounter|0BONUS:ABILITYPOOL|Arcanum Minimus Feat Choice|ArcanumMinimusFeatCounterBONUS:VAR|ArcanumMinimusFeatCounter|-2BONUS:VAR|ArcanumMinimusFeatCounter|count("ABILITIES","CATEGORY=FEAT","NAME=Arcanum Minimus")*2+#+Arcanum Minimus / Ambient MagicKEY:Arcanum Minimus ~ Ambient MagicCATEGORY:Special AbilityTYPE:SpecialQuality.ArcanumMinimusFeatChoiceDESC:Conventionally used to power cantrips and trivial talismans, ambient magical energy is freely available, but very weak. The casting time increases greatly - from free actions to actions, from actions to minutes, and from minutes to hours. Ambient magic cannot power spells that normally require more than ten minutes to cast.+Arcanum Minimus / Catalyst MaterialsKEY:Arcanum Minimus ~ Catalyst MaterialsCATEGORY:Special AbilityTYPE:SpecialQuality.ArcanumMinimusFeatChoiceDESC:The magical forces which lie within certain materials selected by the game master (a vampire's fang, the dust from a dragon's eggshell, ogre magi blood, odd minerals and rare earths, magical woods, certain crystals, etc), may be tapped to power magic. Sadly, such materials are difficult to acquire and are only good for a limited number of castings of particular spells before their power is exhausted.+Arcanum Minimus / Powers of ChaosKEY:Arcanum Minimus ~ Powers of ChaosCATEGORY:Special AbilityTYPE:SpecialQuality.ArcanumMinimusFeatChoiceDESC:Calling on the powers of Chaos to aid you is straightforward, but reckless. The caster must save against his or her own spell (use Will if no save is specified): On a "1", it goes drastically wrong and produces a wild magical effect rather than what you want. On a failure, or a "2" in any case, it is somewhat distorted or has strange side effects (treat as a secondary spell of up to one-half of the original spell's power level).+Arcanum Minimus / Life EnergyKEY:Arcanum Minimus ~ Life EnergyCATEGORY:Special AbilityTYPE:SpecialQuality.ArcanumMinimusFeatChoiceDESC:One of the most common sources of extra energy for spells, but also one of the least friendly, this technique draws out the internal strength of the caster. Spellcasters using this energy source may draw on their own life force, either saving against their own spell (Will if no save is listed) to avoid fatigue (doing this twice causes the exhausted state as usual) or expending HP (usually Spell Level/2 d6), XP (5 per spell level), or temporary attribute drain (usually 1d4) in the spellcasting. Ruthless mages may draw on the life energy of sacrifices (small animals and large plants will suffice for low-level spells; a ninth level spell might require multiple sentient beings), or on the surrounding environment. Using this option reduces soil and vegetation to lifeless ash in a radius of roughly 3 feet per level of the spell, a condition that may persist for lengthy periods. This is definitely an evil act and is unpopular with everything dependent on the land.+Arcanum Minimus / Magical DevicesKEY:Arcanum Minimus ~ Magical DevicesCATEGORY:Special AbilityTYPE:SpecialQuality.ArcanumMinimusFeatChoiceDESC:The energies stored within charged, or "uses-per-day", magical items may provide power for compatible spells. Simply enough, this depletes one charge or use per spell. Certain items, such as the Rod of Wonder, are compatible with almost any spell. The GM must rule on compatibility for other items. In general, a similar effect or descriptor is compatible.+Arcanum Minimus / Powers of DarknessKEY:Arcanum Minimus ~ Powers of DarknessCATEGORY:Special AbilityTYPE:SpecialQuality.ArcanumMinimusFeatChoiceDESC:The forces of corruption are always ready to supply quick and easy power - for a price. Black magic slowly twists and warps thosewho use it, leaving a taint that's difficult to purge away. This is represented by an accumulating Corruption score. Calling on black magic normally results in 1d4 points of corruption. When your corruption score exceeds your current Will save (plus constant bonuses) plus your stage of descent you must make a Will save (DC 13 if you've been using your magic for good purposes, 16 if you've been using it for a general tool, 21 if you've been using it for selfish or evil purposes) or descend a step into the power of evil. On a success, the mage has resisted the temptations of the powers of darkness. In either case, the corruption score resets to zero. Barring such a dramatic resolution, a character's corruption score falls by one point a week automatically, by one point a day via penance, rituals, or meditation in a holy place, and by 1d4 points whenever the character makes a great commitment to good or a major sacrifice in its pursuit.+Arcanum Minimus / Powers of LightKEY:Arcanum Minimus ~ Powers of LightCATEGORY:Special AbilityTYPE:SpecialQuality.ArcanumMinimusFeatChoiceDESC:The powers of light are stern and demanding masters, as pure and terrible as the fires of the sun. The price of drawing upon such power is purity of purpose, mind, and spirit: being a sword to stand against the darkness. This is hell on your social life. Unfortunately, unless a character lives up to very high standards, his or her spells start fizzling as the powers that be, whatever they are, decline to help him or her out. Optionally, similar benefits can be derived from the Lords of Order, but such entities issue endless orders and directives. Few mortals care to call on them.+Arcanum Minimus / Karmic DebtsKEY:Arcanum Minimus ~ Karmic DebtsCATEGORY:Special AbilityTYPE:SpecialQuality.ArcanumMinimusFeatChoiceDESC:Calling on supernatural beings to help you out has one basic flaw: they tend to want you to return the favor, and are powerful enough to enforce such a debt. While they rarely call upon low level characters, truly powerful individuals make truly useful pawns. Karmic debts are unlikely to be a problem at first, but lead to many unanticipated adventures later. As a variation, a character might be linked with some sort of minor entity, which the caster must keep happy if he or she wishes to continue using such spells. In either case, the karmic creditor sends irresistible curses if the character refuses to pay up.+Arcanum Minimus / Reduced PowerKEY:Arcanum Minimus ~ Reduced PowerCATEGORY:Special AbilityTYPE:SpecialQuality.ArcanumMinimusFeatChoiceDESC:This isn't actually a power source; it's what happens when a spell is cast without building up the power to do it properly, usually due to failure to fulfill other conditions from this list. Spells suffer a -2 on the DC of saving against them and a -4 on the effective caster level per "missing" condition. Factors such as duration and range are reduced as the game master wishes. A few very high-level mages may not care ("So who cares if it only goes off at L12? It maxes out at 10!"), but lesser magi need every scrap of power they can muster.+Arcanum Minimus / Special ConditionsKEY:Arcanum Minimus ~ Special ConditionsCATEGORY:Special AbilityTYPE:SpecialQuality.ArcanumMinimusFeatChoiceDESC:The spell is more restricted than usual. It may require peculiar environmental conditions (e.g., moonlight), that the caster possess special knowledge or skills (such as a target's "True Name" or an extensive knowledge of biophysics), won't affect certain targets, and so on. In general, this is a catch-all category. On the other hand, if the limitation doesn't really limit the spell, it certainly doesn't count. A Fireball which only affects enemies is improved, not restricted. In general, mages shouldn't make a habit of using many of these; special conditions should be closely tied to the character concept or an integral part of very special spells. Optionally, the game master may permit spells to gain up to a -3 level modifier from special conditions, provided that they are both extremely specific (e.g. only during the great once-a-century conjunction at the Gate of Ebon while holding the Scepter of Night) and have been built into the spell formula.++Enchantment Feat Choice CounterCATEGORY:Special AbilityDEFINE:EnchantmentFeatCounter|0BONUS:ABILITYPOOL|Enchantment Feat Choice|EnchantmentFeatCounterBONUS:VAR|EnchantmentFeatCounter|-2BONUS:VAR|EnchantmentFeatCounter|count("ABILITIES","CATEGORY=FEAT","NAME=Enchantment")*2+#+Enchantment / ArtificerKEY:Enchantment ~ ArtificerCATEGORY:Special AbilityTYPE:SpecialQuality.EnchantmentFeatChoiceDESC:You may reduce the GP or XP cost of making devices of this type by 50%%. The time required does not change.+Enchantment / ArtisanKEY:Enchantment ~ ArtisanCATEGORY:Special AbilityTYPE:SpecialQuality.EnchantmentFeatChoiceDESC:You may double the GP cost of creating an item to eliminate the XP cost or vice versa. Either option doubles the time required.+Enchantment ... [truncated message content]

[pcgen-commit-svn] SF.net SVN: pcgen:[12879] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2010-08-18 19:04:37

Revision: 12879 Author: amaitlandDate: 2010-08-18 19:04:30 +0000 (Wed, 18 Aug 2010)Log Message:-----------Port 5.16 ChangesModified Paths:-------------- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight.pcc Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_class.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_occupations.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_racial.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_ability_categories.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals_abilities.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals_companionmods.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_class.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_equipmods.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_feats.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_race.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_spells.lst Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equipmods.lst Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_skills.lst Trunk/pcgen/data/alpha/distanthorizonsgames/distinctions_demerits/distinctionsdemerits_abilities.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_spells.lst Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_equip_magic_items.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_equipmods_specialmaterials.lst Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/legends_of_excalibur.pccAdded Paths:----------- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_feats_mods.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_feats_special.lstProperty Changed:---------------- Trunk/pcgen/data/alpha/battlefieldpress/ Trunk/pcgen/data/alpha/distanthorizonsgames/distinctions_demerits/ Trunk/pcgen/data/alpha/en_publishing/ Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/ Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/ Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_abilities.lstProperty changes on: Trunk/pcgen/data/alpha/battlefieldpress___________________________________________________________________Added: svn:mergeinfo + /branches/5.16.x/pcgen/data:12863-12864/branches/5.16.x/pcgen/data/alpha/battlefieldpress:12804,12808-12809,12826,12838-12844,12855,12860-12866Modified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight.pcc===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight.pcc2010-08-18 19:01:33 UTC (rev 12878)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight.pcc2010-08-18 19:04:30 UTC (rev 12879)@@ -41,7 +41,10 @@ EQUIPMOD:gaslight_equipmods.lst FEAT:gaslight_feats.lst+FEAT:gaslight_feats_mods.lst+FEAT:gaslight_feats_special.lst + KIT:gaslight_kits.lst LANGUAGE:gaslight_languages.lst Modified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_class.lst===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_class.lst2010-08-18 19:01:33 UTC (rev 12878)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_class.lst2010-08-18 19:04:30 UTC (rev 12879)@@ -237,10 +237,11 @@ ###Block: Martial Artist class abilities =================================== # Ability NameCategory of AbilityTypeDefineAdd to base moveWeapon prof. bonusSource Page-Evade FireCATEGORY:Special AbilityTYPE:SpecialQualitySOURCEPAGE:p.-Fast MovementCATEGORY:Special AbilityTYPE:SpecialQualityDEFINE:FastMovementProgression|0BONUS:MOVEADD|TYPE.Walk|FastMovementProgression*10|PREVAREQ:ENCUMBERANCE,0SOURCEPAGE:p.-Flurry of BlowsCATEGORY:Special AbilityTYPE:SpecialAttackSOURCEPAGE:p.-Living WeaponCATEGORY:Special AbilityTYPE:SpecialAttackDEFINE:LivingWeaponProgression|0BONUS:WEAPONPROF=Unarmed Strike|DAMAGESIZE|LivingWeaponProgressionSOURCEPAGE:p.+Evade FireCATEGORY:Special AbilityTYPE:SpecialQualitySOURCEPAGE:p.98+Fast MovementCATEGORY:Special AbilityTYPE:SpecialQualityDEFINE:FastMovementProgression|0BONUS:MOVEADD|TYPE.Walk|FastMovementProgression*10|PREVAREQ:ENCUMBERANCE,0SOURCEPAGE:p.98+#Flurry of BlowsCATEGORY:Special AbilityTYPE:SpecialAttackSOURCEPAGE:p.98+Stunning FistCATEGORY:Special AbilityTYPE:SpecialAttackSOURCEPAGE:p.98+Living WeaponCATEGORY:Special AbilityTYPE:SpecialAttackDEFINE:LivingWeaponProgression|0BONUS:WEAPONPROF=Unarmed Strike|DAMAGESIZE|LivingWeaponProgressionSOURCEPAGE:p.98 ###Block: Martial Artist Talent Trees # Defensive Talent TreeModified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_occupations.lst===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_occupations.lst2010-08-18 19:01:33 UTC (rev 12878)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_occupations.lst2010-08-18 19:04:30 UTC (rev 12879)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Sun Feb 28 11:56:12 2010 -- reformated by prettylst.pl v1.39 (build 11455)+# CVS $Revision$ $Author$ -- Tue Aug 17 20:35:47 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Gaslight - Players GuideSOURCESHORT:GaslightSOURCEWEB:www.battlefieldpress.comSOURCEDATE:2009-12 #Original Entry: Andrew Maitland @@ -17,40 +17,40 @@ Wealth Roll ~ 8CATEGORY:WealthTYPE:Wealth.WealthRollVISIBLE:DISPLAYBONUS:VAR|WealthBonus|8SOURCEPAGE:p.193 ###Block: Gaslight Occupations-# Ability NameCategory of AbilityTypeVisibleRequired FeatRequired StatRequired TextDescriptionTemplateBonus to Ability PoolCombat bonusBonus to skillModify VARSource Page-AcademicCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:Academics include librarians, archaeologists, scholars, professors, teachers, and other education professionals.BONUS:ABILITYPOOL|Academic Occupation Skills|3BONUS:VAR|WealthBonus|3SOURCEPAGE:p.71-AdventurerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Adventurers include professional daredevils, big-game hunters, relic hunters, explorers, extreme sports enthusiasts, field scientists, thrill-seekers, and others called to face danger for a variety of reasons.BONUS:ABILITYPOOL|Adventurer Occupation Skills|2BONUS:ABILITYPOOL|Adventurer Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.71-AthleteCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRESTAT:1,STR=13,DEX=13DESC:Athletes include amateur athletes of Olympic quality and professional athletes of all types, including gymnasts, weight trainers, wrestlers, boxers, martial artists, swimmers, skaters, and those who engage in any type of competitive sport.BONUS:ABILITYPOOL|Athlete Occupation Skills|3BONUS:ABILITYPOOL|Athlete Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.71-ArtistCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:The artist profession encompasses a myriad of creative endeavors, from writing to sculpting or singing. Artists seek to earn their living by fanning their creative sparks into profitable, or at least sustaining, ways to provide food and shelter for themselves or their family.BONUS:ABILITYPOOL|Artist Occupation Skills|4BONUS:VAR|Reputation|1SOURCEPAGE:p.71-BohemianCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Bohemians are people who do not live life by society's rules. They are free spirits who express themselves in unique and quirky manners suited to their own tastes.BONUS:ABILITYPOOL|Bohemian Occupation Skills|4BONUS:VAR|Reputation|1SOURCEPAGE:p.71-BureaucratCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:Bureaucrats are skilled at navigating the systems, networks, and confusing arrays of rules and regulations inherent in business and political processes.BONUS:ABILITYPOOL|Bureaucrat Occupation Skills|2BONUS:ABILITYPOOL|Bureaucrat Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.72-Circus PerformerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Distantly related to the escape artist, circus performers must compete with other performers for attention. Indeed, the audience is rarely looking at them most of the time, which pisses them off.BONUS:ABILITYPOOL|Circus Performer Occupation Skills|3BONUS:ABILITYPOOL|Circus Performer Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.72-CraftspersonCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRESTAT:1,DEX=13DESC:A craftsperson is anyone trained to create or fix items using basic materials.BONUS:ABILITYPOOL|Craftsperson Occupation Skills|2BONUS:ABILITYPOOL|Craftsperson Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.72-CreativeCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:The creative starting occupation covers artists of all types who fan their creative spark into a career. Illustrators, copywriters, cartoonists, graphic artists, novelists, magazine columnists, actors, sculptors, game designers, musicians, screenwriters, photographers, and web designers all fall under this occupation.BONUS:ABILITYPOOL|Creative Occupation Skills|3BONUS:VAR|WealthBonus|2SOURCEPAGE:p.72-CriminalCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 9+DESC:This illicit starting occupation reveals a background from the wrong side of the law. This occupation includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers, and other types of career criminals.BONUS:ABILITYPOOL|Criminal Occupation Skills|2BONUS:ABILITYPOOL|Criminal Feat|1BONUS:COMBAT|INITIATIVE|2BONUS:VAR|WealthBonus|1SOURCEPAGE:p.72-DilettanteCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 18+DESC:Dilettantes usually get their wealth from family holdings and trust funds. The typical dilettante has no job, few responsibilities, and at least one driving passion that occupies his or her day. That passion might be a charity or philanthropic foundation, an ideal or cause worth fighting for, or a lust for living a fun and carefree existence.BONUS:ABILITYPOOL|Dilettante Occupation Skills|1BONUS:VAR|WealthBonus|6BONUS:VAR|Reputation|1SOURCEPAGE:p.73-DoctorCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 25+DESC:A doctor can be a physician (general practitioner or specialist), a surgeon, or a psychiatrist.BONUS:ABILITYPOOL|Doctor Occupation Skills|2BONUS:VAR|WealthBonus|4SOURCEPAGE:p.73-DomesticCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Domestics include maids, butlers, nannies, cooks, waiters, valets, gardeners, and anyone else who makes a living by performing routine household tasks for someone else.BONUS:ABILITYPOOL|Domestic Occupation Skills|3BONUS:VAR|WealthBonus|1SOURCEPAGE:p.73-DrifterCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Drifters are aimless wanderers and worldwise jacks-of-all-trades who move between cities, working odd jobs until boredom or fate leads them elsewhere.BONUS:ABILITYPOOL|Drifter Occupation Skills|3BONUS:VAR|WealthBonus|1SOURCEPAGE:p.73-EngineerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:The engineering profession attracts people who immerse themselves in building and tinkering with machinery more complicated than a simple tool, or constructing great edifices and public works.BONUS:ABILITYPOOL|Engineer Occupation Skills|3BONUS:VAR|WealthBonus|3SOURCEPAGE:p.73-Escape ArtistCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 13+DESC:Escape artists can break free from deadly traps and horrible contraptions. The twist is that the traps belong to the artist.BONUS:ABILITYPOOL|Escape Artist Occupation Skills|2BONUS:ABILITYPOOL|Escape Artist Feat|1BONUS:VAR|WealthBonus|1BONUS:VAR|Reputation|1SOURCEPAGE:p.74-FortunetellerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Fortunetellers use a variety of divination methods to determine the fate of their subjects. At least, that's what it says on their business cards.BONUS:ABILITYPOOL|Fortuneteller Occupation Skills|2BONUS:ABILITYPOOL|Fortuneteller Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.74-GentryCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 21+DESC:You have a British title. While not considered part of the Peerage, you are addressed as "Sir" or "Dame" and are granted certain noble privileges.BONUS:ABILITYPOOL|Gentry Occupation Skills|1BONUS:SKILL|Persuasion|2BONUS:VAR|WealthBonus|3SOURCEPAGE:p.74-HeirCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPREFEAT:1,EducatedPRETEXT:Age 21+DESC:Heirs are the elite sons and daughters of powerful magnates, influential nobles, and imperial monarchs.BONUS:ABILITYPOOL|Heir Occupation Skills|2BONUS:ABILITYPOOL|Heir's Wealth|1BONUS:VAR|WealthBonus|6BONUS:VAR|Reputation|1SOURCEPAGE:p.74-HunterCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 18+DESC:Hunters specialize in tracking prey and taking it down. They like the thrill of pursuit and the challenge of pitting their wits against both nature and the skills of their quarry.BONUS:ABILITYPOOL|Hunter Occupation Skills|1BONUS:ABILITYPOOL|Hunter Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.74-InvestigativeCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:There are a number of jobs that fit within this occupation, including investigative reporters, photojournalists, private investigators, police detectives, criminologists, criminal profilers, espionage agents, and others who use their skills to gather evidence and analyze clues.BONUS:ABILITYPOOL|Investigative Occupation Skills|2BONUS:ABILITYPOOL|Investigative Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.75-LaborerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Every society has those jobs that no one really wants to do, but that someone has to do in order for society to continue.BONUS:ABILITYPOOL|Laborer Occupation Skills|3BONUS:VAR|WealthBonus|1SOURCEPAGE:p.75-Law EnforcementCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 20+DESC:Law enforcement personnel include uniformed police, state troopers, federal police, federal agents, SWAT team members, and military police.BONUS:ABILITYPOOL|Law Enforcement Occupation Skills|2BONUS:ABILITYPOOL|Law Enforcement Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.75-Magus's AssistantCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRESTAT:1,INT=9DESC:This occupation is usually the domain of Mage characters but that is not a prerequisite.TEMPLATE:Magus's AssistantBONUS:ABILITYPOOL|Magus Assistant Occupation Skills|2BONUS:VAR|WealthBonus|1SOURCEPAGE:p.75-MilitaryCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 18+DESC:Military covers any of the branches of the armed forces, including army, navy, air force, and marines, as well as the various elite training units such as Seals, Rangers, and Special Forces.BONUS:ABILITYPOOL|Military Occupation Skills|2BONUS:ABILITYPOOL|Military Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.75-PoliticianCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRESTAT:1,CHA=13PRETEXT:Age 21+DESC:Politicians are born deal-makers. Usually found in thriving towns or municipalities, they may sometimes seize opportunities out on any frontier.BONUS:ABILITYPOOL|Politician Occupation Skills|2BONUS:ABILITYPOOL|Politician Feat|1BONUS:VAR|WealthBonus|3BONUS:VAR|Reputation|1SOURCEPAGE:p.76-Psychic InvestigatorCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 20+DESC:Psychic investigators are experts at sniffing out the strange and bizarre.BONUS:ABILITYPOOL|Psychic Investigator Occupation Skills|2BONUS:ABILITYPOOL|Psychic Investigator Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.76-ReligiousCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:Ordained clergy of all persuasions, as well as theological scholars and experts on religious studies fall within the scope of this starting occupation.BONUS:ABILITYPOOL|Religious Occupation Skills|3BONUS:VAR|WealthBonus|2SOURCEPAGE:p.76-RuralCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Farm workers, hunters, and others who make a living in rural communities fall under this category.BONUS:ABILITYPOOL|Rural Occupation Skills|2BONUS:ABILITYPOOL|Rural Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.76-Stage MagicianCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 18+DESC:Stage magicians use sleight of hand and parlor tricks to create supernatural-like effects.BONUS:ABILITYPOOL|Stage Magician Occupation Skills|3BONUS:ABILITYPOOL|Stage Magician Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.76-StudentCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:A student can be in high school, college, or graduate school. He or she could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study.BONUS:ABILITYPOOL|Student Occupation Skills|3BONUS:VAR|WealthBonus|1SOURCEPAGE:p.77-White CollarCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:Office workers and desk jockeys, lawyers, accountants, insurance agents, bank personnel, financial advisors, tax preparers, clerks, sales personnel, real estate agents, and a variety of mid-level managers fall within the scope of this startingBONUS:ABILITYPOOL|White Collar Occupation Skills|2BONUS:VAR|WealthBonus|3SOURCEPAGE:p.77-World TravellerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 25+DESC:This occupation represents people who have toured the world.BONUS:ABILITYPOOL|World Traveller Occupation Skills|2BONUS:ABILITYPOOL|World Traveller Feat|1BONUS:VAR|WealthBonus|4SOURCEPAGE:p.77+# Ability NameCategory of AbilityTypeVisibleRequired StatRequired TextDescriptionTemplateBonus to Ability PoolCombat bonusBonus to skillModify VARSource Page+AcademicCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:Academics include librarians, archaeologists, scholars, professors, teachers, and other education professionals.BONUS:ABILITYPOOL|Academic Occupation Skills|3BONUS:VAR|WealthBonus|3SOURCEPAGE:p.71+AdventurerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Adventurers include professional daredevils, big-game hunters, relic hunters, explorers, extreme sports enthusiasts, field scientists, thrill-seekers, and others called to face danger for a variety of reasons.BONUS:ABILITYPOOL|Adventurer Occupation Skills|2BONUS:ABILITYPOOL|Adventurer Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.71+AthleteCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRESTAT:1,STR=13,DEX=13DESC:Athletes include amateur athletes of Olympic quality and professional athletes of all types, including gymnasts, weight trainers, wrestlers, boxers, martial artists, swimmers, skaters, and those who engage in any type of competitive sport.BONUS:ABILITYPOOL|Athlete Occupation Skills|3BONUS:ABILITYPOOL|Athlete Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.71+ArtistCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:The artist profession encompasses a myriad of creative endeavors, from writing to sculpting or singing. Artists seek to earn their living by fanning their creative sparks into profitable, or at least sustaining, ways to provide food and shelter for themselves or their family.BONUS:ABILITYPOOL|Artist Occupation Skills|4BONUS:VAR|Reputation|1SOURCEPAGE:p.71+BohemianCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Bohemians are people who do not live life by society's rules. They are free spirits who express themselves in unique and quirky manners suited to their own tastes.BONUS:ABILITYPOOL|Bohemian Occupation Skills|4BONUS:VAR|Reputation|1SOURCEPAGE:p.71+BureaucratCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:Bureaucrats are skilled at navigating the systems, networks, and confusing arrays of rules and regulations inherent in business and political processes.BONUS:ABILITYPOOL|Bureaucrat Occupation Skills|2BONUS:ABILITYPOOL|Bureaucrat Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.72+Circus PerformerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Distantly related to the escape artist, circus performers must compete with other performers for attention. Indeed, the audience is rarely looking at them most of the time, which pisses them off.BONUS:ABILITYPOOL|Circus Performer Occupation Skills|3BONUS:ABILITYPOOL|Circus Performer Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.72+CraftspersonCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRESTAT:1,DEX=13DESC:A craftsperson is anyone trained to create or fix items using basic materials.BONUS:ABILITYPOOL|Craftsperson Occupation Skills|2BONUS:ABILITYPOOL|Craftsperson Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.72+CreativeCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:The creative starting occupation covers artists of all types who fan their creative spark into a career. Illustrators, copywriters, cartoonists, graphic artists, novelists, magazine columnists, actors, sculptors, game designers, musicians, screenwriters, photographers, and web designers all fall under this occupation.BONUS:ABILITYPOOL|Creative Occupation Skills|3BONUS:VAR|WealthBonus|2SOURCEPAGE:p.72+CriminalCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 9+DESC:This illicit starting occupation reveals a background from the wrong side of the law. This occupation includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers, and other types of career criminals.BONUS:ABILITYPOOL|Criminal Occupation Skills|2BONUS:ABILITYPOOL|Criminal Feat|1BONUS:COMBAT|INITIATIVE|2BONUS:VAR|WealthBonus|1SOURCEPAGE:p.72+DilettanteCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 18+DESC:Dilettantes usually get their wealth from family holdings and trust funds. The typical dilettante has no job, few responsibilities, and at least one driving passion that occupies his or her day. That passion might be a charity or philanthropic foundation, an ideal or cause worth fighting for, or a lust for living a fun and carefree existence.BONUS:ABILITYPOOL|Dilettante Occupation Skills|1BONUS:VAR|WealthBonus|6BONUS:VAR|Reputation|1SOURCEPAGE:p.73+DoctorCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 25+DESC:A doctor can be a physician (general practitioner or specialist), a surgeon, or a psychiatrist.BONUS:ABILITYPOOL|Doctor Occupation Skills|2BONUS:VAR|WealthBonus|4SOURCEPAGE:p.73+DomesticCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Domestics include maids, butlers, nannies, cooks, waiters, valets, gardeners, and anyone else who makes a living by performing routine household tasks for someone else.BONUS:ABILITYPOOL|Domestic Occupation Skills|3BONUS:VAR|WealthBonus|1SOURCEPAGE:p.73+DrifterCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Drifters are aimless wanderers and worldwise jacks-of-all-trades who move between cities, working odd jobs until boredom or fate leads them elsewhere.BONUS:ABILITYPOOL|Drifter Occupation Skills|3BONUS:VAR|WealthBonus|1SOURCEPAGE:p.73+EngineerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:The engineering profession attracts people who immerse themselves in building and tinkering with machinery more complicated than a simple tool, or constructing great edifices and public works.BONUS:ABILITYPOOL|Engineer Occupation Skills|3BONUS:VAR|WealthBonus|3SOURCEPAGE:p.73+Escape ArtistCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 13+DESC:Escape artists can break free from deadly traps and horrible contraptions. The twist is that the traps belong to the artist.BONUS:ABILITYPOOL|Escape Artist Occupation Skills|2BONUS:ABILITYPOOL|Escape Artist Feat|1BONUS:VAR|WealthBonus|1BONUS:VAR|Reputation|1SOURCEPAGE:p.74+FortunetellerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Fortunetellers use a variety of divination methods to determine the fate of their subjects. At least, that's what it says on their business cards.BONUS:ABILITYPOOL|Fortuneteller Occupation Skills|2BONUS:ABILITYPOOL|Fortuneteller Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.74+GentryCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 21+DESC:You have a British title. While not considered part of the Peerage, you are addressed as "Sir" or "Dame" and are granted certain noble privileges.BONUS:ABILITYPOOL|Gentry Occupation Skills|1BONUS:SKILL|Persuasion|2BONUS:VAR|WealthBonus|3SOURCEPAGE:p.74+HeirCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 21+DESC:Heirs are the elite sons and daughters of powerful magnates, influential nobles, and imperial monarchs.BONUS:ABILITYPOOL|Heir Occupation Skills|2BONUS:ABILITYPOOL|Heir's Wealth|1BONUS:ABILITYPOOL|Heir Feat|1BONUS:VAR|WealthBonus|6BONUS:VAR|Reputation|1SOURCEPAGE:p.74+HunterCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 18+DESC:Hunters specialize in tracking prey and taking it down. They like the thrill of pursuit and the challenge of pitting their wits against both nature and the skills of their quarry.BONUS:ABILITYPOOL|Hunter Occupation Skills|1BONUS:ABILITYPOOL|Hunter Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.74+InvestigativeCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:There are a number of jobs that fit within this occupation, including investigative reporters, photojournalists, private investigators, police detectives, criminologists, criminal profilers, espionage agents, and others who use their skills to gather evidence and analyze clues.BONUS:ABILITYPOOL|Investigative Occupation Skills|2BONUS:ABILITYPOOL|Investigative Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.75+LaborerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Every society has those jobs that no one really wants to do, but that someone has to do in order for society to continue.BONUS:ABILITYPOOL|Laborer Occupation Skills|3BONUS:VAR|WealthBonus|1SOURCEPAGE:p.75+Law EnforcementCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 20+DESC:Law enforcement personnel include uniformed police, state troopers, federal police, federal agents, SWAT team members, and military police.BONUS:ABILITYPOOL|Law Enforcement Occupation Skills|2BONUS:ABILITYPOOL|Law Enforcement Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.75+Magus's AssistantCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRESTAT:1,INT=9DESC:This occupation is usually the domain of Mage characters but that is not a prerequisite.TEMPLATE:Magus's AssistantBONUS:ABILITYPOOL|Magus Assistant Occupation Skills|2BONUS:VAR|WealthBonus|1SOURCEPAGE:p.75+MilitaryCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 18+DESC:Military covers any of the branches of the armed forces, including army, navy, air force, and marines, as well as the various elite training units such as Seals, Rangers, and Special Forces.BONUS:ABILITYPOOL|Military Occupation Skills|2BONUS:ABILITYPOOL|Military Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.75+PoliticianCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRESTAT:1,CHA=13PRETEXT:Age 21+DESC:Politicians are born deal-makers. Usually found in thriving towns or municipalities, they may sometimes seize opportunities out on any frontier.BONUS:ABILITYPOOL|Politician Occupation Skills|2BONUS:ABILITYPOOL|Politician Feat|1BONUS:VAR|WealthBonus|3BONUS:VAR|Reputation|1SOURCEPAGE:p.76+Psychic InvestigatorCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 20+DESC:Psychic investigators are experts at sniffing out the strange and bizarre.BONUS:ABILITYPOOL|Psychic Investigator Occupation Skills|2BONUS:ABILITYPOOL|Psychic Investigator Feat|1BONUS:VAR|WealthBonus|2SOURCEPAGE:p.76+ReligiousCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:Ordained clergy of all persuasions, as well as theological scholars and experts on religious studies fall within the scope of this starting occupation.BONUS:ABILITYPOOL|Religious Occupation Skills|3BONUS:VAR|WealthBonus|2SOURCEPAGE:p.76+RuralCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:Farm workers, hunters, and others who make a living in rural communities fall under this category.BONUS:ABILITYPOOL|Rural Occupation Skills|2BONUS:ABILITYPOOL|Rural Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.76+Stage MagicianCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 18+DESC:Stage magicians use sleight of hand and parlor tricks to create supernatural-like effects.BONUS:ABILITYPOOL|Stage Magician Occupation Skills|3BONUS:ABILITYPOOL|Stage Magician Feat|1BONUS:VAR|WealthBonus|1SOURCEPAGE:p.76+StudentCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 15+DESC:A student can be in high school, college, or graduate school. He or she could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study.BONUS:ABILITYPOOL|Student Occupation Skills|3BONUS:VAR|WealthBonus|1SOURCEPAGE:p.77+White CollarCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 23+DESC:Office workers and desk jockeys, lawyers, accountants, insurance agents, bank personnel, financial advisors, tax preparers, clerks, sales personnel, real estate agents, and a variety of mid-level managers fall within the scope of this startingBONUS:ABILITYPOOL|White Collar Occupation Skills|2BONUS:VAR|WealthBonus|3SOURCEPAGE:p.77+World TravellerCATEGORY:Starting OccupationTYPE:OccupationVISIBLE:DISPLAYPRETEXT:Age 25+DESC:This occupation represents people who have toured the world.BONUS:ABILITYPOOL|World Traveller Occupation Skills|2BONUS:ABILITYPOOL|World Traveller Feat|1BONUS:VAR|WealthBonus|4SOURCEPAGE:p.77 ###Block: Occupation Skill ChoicesModified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_racial.lst===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_racial.lst2010-08-18 19:01:33 UTC (rev 12878)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_abilities_racial.lst2010-08-18 19:04:30 UTC (rev 12879)@@ -1,7 +1,8 @@-# CVS $Revision$ $Author$ -- Sun Apr 18 19:31:36 2010 -- reformated by prettylst.pl v1.39 (build 11455)+# CVS $Revision$ $Author$ -- Tue Aug 17 20:35:47 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Gaslight - Players GuideSOURCESHORT:GaslightSOURCEWEB:www.battlefieldpress.comSOURCEDATE:2009-12 #Original Entry: Andrew Maitland +#TODO: Magical Potency - No Method to Increase the Max Ranks for Selected Skill without changing All Skills currently ###Block: Human Ability Bonus -------------------------------------------------- # Ability NameCategory of AbilityTypeVisibleStat bonus@@ -13,26 +14,29 @@ Stat Boost +2 (Cha)CATEGORY:Special AbilityTYPE:BonusStatVISIBLE:DISPLAYBONUS:STAT|CHA|2 ###Block: Racial Abilities ------------------------------------------------------# Ability NameCategory of AbilityTypeDescriptionTemplateAbilityBonus to skillStat bonusSource PageNatural Attacks-ScentCATEGORY:Special AbilityTYPE:SpecialQualityDESC:Werewolf can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk, can be detected at three times these ranges. A creature with the scent ability can follow tracks by smell, making a Survival check to find or follow a track.+# Ability NameUnique KeyCategory of AbilityTypeDescriptionTemplateAbilityBonus to skillStat bonusSource PageNatural Attacks+ScentCATEGORY:Special AbilityTYPE:SpecialQualityDESC:Werewolf can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk, can be detected at three times these ranges. A creature with the scent ability can follow tracks by smell, making a Survival check to find or follow a track. # Beastman-Bear Racial TraitsCATEGORY:Special AbilityTYPE:BeastManRacialTEMPLATE:Bear Racial TraitsBONUS:STAT|STR|4|TYPE=RacialBONUS:STAT|DEX|-4|TYPE=RacialBONUS:STAT|CON|2|TYPE=RacialBONUS:STAT|INT|-2|TYPE=RacialSOURCEPAGE:p.48NATURALATTACKS:Claws,Melee.Natural.Slashing,*2,1d6r-Cat Racial TraitsCATEGORY:Special AbilityTYPE:BeastManRacialTEMPLATE:Cat Racial TraitsBONUS:SKILL|Athletics|4|TYPE=RacialBONUS:STAT|DEX|2|TYPE=RacialBONUS:STAT|CON|-2|TYPE=RacialBONUS:STAT|INT|-4|TYPE=RacialBONUS:STAT|CHA|4|TYPE=RacialSOURCEPAGE:p.48NATURALATTACKS:Claws,Melee.Natural.Slashing,*2,1d4-Dog Racial TraitsCATEGORY:Special AbilityTYPE:BeastManRacialTEMPLATE:Dog Racial TraitsABILITY:Talent|AUTOMATIC|Improved ScentBONUS:STAT|CON|4|TYPE=RacialBONUS:STAT|INT|-4|TYPE=RacialBONUS:STAT|WIS|2|TYPE=RacialBONUS:STAT|CHA|-2|TYPE=RacialSOURCEPAGE:p.48+Bear Racial TraitsCATEGORY:Special AbilityTYPE:BeastManRacialTEMPLATE:Bear Racial TraitsBONUS:STAT|STR|4|TYPE=RacialBONUS:STAT|DEX|-4|TYPE=RacialBONUS:STAT|CON|2|TYPE=RacialBONUS:STAT|INT|-2|TYPE=RacialSOURCEPAGE:p.48NATURALATTACKS:Claws,Melee.Natural.Slashing,*2,1d6+Cat Racial TraitsCATEGORY:Special AbilityTYPE:BeastManRacialTEMPLATE:Cat Racial TraitsBONUS:SKILL|Athletics|4|TYPE=RacialBONUS:STAT|DEX|2|TYPE=RacialBONUS:STAT|CON|-2|TYPE=RacialBONUS:STAT|INT|-4|TYPE=RacialBONUS:STAT|CHA|4|TYPE=RacialSOURCEPAGE:p.48NATURALATTACKS:Claws,Melee.Natural.Slashing,*2,1d4+Dog Racial TraitsCATEGORY:Special AbilityTYPE:BeastManRacialTEMPLATE:Dog Racial TraitsABILITY:Talent|AUTOMATIC|Improved ScentBONUS:STAT|CON|4|TYPE=RacialBONUS:STAT|INT|-4|TYPE=RacialBONUS:STAT|WIS|2|TYPE=RacialBONUS:STAT|CHA|-2|TYPE=RacialSOURCEPAGE:p.48 # Vampire-Limited ImmortalityCATEGORY:Special AbilityTYPE:SpecialQualityDESC:Vampires are as close to being immortal as any race could be. They appear any age because they stop aging at the point where they became a vampire.SOURCEPAGE:p.51-Blood RequirementCATEGORY:Special AbilityTYPE:SpecialQualityDESC:Every morning, a vampire suffers 2 points of damage per character level as he uses up the blood within his system to remain alive.SOURCEPAGE:p.51-Blood DrainCATEGORY:Special AbilityTYPE:SpecialQualityDESC:A vampire can suck blood from a living victim with its fangs by making a successful grapple check. If the vampire pins his foe, he drains blood, dealing 1 point of Constitution drain each round the grapple is maintained.SOURCEPAGE:p.51-Daylight VulnerabilityCATEGORY:Special AbilityTYPE:SpecialQualityDESC:When the sun rises and until it sets, the vampire loses its powers, including all racial ability and skill modifiers, and becomes a normal human being.SOURCEPAGE:p.51+Limited ImmortalityCATEGORY:Special AbilityTYPE:SpecialQualityDESC:Vampires are as close to being immortal as any race could be. They appear any age because they stop aging at the point where they became a vampire.SOURCEPAGE:p.51+Blood RequirementCATEGORY:Special AbilityTYPE:SpecialQualityDESC:Every morning, a vampire suffers 2 points of damage per character level as he uses up the blood within his system to remain alive.SOURCEPAGE:p.51+Blood DrainCATEGORY:Special AbilityTYPE:SpecialQualityDESC:A vampire can suck blood from a living victim with its fangs by making a successful grapple check. If the vampire pins his foe, he drains blood, dealing 1 point of Constitution drain each round the grapple is maintained.SOURCEPAGE:p.51+Daylight VulnerabilityCATEGORY:Special AbilityTYPE:SpecialQualityDESC:When the sun rises and until it sets, the vampire loses its powers, including all racial ability and skill modifiers, and becomes a normal human being.SOURCEPAGE:p.51 #Werewolf-Alternate FormCATEGORY:Special AbilityTYPE:SpecialQualitySOURCEPAGE:p.52-Damage ReductionCATEGORY:Special AbilityTYPE:SpecialQualitySOURCEPAGE:p.53+Alternate FormCATEGORY:Special AbilityTYPE:SpecialQualitySOURCEPAGE:p.52+Damage ReductionCATEGORY:Special AbilityTYPE:SpecialQualitySOURCEPAGE:p.53 +#Wildling+Natural EnemyKEY:Natural Enemy ~ WildlingCATEGORY:Special AbilityTYPE:SpecialQualityDESC:Ratlings and Wildlings have been at war for time immemorial. When facing a Ratling the Wildling gains the following additional bonuses: +2 bonus on Deception, Sense Motive, and Survival checks when using these skills against the Ratling. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.SOURCEPAGE:p.55 + ###Block: Alternate Form Tree # Ability NameCategory of AbilityTypeRequired AbilityRequired Non-Monster LvlDefineDescriptionStackable?Multiple?ChooseMoveModify VARSource Page Mist FormCATEGORY:TalentTYPE:VampireTalentSOURCEPAGE:p.55@@ -148,10 +152,12 @@ Significant OtherCATEGORY:TalentTYPE:MultiRacialSOURCEPAGE:p.62 ###Block: Supernatural Talent tree-# Ability NameCategory of AbilityTypeRequired Non-Monster LvlRequired StatSource Page-Animal MagnetismCATEGORY:TalentTYPE:HumanTalent.BeastManTalent.WildlingTalentPREPCLEVEL:MAX=1PRESTAT:1,CHA=13SOURCEPAGE:p.62-Magical PotencyCATEGORY:TalentTYPE:HumanTalent.BeastManTalent.WildlingTalentPREPCLEVEL:MAX=1PRESTAT:3,INT=11,WIS=11,CHA=11SOURCEPAGE:p.62-Pact with DarknessCATEGORY:TalentTYPE:HumanTalent.BeastManTalent.WildlingTalentPREPCLEVEL:MAX=1SOURCEPAGE:p.62+# Ability NameCategory of AbilityTypeRequired Non-Monster LvlRequired StatDescriptionMultiple?ChooseSelectionsClass SkillSource Page+Animal MagnetismCATEGORY:TalentTYPE:HumanTalent.BeastManTalent.WildlingTalentPREPCLEVEL:MAX=1PRESTAT:1,CHA=13SOURCEPAGE:p.62+Magical PotencyCATEGORY:TalentTYPE:HumanTalent.BeastManTalent.WildlingTalentPREPCLEVEL:MAX=1PRESTAT:3,INT=11,WIS=11,CHA=11SOURCEPAGE:p.62+Pact with DarknessCATEGORY:TalentTYPE:HumanTalent.BeastManTalent.WildlingTalentPREPCLEVEL:MAX=1SOURCEPAGE:p.62+Magical PotencyCATEGORY:TalentTYPE:HumanTalent.BeastManTalent.WildlingTalentPREPCLEVEL:MAX=1PRESTAT:3,INT=11,WIS=11,CHA=11DESC:The character's blood burns with the power of magic. The character chooses one of the following skills, which becomes a class skill for him; in addition, the character's maximum number of skill ranks for that skill increases by 2. The character may choose either Craft (mechanical), Knowledge (occult science) or Research.MULT:YESCHOOSE:NUMCHOICES=1|SKILLSNAMED|Craft (Mechanical)|Knowledge (Occult Science)|ResearchSELECT:1CSKILL:%LISTSOURCEPAGE:p.63+#TODO: No Method to Increase the Max Ranks for Selected Skill without changing All Skills currently ###Block: Alternate Form Tree@@ -159,6 +165,7 @@ SludgerunnerCATEGORY:TalentTYPE:WildlingTalent.Talent.AlternateFormTalentSOURCEPAGE:p.63 TunnelrunnerCATEGORY:TalentTYPE:WildlingTalent.Talent.AlternateFormTalentPREABILITY:1,CATEGORY=Talent,SludgerunnerSOURCEPAGE:p.63 + # # End #Modified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_ability_categories.lst===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_ability_categories.lst2010-08-18 19:01:33 UTC (rev 12878)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_ability_categories.lst2010-08-18 19:04:30 UTC (rev 12879)@@ -69,6 +69,7 @@ ABILITYCATEGORY:Criminal FeatVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:CriminalPLURAL:Criminal FeatsDISPLAYLOCATION:Feats ABILITYCATEGORY:Escape Artist FeatVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:Escape_ArtistPLURAL:Escape Artist FeatsDISPLAYLOCATION:Feats ABILITYCATEGORY:Fortuneteller FeatVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:FortunetellerPLURAL:Fortuneteller FeatsDISPLAYLOCATION:Feats+ABILITYCATEGORY:Heir FeatVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:HeirPLURAL:Heir FeatsDISPLAYLOCATION:Feats ABILITYCATEGORY:Hunter FeatVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:HunterPLURAL:Hunter FeatsDISPLAYLOCATION:Feats ABILITYCATEGORY:Investigative FeatVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:InvestigativePLURAL:Investigative FeatsDISPLAYLOCATION:Feats ABILITYCATEGORY:Law Enforcement FeatVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:Law_EnforcementPLURAL:Law Enforcement FeatsDISPLAYLOCATION:Feats@@ -78,7 +79,10 @@ ABILITYCATEGORY:Rural FeatVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:RuralPLURAL:Rural FeatsDISPLAYLOCATION:Feats ABILITYCATEGORY:Stage Magician FeatVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:Stage_MagicianPLURAL:Stage Magician FeatsDISPLAYLOCATION:Feats ABILITYCATEGORY:World Traveller FeatVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:World_TravellerPLURAL:World Traveller FeatsDISPLAYLOCATION:Feats+# ++ ###Block: Heir's Wealth # Ability CategoryVisibleEditable or Static?Change Pool?Fractional values?Category of ObjectType of ObjectPlural description for UIDisplay Location ABILITYCATEGORY:Heir's WealthVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:WealthTYPE:Heirs_WealthPLURAL:Heir's WealthDISPLAYLOCATION:Background@@ -120,6 +124,9 @@ # Ability CategoryVisibleEditable or Static?Change Pool?Fractional values?Category of ObjectType of ObjectPlural description for UIDisplay Location ABILITYCATEGORY:EducatedVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:FEATTYPE:EducatedPLURAL:EducatedDISPLAYLOCATION:Feats ++ABILITYCATEGORY:Animal TrickVISIBLE:QUALIFYEDITABLE:YESEDITPOOL:YESFRACTIONALPOOL:NOCATEGORY:Special AbilityTYPE:AnimalTrickPLURAL:Animal TricksDISPLAYLOCATION:Class Abilities+ # # End #Modified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc2010-08-18 19:01:33 UTC (rev 12878)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc2010-08-18 19:04:30 UTC (rev 12879)@@ -24,6 +24,10 @@ COMPANIONMOD:gaslight_animals_companionmods.lst RACE:gaslight_animals_race.lst ++BONUS:ABILITYPOOL|Animal Trick|3|PRERACE:1,RACETYPE=Animal|!PREABILITY:1,CATEGORY=Special Ability,Animal Tricks and Training+BONUS:ABILITYPOOL|Animal Trick|3|PRERACE:1,RACETYPE=Animal|PRESTAT:1,INT=2|!PREABILITY:1,CATEGORY=Special Ability,Animal Tricks and Training+ ### Copyright Section 15 COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.@@ -111,6 +115,7 @@ COPYRIGHT:Gaslight Victorian Fantasy Role Playing Game Copyright 2009, Jonathan M. Thompson d/b/a Battlefield Press, Inc.; Authors Marc Gacy, Stephen J. Miller and Jonathan M. Thompson COPYRIGHT:PCGen dataset conversion for Gaslight - Players Guide Copyright 2010, PCGen Data Team (including, but not limited to: Eddy Anthony (MoSaT), Andrew Maitland (LegacyKing)) + # # End #Modified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals_abilities.lst===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals_abilities.lst2010-08-18 19:01:33 UTC (rev 12878)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals_abilities.lst2010-08-18 19:04:30 UTC (rev 12879)@@ -42,6 +42,41 @@ Hawk Familiar BonusesCATEGORY:Special AbilityVISIBLE:NOBONUS:SKILL|Spot|3|TYPE=HawkFamiliar|PREAPPLY:PCSOURCEPAGE:msrdadvancedclassesII.rtfTEMPDESC:Mage gains +3 bonus on Spot checks in daylight Owl Familiar BonusesCATEGORY:Special AbilityVISIBLE:NOBONUS:SKILL|Spot|3|TYPE=OwlFamiliar|PREAPPLY:PCSOURCEPAGE:msrdadvancedclassesII.rtfTEMPDESC:Mage gains +3 bonus on Spot checks in dusk or darkness +###Block: Animal Tricks & Training Section ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+# Ability NameCategory of AbilityTypeDefineDescriptionBonus to Ability Pool+Bonus TricksCATEGORY:Special AbilityTYPE:SpecialQualityDEFINE:BonusTricks|0DESC:%1|BonusTricksBONUS:ABILITYPOOL|Animal Trick|BonusTricks+Animal Tricks and TrainingCATEGORY:Special AbilityTYPE:InternalBONUS:ABILITYPOOL|Animal Trick|3BONUS:ABILITYPOOL|Animal Trick|3|PRESTAT:1,INT=2++###Block: Animal Tricks ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+# Ability NameUnique KeyCategory of AbilityTypeVisibleRequired AbilityDescriptionDescription of the Benefits+AttackKEY:Animal Trick ~ AttackCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal attacks apparent enemies.DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack IIBENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II+Attack IIKEY:Animal Trick ~ Attack IICATEGORY:Special AbilityTYPE:AnimalTrickVISIBLE:DISPLAYPREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack+ComeKEY:Animal Trick ~ ComeCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal comes to you, even if it normally would not do so.+DefendKEY:Animal Trick ~ DefendCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.+DownKEY:Animal Trick ~ DownCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must f lee (due to injury, a fear effect, or the like) or its opponent is defeated.+FetchKEY:Animal Trick ~ FetchCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object.+GuardKEY:Animal Trick ~ GuardCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal stays in place and prevents others from approaching.+HeelKEY:Animal Trick ~ HeelCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal follows you closely, even to places where it normally wouldn't go.+PerformKEY:Animal Trick ~ PerformCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on.+SeekKEY:Animal Trick ~ SeekCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal moves into an area and looks around for anything that is obviously alive or animate.+StayKEY:Animal Trick ~ StayCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.+TrackKEY:Animal Trick ~ TrackCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal tracks the scent presented to it. (This requires the animal to have the scent ability.)+WorkKEY:Animal Trick ~ WorkCATEGORY:Special AbilityTYPE:AnimalTrickDESC:The animal pulls or pushes a medium or heavy load.++###Block: Animal Training ----------------------------------------------------------------------------------------------------------------------------------------------------------+# Ability NameUnique KeySort KeyCategory of AbilityTypeRestricted AbilityRequired StatDescriptionAbilityCostDescription of the Benefits+Trained for Combat RidingKEY:Animal Training ~ Combat RidingCATEGORY:Special AbilityTYPE:AnimalTrick.AnimalTraining.General!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrainingPRESTAT:1,INT=2DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel.ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ HeelCOST:6BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.+Trained for FightingKEY:Animal Training ~ FightingCATEGORY:Special AbilityTYPE:AnimalTrick.AnimalTraining.General!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrainingDESC:An animal trained to engage in combat ... [truncated message content]

[pcgen-commit-svn] SF.net SVN: pcgen:[12902] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2010-08-21 21:25:35

Revision: 12902 Author: amaitlandDate: 2010-08-21 21:25:27 +0000 (Sat, 21 Aug 2010)Log Message:-----------DATA-83 - Alpha Sweep 1Issue#: DATA-83Modified Paths:-------------- Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_races_monsters.lst Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_templates.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_monster.lst Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals_race.lst Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_races.lst Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_classes.lst Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_races.lstModified: Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_races_monsters.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_races_monsters.lst2010-08-21 21:23:10 UTC (rev 12901)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_races_monsters.lst2010-08-21 21:25:27 UTC (rev 12902)@@ -6,8 +6,8 @@ ### Animal: # Race NameStarting FeatsSizeMoveFace/SpaceReachVisionRequired ALCombat bonusStat bonusWeapon prof. bonusRacial HD Class SkillsFeatNb LegsNatural AttacksSpecial ABilityMonster Class Name and Starting LevelMain Race TypeTypeHit Dice AdvancementChallenge RatingSource Page-Dire JackalSTARTFEATS:1SIZE:MMOVE:Walk,40,Burrow,10FACE:5REACH:5VISION:Low-lightKIT:1|TNBONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|7BONUS:STAT|DEX|5BONUS:STAT|CON|7BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))MONCSKILL:Hide|Listen|Move Silently|Spot|SurvivalFEAT:Weapon Focus(Bite)LEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6SAB:Trip (Ex)SAB:Scent (Ex)MONSTERCLASS:Animal:4RACETYPE:AnimalTYPE:AnimalHITDICEADVANCEMENT:5,6CR:1SOURCEPAGE:p.35-JackalSTARTFEATS:1SIZE:SMOVE:Walk,40,Burrow,10FACE:5REACH:5VISION:Low-lightKIT:1|TNBONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|3BONUS:STAT|DEX|7BONUS:STAT|CON|5BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))MONCSKILL:Hide|Listen|Move Silently|Spot|SurvivalFEAT:Weapon Focus(Bite)LEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4SAB:Trip (Ex)SAB:Scent (Ex)MONSTERCLASS:Animal:1RACETYPE:AnimalTYPE:AnimalHITDICEADVANCEMENT:2,2CR:1SOURCEPAGE:p.36+Dire JackalSTARTFEATS:1SIZE:MMOVE:Walk,40,Burrow,10FACE:5REACH:5VISION:Low-lightKIT:1|TNBONUS:COMBAT|AC|2|TYPE=NaturalArmorBONUS:STAT|STR|7BONUS:STAT|DEX|5BONUS:STAT|CON|7BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))MONCSKILL:Hide|Listen|Move Silently|Spot|SurvivalFEAT:Weapon Focus(Bite)LEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6SAB:Trip (Ex)SAB:Scent (Ex)MONSTERCLASS:Animal:4RACETYPE:AnimalTYPE:AnimalHITDICEADVANCEMENT:5,6CR:1SOURCEPAGE:p.35+JackalSTARTFEATS:1SIZE:SMOVE:Walk,40,Burrow,10FACE:5REACH:5VISION:Low-lightKIT:1|TNBONUS:COMBAT|AC|1|TYPE=NaturalArmorBONUS:STAT|STR|3BONUS:STAT|DEX|7BONUS:STAT|CON|5BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))MONCSKILL:Hide|Listen|Move Silently|Spot|SurvivalFEAT:Weapon Focus(Bite)LEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4SAB:Trip (Ex)SAB:Scent (Ex)MONSTERCLASS:Animal:1RACETYPE:AnimalTYPE:AnimalHITDICEADVANCEMENT:2,2CR:1SOURCEPAGE:p.36 ###Block: Vermin # Race NameStarting FeatsSizeMoveFace/SpaceReachVisionRequired ALStat bonusNb LegsMONSTERCLASSMain Race TypeTypeTemplateCRSource Page@@ -15,4 +15,4 @@ ###Block: Undead # Race NameStarting FeatsSizeMoveFace/SpaceReachVisionRequired ALAutomatic LanguagesCombat bonusStat bonusAutomatically Gained Weapon Prof.FeatNb LegsNatural AttacksSpecial ABilityDamage ReductionMonster Class Name and Starting LevelMain Race TypeTypeTemplateChallenge RatingSource Page-Spawn of AnubisSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')KIT:1|LELANGAUTO:CommonBONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|6BONUS:STAT|DEX|4BONUS:STAT|CHA|1BONUS:STAT|WIS|2BONUS:STAT|INT|-4AUTO:WEAPONPROF|TYPE=SimpleFEAT:Alertness|Improved Initiative|Lightning Reflexes|Weapon FinesseLEGS:2NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6SAB:Attach (Ex)SAB:Blood Drain (Ex)SAB:Blood Receptacle (Ex)SAB:Despair (Su)SAB:Fast Healing (Su)SAB:Turn Resistance (Ex)SAB:Damage Reduction (Su)SAB:Cold and Electricity Resistance 10 (Ex)DR:10/SilverMONSTERCLASS:Undead:4RACETYPE:UndeadTYPE:UndeadTEMPLATE:UndeadCR:5SOURCEPAGE:p.37+Spawn of AnubisSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')KIT:1|LELANGAUTO:CommonBONUS:COMBAT|AC|3|TYPE=NaturalArmorBONUS:STAT|STR|6BONUS:STAT|DEX|4BONUS:STAT|CHA|1BONUS:STAT|WIS|2BONUS:STAT|INT|-4AUTO:WEAPONPROF|TYPE=SimpleFEAT:Alertness|Improved Initiative|Lightning Reflexes|Weapon FinesseLEGS:2NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6SAB:Attach (Ex)SAB:Blood Drain (Ex)SAB:Blood Receptacle (Ex)SAB:Despair (Su)SAB:Fast Healing (Su)SAB:Turn Resistance (Ex)SAB:Damage Reduction (Su)SAB:Cold and Electricity Resistance 10 (Ex)DR:10/SilverMONSTERCLASS:Undead:4RACETYPE:UndeadTYPE:UndeadTEMPLATE:UndeadCR:5SOURCEPAGE:p.37Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_templates.lst===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_templates.lst2010-08-21 21:23:10 UTC (rev 12901)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty_templates.lst2010-08-21 21:25:27 UTC (rev 12902)@@ -11,8 +11,8 @@ ###Block: Vampire TEMPLATES # Template NameProduct Identity?Output NameHit Dice SizeChallenge RatingDamage ReductionLevel AdjustmentTemplateSource PageSpecial ABilityDefineRequired ALCombat bonusBonus to skillStat bonusModify VARAutomatically Gained FeatMain Race Type-Vampire (Egyus)NAMEISPI:YESOUTPUTNAME:Egyus VampireHITDIE:12CR:2DR:10/Silver and MagicLEVELADJUSTMENT:8TEMPLATE:UndeadTEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal)SOURCEPAGE:p.38SAB:Blood Drain (Ex)SAB:Children of the Night (Su)SAB:Dominate (Su) DC%|VampireAbilityDCSAB:Energy Drain (Su)SAB:Create Spawn (Su)SAB:Alternate Form (Su)SAB:Fast Healing 5 (Ex)SAB:Gaseous Form (Su)SAB:Energy Resistance Cold/Electricity 10SAB:Turn Resistance +4 (Ex)SAB:Spider Climb (Ex)DEFINE:VampireAbilityDC|0PREALIGN:LE,NE,CEBONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Bluff,Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=RacialBONUS:STAT|STR|6BONUS:STAT|DEX|4BONUS:STAT|INT|2BONUS:STAT|WIS|2BONUS:STAT|CHA|4BONUS:VAR|VampireAbilityDC|15+CHAAUTO:FEAT|Alertness|Combat Reflexes|Dodge|Improved Initiative|Lightning ReflexesRACETYPE:Undead-Vampire (Romus)NAMEISPI:YESOUTPUTNAME:Romus VampireHITDIE:12CR:2DR:10/Silver and MagicLEVELADJUSTMENT:8TEMPLATE:UndeadTEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal)SOURCEPAGE:p.39SAB:Blood Drain (Ex)SAB:Children of the Night (Su)SAB:Dominate (Su) DC%|VampireAbilityDCSAB:Energy Drain (Su)SAB:Create Spawn (Su)SAB:Alternate Form (Su)SAB:Fast Healing 5 (Ex)SAB:Gaseous Form (Su)SAB:Energy Resistance Cold/Electricity 10SAB:Turn Resistance +4 (Ex)SAB:Spider Climb (Ex)DEFINE:VampireAbilityDC|0PREALIGN:LE,NE,CEBONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Bluff,Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=RacialBONUS:STAT|STR|6BONUS:STAT|DEX|4BONUS:STAT|INT|2BONUS:STAT|WIS|2BONUS:STAT|CHA|4BONUS:VAR|VampireAbilityDC|15+CHAAUTO:FEAT|Alertness|Combat Reflexes|Dodge|Improved Initiative|Lightning ReflexesRACETYPE:Undead+Vampire (Egyus)NAMEISPI:YESOUTPUTNAME:Egyus VampireHITDIE:12CR:2DR:10/Silver and MagicLEVELADJUSTMENT:8TEMPLATE:UndeadTEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal)SOURCEPAGE:p.38SAB:Blood Drain (Ex)SAB:Children of the Night (Su)SAB:Dominate (Su) DC%|VampireAbilityDCSAB:Energy Drain (Su)SAB:Create Spawn (Su)SAB:Alternate Form (Su)SAB:Fast Healing 5 (Ex)SAB:Gaseous Form (Su)SAB:Energy Resistance Cold/Electricity 10SAB:Turn Resistance +4 (Ex)SAB:Spider Climb (Ex)DEFINE:VampireAbilityDC|0PREALIGN:LE,NE,CEBONUS:COMBAT|AC|6|TYPE=NaturalArmor.STACKBONUS:SKILL|Bluff,Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=RacialBONUS:STAT|STR|6BONUS:STAT|DEX|4BONUS:STAT|INT|2BONUS:STAT|WIS|2BONUS:STAT|CHA|4BONUS:VAR|VampireAbilityDC|15+CHAAUTO:FEAT|Alertness|Combat Reflexes|Dodge|Improved Initiative|Lightning ReflexesRACETYPE:Undead+Vampire (Romus)NAMEISPI:YESOUTPUTNAME:Romus VampireHITDIE:12CR:2DR:10/Silver and MagicLEVELADJUSTMENT:8TEMPLATE:UndeadTEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal)SOURCEPAGE:p.39SAB:Blood Drain (Ex)SAB:Children of the Night (Su)SAB:Dominate (Su) DC%|VampireAbilityDCSAB:Energy Drain (Su)SAB:Create Spawn (Su)SAB:Alternate Form (Su)SAB:Fast Healing 5 (Ex)SAB:Gaseous Form (Su)SAB:Energy Resistance Cold/Electricity 10SAB:Turn Resistance +4 (Ex)SAB:Spider Climb (Ex)DEFINE:VampireAbilityDC|0PREALIGN:LE,NE,CEBONUS:COMBAT|AC|6|TYPE=NaturalArmor.STACKBONUS:SKILL|Bluff,Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=RacialBONUS:STAT|STR|6BONUS:STAT|DEX|4BONUS:STAT|INT|2BONUS:STAT|WIS|2BONUS:STAT|CHA|4BONUS:VAR|VampireAbilityDC|15+CHAAUTO:FEAT|Alertness|Combat Reflexes|Dodge|Improved Initiative|Lightning ReflexesRACETYPE:Undead ###Block: HIDDEN # Template NameVisibleTypeModified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst2010-08-21 21:23:10 UTC (rev 12901)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_equip_magic_items.lst2010-08-21 21:25:27 UTC (rev 12902)@@ -21,8 +21,8 @@ Potion (Complex Thought)OUTPUTNAME:Potion of [NAME]TYPE:Magic.Potion.ConsumableCOST:800WT:0SOURCEPAGE:pg.78 ### Armor & Shields:-Demonbane ShieldTYPE:Enhancement.Shield.Heavy.SpecificCOST:25000WT:15EQMOD:MWORKA.PLUS1S.STEELSOURCEPAGE:pg.79BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE-Ghost ArmorTYPE:Armor.Light.Suit.Specific.NonmetalCOST:36000WT:15ACCHECK:0EQMOD:GHOST_A.PLUS1AMAXDEX:6SOURCEPAGE:pg.79SPELLFAILURE:5BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE+Demonbane ShieldTYPE:Enhancement.Shield.Heavy.SpecificCOST:25000WT:15EQMOD:MWORKA.PLUS1S.STEELSOURCEPAGE:pg.79BONUS:COMBAT|AC|2|TYPE=Shield+Ghost ArmorTYPE:Armor.Light.Suit.Specific.NonmetalCOST:36000WT:15ACCHECK:0EQMOD:GHOST_A.PLUS1AMAXDEX:6SOURCEPAGE:pg.79SPELLFAILURE:5BONUS:COMBAT|AC|2|TYPE=Armor #Charm ArrowsTYPE:Enhancement.Ammunition.SpecificArrow.IndividualCOST:250WT:0EQMOD:STEEL.WOODSOURCEPAGE:pg.80 Charm Arrow (Sleep)OUTPUTNAME:Charm Arrow of [NAME]TYPE:Enhancement.Ammunition.SpecificArrow.IndividualCOST:250WT:0EQMOD:STEEL.WOODSOURCEPAGE:pg.80@@ -78,17 +78,17 @@ The Skeleton KeyNAMEISPI:YESTYPE:Magic.ArtifactSOURCEPAGE:pg.85 ###Krakodonian Artifacts:-The Shield of Madruk'thayunkonNAMEISPI:YESPROFICIENCY:SHIELD|Shield (Light)TYPE:Magic.Artifact.Enhancement.Shield.Heavy.SpecificWT:15EQMOD:MWORKA.PLUS4S.SPELL_RES_17.STEELSOURCEPAGE:pg.85BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE+The Shield of Madruk'thayunkonNAMEISPI:YESPROFICIENCY:SHIELD|Shield (Light)TYPE:Magic.Artifact.Enhancement.Shield.Heavy.SpecificWT:15EQMOD:MWORKA.PLUS4S.SPELL_RES_17.STEELSOURCEPAGE:pg.85BONUS:COMBAT|AC|2|TYPE=Shield ###COMMENT: +4 War Shield SR:17 The Sword of Krofgrog'NigtrokNAMEISPI:YESPROFICIENCY:WEAPON|ScimitarTYPE:Magic.Artifact.Enhancement.Weapon.Melee.Martial.Specific.Slashing.SwordWT:4CRITMULT:x2CRITRANGE:3DAMAGE:1d8EQMOD:KEEN.PLUS3W.STEEL.WOUNDWIELD:OneHandedSIZE:MSOURCEPAGE:pg.85BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement ###COMMENT: +3 keen wounding scimitar-Voklod'hapthuk's ArmorNAMEISPI:YESPROFICIENCY:ARMOR|LeatherTYPE:Magic.Artifact.Armor.Light.Suit.Specific.NonmetalWT:15ACCHECK:0EQMOD:PLUS4AMAXDEX:6SOURCEPAGE:pg.85SPELLFAILURE:5BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE+Voklod'hapthuk's ArmorNAMEISPI:YESPROFICIENCY:ARMOR|LeatherTYPE:Magic.Artifact.Armor.Light.Suit.Specific.NonmetalWT:15ACCHECK:0EQMOD:PLUS4AMAXDEX:6SOURCEPAGE:pg.85SPELLFAILURE:5BONUS:COMBAT|AC|2|TYPE=Armor ###COMMENT: +4 Leather DR:10 vs. Electricity, Fire, Cold, Immune Mind-Affecting-SPROP? Don't want to get to descriptive do we? -AM ###Amphikin Artifacts Obar's ScepterNAMEISPI:YESPROFICIENCY:WEAPON|Mace (Light)TYPE:Magic.Artifact.Enhancement.Weapon.Melee.Simple.Specific.Bludgeoning.MaceWT:12CRITMULT:x2CRITRANGE:1DAMAGE:1d6EQMOD:BANE_M.PLUS4W.STEELWIELD:LightSIZE:MSOURCEPAGE:pg.85BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement ###COMMENT: +4 bane light mace-Doldanda's Shell ArmorNAMEISPI:YESPROFICIENCY:ARMOR|Scale MailTYPE:Magic.Artifact.Armor.Medium.Suit.SpecificWT:15ACCHECK:-1EQMOD:STEELMAXDEX:5SOURCEPAGE:pg.86SPELLFAILURE:5BONUS:CHECKS|ALL|4|PRERACE:1,AmphikinBONUS:COMBAT|AC|4|TYPE=Armor.REPLACEBONUS:COMBAT|AC|3|TYPE=Divine|!PRERACE:1,AmphikinBONUS:COMBAT|AC|10|TYPE=Armor.REPLACE|PRERACE:1,Amphikin+Doldanda's Shell ArmorNAMEISPI:YESPROFICIENCY:ARMOR|Scale MailTYPE:Magic.Artifact.Armor.Medium.Suit.SpecificWT:15ACCHECK:-1EQMOD:STEELMAXDEX:5SOURCEPAGE:pg.86SPELLFAILURE:5BONUS:CHECKS|ALL|4|PRERACE:1,AmphikinBONUS:COMBAT|AC|4|TYPE=ArmorBONUS:COMBAT|AC|3|TYPE=Divine|!PRERACE:1,AmphikinBONUS:COMBAT|AC|10|TYPE=Armor|PRERACE:1,Amphikin ###CLARIFY:+10 more to Armor for total of +14 or total of +10? -- Andrew ###Block: Appendix Items pg 139 - 143:@@ -99,7 +99,7 @@ Auronne TambourineNAMEISPI:YESPROFICIENCY:WEAPON|Auronne TambourineTYPE:Goods.Tools.Instrument.Percussion.Resizable.Weapon.Melee.Exotic.SlashingCOST:150CRITMULT:x2CRITRANGE:1DAMAGE:1d4EQMOD:STEELWIELD:LightSOURCEPAGE:pg.140 BicycleTYPE:GoodsCOST:10WT:20SOURCEPAGE:pg.140 Blue KelpTYPE:GoodsCOST:0.5SOURCEPAGE:pg.140-Buckler (Clockwork Beetle)PROFICIENCY:SHIELD|BucklerTYPE:Shield.Buckler.StandardCOST:350WT:5SLOTS:0ACCHECK:0EQMOD:STEELSOURCEPAGE:pg.140SPELLFAILURE:3BONUS:COMBAT|AC|1|TYPE=Shield.REPLACEBONUS:COMBAT|TOHIT|-1|PREMULT:1,[PREEQUIPBOTH:1,TYPE=Melee],[PREEQUIPSECONDARY:1,TYPE=Melee]+Buckler (Clockwork Beetle)PROFICIENCY:SHIELD|BucklerTYPE:Shield.Buckler.StandardCOST:350WT:5SLOTS:0ACCHECK:0EQMOD:STEELSOURCEPAGE:pg.140SPELLFAILURE:3BONUS:COMBAT|AC|1|TYPE=ShieldBONUS:COMBAT|TOHIT|-1|PREMULT:1,[PREEQUIPBOTH:1,TYPE=Melee],[PREEQUIPSECONDARY:1,TYPE=Melee] Celetrine MossTYPE:GoodsCOST:0.01SOURCEPAGE:pg.140 Chicle (Chewing Gum)TYPE:Goods.FoodCOST:0.03SOURCEPAGE:pg.140 Choke WireTYPE:Goods.Weapon.MeleeCOST:1DAMAGE:1d4EQMOD:STEELWIELD:LightSOURCEPAGE:pg.140@@ -110,7 +110,7 @@ Groa Rose OilNAMEISPI:YESTYPE:GoodsCOST:10SOURCEPAGE:pg.141 Insect RepellentTYPE:GoodsCOST:0.10SOURCEPAGE:pg.141 Scimitar (Krakodon)NAMEISPI:YESOUTPUTNAME:Krakodonian ScimitarPROFICIENCY:WEAPON|Scimitar (Krakodon)TYPE:Weapon.Exotic.Melee.Standard.Slashing.SwordCOST:1000WT:4CRITMULT:x2CRITRANGE:3DAMAGE:2d6EQMOD:STEELWIELD:OneHandedSIZE:LSOURCEPAGE:pg.141-Krakodonian War ShieldNAMEISPI:YESPROFICIENCY:SHIELD|Shield (Heavy)TYPE:Shield.Heavy.StandardCOST:100WT:0ACCHECK:-2CRITMULT:x2CRITRANGE:1DAMAGE:1d6EQMOD:STEELWIELD:OneHandedSIZE:MSOURCEPAGE:pg.141SPELLFAILURE:15BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE+Krakodonian War ShieldNAMEISPI:YESPROFICIENCY:SHIELD|Shield (Heavy)TYPE:Shield.Heavy.StandardCOST:100WT:0ACCHECK:-2CRITMULT:x2CRITRANGE:1DAMAGE:1d6EQMOD:STEELWIELD:OneHandedSIZE:MSOURCEPAGE:pg.141SPELLFAILURE:15BONUS:COMBAT|AC|2|TYPE=Shield Masterwork Field Doctor's KitTYPE:Goods.Tools.SurgeryToolsCOST:500WT:0SOURCEPAGE:pg.142 Mahaulta Bone WhipNAMEISPI:YESPROFICIENCY:WEAPON|WhipTYPE:Weapon.Melee.Exotic.Reach.Finesseable.Subdual.SlashingCOST:3WT:0CRITMULT:x2CRITRANGE:1DAMAGE:1d4EQMOD:BONEWIELD:OneHandedREACH:15SIZE:MSOURCEPAGE:pg.141 Mahaulta Monster LureNAMEISPI:YESTYPE:GoodsCOST:200WT:0SOURCEPAGE:pg.142Modified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_monster.lst===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_monster.lst2010-08-21 21:23:10 UTC (rev 12901)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar_races_monster.lst2010-08-21 21:25:27 UTC (rev 12902)@@ -3,25 +3,25 @@ ###Block: Jungle # Race NameOutput NameSkills/LevelStarting FeatsSizeMoveFace/SpaceReachVisionRequired ALAutomatic LanguagesCombat bonusBonus to skillStat bonusWeapon prof. bonusRacial HD Class SkillsAutomatically Gained Weapon Prof.FeatAbilityNb LegsNb HandsNatural AttacksSpecial ABilityDamage ReductionMonster Class Name and Starting LevelMain Race TypeTypeTemplateHit Dice AdvancementChallenge RatingSource PageInnate Spells-BanyantaXTRASKILLPTSPERLVL:4STARTFEATS:1SIZE:GMOVE:Walk,5FACE:40REACH:20VISION:Low-lightLANGAUTO:Banyanta,Common,Sylvan,AuronneBONUS:COMBAT|AC|17|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|22BONUS:STAT|DEX|2BONUS:STAT|CON|12BONUS:STAT|INT|2BONUS:STAT|WIS|4BONUS:STAT|CHA|4MONCSKILL:Hide|Intimidate|Knowledge (History)|Knowledge (Local)|Knowledge (Nature)|Listen|Sense Motive|Spot|SurvivalLEGS:2NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*8,2d6SAB:Animate Trees (Sp)SAB:Improved Grab (Ex)SAB:Fire Vulnerability (Ex)SAB:Double Damage Against Objects (Ex)SAB:Trample (Ex)SAB:Half Damage from Piercing (Ex)MONSTERCLASS:Plant:10RACETYPE:PlantTYPE:PlantHITDICEADVANCEMENT:16,16CR:12SOURCEPAGE:p.118SPELLS:Innate|TIMES=3|CASTERLEVEL=HD|Cone of Cold,15+CHA|Create Water,10+CHA|Cure Serious Wounds,13+CHA|Entangle,11+CHA|Plant Growth,13+CHA|Speak with Plants,13+CHA|Spike Growth,13+CHA|Transmute Rock to Mud,15+CHA+BanyantaXTRASKILLPTSPERLVL:4STARTFEATS:1SIZE:GMOVE:Walk,5FACE:40REACH:20VISION:Low-lightLANGAUTO:Banyanta,Common,Sylvan,AuronneBONUS:COMBAT|AC|17|TYPE=NaturalArmorBONUS:STAT|STR|22BONUS:STAT|DEX|2BONUS:STAT|CON|12BONUS:STAT|INT|2BONUS:STAT|WIS|4BONUS:STAT|CHA|4MONCSKILL:Hide|Intimidate|Knowledge (History)|Knowledge (Local)|Knowledge (Nature)|Listen|Sense Motive|Spot|SurvivalLEGS:2NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*8,2d6SAB:Animate Trees (Sp)SAB:Improved Grab (Ex)SAB:Fire Vulnerability (Ex)SAB:Double Damage Against Objects (Ex)SAB:Trample (Ex)SAB:Half Damage from Piercing (Ex)MONSTERCLASS:Plant:10RACETYPE:PlantTYPE:PlantHITDICEADVANCEMENT:16,16CR:12SOURCEPAGE:p.118SPELLS:Innate|TIMES=3|CASTERLEVEL=HD|Cone of Cold,15+CHA|Create Water,10+CHA|Cure Serious Wounds,13+CHA|Entangle,11+CHA|Plant Growth,13+CHA|Speak with Plants,13+CHA|Spike Growth,13+CHA|Transmute Rock to Mud,15+CHA ###COMMENT:Just specifies that the spells are cast 3/day but no mention as What Class, or Stat. Based on the Selection I'm going with Druid which would be WIS. Assumption: Druid, with WIS, Based on HD. ###CLARIFY: Need confirmation from Publisher. #changed stat to CHA, as per the standard rule for spell-like abilities-Clockwork BeetleSIZE:TMOVE:Walk,20FACE:2.5REACH:0VISION:NormalKIT:1|TNBONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR,CHA|-4BONUS:STAT|DEX|2BONUS:STAT|CON|4BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))MONCSKILL:Climb|JumpFEAT:Improved InitiativeLEGS:6NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6|Legs,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*4,1d3SAB:Improved Grab (Ex)SAB:Scent (Ex)MONSTERCLASS:Vermin:2RACETYPE:VerminTYPE:VerminTEMPLATE:Vermin|Mindlessh*tDICEADVANCEMENT:2,3CR:1/2SOURCEPAGE:p.119+Clockwork BeetleSIZE:TMOVE:Walk,20FACE:2.5REACH:0VISION:NormalKIT:1|TNBONUS:COMBAT|AC|4|TYPE=NaturalArmorBONUS:STAT|STR,CHA|-4BONUS:STAT|DEX|2BONUS:STAT|CON|4BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))MONCSKILL:Climb|JumpFEAT:Improved InitiativeLEGS:6NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6|Legs,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*4,1d3SAB:Improved Grab (Ex)SAB:Scent (Ex)MONSTERCLASS:Vermin:2RACETYPE:VerminTYPE:VerminTEMPLATE:Vermin|Mindlessh*tDICEADVANCEMENT:2,3CR:1/2SOURCEPAGE:p.119 Chardara BirdSTARTFEATS:1SIZE:SMOVE:Walk,10,Fly,40FACE:5REACH:5VISION:NormalKIT:1|TNBONUS:STAT|DEX|6BONUS:STAT|CON|4BONUS:STAT|WIS|2BONUS:STAT|INT|-2BONUS:STAT|STR|-2MONCSKILL:SpotLEGS:2SAB:Breath WeaponSAB:Cooperative AttackSAB:Fire ImmunityMONSTERCLASS:Animal:3RACETYPE:AnimalTYPE:AnimalHITDICEADVANCEMENT:4,5CR:4SOURCEPAGE:p.120-ChovooSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')KIT:1|CEBONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Move Silently|8|TYPE=RacialBONUS:STAT|STR|8BONUS:STAT|DEX|4BONUS:STAT|INT|-4BONUS:STAT|WIS|4BONUS:STAT|CHA|2MONCSKILL:Climb|Hide|Listen|Move Silently|Search|SpotAUTO:WEAPONPROF|TYPE=SimpleLEGS:2HANDS:3NATURALATTACKS:Claws,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d4SAB:Bleeding (Su)SAB:Energy Drain (Su)SAB:Create Spawn (Su)MONSTERCLASS:Undead:5RACETYPE:UndeadTYPE:UndeadTEMPLATE:UndeadHITDICEADVANCEMENT:8,8CR:6SOURCEPAGE:p.120-Corpse-Eater LilySTARTFEATS:1SIZE:MMOVE:Walk,0FACE:5REACH:20VISION:NoneBONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|6BONUS:STAT|DEX|2BONUS:STAT|CON|6BONUS:STAT|INT|-6MONCSKILL:Move SilentlyLEGS:0NATURALATTACKS:Root,Weapon.Natural.Melee.Finesseable.Bludgeoning,*4,1d6SAB:Improved GrabSAB:StrangulationSAB:Tremorsense (Ex)MONSTERCLASS:Plant:2RACETYPE:PlantTYPE:PlantHITDICEADVANCEMENT:6,6CR:4SOURCEPAGE:p.121+ChovooSTARTFEATS:1SIZE:MMOVE:Walk,30FACE:5REACH:5VISION:Darkvision (60')KIT:1|CEBONUS:COMBAT|AC|4|TYPE=NaturalArmorBONUS:SKILL|Move Silently|8|TYPE=RacialBONUS:STAT|STR|8BONUS:STAT|DEX|4BONUS:STAT|INT|-4BONUS:STAT|WIS|4BONUS:STAT|CHA|2MONCSKILL:Climb|Hide|Listen|Move Silently|Search|SpotAUTO:WEAPONPROF|TYPE=SimpleLEGS:2HANDS:3NATURALATTACKS:Claws,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d4SAB:Bleeding (Su)SAB:Energy Drain (Su)SAB:Create Spawn (Su)MONSTERCLASS:Undead:5RACETYPE:UndeadTYPE:UndeadTEMPLATE:UndeadHITDICEADVANCEMENT:8,8CR:6SOURCEPAGE:p.120+Corpse-Eater LilySTARTFEATS:1SIZE:MMOVE:Walk,0FACE:5REACH:20VISION:NoneBONUS:COMBAT|AC|2|TYPE=NaturalArmorBONUS:STAT|STR|6BONUS:STAT|DEX|2BONUS:STAT|CON|6BONUS:STAT|INT|-6MONCSKILL:Move SilentlyLEGS:0NATURALATTACKS:Root,Weapon.Natural.Melee.Finesseable.Bludgeoning,*4,1d6SAB:Improved GrabSAB:StrangulationSAB:Tremorsense (Ex)MONSTERCLASS:Plant:2RACETYPE:PlantTYPE:PlantHITDICEADVANCEMENT:6,6CR:4SOURCEPAGE:p.121 ###Fleshcutter Group-Fleshcutter Ant (Worker)OUTPUTNAME:Fleshcutter Ant, [NAME]SIZE:MMOVE:Walk,50FACE:5REACH:5VISION:NormalKIT:1|TNBONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACEBONUS:STAT|WIS,CON|2BONUS:STAT|DEX|4BONUS:STAT|STR|6BONUS:STAT|INT|-8MONCSKILL:Climb|Listen|Move Silently|SpotABILITY:Special Ability|AUTOMATIC|CamouflageLEGS:6NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6SAB:Tear (Ex)SAB:Acid Spray (Ex)SAB:Acid ImmunityMONSTERCLASS:Vermin:4RACETYPE:VerminTYPE:VerminTEMPLATE:VerminHITDICEADVANCEMENT:5,7,8CR:4SOURCEPAGE:p.122-Fleshcutter Ant (Soldier)OUTPUTNAME:Fleshcutter Ant, [NAME]SIZE:MMOVE:Walk,50FACE:5REACH:5VISION:NormalKIT:1|TNBONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR,DEX|6BONUS:STAT|CON|4BONUS:STAT|WIS|2BONUS:STAT|INT|-6MONCSKILL:Climb|Listen|Move Silently|SpotABILITY:Special Ability|AUTOMATIC|CamouflageLEGS:6NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6|Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d6SAB:Tear (Ex)SAB:Acid Spray (Ex)SAB:Acid ImmunityDR:5/MagicMONSTERCLASS:Vermin:5RACETYPE:VerminTYPE:VerminTEMPLATE:VerminHITDICEADVANCEMENT:7,9,9CR:5SOURCEPAGE:p.122-Fleshcutter Ant (Queen)OUTPUTNAME:Fleshcutter Ant, [NAME]SIZE:LMOVE:Walk,30FACE:5REACH:5VISION:NormalKIT:1|TNBONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACEBONUS:STAT|CON|4BONUS:STAT|STR|8BONUS:STAT|INT|-6MONCSKILL:Climb|Listen|Move Silently|SpotLEGS:6NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6|Stinger,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6SAB:Tear (Ex)SAB:Acid Spray (Ex)SAB:Acid ImmunitySAB:Confusion (Ex)SAB:FlightDR:10/MagicMONSTERCLASS:Vermin:6RACETYPE:VerminTYPE:VerminTEMPLATE:VerminHITDICEADVANCEMENT:7,8CR:6SOURCEPAGE:p.123+Fleshcutter Ant (Worker)OUTPUTNAME:Fleshcutter Ant, [NAME]SIZE:MMOVE:Walk,50FACE:5REACH:5VISION:NormalKIT:1|TNBONUS:COMBAT|AC|8|TYPE=NaturalArmorBONUS:STAT|WIS,CON|2BONUS:STAT|DEX|4BONUS:STAT|STR|6BONUS:STAT|INT|-8MONCSKILL:Climb|Listen|Move Silently|SpotABILITY:Special Ability|AUTOMATIC|CamouflageLEGS:6NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6SAB:Tear (Ex)SAB:Acid Spray (Ex)SAB:Acid ImmunityMONSTERCLASS:Vermin:4RACETYPE:VerminTYPE:VerminTEMPLATE:VerminHITDICEADVANCEMENT:5,7,8CR:4SOURCEPAGE:p.122+Fleshcutter Ant (Soldier)OUTPUTNAME:Fleshcutter Ant, [NAME]SIZE:MMOVE:Walk,50FACE:5REACH:5VISION:NormalKIT:1|TNBONUS:COMBAT|AC|8|TYPE=NaturalArmorBONUS:STAT|STR,DEX|6BONUS:STAT|CON|4BONUS:STAT|WIS|2BONUS:STAT|INT|-6MONCSKILL:Climb|Listen|Move Silently|SpotABILITY:Special Ability|AUTOMATIC|CamouflageLEGS:6NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6|Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d6SAB:Tear (Ex)SAB:Acid Spray (Ex)SAB:Acid ImmunityDR:5/MagicMONSTERCLASS:Vermin:5RACETYPE:VerminTYPE:VerminTEMPLATE:VerminHITDICEADVANCEMENT:7,9,9CR:5SOURCEPAGE:p.122+Fleshcutter Ant (Queen)OUTPUTNAME:Fleshcutter Ant, [NAME]SIZE:LMOVE:Walk,30FACE:5REACH:5VISION:NormalKIT:1|TNBONUS:COMBAT|AC|10|TYPE=NaturalArmorBONUS:STAT|CON|4BONUS:STAT|STR|8BONUS:STAT|INT|-6MONCSKILL:Climb|Listen|Move Silently|SpotLEGS:6NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6|Stinger,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6SAB:Tear (Ex)SAB:Acid Spray (Ex)SAB:Acid ImmunitySAB:Confusion (Ex)SAB:FlightDR:10/MagicMONSTERCLASS:Vermin:6RACETYPE:VerminTYPE:VerminTEMPLATE:VerminHITDICEADVANCEMENT:7,8CR:6SOURCEPAGE:p.123 ###CLARIFY: Queen AC is off by 1 (Per book AC is 20, but they don't calculate SIZE which is Large therefore AC is 19) -Fleshcutter Ant (Swarm)OUTPUTNAME:Fleshcutter Ant, [NAME]SIZE:MMOVE:Walk,50FACE:30REACH:5VISION:NormalKIT:1|TNBONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACEBONUS:STAT|WIS,CON|2BONUS:STAT|DEX|4BONUS:STAT|STR|6BONUS:STAT|INT|-8MONCSKILL:Climb|Listen|SpotLEGS:6NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6SAB:Tear (Ex)SAB:Acid Spray (Ex)SAB:Acid ImmunitySAB:Group Attack (Ex)MONSTERCLASS:Vermin:12RACETYPE:VerminTYPE:VerminTEMPLATE:VerminCR:8SOURCEPAGE:p.124+Fleshcutter Ant (Swarm)OUTPUTNAME:Fleshcutter Ant, [NAME]SIZE:MMOVE:Walk,50FACE:30REACH:5VISION:NormalKIT:1|TNBONUS:COMBAT|AC|8|TYPE=NaturalArmorBONUS:STAT|WIS,CON|2BONUS:STAT|DEX|4BONUS:STAT|STR|6BONUS:STAT|INT|-8MONCSKILL:Climb|Listen|SpotLEGS:6NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6SAB:Tear (Ex)SAB:Acid Spray (Ex)SAB:Acid ImmunitySAB:Group Attack (Ex)MONSTERCLASS:Vermin:12RACETYPE:VerminTYPE:VerminTEMPLATE:VerminCR:8SOURCEPAGE:p.124 Green BearSTARTFEATS:1SIZE:LMOVE:Walk,40FACE:5REACH:5VISION:Low-lightKIT:1|TNBONUS:STAT|STR|16BONUS:STAT|DEX|4BONUS:STAT|CON|8BONUS:STAT|INT|-6BONUS:STAT|WIS|4BONUS:STAT|CHA|-4MONCSKILL:Hide|SwimABILITY:Special Ability|AUTOMATIC|CamouflageLEGS:4NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8SAB:Scent (Ex)SAB:Poison ImmunitySAB:Improved GrabMONSTERCLASS:Animal:6RACETYPE:AnimalTYPE:AnimalHITDICEADVANCEMENT:7,10CR:5SOURCEPAGE:p.124 Mud SquidSTARTFEATS:1SIZE:SMOVE:Swim,20FACE:5REACH:5VISION:Low-lightKIT:1|TNBONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-8BONUS:STAT|CON|4MONCSKILL:SwimLEGS:4SAB:Ink Spray (Ex)MONSTERCLASS:Animal:2RACETYPE:AnimalTYPE:AnimalHITDICEADVANCEMENT:3,5,6CR:1SOURCEPAGE:p.124-Pigmy TrollSTARTFEATS:1SIZE:SMOVE:Walk,20FACE:5REACH:5VISION:Darkvision (90')|Low-lightLANGAUTO:GiantBONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|6BONUS:STAT|DEX|6BONUS:STAT|CON|12BONUS:STAT|INT|-2BONUS:STAT|CHA|-4MONCSKILL:Hide|Listen|Move Silently|Search|SpotAUTO:WEAPONPROF|TYPE=Martial|TYPE=SimpleLEGS:2HANDS:3NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6SAB:Regeneration (Ex)SAB:Scent (Ex)MONSTERCLASS:Humanoid:6RACETYPE:HumanoidTYPE:HumanoidCR:4SOURCEPAGE:p.125+Pigmy TrollSTARTFEATS:1SIZE:SMOVE:Walk,20FACE:5REACH:5VISION:Darkvision (90')|Low-lightLANGAUTO:GiantBONUS:COMBAT|AC|7|TYPE=NaturalArmorBONUS:STAT|STR|6BONUS:STAT|DEX|6BONUS:STAT|CON|12BONUS:STAT|INT|-2BONUS:STAT|CHA|-4MONCSKILL:Hide|Listen|Move Silently|Search|SpotAUTO:WEAPONPROF|TYPE=Martial|TYPE=SimpleLEGS:2HANDS:3NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6SAB:Regeneration (Ex)SAB:Scent (Ex)MONSTERCLASS:Humanoid:6RACETYPE:HumanoidTYPE:HumanoidCR:4SOURCEPAGE:p.125 Reef RazorSTARTFEATS:1SIZE:SMOVE:Swim,50FACE:5REACH:5VISION:Low-lightKIT:1|TNBONUS:STAT|STR|-6BONUS:STAT|DEX|6BONUS:STAT|INT|-8BONUS:STAT|WIS|-2BONUS:STAT|CHA|-2MONCSKILL:Jump|SwimLEGS:0SAB:FrenzySAB:Fire ResistantSAB:Razor FlightMONSTERCLASS:Animal:1RACETYPE:AnimalTYPE:AnimalTEMPLATE:Quarter HitdieCR:1/5SOURCEPAGE:p.126 Sleeper BatSTARTFEATS:1SIZE:DMOVE:Walk,5,Fly,40FACE:1REACH:0VISION:BlindsightKIT:1|TNBONUS:STAT|STR|-8BONUS:STAT|DEX|4BONUS:STAT|CON|2BONUS:STAT|INT|-8BONUS:STAT|WIS|4BONUS:STAT|CHA|-6MONCSKILL:Listen|Move Silently|SpotLEGS:2SAB:BlindsightSAB:Sleep PoisonSAB:Blood DrainMONSTERCLASS:Animal:1RACETYPE:AnimalTYPE:AnimalCR:1SOURCEPAGE:p.126 Vine ConstrictorSTARTFEATS:1SIZE:HMOVE:Walk,20,Climb,20FACE:15REACH:10VISION:Low-lightKIT:1|TNBONUS:STAT|STR|14BONUS:STAT|DEX|6BONUS:STAT|CON|2BONUS:STAT|INT|-4BONUS:STAT|WIS|2BONUS:STAT|CHA|-6MONCSKILL:Balance|Climb|Hide|Listen|Move Silently|SpotLEGS:2SAB:ScentSAB:Improved GrabSAB:ConstrictMONSTERCLASS:Animal:11RACETYPE:AnimalTYPE:AnimalHITDICEADVANCEMENT:16,16CR:6SOURCEPAGE:p.127Modified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals_race.lst===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals_race.lst2010-08-21 21:23:10 UTC (rev 12901)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals_race.lst2010-08-21 21:25:27 UTC (rev 12902)@@ -5,36 +5,36 @@ ###Block: Animal Companions # Race NameOutput NameStarting FeatsSizeMoveFace/SpaceReachVisionCombat bonusBonus to skillBonus to skill point for a levelStat bonusModify VARWeapon prof. bonusRacial HD Class SkillsVirtual FeatAbilityNb LegsNb HandsNatural AttacksSkill MultiplierMonster Class Name and Starting LevelMain Race TypeRace SubtypeHit Dice AdvancementChallenge Rating-ApeSIZE:LMOVE:Walk,30,Climb,30FACE:10,10REACH:10VISION:Low-lightBONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACEBONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|5BONUS:STAT|STR|10BONUS:STAT|DEX|4BONUS:STAT|CON|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4MONCSKILL:Athletics|NoticeABILITY:Special Ability|AUTOMATIC|ScentLEGS:2HANDS:3NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6SKILLMULT:1MONSTERCLASS:Animal:4RACETYPE:AnimalHITDICEADVANCEMENT:8CR:2-BadgerSTARTFEATS:1SIZE:SMOVE:Walk,30,Burrow,10FACE:5REACH:5VISION:Low-lightBONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Escape Artist|4|TYPE=RacialBONUS:STAT|STR|-2BONUS:STAT|DEX|6BONUS:STAT|CON|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4BONUS:VAR|RageTimes,RageDuration|1MONCSKILL:Escape Artist|NoticeABILITY:Special Ability|AUTOMATIC|ScentLEGS:4HANDS:3NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d2|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3MONSTERCLASS:Animal:1RACETYPE:AnimalHITDICEADVANCEMENT:2CR:1/2+ApeSIZE:LMOVE:Walk,30,Climb,30FACE:10,10REACH:10VISION:Low-lightBONUS:COMBAT|AC|3|TYPE=NaturalArmorBONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|5BONUS:STAT|STR|10BONUS:STAT|DEX|4BONUS:STAT|CON|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4MONCSKILL:Athletics|NoticeABILITY:Special Ability|AUTOMATIC|ScentLEGS:2HANDS:3NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6SKILLMULT:1MONSTERCLASS:Animal:4RACETYPE:AnimalHITDICEADVANCEMENT:8CR:2+BadgerSTARTFEATS:1SIZE:SMOVE:Walk,30,Burrow,10FACE:5REACH:5VISION:Low-lightBONUS:COMBAT|AC|1|TYPE=NaturalArmorBONUS:SKILL|Escape Artist|4|TYPE=RacialBONUS:STAT|STR|-2BONUS:STAT|DEX|6BONUS:STAT|CON|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4BONUS:VAR|RageTimes,RageDuration|1MONCSKILL:Escape Artist|NoticeABILITY:Special Ability|AUTOMATIC|ScentLEGS:4HANDS:3NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d2|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3MONSTERCLASS:Animal:1RACETYPE:AnimalHITDICEADVANCEMENT:2CR:1/2 BatSIZE:DMOVE:Walk,5,Fly,40FACE:1,1REACH:0VISION:Normal (5')|Blindsight (30')BONUS:SKILL|Notice|4BONUS:STAT|STR|-9BONUS:STAT|DEX|4BONUS:STAT|INT|-8BONUS:STAT|WIS|4BONUS:STAT|CHA|-6MONCSKILL:Notice|StealthLEGS:2SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalCR:1/10-BearSIZE:LMOVE:Walk,40FACE:10,10REACH:5VISION:Low-lightBONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACEBONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|5BONUS:STAT|STR|16BONUS:STAT|DEX|2BONUS:STAT|CON|8BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4MONCSKILL:Athletics|NoticeABILITY:Special Ability|AUTOMATIC|Scent|Improved GrabLEGS:4HANDS:3NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,2d8SKILLMULT:1MONSTERCLASS:Animal:6RACETYPE:AnimalHITDICEADVANCEMENT:10CR:4-CamelSTARTFEATS:1SIZE:LMOVE:Walk,50FACE:10REACH:5VISION:Low-lightBONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|8BONUS:STAT|DEX|6BONUS:STAT|CON|4BONUS:STAT|INT|-8BONUS:STAT|CHA|-6BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2)BONUS:WEAPONPROF=Bite|TOHIT|-5MONCSKILL:NoticeABILITY:Special Ability|AUTOMATIC|ScentLEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4MONSTERCLASS:Animal:3RACETYPE:AnimalCR:1+BearSIZE:LMOVE:Walk,40FACE:10,10REACH:5VISION:Low-lightBONUS:COMBAT|AC|5|TYPE=NaturalArmorBONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|5BONUS:STAT|STR|16BONUS:STAT|DEX|2BONUS:STAT|CON|8BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4MONCSKILL:Athletics|NoticeABILITY:Special Ability|AUTOMATIC|Scent|Improved GrabLEGS:4HANDS:3NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,2d8SKILLMULT:1MONSTERCLASS:Animal:6RACETYPE:AnimalHITDICEADVANCEMENT:10CR:4+CamelSTARTFEATS:1SIZE:LMOVE:Walk,50FACE:10REACH:5VISION:Low-lightBONUS:COMBAT|AC|1|TYPE=NaturalArmorBONUS:STAT|STR|8BONUS:STAT|DEX|6BONUS:STAT|CON|4BONUS:STAT|INT|-8BONUS:STAT|CHA|-6BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2)BONUS:WEAPONPROF=Bite|TOHIT|-5MONCSKILL:NoticeABILITY:Special Ability|AUTOMATIC|ScentLEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4MONSTERCLASS:Animal:3RACETYPE:AnimalCR:1 CatSIZE:TMOVE:Walk,30FACE:2.5,2.5REACH:5VISION:Low-lightBONUS:SKILL|Acrobatics|8BONUS:SKILL|Athletics|(DEX-STR)BONUS:SKILL|Stealth|4BONUS:STAT|STR|-8BONUS:STAT|DEX|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4MONCSKILL:Acrobatics|Athletics|Stealth|NoticeVFEAT:Weapon Finesse (Bite)|Weapon Finesse (Claw)ABILITY:Special Ability|AUTOMATIC|Hide in UndergrowthLEGS:4HANDS:3NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d2|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d3SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalCR:1/4-CrocodileSIZE:MMOVE:Walk,20,Swim,30FACE:5,5REACH:5VISION:Low-lightBONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACEBONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|4BONUS:STAT|STR|8BONUS:STAT|DEX|2BONUS:STAT|CON|6BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-8BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))BONUS:WEAPONPROF=Tail Slap|DAMAGE|max(0,(STR/2))MONCSKILL:Stealth|NoticeABILITY:Special Ability|AUTOMATIC|Improved Grab|Hide when Submerged|AquaticLEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d8|Tail Slap,Weapon.Natural.Melee.Bludgeoning,*1,1d12SKILLMULT:1MONSTERCLASS:Animal:3RACETYPE:AnimalHITDICEADVANCEMENT:5,7CR:2-DogSIZE:MMOVE:Walk,40FACE:5,5REACH:5BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Athletics|2|TYPE=RacialBONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|1BONUS:STAT|STR|4BONUS:STAT|DEX|4BONUS:STAT|CON|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))MONCSKILL:Athletics|Notice|SurvivalABILITY:Special Ability|AUTOMATIC|Scent|Tracking by ScentLEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6SKILLMULT:1MONSTERCLASS:Animal:2RACETYPE:AnimalCR:1-EagleSIZE:SMOVE:Walk,10,Fly,80FACE:5,5REACH:5VISION:Low-lightBONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACEBONUS:STAT|DEX,WIS|4BONUS:STAT|CON|2BONUS:STAT|INT|-8BONUS:STAT|CHA|-4MONCSKILL:Stealth|NoticeVFEAT:Weapon Finesse(Bite)|Weapon Finesse(Claw)ABILITY:Special Ability|AUTOMATIC|Spot in DaylightNATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing,*2,1d3|Bite,Weapon.Natural.Melee.Piercing,*1,1d4SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalHITDICEADVANCEMENT:2,4,6CR:1-ElephantSIZE:HMOVE:Walk,40FACE:15,15REACH:10VISION:Low-lightBONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|20BONUS:STAT|CON|10BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2))MONCSKILL:Stealth|NoticeABILITY:Special Ability|AUTOMATIC|Scent|TrampleNATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*1,1d6|Stamp,Weapon.Natural.Melee.Bludgeoning,*2,2d4|Gore,Weapon.Natural.Melee.Piercing,*1,2d6SKILLMULT:1MONSTERCLASS:Animal:11RACETYPE:AnimalCR:8+CrocodileSIZE:MMOVE:Walk,20,Swim,30FACE:5,5REACH:5VISION:Low-lightBONUS:COMBAT|AC|4|TYPE=NaturalArmorBONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|4BONUS:STAT|STR|8BONUS:STAT|DEX|2BONUS:STAT|CON|6BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-8BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))BONUS:WEAPONPROF=Tail Slap|DAMAGE|max(0,(STR/2))MONCSKILL:Stealth|NoticeABILITY:Special Ability|AUTOMATIC|Improved Grab|Hide when Submerged|AquaticLEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d8|Tail Slap,Weapon.Natural.Melee.Bludgeoning,*1,1d12SKILLMULT:1MONSTERCLASS:Animal:3RACETYPE:AnimalHITDICEADVANCEMENT:5,7CR:2+DogSIZE:MMOVE:Walk,40FACE:5,5REACH:5BONUS:COMBAT|AC|1|TYPE=NaturalArmorBONUS:SKILL|Athletics|2|TYPE=RacialBONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|1BONUS:STAT|STR|4BONUS:STAT|DEX|4BONUS:STAT|CON|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))MONCSKILL:Athletics|Notice|SurvivalABILITY:Special Ability|AUTOMATIC|Scent|Tracking by ScentLEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6SKILLMULT:1MONSTERCLASS:Animal:2RACETYPE:AnimalCR:1+EagleSIZE:SMOVE:Walk,10,Fly,80FACE:5,5REACH:5VISION:Low-lightBONUS:COMBAT|AC|1|TYPE=NaturalArmorBONUS:STAT|DEX,WIS|4BONUS:STAT|CON|2BONUS:STAT|INT|-8BONUS:STAT|CHA|-4MONCSKILL:Stealth|NoticeVFEAT:Weapon Finesse(Bite)|Weapon Finesse(Claw)ABILITY:Special Ability|AUTOMATIC|Spot in DaylightNATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing,*2,1d3|Bite,Weapon.Natural.Melee.Piercing,*1,1d4SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalHITDICEADVANCEMENT:2,4,6CR:1+ElephantSIZE:HMOVE:Walk,40FACE:15,15REACH:10VISION:Low-lightBONUS:COMBAT|AC|7|TYPE=NaturalArmorBONUS:STAT|STR|20BONUS:STAT|CON|10BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2))MONCSKILL:Stealth|NoticeABILITY:Special Ability|AUTOMATIC|Scent|TrampleNATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*1,1d6|Stamp,Weapon.Natural.Melee.Bludgeoning,*2,2d4|Gore,Weapon.Natural.Melee.Piercing,*1,2d6SKILLMULT:1MONSTERCLASS:Animal:11RACETYPE:AnimalCR:8 FerretSIZE:TMOVE:Walk,20,Climb,20FACE:2.5,2.5REACH:0VISION:Low-lightBONUS:SKILL|Acrobatics|8BONUS:SKILL|Athletics|DEX-STRBONUS:SKILL|Stealth|4BONUS:STAT|STR|-8BONUS:STAT|DEX|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-6BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))MONCSKILL:Acrobatics|Athletics|Stealth|NoticeVFEAT:Weapon Finesse (Bite)ABILITY:Special Ability|AUTOMATIC|Scent|AttachLEGS:4NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d3SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalCR:1/4-HawkSIZE:TMOVE:Walk,10,Fly,60FACE:2.5,2.5REACH:0BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|-4BONUS:STAT|DEX|6BONUS:STAT|INT|-8BONUS:STAT|WIS|4BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Claws|DAMAGE|max(0,(STR/2))MONCSKILL:NoticeVFEAT:Weapon Finesse (Claws)ABILITY:Special Ability|AUTOMATIC|Spot in DaylightLEGS:2NATURALATTACKS:Claws,Weapon.Natural.Melee.Piercing.Slashing,*1,1d4SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalCR:1-Herd AnimalSIZE:LMOVE:Walk,40FACE:10,10REACH:5BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACEBONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|3BONUS:STAT|STR|8BONUS:STAT|CON|6BONUS:STAT|INT|-8BONUS:STAT|CHA|-6BONUS:WEAPONPROF=Butt|DAMAGE|max(0,(STR/2))MONCSKILL:NoticeABILITY:Special Ability|AUTOMATIC|StampedeLEGS:4NATURALATTACKS:Butt,Weapon.Natural.Melee.Bludgeoning,*1,1d8SKILLMULT:1MONSTERCLASS:Animal:5RACETYPE:AnimalHITDICEADVANCEMENT:7CR:2-HorseSIZE:LMOVE:Walk,60FACE:10,10REACH:5VISION:Low-lightBONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|2BONUS:STAT|DEX|2BONUS:STAT|CON|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4MONCSKILL:NoticeABILITY:Special Ability|AUTOMATIC|ScentLEGS:4NATURALATTACKS:Hoof,Weapon.Natural.Melee.Bludgeoning,*2,1d4SKILLMULT:1MONSTERCLASS:Animal:3RACETYPE:AnimalCR:1+HawkSIZE:TMOVE:Walk,10,Fly,60FACE:2.5,2.5REACH:0BONUS:COMBAT|AC|2|TYPE=NaturalArmorBONUS:STAT|STR|-4BONUS:STAT|DEX|6BONUS:STAT|INT|-8BONUS:STAT|WIS|4BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Claws|DAMAGE|max(0,(STR/2))MONCSKILL:NoticeVFEAT:Weapon Finesse (Claws)ABILITY:Special Ability|AUTOMATIC|Spot in DaylightLEGS:2NATURALATTACKS:Claws,Weapon.Natural.Melee.Piercing.Slashing,*1,1d4SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalCR:1+Herd AnimalSIZE:LMOVE:Walk,40FACE:10,10REACH:5BONUS:COMBAT|AC|4|TYPE=NaturalArmorBONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|3BONUS:STAT|STR|8BONUS:STAT|CON|6BONUS:STAT|INT|-8BONUS:STAT|CHA|-6BONUS:WEAPONPROF=Butt|DAMAGE|max(0,(STR/2))MONCSKILL:NoticeABILITY:Special Ability|AUTOMATIC|StampedeLEGS:4NATURALATTACKS:Butt,Weapon.Natural.Melee.Bludgeoning,*1,1d8SKILLMULT:1MONSTERCLASS:Animal:5RACETYPE:AnimalHITDICEADVANCEMENT:7CR:2+HorseSIZE:LMOVE:Walk,60FACE:10,10REACH:5VISION:Low-lightBONUS:COMBAT|AC|3|TYPE=NaturalArmorBONUS:STAT|STR|2BONUS:STAT|DEX|2BONUS:STAT|CON|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4MONCSKILL:NoticeABILITY:Special Ability|AUTOMATIC|ScentLEGS:4NATURALATTACKS:Hoof,Weapon.Natural.Melee.Bludgeoning,*2,1d4SKILLMULT:1MONSTERCLASS:Animal:3RACETYPE:AnimalCR:1 LizardSIZE:TMOVE:Walk,20,Climb,20FACE:2.5,2.5REACH:0VISION:Low-lightBONUS:SKILL|Athletics|DEX-STRBONUS:SKILL|Stealth|4|TYPE=SpeciesBONUS:STAT|STR,INT,CHA|-8BONUS:STAT|DEX|4BONUS:STAT|WIS|2MONCSKILL:Athletics|Stealth|NoticeVFEAT:Weapon Finesse(Bite)ABILITY:Special Ability|AUTOMATIC|PoisonNATURALATTACKS:Bite,Weapon.Natural.Melee.Piercing,*1,1d3SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalCR:1/6 MonkeySIZE:TMOVE:Walk,30,Climb,30FACE:2.5,2.5REACH:0BONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|5BONUS:STAT|STR|-8BONUS:STAT|DEX|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-6BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2))MONCSKILL:Acrobatics|Athletics|Stealth|NoticeVFEAT:Weapon Finesse (Bite)LEGS:2NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d3SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalHITDICEADVANCEMENT:3CR:1/6-Octopuss*ZE:SMOVE:Walk,5,Swim,30FACE:5,5REACH:5VISION:Low-lightBONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Stealth|4|TYPE=SpeciesBONUS:SKILL|Escape Artist|10|TYPE=SpeciesBONUS:STAT|DEX|6BONUS:STAT|INT,CHA|-8BONUS:STAT|WIS|2MONCSKILL:Escape Artist|Stealth|NoticeVFEAT:Weapon Finesse(Bite)|Weapon Finesse(Tentacles)ABILITY:Special Ability|AUTOMATIC|Constrict|Improved Grab|Ink Cloud|Jet|PoisonNATURALATTACKS:Tentacles,Weapon.Natural.Melee,*1,Special|Bite,Weapon.Natural.Melee.Piercing,*1,1d4SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalCR:1/6-OwlSIZE:TMOVE:Walk,10,Fly,40FACE:2.5,2.5REACH:0VISION:Low-lightBONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Listen|8BONUS:SKILL|Stealth|14BONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|2BONUS:STAT|STR|-4BONUS:STAT|DEX|6BONUS:STAT|INT|-8BONUS:STAT|WIS|4BONUS:STAT|CHA|-6BONUS:WEAPONPROF=Claws|DAMAGE|max(0,(STR/2))MONCSKILL:Stealth|NoticeVFEAT:Weapon Finesse (Claws)ABILITY:Special Ability|AUTOMATIC|Spot in DarknessLEGS:2NATURALATTACKS:Claws,Weapon.Natural.Melee.Piercing.Slashing,*1,1d2SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalHITDICEADVANCEMENT:1,1,2,4CR:1/4-PonySTARTFEATS:1SIZE:MMOVE:Walk,40FACE:5REACH:5VISION:Low-lightBONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACEBONUS:STAT|STR|2BONUS:STAT|DEX|2BONUS:STAT|CON|2BONUS:STAT|INT|-8BONUS:STAT|CHA|-6BONUS:WEAPONPROF=Hoof|DAMAGE|-ceil(STR/2)BONUS:WEAPONPROF=Hoof|TOHIT|-5MONCSKILL:NoticeABILITY:Special Ability|AUTOMATIC|ScentLEGS:4NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d3MONSTERCLASS:Animal:2RACETYPE:AnimalCR:1/4-PorpoiseSTARTFEATS:1SIZE:MMOVE:Swim,80FACE:5REACH:5VISION:Blindsight (120')|Low-lightBONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACEBONUS:SKILL|Notice|4|TYPE=RacialBONUS:STAT|DEX|6BONUS:STAT|CON|2BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2))MONCSKILL:NoticeABILITY:Special Ability|AUTOMATIC|Hold BreathLEGS:0NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d4MONSTERCLASS:Animal:2RACETYPE:AnimalHITDICEADVANCEMENT:4,6CR:1/2+Octopuss*ZE:SMOVE:Walk,5,Swim,30FACE:5,5REACH:5VISION:Low-lightBONUS:COMBAT|AC|1|TYPE=NaturalArmorBONUS:SKILL|Stealth|4|TYPE=SpeciesBONUS:SKILL|Escape Artist|10|TYPE=SpeciesBONUS:STAT|DEX|6BONUS:STAT|INT,CHA|-8BONUS:STAT|WIS|2MONCSKILL:Escape Artist|Stealth|NoticeVFEAT:Weapon Finesse(Bite)|Weapon Finesse(Tentacles)ABILITY:Special Ability|AUTOMATIC|Constrict|Improved Grab|Ink Cloud|Jet|PoisonNATURALATTACKS:Tentacles,Weapon.Natural.Melee,*1,Special|Bite,Weapon.Natural.Melee.Piercing,*1,1d4SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalCR:1/6+OwlSIZE:TMOVE:Walk,10,Fly,40FACE:2.5,2.5REACH:0VISION:Low-lightBONUS:COMBAT|AC|2|TYPE=NaturalArmorBONUS:SKILL|Listen|8BONUS:SKILL|Stealth|14BONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|2BONUS:STAT|STR|-4BONUS:STAT|DEX|6BONUS:STAT|INT|-8BONUS:STAT|WIS|4BONUS:STAT|CHA|-6BONUS:WEAPONPROF=Claws|DAMAGE|max(0,(STR/2))MONCSKILL:Stealth|NoticeVFEAT:Weapon Finesse (Claws)ABILITY:Special Ability|AUTOMATIC|Spot in DarknessLEGS:2NATURALATTACKS:Claws,Weapon.Natural.Melee.Piercing.Slashing,*1,1d2SKILLMULT:1MONSTERCLASS:Animal:1RACETYPE:AnimalHITDICEADVANCEMENT:1,1,2,4CR:1/4+PonySTARTFEATS:1SIZE:MMOVE:Walk,40FACE:5REACH:5VISION:Low-lightBONUS:COMBAT|AC|2|TYPE=NaturalArmorBONUS:STAT|STR|2BONUS:STAT|DEX|2BONUS:STAT|CON|2BONUS:STAT|INT|-8BONUS:STAT|CHA|-6BONUS:WEAPONPROF=Hoof|DAMAGE|-ceil(STR/2)BONUS:WEAPONPROF=Hoof|TOHIT|-5MONCSKILL:NoticeABILITY:Special Ability|AUTOMATIC|ScentLEGS:4NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d3MONSTERCLASS:Animal:2RACETYPE:AnimalCR:1/4+PorpoiseSTARTFEATS:1SIZE:MMOVE:Swim,80FACE:5REACH:5VISION:Blindsight (120')|Low-lightBONUS:COMBAT|AC|2|TYPE=NaturalArmorBONUS:SKILL|Notice|4|TYPE=RacialBONUS:STAT|DEX|6BONUS:STAT|CON|2BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-4BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2))MONCSKILL:NoticeABILITY:Special Ability|AUTOMATIC|Hold BreathLEGS:0NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d4MONSTERCLASS:Animal:2RACETYPE:AnimalHITDICEADVANCEMENT:4,6CR:1/2 RatSIZE:TMOVE:Walk,15,Climb,15,Swim,10FACE:2.5,2.5REACH:0VISION:Low-lightBONUS:SKILL|Acrobatics|8BONUS:SKILL|Athletics|(DEX-STR)BONUS:SKILL|Stealth,Stealth|4BONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|4BONUS:STAT|STR|-8BONUS:STAT|DEX|4BONUS:STAT|INT|-8BONUS:STAT|WIS|2BONUS:STAT|CHA|-8... 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[pcgen-commit-svn] SF.net SVN: pcgen:[13679] Trunk/pcgen/data/alpha

From: <ba...@us...> - 2010-11-01 12:52:57

Revision: 13679 Author: barakoDate: 2010-11-01 12:52:49 +0000 (Mon, 01 Nov 2010)Log Message:-----------Standardize the AlphasModified Paths:-------------- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight.pcc Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intotheblack/intotheblack.pcc Trunk/pcgen/data/alpha/nitehawkinteractivegames/shadmar/shadmar.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/council_of_thieves/council_of_thieves_players_guide/council_of_thieves_players_guide.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/kingmaker/kingmaker_players_guide/kingmaker_players_guide.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/serpents_skull/serpents_skull_players_guide/serpents_skull_players_guide.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/guide_to_the_river_kingdoms/guide_to_the_river_kingdoms.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/heart_of_the_jungle/heart_of_the_jungle.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_for_gms.pcc Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsd20/deadlands.pcc Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsweb/deadlandsweb.pcc Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/horrorsotheweirdwest/hotww.pcc Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthegun/waygun.pcc Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthehuckster/wayhuckster.pcc Trunk/pcgen/data/alpha/rite/101_1st_Lvl_Spells/1011stlevelspells.pcc Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/altpcc/sovereignstonecampaignoptional.pccModified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight.pcc===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,8 @@ # CVS $Revision$ $Author$ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) CAMPAIGN:Battlefield Press - Gaslight - A Victorian Era Fantasy Role Playing Game GAMEMODE:Gaslight-TYPE:Battlefield Press.Gaslight+TYPE:Alpha Dataset+#TYPE:Battlefield Press.Gaslight RANK:1 GENRE:Modern BOOKTYPE:Core RulebookModified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,8 @@ # CVS $Revision: 11470 $ $Author: eddyanthony $ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) CAMPAIGN:Battlefield Press - Gaslight - MSRD Animals GAMEMODE:Gaslight-TYPE:Battlefield Press.Gaslight+TYPE:Alpha Datasets+#TYPE:Battlefield Press.Gaslight RANK:3 GENRE:Modern BOOKTYPE:Core RulebookModified: Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intotheblack/intotheblack.pcc===================================================================--- Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intotheblack/intotheblack.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intotheblack/intotheblack.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -2,7 +2,7 @@ #Original Entry: Andrew (LegacyKing) Maitland CAMPAIGN:BP - Into the Black GAMEMODE:35e-TYPE:Alpha.DragonwingGames.BastionPress+TYPE:Alpha Datasets.DragonwingGames.BastionPress #TYPE:DragonwingGames.BastionPress.Supplement SHOWINMENU:NO BOOKTYPE:AccessoryModified: Trunk/pcgen/data/alpha/nitehawkinteractivegames/shadmar/shadmar.pcc===================================================================--- Trunk/pcgen/data/alpha/nitehawkinteractivegames/shadmar/shadmar.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/nitehawkinteractivegames/shadmar/shadmar.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -6,7 +6,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:RSRD-TYPE:Alpha.Nitehawk Interactive Games.Supplement+TYPE:Alpha Datasets+#TYPE:Alpha.Nitehawk Interactive Games.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules,[3.5 RSRD Basics] PUBNAMELONG:Nitehawk Interactive Games PUBNAMESHORT:NIGModified: Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/council_of_thieves/council_of_thieves_players_guide/council_of_thieves_players_guide.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/council_of_thieves/council_of_thieves_players_guide/council_of_thieves_players_guide.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/council_of_thieves/council_of_thieves_players_guide/council_of_thieves_players_guide.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Council of Thieves Player's Guide GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Adventure Path.Council of Thieves+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Adventure Path RANK:3 GENRE:Fantasy BOOKTYPE:SupplementModified: Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/kingmaker/kingmaker_players_guide/kingmaker_players_guide.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/kingmaker/kingmaker_players_guide/kingmaker_players_guide.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/kingmaker/kingmaker_players_guide/kingmaker_players_guide.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Kingmaker Player's Guide GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Adventure Path.Kingmaker+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Adventure Path RANK:3 GENRE:Fantasy BOOKTYPE:SupplementModified: Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/serpents_skull/serpents_skull_players_guide/serpents_skull_players_guide.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/serpents_skull/serpents_skull_players_guide/serpents_skull_players_guide.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_adventure_paths/serpents_skull/serpents_skull_players_guide/serpents_skull_players_guide.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision: 12845 $ $Author: zaister $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Serpent's Skull Player's Guide GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Adventure Path.Serpent's Skull+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Adventure Path RANK:3 GENRE:Fantasy BOOKTYPE:SupplementModified: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/guide_to_the_river_kingdoms/guide_to_the_river_kingdoms.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/guide_to_the_river_kingdoms/guide_to_the_river_kingdoms.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/guide_to_the_river_kingdoms/guide_to_the_river_kingdoms.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Guide to the River Kingdoms GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Chronicles+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Chronicles RANK:3 GENRE:Fantasy BOOKTYPE:Campaign SettingModified: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/heart_of_the_jungle/heart_of_the_jungle.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/heart_of_the_jungle/heart_of_the_jungle.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/heart_of_the_jungle/heart_of_the_jungle.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision: 11857 $ $Author: eddyanthony $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Heart of the Jungle GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Chronicles+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Chronicles RANK:3 GENRE:Fantasy BOOKTYPE:Campaign SettingModified: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Chronicles: Campaign Setting GAMEMODE:35e-TYPE:Paizo Publishing.Pathfinder Chronicles+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Chronicles RANK:2 GENRE:Fantasy BOOKTYPE:Campaign SettingModified: Trunk/pcgen/data/alpha/paizo/pathfinder_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Cheliax, Empire of Devils GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Companion+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Companion RANK:3 GENRE:Fantasy BOOKTYPE:SupplementModified: Trunk/pcgen/data/alpha/paizo/pathfinder_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision: 11819 $ $Author: nylanfs $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Sargava, the Lost Colony GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Companion+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Companion RANK:3 GENRE:Fantasy BOOKTYPE:SupplementModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bestiary GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game RANK:3 GENRE:Fantasy BOOKTYPE:SupplementModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bonus Bestiary GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game RANK:3 GENRE:Fantasy BOOKTYPE:SupplementModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Character Traits Web Enhancement GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game RANK:4 GENRE:Fantasy BOOKTYPE:SupplementModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bestiary (Core Data) #GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game RANK:1 GENRE:Fantasy BOOKTYPE:SupplementModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -1,7 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Core Rulebook GAMEMODE:Pathfinder-TYPE:Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game RANK:1 GENRE:Fantasy BOOKTYPE:Core RulesModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_for_gms.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_for_gms.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_for_gms.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -6,7 +6,7 @@ GENRE:Fantasy BOOKTYPE:Core Rules SETTING:Pathfinder Chronicles-TYPE:Paizo Publishing.Pathfinder Roleplaying Game.Campaign+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game SHOWINMENU:YES !PRECAMPAIGN:1,BOOKTYPE=Core Rules,[Pathfinder RPG for Game Masters (includes Monsters)] PUBNAMELONG:Paizo Publishing LLCModified: Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsd20/deadlands.pcc===================================================================--- Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsd20/deadlands.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsd20/deadlands.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -5,7 +5,8 @@ GENRE:Western BOOKTYPE:Core Rules SETTING:Deadlands-TYPE:Pinnacle Entertainment Group.Deadlands.Core Rules+TYPE:Alpha Datasets+#TYPE:Pinnacle Entertainment Group.Deadlands.Core Rules PUBNAMELONG:Pinnacle Entertainment Group PUBNAMESHORT:Pinnacle PUBNAMEWEB:http://www.peginc.com/Modified: Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsweb/deadlandsweb.pcc===================================================================--- Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsweb/deadlandsweb.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsweb/deadlandsweb.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -5,7 +5,8 @@ GENRE:Western BOOKTYPE:Web Enhancement SETTING:Deadlands-TYPE:Pinnacle Entertainment Group.Deadlands.Web+TYPE:Alpha Datasets+#TYPE:Pinnacle Entertainment Group.Deadlands.Web PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Pinnacle Entertainment Group PUBNAMESHORT:PinnacleModified: Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/horrorsotheweirdwest/hotww.pcc===================================================================--- Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/horrorsotheweirdwest/hotww.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/horrorsotheweirdwest/hotww.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -5,7 +5,8 @@ GENRE:Western BOOKTYPE:Supplement SETTING:Deadlands-TYPE:Pinnacle Entertainment Group.Deadlands.Supplement+TYPE:Alpha Datasets+#TYPE:Pinnacle Entertainment Group.Deadlands.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Pinnacle Entertainment Group PUBNAMESHORT:PinnacleModified: Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthegun/waygun.pcc===================================================================--- Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthegun/waygun.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthegun/waygun.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -5,7 +5,8 @@ GENRE:Western BOOKTYPE:Supplement SETTING:Deadlands-TYPE:Pinnacle Entertainment Group.Deadlands.Supplement+TYPE:Alpha Datasets+#TYPE:Pinnacle Entertainment Group.Deadlands.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Pinnacle Entertainment Group PUBNAMESHORT:PinnacleModified: Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthehuckster/wayhuckster.pcc===================================================================--- Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthehuckster/wayhuckster.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthehuckster/wayhuckster.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -5,7 +5,8 @@ GENRE:Western BOOKTYPE:Supplement SETTING:Deadlands-TYPE:Pinnacle Entertainment Group.Deadlands.Supplement+TYPE:Alpha Datasets+#TYPE:Pinnacle Entertainment Group.Deadlands.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Pinnacle Entertainment Group PUBNAMESHORT:PinnacleModified: Trunk/pcgen/data/alpha/rite/101_1st_Lvl_Spells/1011stlevelspells.pcc===================================================================--- Trunk/pcgen/data/alpha/rite/101_1st_Lvl_Spells/1011stlevelspells.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/rite/101_1st_Lvl_Spells/1011stlevelspells.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -5,7 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder-TYPE:Rite Publishing.Supplement+TYPE:Alpha Datasets+#TYPE:Rite Publishing.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Rite Publishing PUBNAMESHORT:RiteModified: Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/altpcc/sovereignstonecampaignoptional.pcc===================================================================--- Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/altpcc/sovereignstonecampaignoptional.pcc2010-11-01 12:44:20 UTC (rev 13678)+++ Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/altpcc/sovereignstonecampaignoptional.pcc2010-11-01 12:52:49 UTC (rev 13679)@@ -2,7 +2,8 @@ CAMPAIGN:SP - Sovereign Stone Campaign Rules RANK:1 GAMEMODE:SovereignStoneD20-TYPE:Campaign.Setting.Sovereign Stone+TYPE:Alpha Datasets+#TYPE:Campaign.Setting.Sovereign Stone SOURCELONG:Sovereign Press - Sovereign Stone Campaign SOURCESHORT:SovereignS SOURCEWEB:http://www.sovstone.comThis was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.

[pcgen-commit-svn] SF.net SVN: pcgen:[13853] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2010-11-17 03:33:06

Revision: 13853 Author: amaitlandDate: 2010-11-17 03:32:53 +0000 (Wed, 17 Nov 2010)Log Message:-----------Fix CHOOSE / MULT issuesModified Paths:-------------- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_feats.lst Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_abilities.lst Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats.lst Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats_hidden.lst Trunk/pcgen/data/alpha/distanthorizonsgames/distinctions_demerits/distinctionsdemerits_abilities.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities_talents.lst Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter_feats.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_abilities_class.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_abilities_racial.lst Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge_abilities_racial.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofmagic/pathmagic_feats.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_abilities_class.lst Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow_feats_hidden.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/playersguidetoarcanis_feats.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats_flaws.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats_hidden.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_feat.lst Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_feats_hidden.lst Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem_feats.lst Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_feats.lst Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_feats_hidden.lstModified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_feats.lst===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_feats.lst2010-11-17 03:32:02 UTC (rev 13852)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_feats.lst2010-11-17 03:32:53 UTC (rev 13853)@@ -103,7 +103,7 @@ Forge RingTYPE:ItemCreationPRECLASS:1,SPELLCASTER.Arcane=12,SPELLCASTER.Divine=12DESC:See Text ForgottenTYPE:GeneralPREFEAT:2,Fade to Black,TracelessPRELEVEL:MIN=5DESC:You have slipped between the cracks of the modern world Frightful PresenceTYPE:GeneralPRESKILL:1,Intimidate=9PRESTAT:1,CHA=15DEFINE:FrightfulPresenceDC|0DESC:See textBONUS:VAR|FrightfulPresenceDC|10+TL/2+CHA-Gone NativeTYPE:GeneralPRETEXT:Speak Language in the culture you\xD5re adoptingDESC:You've spent so much time in a particular exotic locale that you've started to understand and emulate their ways.+Gone NativeTYPE:GeneralPRETEXT:Speak Language in the culture youUre adoptingDESC:You've spent so much time in a particular exotic locale that you've started to understand and emulate their ways. Good ImpressionTYPE:GeneralPRESTAT:1,CHA=13DESC:You have the gift of gab that can convince people that you know what you're talking about (even when you don't). Before attempting a Deception check, you may first use this feat to try to improve your chances of success. Great FortitudeTYPE:GeneralDESC:See textBONUS:CHECKS|Fortitude|2 Greater Spell FocusTYPE:GeneralPREFEAT:1,Spell FocusDESC:See TextSTACK:NOMULT:YESCHOOSE:FEAT=Spell FocusBONUS:DC|SCHOOL.%LIST|2|TYPE=SpellFocus@@ -133,9 +133,9 @@ Improved RepairTYPE:GeneralPRESTAT:1,INT=15DESC:See textBONUS:SKILL|Repair|INT Improved RiposteTYPE:GeneralPREATT:11PREFEAT:1,RiposteDESC:You may riposte more often Improved TripTYPE:GeneralPREFEAT:1,Combat ExpertisePRESTAT:1,INT=13DESC:See text-Improved TurningTYPE:GeneralPREVARGTEQ:AllowImprovedTurning,1DESC:See TextSTACK:NOBONUS:VAR|TurnLevelBase|1BONUS:VAR|TurnDamagePlusBase|1+Improved TurningTYPE:GeneralPREVARGTEQ:AllowImprovedTurning,1DESC:See TextBONUS:VAR|TurnLevelBase|1BONUS:VAR|TurnDamagePlusBase|1 Improved Two-Weapon FightingTYPE:GeneralPREATT:6PREFEAT:1,Two-Weapon FightingPRESTAT:1,DEX=13DESC:See textBONUS:COMBAT|SECONDARYATTACKS|1-Information NetworkTYPE:GeneralPRESTAT:2,INT=13,CHA=13SAB:Information Network Upkeep Cost - Purchase DC %|InfoNetUpkeepDEFINE:InfoNetUpkeep|16DESC:Your extensive network of informants on the ground can alert you of troubleMULT:YESCHOOSE:NOCHOICEBONUS:VAR|InfoNetUpkeep|2+Information NetworkTYPE:GeneralPRESTAT:2,INT=13,CHA=13SAB:Information Network Upkeep Cost - Purchase DC %|InfoNetUpkeepDEFINE:InfoNetUpkeep|16DESC:Your extensive network of informants on the ground can alert you of troubleSTACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:VAR|InfoNetUpkeep|2 Intimidating ProwessTYPE:GeneralDESC:Your physical might is intimidating to others. Iron WillTYPE:GeneralDESC:See textBONUS:CHECKS|Will|2 Jack of All TradesTYPE:GeneralPREPCLEVEL:MIN=8DESC:You have an amateur's knowledge of all skills, even ones that require training.Modified: Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_abilities.lst===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_abilities.lst2010-11-17 03:32:02 UTC (rev 13852)+++ Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_abilities.lst2010-11-17 03:32:53 UTC (rev 13853)@@ -1,12 +1,12 @@ # CVS $Revision$ $Author$ -- Wed Feb 18 00:27:04 2009 -- reformated by prettylst.pl v1.39 (build 9329) # Feat NameTypeVisibleRequired FeatMultiple?ChooseAdd # Ability NameCategory of AbilityTypeVisibleRequired FeatMultiple?ChooseBonus to Ability Pool-Add a Talent from the Strong Hero ClassCATEGORY:TalentTYPE:AddTalent.FastTalent.ToughTalent.SmartTalent.DedicatedTalent.CharismaticTalentVISIBLE:YESPREFEAT:1,Eclectic (Brawler),Eclectic (Extreme Effort),Eclectic (Ignore Hardness),Eclectic (Melee Smash),Eclectic (Soldiery)MULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Strong Talent|1-Add a Talent from the Fast Hero ClassCATEGORY:TalentTYPE:AddTalent.StrongTalent.ToughTalent.SmartTalent.DedicatedTalent.CharismaticTalentVISIBLE:YESPREFEAT:1,Eclectic (Defensive),Eclectic (Elusive),Eclectic (Instinctive Response),Eclectic (Increased Speed),Eclectic (Need for Speed),Eclectic (Precision)MULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Fast Talent|1-Add a Talent from the Tough Hero ClassCATEGORY:TalentTYPE:AddTalent.StrongTalent.FastTalent.SmartTalent.DedicatedTalent.CharismaticTalentVISIBLE:YESPREFEAT:1,Eclectic (Damage Reduction),Eclectic (Energy Resistance),Eclectic (Rage),Eclectic (Survivalist),Eclectic (Unbreakable)MULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Tough Talent|1-Add a Talent from the Smart Hero ClassCATEGORY:TalentTYPE:AddTalent.StrongTalent.FastTalent.ToughTalent.DedicatedTalent.CharismaticTalentVISIBLE:YESPREFEAT:1,Eclectic (Brains over Brawn),Eclectic (Deduction),Eclectic (Fast Learner),Eclectic (Mechanical Aptitude),Eclectic (Prodigy),Eclectic (Research),Eclectic (Scholarly Advisor),Eclectic (Strategy)MULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Smart Talent|1-Add a Talent from the Dedicated Hero ClassCATEGORY:TalentTYPE:AddTalent.StrongTalent.FastTalent.ToughTalent.SmartTalent.CharismaticTalentVISIBLE:YESPREFEAT:1,Eclectic (Attentive),Eclectic (Empathic),Eclectic (Healing),Eclectic (Insightful)MULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Dedicated Talent|1-Add a Talent from the Charismatic Hero ClassCATEGORY:TalentTYPE:AddTalent.StrongTalent.FastTalent.ToughTalent.SmartTalent.DedicatedTalentVISIBLE:YESPREFEAT:1,Eclectic (Authority),Eclectic (By Grace of Fortune),Eclectic (Charm),Eclectic (Fast-Talk),Eclectic (Leadership)MULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Charismatic Talent|1+Add a Talent from the Strong Hero ClassCATEGORY:TalentTYPE:AddTalent.FastTalent.ToughTalent.SmartTalent.DedicatedTalent.CharismaticTalentVISIBLE:YESPREFEAT:1,Eclectic (Brawler),Eclectic (Extreme Effort),Eclectic (Ignore Hardness),Eclectic (Melee Smash),Eclectic (Soldiery)STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Strong Talent|1+Add a Talent from the Fast Hero ClassCATEGORY:TalentTYPE:AddTalent.StrongTalent.ToughTalent.SmartTalent.DedicatedTalent.CharismaticTalentVISIBLE:YESPREFEAT:1,Eclectic (Defensive),Eclectic (Elusive),Eclectic (Instinctive Response),Eclectic (Increased Speed),Eclectic (Need for Speed),Eclectic (Precision)STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Fast Talent|1+Add a Talent from the Tough Hero ClassCATEGORY:TalentTYPE:AddTalent.StrongTalent.FastTalent.SmartTalent.DedicatedTalent.CharismaticTalentVISIBLE:YESPREFEAT:1,Eclectic (Damage Reduction),Eclectic (Energy Resistance),Eclectic (Rage),Eclectic (Survivalist),Eclectic (Unbreakable)STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Tough Talent|1+Add a Talent from the Smart Hero ClassCATEGORY:TalentTYPE:AddTalent.StrongTalent.FastTalent.ToughTalent.DedicatedTalent.CharismaticTalentVISIBLE:YESPREFEAT:1,Eclectic (Brains over Brawn),Eclectic (Deduction),Eclectic (Fast Learner),Eclectic (Mechanical Aptitude),Eclectic (Prodigy),Eclectic (Research),Eclectic (Scholarly Advisor),Eclectic (Strategy)STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Smart Talent|1+Add a Talent from the Dedicated Hero ClassCATEGORY:TalentTYPE:AddTalent.StrongTalent.FastTalent.ToughTalent.SmartTalent.CharismaticTalentVISIBLE:YESPREFEAT:1,Eclectic (Attentive),Eclectic (Empathic),Eclectic (Healing),Eclectic (Insightful)STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Dedicated Talent|1+Add a Talent from the Charismatic Hero ClassCATEGORY:TalentTYPE:AddTalent.StrongTalent.FastTalent.ToughTalent.SmartTalent.DedicatedTalentVISIBLE:YESPREFEAT:1,Eclectic (Authority),Eclectic (By Grace of Fortune),Eclectic (Charm),Eclectic (Fast-Talk),Eclectic (Leadership)STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:ABILITYPOOL|Charismatic Talent|1 ###Block:Strong Talents@@ -83,8 +83,8 @@ Fast LearnerCATEGORY:TalentTYPE:Talent.SmartTalent.FastLearnerVISIBLE:YESSAB:Fast LearnerADD:FEAT|1|TYPE=FastLearnerLevelSOURCEPAGE:p.22 Improved LearningCATEGORY:TalentTYPE:Talent.SmartTalent.FastLearnerVISIBLE:YESPREABILITY:1,CATEGORY=Talent,Fast LearnerSAB:Improved LearningSOURCEPAGE:p.22 Broad KnowledgeCATEGORY:TalentTYPE:Talent.SmartTalent.FastLearnerVISIBLE:YESPREABILITY:1,CATEGORY=Talent,Fast LearnerSAB:Broad KnowledgeSOURCEPAGE:p.23-Cross Training (Talent)CATEGORY:TalentTYPE:Talent.SmartTalent.FastLearnerVISIBLE:YESPREABILITY:2,CATEGORY=Talent,Fast Learner,Broad KnowledgeMULT:YESCHOOSE:NOCHOICEADD:FEAT|3|TYPE=CrossTrainingSOURCEPAGE:p.23-KickstartCATEGORY:TalentTYPE:Talent.SmartTalent.MechanicalAptitudeVISIBLE:YESSAB:Kickstart %|NumKickstartDEFINE:NumKickstart|0MULT:YESCHOOSE:NOCHOICEBONUS:VAR|NumKickstart|1SOURCEPAGE:p.23+Cross Training (Talent)CATEGORY:TalentTYPE:Talent.SmartTalent.FastLearnerVISIBLE:YESPREABILITY:2,CATEGORY=Talent,Fast Learner,Broad KnowledgeSTACK:YESMULT:YESCHOOSE:NOCHOICEADD:FEAT|3|TYPE=CrossTrainingSOURCEPAGE:p.23+KickstartCATEGORY:TalentTYPE:Talent.SmartTalent.MechanicalAptitudeVISIBLE:YESSAB:Kickstart %|NumKickstartDEFINE:NumKickstart|0STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:VAR|NumKickstart|1SOURCEPAGE:p.23 Quick CraftCATEGORY:TalentTYPE:Talent.SmartTalent.MechanicalAptitudeVISIBLE:YESSAB:Quick CraftSOURCEPAGE:p.23 Hit the Weak SpotCATEGORY:TalentTYPE:Talent.SmartTalent.MechanicalAptitudeVISIBLE:YESSAB:Hit the Weak SpotSOURCEPAGE:p.23 Cultural LegacyCATEGORY:TalentTYPE:Talent.SmartTalent.ProdigyVISIBLE:YESPREPCLEVEL:MAX=1SAB:Cultural Legacy (%CHOICE)MULT:YESCHOOSE:SKILLSNAMED|ALLBONUS:SKILL|LIST|2SOURCEPAGE:p.23Modified: Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats.lst===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats.lst2010-11-17 03:32:02 UTC (rev 13852)+++ Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats.lst2010-11-17 03:32:53 UTC (rev 13853)@@ -23,17 +23,17 @@ Bulls EyeTYPE:GeneralPREFEAT:2,Point Blank Shot,Precise ShotDESC:Your attacks with ranged weapons are especially deadlySOURCEPAGE:p.42 Card SharpTYPE:GeneralPRESTAT:1,DEX=13DESC:The character is particularly adept at manipulating cards. Pick a card, any cardSOURCEPAGE:p.47 CircleTYPE:GeneralPREFEAT:1,MobilityDESC:You circle your opponent, forcing him to shift position to continue to defend against youSOURCEPAGE:p.48-Code of HonorTYPE:GeneralPRETEXT:At least one allegianceDESC:You have a sterling reputation amongst the members of a particular organization or groupMULT:YESCHOOSE:NOCHOICESOURCEPAGE:p.48+Code of HonorTYPE:GeneralPRETEXT:At least one allegianceDESC:You have a sterling reputation amongst the members of a particular organization or groupSTACK:YESMULT:YESCHOOSE:NOCHOICESOURCEPAGE:p.48 CollectorTYPE:GeneralPRESKILL:1,Knowledge (Popular Culture)=5DESC:You spend so much time and money on one of your hobbies that you have become an expert on the subjectSOURCEPAGE:p.48 Combat LoadingTYPE:GeneralPREATT:1PREFEAT:1,Quick ReloadDESC:The character is cool under pressure when reloading a firearmSOURCEPAGE:p.48 Combat MisdirectionTYPE:GeneralPREFEAT:2,Brawl,StreetfightingPRESTAT:1,INT=13DESC:You are skilled at misdirecting your opponent's attention in melee combatSOURCEPAGE:p.48 Criminal RecordTYPE:GeneralDESC:You have had numerous brushes with the law and many of your friends are criminalsBONUS:ABILITYPOOL|Criminal Occupation Skills|2SOURCEPAGE:p.48 Cross-TrainingTYPE:GeneralDESC:You are fanatically dedicated to improving some aspects of yourself, while being willing to let other aspects atrophyADD:FEAT|1|Raise AbilitiesADD:FEAT|1|Lower AbilitySOURCEPAGE:p.48-Cutting EdgeTYPE:General.SmartPRETEXT:GM permissionDESC:You have access to next-generation technologyMULT:YESCHOOSE:NOCHOICESOURCEPAGE:p.48+Cutting EdgeTYPE:General.SmartPRETEXT:GM permissionDESC:You have access to next-generation technologySTACK:YESMULT:YESCHOOSE:NOCHOICESOURCEPAGE:p.48 Deep PocketsTYPE:GeneralPREFEAT:1,Financial WizardPRESKILL:1,Profession=4DESC:You are able to manage your finances so that buying items has less impact on your budgetSOURCEPAGE:p.49 Dual ChargeTYPE:GeneralPREATT:3DESC:You and an ally mount a coordinated charge for improved effectSOURCEPAGE:p.49 Dual GuardTYPE:GeneralPREATT:3DESC:You and an ally can team up to guard an area more effectivelySOURCEPAGE:p.49-EclecticTYPE:GeneralPRELEVEL:MIN=5DESC:You heed to the voice of more than one callingMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|TYPE=EclecticSelectionsSOURCEPAGE:p.49+EclecticTYPE:GeneralPRELEVEL:MIN=5DESC:You heed to the voice of more than one callingSTACK:YESMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|TYPE=EclecticSelectionsSOURCEPAGE:p.49 Expert AdviceTYPE:GeneralPRETEXT:You must have at least 1 rank in the skill you select for thisDESC:You are widely published, and widely known, in an activity or area of knowledge. Choose a single skill for this feat to affect; you may not choose Profession, Read/Write Language, or Speak LanguageSTACK:NOMULT:YESCHOOSE:SKILLSNAMED|TYPE.Strength|TYPE.Dexterity|TYPE.Constitution|TYPE.Intelligence|TYPE.Charisma|Gamble|Listen|Sense Motive|Spot|Survival|Treat InjurySOURCEPAGE:p.50 Extended GuardTYPE:GeneralPREATT:3PREFEAT:1,AlertnessDESC:You are better able to guard against opponents who come at you head-onSOURCEPAGE:p.50 Fade to BlackTYPE:GeneralPRESTAT:1,CHA=13DESC:People fail to notice you - even when they shouldBONUS:SKILL|Hide,Move Silently|CHASOURCEPAGE:p.50@@ -59,7 +59,7 @@ Improved Unarmed ParryTYPE:GeneralPREFEAT:2,Unarmed Parry,Improved InitiativeDESC:You can parry more effectivelySOURCEPAGE:p.53 Improved RiposteTYPE:GeneralPREATT:11PREFEAT:1,RiposteDESC:You may riposte more oftenSOURCEPAGE:p.53 Improved RepairTYPE:GeneralPRESTAT:1,INT=15DESC:See textBONUS:SKILL|Repair|INTSOURCEPAGE:p.53-Information NetworkTYPE:GeneralPRESTAT:2,INT=13,CHA=13SAB:Information Network Upkeep Cost - Purchase DC %|InfoNetUpkeepDEFINE:InfoNetUpkeep|16DESC:Your extensive network of informants on the ground can alert you of troubleMULT:YESCHOOSE:NOCHOICEBONUS:VAR|InfoNetUpkeep|2SOURCEPAGE:p.53+Information NetworkTYPE:GeneralPRESTAT:2,INT=13,CHA=13SAB:Information Network Upkeep Cost - Purchase DC %|InfoNetUpkeepDEFINE:InfoNetUpkeep|16DESC:Your extensive network of informants on the ground can alert you of troubleSTACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:VAR|InfoNetUpkeep|2SOURCEPAGE:p.53 InterposeTYPE:GeneralPREFEAT:2,Improved Parry,AlertnessDESC:You are able to parry attacks made against an allySOURCEPAGE:p.53 Judge OpponentTYPE:General.Mystery_ManDESC:The character can judge his or her opponent's approximate Base Attack Bonus and Hit Points Remaining from the foe's attitude and posture even without actually seeing him or her fightSOURCEPAGE:p.53 Legal ProtectionTYPE:GeneralDESC:Somehow, your police file has a little red line across it that makes beat cops think twice before they haul you in on minor crimes.SOURCEPAGE:p.54@@ -88,7 +88,7 @@ Secret Identity (2nd)TYPE:GeneralPREFEAT:1,Secret Identity (1st)SAB:Reputation: % (2nd Secret Identity)|SecretReputationTwoDEFINE:SecretReputationTwo|0DESC:You lead a double lifeADD:FEAT|1|TYPE=MoveReputationTwoSOURCEPAGE:p.56 Secret Identity (3rd)TYPE:GeneralPREFEAT:1,Secret Identity (2nd)SAB:Reputation: % (3rd Secret Identity)|SecretReputationThreeDEFINE:SecretReputationThree|0DESC:You lead a double lifeADD:FEAT|1|TYPE=MoveReputationThreeSOURCEPAGE:p.56 Sex AppealTYPE:GeneralPRESTAT:1,CHA=15DESC:For some reason, members of the opposite sex find you almost irresistible, and members of your sex are more than a bit jealous of your natural gifts. Your charm and looks are especially effective when you use them in a friendly or amorous fashionSOURCEPAGE:p.56-SidekickTYPE:GeneralPRELEVEL:MIN=6SAB:Sidekick Score %|SidekickScoreDEFINE:SidekickScore|0DESC:You have an assistant, follower or partner of some ability.STACK:NOMULT:YESCHOOSE:NOCHOICETEMPLATE:Sidekick ScoreSOURCEPAGE:p.57+SidekickTYPE:GeneralPRELEVEL:MIN=6SAB:Sidekick Score %|SidekickScoreDEFINE:SidekickScore|0DESC:You have an assistant, follower or partner of some ability.STACK:YESMULT:YESCHOOSE:NOCHOICETEMPLATE:Sidekick ScoreSOURCEPAGE:p.57 SidestepTYPE:GeneralPREFEAT:1,MobilityPREFEAT:1,Dodge,Fancy FootworkDESC:In combat, you have the ability to anticipate your opponent's moves and move in his wakeSOURCEPAGE:p.57 Sideways TripTYPE:GeneralPREFEAT:1,Improved TripDESC:You're adept at putting your foot in the way of someone who's in a hurrySOURCEPAGE:p.57 SilhouetteTYPE:GeneralPREFEAT:1,ForgottenPRELEVEL:MIN=10DESC:Your slide into obscurity has made you nearly invisible to the untrained eye. You find it difficult to interact with anyone-even those you seek outSOURCEPAGE:p.57Modified: Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats_hidden.lst===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats_hidden.lst2010-11-17 03:32:02 UTC (rev 13852)+++ Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats_hidden.lst2010-11-17 03:32:53 UTC (rev 13853)@@ -212,7 +212,7 @@ Reference MaterialTYPE:DetectiveAbilityVISIBLE:NOSAB:Reference Material (%CHOICE)STACK:NOMULT:YESCHOOSE:SKILLSNAMED|TYPE=KnowledgeBONUS:SKILL|LIST|2|TYPE=Circ*mstanceSOURCEPAGE:p.99 Contact - DetectiveTYPE:DetectiveAbilityVISIBLE:NOSAB:Contact (low level)SAB:Contact (mid level)|PREVARGTEQ:var("Count[FEATNAME=Contact - Detective]"),2SAB:Contact (high level)|PREVARGTEQ:var("Count[FEATNAME=Contact - Detective]"),3STACK:NOMULT:YESCHOOSE:NUMCHOICES=3|NOCHOICESOURCEPAGE:p.98 Eye for CluesTYPE:DetectiveAbilityVISIBLE:NOSAB:Eye for CluesSOURCEPAGE:p.98-Second ThoughtTYPE:DetectiveAbilityVISIBLE:NOSAB:Second Thought (x%)|SecondThoughtNumDEFINE:SecondThoughtNum|0MULT:YESCHOOSE:NOCHOICEBONUS:VAR|SecondThoughtNum|floor(var("CL=Detective")/3)SOURCEPAGE:p.99+Second ThoughtTYPE:DetectiveAbilityVISIBLE:NOSAB:Second Thought (x%)|SecondThoughtNumDEFINE:SecondThoughtNum|0STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:VAR|SecondThoughtNum|floor(var("CL=Detective")/3)SOURCEPAGE:p.99 Discern LieTYPE:DetectiveAbilityVISIBLE:NOSAB:Discern LieSOURCEPAGE:p.99 Sixth SenseTYPE:DetectiveAbilityVISIBLE:NOSAB:Sixth SenseSOURCEPAGE:p.99 @@ -265,7 +265,7 @@ Art of EvasionTYPE:MysteryManAbilityVISIBLE:NOSAB:Art of EvasionSOURCEPAGE:p.106 Improved InvestigationTYPE:MysteryManAbilityVISIBLE:NOSAB:Improved InvestigationSOURCEPAGE:p.107 Esoteric KnowledgeTYPE:MysteryManAbilityVISIBLE:NOSAB:Esoteric Knowledge +%|EsotericKnowledgeValueDEFINE:EsotericKnowledgeValue|0BONUS:VAR|EsotericKnowledgeValue|var("CL=Mystery Man")+INTSOURCEPAGE:p.107-Contact - Mystery ManTYPE:MysteryManAbilityVISIBLE:NOSAB:Contact (low level)SAB:Contact (mid level)|PREVARGTEQ:var("Count[FEATNAME=Contact - Mystery Man]),2SAB:Contact (high level)|PREVARGTEQ:var("Count[FEATNAME=Contact - Mystery Man]"),3STACK:NOMULT:YESCHOOSE:NUMCHOICES=3|NOCHOICESOURCEPAGE:p.107+Contact - Mystery ManTYPE:MysteryManAbilityVISIBLE:NOSAB:Contact (low level)SAB:Contact (mid level)|PREVARGTEQ:var("Count[FEATNAME=Contact - Mystery Man]"),2SAB:Contact (high level)|PREVARGTEQ:var("Count[FEATNAME=Contact - Mystery Man]"),3STACK:NOMULT:YESCHOOSE:NUMCHOICES=3|NOCHOICESOURCEPAGE:p.107 Action Boost - Mystery ManTYPE:MysteryManAbilityVISIBLE:NOSAB:Action Boost (Mystery Man Ability)SOURCEPAGE:p.107 Secret HeadquartersTYPE:MysteryManAbilityVISIBLE:NOSAB:Secret HeadquartersSOURCEPAGE:p.107 DebonairTYPE:MysteryManAbilityVISIBLE:NOSAB:DebonairSOURCEPAGE:p.107@@ -330,7 +330,7 @@ # Feat NameTypeVisibleSpecial ABilityDefineStackable?Multiple?ChooseAdd Bonus to skillModify VARSource Page Jury RigTYPE:WeirdInventorAbilityVISIBLE:NOSAB:Jury Rig +%|JuryRigValueDEFINE:JuryRigValue|0STACK:YESMULT:YESCHOOSE:NOCHOICEBONUS:VAR|JuryRigValue|2SOURCEPAGE:p.123 Weird Scientist Gadget CreationTYPE:WeirdInventorAbilityVISIBLE:NOSAB:Weird Science Gadget Creation (% Invention Levels)|InventionLevelsDEFINE:InventionLevels|0BONUS:VAR|InventionLevels|var("CL=Weird Inventor")+2+max(0,INTSCORE-12)SOURCEPAGE:p.123-Academic MasteryTYPE:WeirdInventorAbilityVISIBLE:NOSAB:Academic Mastery x%|var("COUNT[FEATNAME=Academic Mastery]")STACK:NOMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|Skill FocusSOURCEPAGE:p.123+Academic MasteryTYPE:WeirdInventorAbilityVISIBLE:NOSAB:Academic Mastery x%|var("COUNT[FEATNAME=Academic Mastery]")STACK:YESMULT:YESCHOOSE:NOCHOICEADD:FEAT|1|Skill FocusSOURCEPAGE:p.123 Improve Craft - Weird InventorTYPE:WeirdInventorAbilityVISIBLE:NOSAB:Improve CraftBONUS:SKILL|TYPE.Craft|INTSOURCEPAGE:p.123 Material SubstitutionTYPE:WeirdInventorAbilityVISIBLE:NOSAB:Material SubstitutionSOURCEPAGE:p.123 JinxTYPE:WeirdInventorAbilityVISIBLE:NOSAB:JinxSOURCEPAGE:p.123Modified: Trunk/pcgen/data/alpha/distanthorizonsgames/distinctions_demerits/distinctionsdemerits_abilities.lst===================================================================--- Trunk/pcgen/data/alpha/distanthorizonsgames/distinctions_demerits/distinctionsdemerits_abilities.lst2010-11-17 03:32:02 UTC (rev 13852)+++ Trunk/pcgen/data/alpha/distanthorizonsgames/distinctions_demerits/distinctionsdemerits_abilities.lst2010-11-17 03:32:53 UTC (rev 13853)@@ -11,33 +11,33 @@ Allure / Distinction / 4KEY:Dist_Allure_4CATEGORY:Special AbilityTYPE:DistinctionsDESC:may be based on appearance, strange auras, pheromones - or what-have-you - but the effect is identical; the character attracts a variety of potential romantic partners. This is a distinction if it works when you want it toMULT:YESCHOOSE:USERINPUT|TITLE="Write-in your Selection"COST:4SOURCEPAGE:p.4BENEFIT:See Text. Allure / Distinction / 5KEY:Dist_Allure_5CATEGORY:Special AbilityTYPE:DistinctionsDESC:may be based on appearance, strange auras, pheromones - or what-have-you - but the effect is identical; the character attracts a variety of potential romantic partners. This is a distinction if it works when you want it toMULT:YESCHOOSE:USERINPUT|TITLE="Write-in your Selection"COST:5SOURCEPAGE:p.4BENEFIT:See Text. #-Attunements / 0KEY:Dist_Attune_0CATEGORY:Special AbilityTYPE:DistinctionsDESC:modify how magic \x93works\x94 for a character. Common variants include having to study before you go to sleep rather then after - although you still must get enough sleep to fully empower those spells - regaining mana at some time other then the usual in a mana-based system, \x93attunement\x94 to a specific spell (Allowing you to cast it as if it was one level lower), an inability to give up your personal energies to make magic items, learning an extra rune or spell, having a unique \x93flourish\x94 or \x93signature\x94 that appears in all your spells - or perhaps only when you want it to - having to sing your spells when you're not a bard of some sort, being able to get a \x93natural\x94 power boost in some specific situation (Whenever you use a pinch of ruby dust, whenever Sagittarius is ascendent, etcetera), working your magics thru spirits who can be persuaded to make minor adjustments in the spells but sometimes aren't entirely reliable, being able to boost your effective casting level by taking extra time, performing all of your verbal components with a harmonica, being dependent on a talisman to wield some of your powers, using an exotic magical style, having the ability to change your spell selections a bit more quickly then usual, being a \x93vessel\x94 of mana in spell point based systems, (Some can simply transfer it to other people, others can be drained by any skilled mage who touches them), only gaining a portion of the usual spells after you sleep and study - or mana whenever it's regained - being able to draw on extra mana or spells for a minute or so around that time, being a \x93spell vampire\x94, who does not gain spells normally but must drain them from other spellcasters, being unusually bad (or good) at magics in a particular school, the ability to \x93supercharge\x94 a spell once a day, getting too much mana or too many spells when they're renewed (And causing random effects or problems unless precautions are taken), or losing spells or mana slowly through the day regardless of whether or not you expend them. Obviously enough, most of this doesn't mean much unless you're a spellcaster. Affinities affect your ability to use particular types of magic items; you may have trouble with wands, or be able to make unusually good use of them, find that magical weapons do not function for you, or that scrying devices will occasionally grant you glimpses of things far beyond their usual limits.MULT:YESCHOOSE:USERINPUT|TITLE="Write-in your Selection"COST:0SOURCEPAGE:p.4BENEFIT:See Text.-Attunements / 1KEY:Dist_Attune_1CATEGORY:Special AbilityTYPE:DistinctionsDESC:modify how magic \x93works\x94 for a character. Common variants include having to study before you go to sleep rather then after - although you still must get enough sleep to fully empower those spells - regaining mana at some time other then the usual in a mana-based system, \x93attunement\x94 to a specific spell (Allowing you to cast it as if it was one level lower), an inability to give up your personal energies to make magic items, learning an extra rune or spell, having a unique \x93flourish\x94 or \x93signature\x94 that appears in all your spells - or perhaps only when you want it to - having to sing your spells when you're not a bard of some sort, being able to get a \x93natural\x94 power boost in some specific situation (Whenever you use a pinch of ruby dust, whenever Sagittarius is ascendent, etcetera), working your magics thru spirits who can be persuaded to make minor adjustments in the spells but sometimes aren't entirely reliable, being able to boost your effective casting level by taking extra time, performing all of your verbal components with a harmonica, being dependent on a talisman to wield some of your powers, using an exotic magical style, having the ability to change your spell selections a bit more quickly then usual, being a \x93vessel\x94 of mana in spell point based systems, (Some can simply transfer it to other people, others can be drained by any skilled mage who touches them), only gaining a portion of the usual spells after you sleep and study - or mana whenever it's regained - being able to draw on extra mana or spells for a minute or so around that time, being a \x93spell vampire\x94, who does not gain spells normally but must drain them from other spellcasters, being unusually bad (or good) at magics in a particular school, the ability to \x93supercharge\x94 a spell once a day, getting too much mana or too many spells when they're renewed (And causing random effects or problems unless precautions are taken), or losing spells or mana slowly through the day regardless of whether or not you expend them. Obviously enough, most of this doesn't mean much unless you're a spellcaster. Affinities affect your ability to use particular types of magic items; you may have trouble with wands, or be able to make unusually good use of them, find that magical weapons do not function for you, or that scrying devices will occasionally grant you glimpses of things far beyond their usual limits.MULT:YESCHOOSE:USERINPUT|TITLE="Write-in your Selection"COST:1SOURCEPAGE:p.4BENEFIT:See Text.-Attunements / 2KEY:Dist_Attune_2CATEGORY:Special AbilityTYPE:DistinctionsDESC:modify how magic \x93works\x94 for a character. Common variants include having to study before you go to sleep rather then after - although you still must get enough sleep to fully empower those spells - regaining mana at some time other then the usual in a mana-based system, \x93attunement\x94 to a specific spell (Allowing you to cast it as if it was one level lower), an inability to give up your personal energies to make magic items, learning an extra rune or spell, having a unique \x93flourish\x94 or \x93signature\x94 that appears in all your spells - or perhaps only when you want it to - having to sing your spells when you're not a bard of some sort, being able to get a \x93natural\x94 power boost in some specific situation (Whenever you use a pinch of ruby dust, whenever Sagittarius is ascendent, etcetera), working your magics thru spirits who can be persuaded to make minor adjustments in the spells but sometimes aren't entirely reliable, being able to boost your effective casting level by taking extra time, performing all of your verbal components with a harmonica, being dependent on a talisman to wield some of your powers, using an exotic magical style, having the ability to change your spell selections a bit more quickly then usual, being a \x93vessel\x94 of mana in spell point based systems, (Some can simply transfer it to other people, others can be drained by any skilled mage who touches them), only gaining a portion of the usual spells after you sleep and study - or mana whenever it's regained - being able to draw on extra mana or spells for a minute or so around that time, being a \x93spell vampire\x94, who does not gain spells normally but must drain them from other spellcasters, being unusually bad (or good) at magics in a particular school, the ability to \x93supercharge\x94 a spell once a day, getting too much mana or too many spells when they're renewed (And causing random effects or problems unless precautions are taken), or losing spells or mana slowly through the day regardless of whether or not you expend them. Obviously enough, most of this doesn't mean much unless you're a spellcaster. Affinities affect your ability to use particular types of magic items; you may have trouble with wands, or be able to make unusually good use of them, find that magical weapons do not function for you, or that scrying devices will occasionally grant you glimpses of things far beyond their usual limits.MULT:YESCHOOSE:USERINPUT|TITLE="Write-in your Selection"COST:2SOURCEPAGE:p.4BENEFIT:See Text.-Attunements / 3KEY:Dist_Attune_3CATEGORY:Special AbilityTYPE:DistinctionsDESC:modify how magic \x93works\x94 for a character. Common variants include having to study before you go to sleep rather then after - although you still must get enough sleep to fully empower those spells - regaining mana at some time other then the usual in a mana-based system, \x93attunement\x94 to a specific spell (Allowing you to cast it as if it was one level lower), an inability to give up your personal energies to make magic items, learning an extra rune or spell, having a unique \x93flourish\x94 or \x93signature\x94 that appears in all your spells - or perhaps only when you want it to - having to sing your spells when you're not a bard of some sort, being able to get a \x93natural\x94 power boost in some specific situation (Whenever you use a pinch of ruby dust, whenever Sagittarius is ascendent, etcetera), working your magics thru spirits who can be persuaded to make minor adjustments in the spells but sometimes aren't entirely reliable, being able to boost your effective casting level by taking extra time, performing all of your verbal components with a harmonica, being dependent on a talisman to wield some of your powers, using an exotic magical style, having the ability to change your spell selections a bit more quickly then usual, being a \x93vessel\x94 of mana in spell point based systems, (Some can simply transfer it to other people, others can be drained by any skilled mage who touches them), only gaining a portion of the usual spells after you sleep and study - or mana whenever it's regained - being able to draw on extra mana or spells for a minute or so around that time, being a \x93spell vampire\x94, who does not gain spells normally but must drain them from other spellcasters, being unusually bad (or good) at magics in a particular school, the ability to \x93supercharge\x94 a spell once a day, getting too much mana or too many spells when they're renewed (And causing random effects or problems unless precautions are taken), or losing spells or mana slowly through the day regardless of whether or not you expend them. Obviously enough, most of this doesn't mean much unless you're a spellcaster. Affinities affect your ability to use particular types of magic items; you may have trouble with wands, or be able to make unusually good use of them, find that magical weapons do not function for you, or that scrying devices will occasionally grant you glimpses of things far beyond their usual limits.MULT:YESCHOOSE:USERINPUT|TITLE="Write-in your Selection"COST:3SOURCEPAGE:p.4BENEFIT:See Text.-Attunements / 4KEY:Dist_Attune_4CATEGORY:Special AbilityTYPE:DistinctionsDESC:modify how magic \x93works\x94 for a character. Common variants include having to study before you go to sleep rather then after - although you still must get enough sleep to fully empower those spells - regaining mana at some time other then the usual in a mana-based system, \x93attunement\x94 to a specific spell (Allowing you to cast it as if it was one level lower), an inability to give up your personal energies to make magic items, learning an extra rune or spell, having a unique \x93flourish\x94 or \x93signature\x94 that appears in all your spells - or perhaps only when you want it to - having to sing your spells when you're not a bard of some sort, being able to get a \x93natural\x94 power boost in some specific situation (Whenever you use a pinch of ruby dust, whenever Sagittarius is ascendent, etcetera), working your magics thru spirits who can be persuaded to make minor adjustments in the spells but sometimes aren't entirely reliable, being able to boost your effective casting level by taking extra time, performing all of your verbal components with a harmonica, being dependent on a talisman to wield some of your powers, using an exotic magical style, having the ability to change your spell selections a bit more quickly then usual, being a \x93vessel\x94 of mana in spell point based systems, (Some can simply transfer it to other people, others can be drained by any skilled mage who touches them), only gaining a portion of the usual spells after you sleep and study - or mana whenever it's regained - being able to draw on extra mana or spells for a minute or so around that time, being a \x93spell vampire\x94, who does not gain spells normally but must drain them from other spellcasters, being unusually bad (or good) at magics in a particular school, the ability to \x93supercharge\x94 a spell once a day, getting too much mana or too many spells when they're renewed (And causing random effects or problems unless precautions are taken), or losing spells or mana slowly through the day regardless of whether or not you expend them. Obviously enough, most of this doesn't mean much unless you're a spellcaster. Affinities affect your ability to use particular types of magic items; you may have trouble with wands, or be able to make unusually good use of them, find that magical weapons do not function for you, or that scrying devices will occasionally grant you glimpses of things far beyond their usual limits.MULT:YESCHOOSE:USERINPUT|TITLE="Write-in your Selection"COST:4SOURCEPAGE:p.4BENEFIT:See Text.-Attunements / 5KEY:Dist_Attune_5CATEGORY:Special AbilityTYPE:DistinctionsDESC:modify how magic \x93works\x94 for a character. Common variants include having to study before you go to sleep rather then after - although you still must get enough sleep to fully empower those spells - regaining mana at some time other then the usual in a mana-based system, \x93attunement\x94 to a specific spell (Allowing you to cast it as if it was one level lower), an inability to give up your personal energies to make magic items, learning an extra rune or spell, having a unique \x93flourish\x94 or \x93signature\x94 that appears in all your spells - or perhaps only when you want it to - having to sing your spells when you're not a bard of some sort, being able to get a \x93natural\x94 power boost in some specific situation (Whenever you use a pinch of ruby dust, whenever Sagittarius is ascendent, etcetera), working your magics thru spirits who can be persuaded to make minor adjustments in the spells but sometimes aren't entirely reliable, being able to boost your effective casting level by taking extra time, performing all of your verbal components with a harmonica, being dependent on a talisman to wield some of your powers, using an exotic magical style, having the ability to change your spell selections a bit more quickly then usual, being a \x93vessel\x94 of mana in spell point based systems, (Some can simply transfer it to other people, others can be drained by any skilled mage who touches them), only gaining a portion of the usual spells after you sleep and study - or mana whenever it's regained - being able to draw on extra mana or spells for a minute or so around that time, being a \x93spell vampire\x94, who does not gain spells normally but must drain them from other spellcasters, being unusually bad (or good) at magics in a particular school, the ability to \x93supercharge\x94 a spell once a day, getting too much mana or too many spells when they're renewed (And causing random effects or problems unless precautions are taken), or losing spells or mana slowly through the day regardless of whether or not you expend them. Obviously enough, most of this doesn't mean much unless you're a spellcaster. Affinities affect your ability to use particular types of magic items; you may have trouble with wands, or be able to make unusually good use of them, find that magical weapons do not function for you, or that scrying devices will occasionally grant you glimpses of things far beyond their usual limits.MULT:YESCHOOSE:USERINPUT|TITLE="Write-in your Selection"COST:5SOURCE... [truncated message content]

[pcgen-commit-svn] SF.net SVN: pcgen:[13865] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2010-11-18 23:23:30

Revision: 13865 Author: amaitlandDate: 2010-11-18 23:02:38 +0000 (Thu, 18 Nov 2010)Log Message:-----------Implement Status Tag for "Betas"Modified Paths:-------------- Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats.pcc Trunk/pcgen/data/alpha/alderacentgroup/gods/aeg_gods.pcc Trunk/pcgen/data/alpha/alderacentgroup/gods/gods_35e/aeg_gods_35e.pcc Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption.pcc Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty.pcc Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar.pcc Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy.pcc Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur.pcc Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql.pcc Trunk/pcgen/data/alpha/distanthorizonsgames/distinctions_demerits/distinctionsdemerits.pcc Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter.pcc Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/efaeries_web/efaeries.pcc Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/faeries/faeries.pcc Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intotheblack/intotheblack.pcc Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc Trunk/pcgen/data/alpha/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend.pcc Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge.pcc Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofmagic/pathmagic.pcc Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow.pcc Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/against_the_shadow.pcc Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight.pcc Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight.pcc Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch.pcc Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance.pcc Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc Trunk/pcgen/data/alpha/nitehawkinteractivegames/shadmar/shadmar.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc Trunk/pcgen/data/alpha/pandahead/sellout/sellout.pcc Trunk/pcgen/data/alpha/pandahead/xcrawl/xcrawl.pcc Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/codexarcanis/codexarcanis.pcc Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic.pcc Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/playersguidetoarcanis.pcc Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsd20/deadlands.pcc Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsweb/deadlandsweb.pcc Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/horrorsotheweirdwest/hotww.pcc Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthegun/waygun.pcc Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthehuckster/wayhuckster.pcc Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades.pcc Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2.pcc Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr.pcc Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/legends_of_excalibur.pcc Trunk/pcgen/data/alpha/rpgobjects/moderndispatch/47_new_tortuga/modern_dispatch_47_new_tortuga.pcc Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher.pcc Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves.pcc Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/altpcc/sovereignstonecampaignoptional.pcc Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereign.pcc Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem.pcc Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc.pccModified: Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats.pcc===================================================================--- Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Alderac Entertainment Group.Sourcebook+STATUS:BETA+TYPE:Alderac Entertainment Group.Sourcebook PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Alderac Entertainment Group PUBNAMESHORT:AEGModified: Trunk/pcgen/data/alpha/alderacentgroup/gods/aeg_gods.pcc===================================================================--- Trunk/pcgen/data/alpha/alderacentgroup/gods/aeg_gods.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/alderacentgroup/gods/aeg_gods.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,8 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-#TYPE:Alderac Entertainment Group.Sourcebook-TYPE:Alpha Datasets+TYPE:Alderac Entertainment Group.Sourcebook+STATUS:BETA PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Alderac Entertainment Group PUBNAMESHORT:AEGModified: Trunk/pcgen/data/alpha/alderacentgroup/gods/gods_35e/aeg_gods_35e.pcc===================================================================--- Trunk/pcgen/data/alpha/alderacentgroup/gods/gods_35e/aeg_gods_35e.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/alderacentgroup/gods/gods_35e/aeg_gods_35e.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,8 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-#TYPE:Alderac Entertainment Group.Sourcebook-TYPE:Alpha Datasets+TYPE:Alderac Entertainment Group.Sourcebook+STATUS:BETA PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Alderac Entertainment Group PUBNAMESHORT:AEGModified: Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption.pcc===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Fantasy-### WILL REMOVE ACTIVE ALPHA TAG once the set is considered fully tested.-TYPE:Alpha Datasets-#TYPE:Alea Publishing Group+STATUS:BETA+TYPE:Alea Publishing Group PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Alea Publishing Group PUBNAMESHORT:APGModified: Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty.pcc===================================================================--- Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/aleapublishinggroup/question_of_loyalty/questionloyalty.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -6,8 +6,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Fantasy-TYPE:Alpha Datasets-#TYPE:Alea Publishing Group.Knight Guidebook+STATUS:BETA+TYPE:Alea Publishing Group.Knight Guidebook PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Alea Publishing Group PUBNAMESHORT:APGModified: Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar.pcc===================================================================--- Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/bardsandsages/neiyar/neiyar/neiyar.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Fantasy-### WILL REMOVE ACTIVE ALPHA TAG once the set is considered fully tested.-TYPE:Alpha Datasets-#TYPE:Bards and Sages+STATUS:BETA+TYPE:Bards and Sages PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Bards and Sages PUBNAMESHORT:BaSModified: Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/battlefieldpress/gaslight_rpg/gaslight_players_guide/gaslight_animals/gaslight_animals.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -1,8 +1,8 @@ # CVS $Revision: 11470 $ $Author: eddyanthony $ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) CAMPAIGN:Battlefield Press - Gaslight - MSRD Animals GAMEMODE:Gaslight-TYPE:Alpha Datasets-#TYPE:Battlefield Press.Gaslight+STATUS:BETA+TYPE:Battlefield Press.Gaslight RANK:3 GENRE:Modern BOOKTYPE:Core RulebookModified: Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy.pcc===================================================================--- Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,8 +5,8 @@ GENRE:Pulp BOOKTYPE:Core Rules SETTING:Pulp Fantasy-TYPE:Alpha Datasets-#TYPE:Battlefield Press.Pulp Fantasy+STATUS:BETA+TYPE:Battlefield Press.Pulp Fantasy !PRECAMPAIGN:1,BOOKTYPE=MSRD.Partial,MSRD - Future,MSRD - Menaces,MSRD - Arcana,MSRD - Basics PUBNAMELONG:Battlefield Press PUBNAMESHORT:BattlefieldModified: Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur.pcc===================================================================--- Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Behemoth3.Masters and Minions+STATUS:BETA+TYPE:Behemoth3.Masters and Minions PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Behemoth3 PUBNAMESHORT:Behemoth3Modified: Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql.pcc===================================================================--- Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/bluedevilgames/dawningstar/operationquicklaunch/ds_oql.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Science Fiction BOOKTYPE:Supplement SETTING:Space Opera-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Blue Devil Games.Dawning Star.Operation Quick Launch+STATUS:BETA+TYPE:Blue Devil Games.Dawning Star.Operation Quick Launch PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Blue Devil Games PUBNAMESHORT:BDGModified: Trunk/pcgen/data/alpha/distanthorizonsgames/distinctions_demerits/distinctionsdemerits.pcc===================================================================--- Trunk/pcgen/data/alpha/distanthorizonsgames/distinctions_demerits/distinctionsdemerits.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/distanthorizonsgames/distinctions_demerits/distinctionsdemerits.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:RSRD.SRD-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Distant Horizons Games.Supplement+STATUS:BETA+TYPE:Distant Horizons Games.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Distant Horizon Games PUBNAMESHORT:DHGModified: Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter.pcc===================================================================--- Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/distanthorizonsgames/practical_enchanter/practical_enchanter.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -6,9 +6,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:RSRD.SRD-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Distant Horizons Games.Supplement+STATUS:BETA+TYPE:Distant Horizons Games.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Distant Horizon Games PUBNAMESHORT:DHGModified: Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/efaeries_web/efaeries.pcc===================================================================--- Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/efaeries_web/efaeries.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/efaeries_web/efaeries.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Dragon Wing Games.Sourcebook.Faeries+STATUS:BETA+TYPE:Dragon Wing Games.Sourcebook.Faeries PRECAMPAIGN:2,BOOKTYPE=Core Rules,BP - Faeries PUBNAMELONG:Dragon Wing Games PUBNAMESHORT:DWGModified: Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/faeries/faeries.pcc===================================================================--- Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/faeries/faeries.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/faeries/faeries.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -6,9 +6,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Dragon Wing Games.Sourcebook.Faeries+STATUS:BETA+TYPE:Dragon Wing Games.Sourcebook.Faeries PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Dragon Wing Games PUBNAMESHORT:DWGModified: Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intotheblack/intotheblack.pcc===================================================================--- Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intotheblack/intotheblack.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intotheblack/intotheblack.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -2,8 +2,8 @@ #Original Entry: Andrew (LegacyKing) Maitland CAMPAIGN:BP - Into the Black GAMEMODE:35e-TYPE:Alpha Datasets.DragonwingGames.BastionPress-#TYPE:DragonwingGames.BastionPress.Supplement+STATUS:BETA+TYPE:DragonwingGames.BastionPress.Supplement SHOWINMENU:NO BOOKTYPE:Accessory SETTING:FantasyModified: Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc===================================================================--- Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -2,9 +2,8 @@ #Original Entry: Andrew (LegacyKing) Maitland CAMPAIGN:BP - Into the Green GAMEMODE:3e-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:DragonwingGames.BastionPress+STATUS:BETA+TYPE:DragonwingGames.BastionPress SHOWINMENU:NO BOOKTYPE:Custom SETTING:FantasyModified: Trunk/pcgen/data/alpha/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc===================================================================--- Trunk/pcgen/data/alpha/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,8 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-TYPE:Alpha Datasets-#TYPE:EN Publishing.EN Spellcraft+STATUS:BETA+TYPE:EN Publishing.EN Spellcraft PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:E.N. Publishing PUBNAMESHORT:ENPubModified: Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend.pcc===================================================================--- Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -6,9 +6,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Dawnforge-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Fantasy Flight Games.Dawnforge+STATUS:BETA+TYPE:Fantasy Flight Games.Dawnforge PRECAMPAIGN:2,BOOKTYPE=Core Rules,FFG - Dawnforge - Campaign setting PUBNAMELONG:Fantasy Flight Games PUBNAMESHORT:FFGModified: Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge.pcc===================================================================--- Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/dawnforge/dawnforge.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -6,9 +6,8 @@ GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Dawnforge-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Fantasy Flight Games.Dawnforge+STATUS:BETA+TYPE:Fantasy Flight Games.Dawnforge PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Fantasy Flight Games PUBNAMESHORT:FFGModified: Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofmagic/pathmagic.pcc===================================================================--- Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofmagic/pathmagic.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofmagic/pathmagic.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -6,9 +6,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Fantasy Flight Games.Sourcebook+STATUS:BETA+TYPE:Fantasy Flight Games.Sourcebook PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Fantasy Flight Games PUBNAMESHORT:FFGModified: Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow.pcc===================================================================--- Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/fantasyflightgames/legendsandlairs/pathofshadow/pathshadow.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Fantasy Flight Games.Sourcebook+STATUS:BETA+TYPE:Fantasy Flight Games.Sourcebook PRECAMPAIGN:2,BOOKTYPE=Core Rules,FFG - Traps and Treachery - Source Book PUBNAMELONG:Fantasy Flight Games PUBNAMESHORT:FFGModified: Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/against_the_shadow.pcc===================================================================--- Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/against_the_shadow.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/against_the_shadow.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -8,9 +8,8 @@ PUBNAMESHORT:FFG PUBNAMEWEB:http://www.fantasyflightgames.com/ SETTING:Midnight-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Fantasy Flight Games.Campaign.Midnight+STATUS:BETA+TYPE:Fantasy Flight Games.Campaign.Midnight PRECAMPAIGN:2,BOOKTYPE=Core Rules,FFG - Midnight - Campaign Source Book SOURCELONG:Midnight - Against the Shadow SOURCESHORT:AtSModified: Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight.pcc===================================================================--- Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Midnight-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Fantasy Flight Games.Campaign.Midnight+STATUS:BETA+TYPE:Fantasy Flight Games.Campaign.Midnight PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Fantasy Flight Games PUBNAMESHORT:FFGModified: Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight.pcc===================================================================--- Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Malhavoc Press.Supplement+STATUS:BETA+TYPE:Malhavoc Press.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Malhavoc Press PUBNAMESHORT:MalhavocModified: Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch.pcc===================================================================--- Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Generic-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Malhavoc Press.Supplement+STATUS:BETA+TYPE:Malhavoc Press.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Malhavoc Press PUBNAMESHORT:MalhavocModified: Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance.pcc===================================================================--- Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -3,9 +3,8 @@ RANK:5 GAMEMODE:Modern BOOKTYPE:Campaign Setting-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Mythic Dreams Studios.Dark Inheritance+STATUS:BETA+TYPE:Mythic Dreams Studios.Dark Inheritance PRECAMPAIGN:1,BOOKTYPE=Core Rules SOURCELONG:Mythic Dreams Studios - Dark Inheritance Campaign Setting SOURCESHORT:Dark InheritanceModified: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc===================================================================--- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Core-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Necromancer Games.Supplement+STATUS:BETA+TYPE:Necromancer Games.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Necromancer Games PUBNAMESHORT:NecromancerModified: Trunk/pcgen/data/alpha/nitehawkinteractivegames/shadmar/shadmar.pcc===================================================================--- Trunk/pcgen/data/alpha/nitehawkinteractivegames/shadmar/shadmar.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/nitehawkinteractivegames/shadmar/shadmar.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -6,8 +6,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:RSRD-TYPE:Alpha Datasets-#TYPE:Alpha.Nitehawk Interactive Games.Supplement+STATUS:BETA+TYPE:Nitehawk Interactive Games.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules,[3.5 RSRD Basics] PUBNAMELONG:Nitehawk Interactive Games PUBNAMESHORT:NIGModified: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -1,7 +1,8 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Chronicles: Campaign Setting GAMEMODE:35e-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Chronicles+TYPE:Paizo Publishing.Pathfinder Chronicles+STATUS:BETA RANK:2 GENRE:Fantasy BOOKTYPE:Campaign SettingModified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc===================================================================--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -1,7 +1,8 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bestiary (Core Data) #GAMEMODE:Pathfinder-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game+TYPE:Paizo Publishing.Pathfinder Roleplaying Game+STATUS:BETA RANK:1 GENRE:Fantasy BOOKTYPE:SupplementModified: Trunk/pcgen/data/alpha/pandahead/sellout/sellout.pcc===================================================================--- Trunk/pcgen/data/alpha/pandahead/sellout/sellout.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/pandahead/sellout/sellout.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Modern BOOKTYPE:Supplement SETTING:Xcrawl-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Pandahead Productions.XCrawl+STATUS:BETA+TYPE:Pandahead Productions.XCrawl PRECAMPAIGN:1,Pandahead - XCrawl PUBNAMELONG:Pandahead Production PUBNAMESHORT:PandaheadModified: Trunk/pcgen/data/alpha/pandahead/xcrawl/xcrawl.pcc===================================================================--- Trunk/pcgen/data/alpha/pandahead/xcrawl/xcrawl.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/pandahead/xcrawl/xcrawl.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Modern BOOKTYPE:Campaign Setting SETTING:XCrawl-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Pandahead Productions.XCrawl+STATUS:BETA+TYPE:Pandahead Productions.XCrawl PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Pandahead Production PUBNAMESHORT:PandaheadModified: Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/codexarcanis/codexarcanis.pcc===================================================================--- Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/codexarcanis/codexarcanis.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/codexarcanis/codexarcanis.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Arcanis-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Paradigm Concepts.Arcanis+STATUS:BETA+TYPE:Paradigm Concepts.Arcanis PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Paradigm Concepts, Inc PUBNAMESHORT:ParadigmModified: Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic.pcc===================================================================--- Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -2,8 +2,8 @@ CAMPAIGN:PCI - Forged in Magic GAMEMODE:35e RANK:6-TYPE:Alpha Datasets-#TYPE:Paradigm Concepts.Arcanis+STATUS:BETA+TYPE:Paradigm Concepts.Arcanis BOOKTYPE:Supplement PRECAMPAIGN:1,PCI - Player's Guide to Arcanis GENRE:FantasyModified: Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/playersguidetoarcanis.pcc===================================================================--- Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/playersguidetoarcanis.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/playersguidetoarcanis.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -1,9 +1,8 @@ # CVS $Revision$ $Author$ -- Wed Apr 2 14:10:13 2008 -- reformated by prettylst.pl v1.38 (build 5580) CAMPAIGN:PCI - Player's Guide to Arcanis GAMEMODE:35e-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Paradigm Concepts+STATUS:BETA+TYPE:Paradigm Concepts RANK:1 BOOKTYPE:Core Rules !PRECAMPAIGN:1,BOOKTYPE=Core Rules,[PCI - Player's Guide to Arcanis]Modified: Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsd20/deadlands.pcc===================================================================--- Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsd20/deadlands.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsd20/deadlands.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,8 +5,8 @@ GENRE:Western BOOKTYPE:Core Rules SETTING:Deadlands-TYPE:Alpha Datasets-#TYPE:Pinnacle Entertainment Group.Deadlands.Core Rules+STATUS:BETA+TYPE:Pinnacle Entertainment Group.Deadlands.Core Rules PUBNAMELONG:Pinnacle Entertainment Group PUBNAMESHORT:Pinnacle PUBNAMEWEB:http://www.peginc.com/Modified: Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsweb/deadlandsweb.pcc===================================================================--- Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsweb/deadlandsweb.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsweb/deadlandsweb.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,8 +5,8 @@ GENRE:Western BOOKTYPE:Web Enhancement SETTING:Deadlands-TYPE:Alpha Datasets-#TYPE:Pinnacle Entertainment Group.Deadlands.Web+STATUS:BETA+TYPE:Pinnacle Entertainment Group.Deadlands.Web PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Pinnacle Entertainment Group PUBNAMESHORT:PinnacleModified: Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/horrorsotheweirdwest/hotww.pcc===================================================================--- Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/horrorsotheweirdwest/hotww.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/horrorsotheweirdwest/hotww.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,8 +5,8 @@ GENRE:Western BOOKTYPE:Supplement SETTING:Deadlands-TYPE:Alpha Datasets-#TYPE:Pinnacle Entertainment Group.Deadlands.Supplement+STATUS:BETA+TYPE:Pinnacle Entertainment Group.Deadlands.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Pinnacle Entertainment Group PUBNAMESHORT:PinnacleModified: Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthegun/waygun.pcc===================================================================--- Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthegun/waygun.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthegun/waygun.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,8 +5,8 @@ GENRE:Western BOOKTYPE:Supplement SETTING:Deadlands-TYPE:Alpha Datasets-#TYPE:Pinnacle Entertainment Group.Deadlands.Supplement+STATUS:BETA+TYPE:Pinnacle Entertainment Group.Deadlands.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Pinnacle Entertainment Group PUBNAMESHORT:PinnacleModified: Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthehuckster/wayhuckster.pcc===================================================================--- Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthehuckster/wayhuckster.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthehuckster/wayhuckster.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,8 +5,8 @@ GENRE:Western BOOKTYPE:Supplement SETTING:Deadlands-TYPE:Alpha Datasets-#TYPE:Pinnacle Entertainment Group.Deadlands.Supplement+STATUS:BETA+TYPE:Pinnacle Entertainment Group.Deadlands.Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Pinnacle Entertainment Group PUBNAMESHORT:PinnacleModified: Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades.pcc===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Modern BOOKTYPE:Supplement SETTING:Horror-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:RPGObjects.Blood and Blades+STATUS:BETA+TYPE:RPGObjects.Blood and Blades PRECAMPAIGN:2,MSRD - Basics,MSRD - Arcana PUBNAMELONG:RPG Objects PUBNAMESHORT:RPGOModified: Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2.pcc===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Modern BOOKTYPE:Supplement SETTING:Modern-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:RPGObjects.Blood and Relics+STATUS:BETA+TYPE:RPGObjects.Blood and Relics PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:RPG Objects PUBNAMESHORT:RPGOModified: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr.pcc===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Future BOOKTYPE:Supplement SETTING:Future-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:RPGObjects.Blood and Space+STATUS:BETA+TYPE:RPGObjects.Blood and Space PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:RPG Objects PUBNAMESHORT:RPGOModified: Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/legends_of_excalibur.pcc===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/legends_of_excalibur.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/legends_of_excalibur.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Legends of Excalibur-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:RPG Objects.Legends of Excalibur+STATUS:BETA+TYPE:RPG Objects.Legends of Excalibur PUBNAMELONG:RPG Objects PUBNAMESHORT:RPGO PUBNAMEWEB:http://www.rpgobjects.com/Modified: Trunk/pcgen/data/alpha/rpgobjects/moderndispatch/47_new_tortuga/modern_dispatch_47_new_tortuga.pcc===================================================================--- Trunk/pcgen/data/alpha/rpgobjects/moderndispatch/47_new_tortuga/modern_dispatch_47_new_tortuga.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/rpgobjects/moderndispatch/47_new_tortuga/modern_dispatch_47_new_tortuga.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Modern BOOKTYPE:Magazine SETTING:Modern-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:RPGObjects.Modern Dispatch.New Tortuga+STATUS:BETA+TYPE:RPGObjects.Modern Dispatch.New Tortuga PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:RPG Objects PUBNAMESHORT:RPGOModified: Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher.pcc===================================================================--- Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,8 +5,8 @@ GENRE:Generic BOOKTYPE:Supplement SETTING:Fantasy-TYPE:Alpha Datasets-#TYPE:Secular Games.Advanced Character Guide.Arcane Archer+STATUS:BETA+TYPE:Secular Games.Advanced Character Guide.Arcane Archer PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Secular Games PUBNAMESHORT:SGModified: Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves.pcc===================================================================--- Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -3,8 +3,8 @@ RANK:6 GAMEMODE:35e GENRE:Fantasy-TYPE:Alpha Datasets-#TYPE:Secular Games.Lines of Legend.Winter Elves+STATUS:BETA+TYPE:Secular Games.Lines of Legend.Winter Elves BOOKTYPE:Supplement PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Secular GamesModified: Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/altpcc/sovereignstonecampaignoptional.pcc===================================================================--- Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/altpcc/sovereignstonecampaignoptional.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/altpcc/sovereignstonecampaignoptional.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -2,8 +2,8 @@ CAMPAIGN:SP - Sovereign Stone Campaign Rules RANK:1 GAMEMODE:SovereignStoneD20-TYPE:Alpha Datasets-#TYPE:Campaign.Setting.Sovereign Stone+STATUS:BETA+TYPE:Campaign.Setting.Sovereign Stone SOURCELONG:Sovereign Press - Sovereign Stone Campaign SOURCESHORT:SovereignS SOURCEWEB:http://www.sovstone.comModified: Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereign.pcc===================================================================--- Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereign.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/sovereignpress/sovereignstone/sovereign.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Sovereign Stone-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:Sovereign Press.Sovereign Stone+STATUS:BETA+TYPE:Sovereign Press.Sovereign Stone PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Sovereign Press PUBNAMESHORT:SovereignModified: Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem.pcc===================================================================--- Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Modern BOOKTYPE:Supplement SETTING:Martial Arts-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:The Game Mechanics.Sourcebook+STATUS:BETA+TYPE:The Game Mechanics.Sourcebook PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:The Game Mechanics,Inc. PUBNAMESHORT:TGMModified: Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc.pcc===================================================================--- Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc.pcc2010-11-18 19:20:43 UTC (rev 13864)+++ Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc.pcc2010-11-18 23:02:38 UTC (rev 13865)@@ -5,9 +5,8 @@ GENRE:Modern BOOKTYPE:Supplement SETTING:Modern-# The active Type tag is temporary and will be removed when this source graduates from Alpha-TYPE:Alpha Datasets-#TYPE:The Game Mechanics.Sourcebook+STATUS:BETA+TYPE:The Game Mechanics.Sourcebook PRECAMPAIGN:1,BOOKTYPE=Core Rules PUBNAMELONG:Green Ronin PUBNAMESHORT:RoninThis was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.

[pcgen-commit-svn] SF.net SVN: pcgen:[14693] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2011-03-08 17:38:06

Revision: 14693 Author: amaitlandDate: 2011-03-08 17:37:58 +0000 (Tue, 08 Mar 2011)Log Message:-----------Set passes Data Alpha Review - Add krazy_kragnars_alchemical_surplus_shop to the Alpha FolderIssue#: NEWSOURCE-69Added Paths:----------- Trunk/pcgen/data/alpha/supergeniusgames/ Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/ Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/OGL.txt Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.jpg Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.pcc Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equip.lst Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equipmods.lst Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/super_genius_games_logo.pngProperty changes on: Trunk/pcgen/data/alpha/supergeniusgames___________________________________________________________________Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID%Added: bugtraq:message + Issue#: %BUGID%Added: bugtraq:number + falseProperty changes on: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop___________________________________________________________________Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID%Added: bugtraq:message + Issue#: %BUGID%Added: bugtraq:number + falseAdded: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/OGL.txt===================================================================--- Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/OGL.txt (rev 0)+++ Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/OGL.txt2011-03-08 17:37:58 UTC (rev 14693)@@ -0,0 +1,36 @@+OPEN GAME LICENSE Version 1.0a++The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.++1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.++2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.++3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.++4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.++5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.++6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.++7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.++8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.++9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.++10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.++11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.++12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.++13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.++14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.++15 COPYRIGHT NOTICE+Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.+System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.+PCGen dataset conversion for the System Reference Document Copyright 2001-2004, PCgen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith), Doug McMill, Paul W. King, Chris Chandler (Barak), Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), James Dempsey, Bryan (Merton Monk) McRoberts, Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Jayme Cox, Jeremy "Illrigger" Turnley, Emily Smirle, Martin fa*gerstr\xF6m, Chris McLaughlin, Raymond Yao, Eddy Anthony (MoSaT), Thomas Clegg (Arknight), Andargor, Devon Jones)Added: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.jpg===================================================================(Binary files differ)Property changes on: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.jpg___________________________________________________________________Added: svn:mime-type + application/octet-streamAdded: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.pcc===================================================================--- Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.pcc (rev 0)+++ Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.pcc2011-03-08 17:37:58 UTC (rev 14693)@@ -0,0 +1,41 @@+# CVS $Revision$ $Author$ -- Tue Mar 8 09:25:12 2011 -- reformated by prettylst.pl v1.39 (build 11455)+CAMPAIGN:Super Genius Games - Krazy Kragnar's Alchemical Surplus Shop+GAMEMODE:Pathfinder+TYPE:Super Genius Games.Equipment Options+STATUS:ALPHA+RANK:3+GENRE:Fantasy+BOOKTYPE:Supplement+PRECAMPAIGN:1,BOOKTYPE=Core Rules+PUBNAMELONG:Super Genius Games+PUBNAMESHORT:Super Genius Games+PUBNAMEWEB:http://www.supergeniusgames.com+SOURCELONG:Krazy Kragnar's Alchemical Surplus Shop+SOURCESHORT:KKASS+SOURCEDATE:2010-08+ISOGL:YES++COVER:kkass.jpg+LOGO:@/publisher_logos/super_genius_games_logo.png+URL:WEBSITE|http://www.supergeniusgames.com|Super Genius Games website+URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=82731?affiliate_id=200170|Buy this from RPGNow.com!+URL:Paizo Store|http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/kragnar/v5748btpy8g6i|Buy this from the Paizo Store+DESC:Krazy Kragnar's Alchemical Surplus Shop features a collection of all-new alchemical lotions, unguents, and devices for your characters to buy or craft.++COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.+COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.+COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.+COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.+COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.+COPYRIGHT:The Genius Guide To: Krazy Kragnar's Surplus Alchemy Shop. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens+COPYRIGHT:PCGen dataset conversion for the "Krazy Kragnar's Surplus Alchemy Shop" Copyright 2011, PCGen Data Team (Including, but not limited to Paul Shipley)++#Do Not Remove Comment+#EXTRAFILE:OGL.txt++EQUIPMENT:kkass_equip.lst+EQUIPMOD:kkass_equipmods.lst++#+# End+#Property changes on: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.pcc___________________________________________________________________Added: svn:keywords + Author Revision Date IdAdded: svn:eol-style + nativeAdded: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equip.lst===================================================================--- Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equip.lst (rev 0)+++ Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equip.lst2011-03-08 17:37:58 UTC (rev 14693)@@ -0,0 +1,44 @@+# CVS $Revision$ $Author$ -- Tue Mar 8 09:25:12 2011 -- reformated by prettylst.pl v1.39 (build 11455)+SOURCELONG:Krazy Kragnar's Alchemical Surplus ShopSOURCESHORT:KKASSSOURCEDATE:2010-08+# Original Entry by: Paul Shipley (elro the onk)++# Alchemical equipment+# Equipment NameOutput NameRequired Weapon ProficiencyTypeCostWeightCritical Hit MultiplierCritical Hit RangeDamageModifierWield CategoryRangeReachSizeSource PageSpecial Property+Alchemical Goad (Standard)OUTPUTNAME:Alchemical Goad, StandardTYPE:Goods.Alchemical.ConsumableCOST:50WT:1SOURCEPAGE:p.3+Alchemical Goad (Greater)OUTPUTNAME:Alchemical Goad, GreaterTYPE:Goods.Alchemical.ConsumableCOST:150WT:1SOURCEPAGE:p.3+Alchemical Goad (Sovereign)OUTPUTNAME:Alchemical Goad, SovereignTYPE:Goods.Alchemical.ConsumableCOST:350WT:1SOURCEPAGE:p.3+Anarchic Water (Flask)TYPE:Goods.Flask.ConsumableCOST:75WT:1SOURCEPAGE:p.3+Axiomatic Water (Flask)TYPE:Goods.Flask.ConsumableCOST:75WT:1SOURCEPAGE:p.4+Blacklight OilTYPE:Goods.Liquid.Flask.ConsumableCOST:10WT:1SOURCEPAGE:p.4+BladesharpTYPE:Goods.Alchemical.ConsumableCOST:1000WT:1SOURCEPAGE:p.4+BloodbindTYPE:Goods.Alchemical.ConsumableCOST:1WT:0SOURCEPAGE:p.4+BoilwortTYPE:Goods.Alchemical.ConsumableCOST:20WT:0SOURCEPAGE:p.4+BoompotTYPE:Goods.Alchemical.ConsumableCOST:25WT:1SOURCEPAGE:p.4+Brazier MugTYPE:Goods.Alchemical.ConsumableCOST:1WT:1SOURCEPAGE:p.4+ClocktinderTYPE:Goods.Alchemical.ConsumableCOST:2WT:0SOURCEPAGE:p.4+DawnleafTYPE:Goods.Alchemical.ConsumableCOST:1WT:0SOURCEPAGE:p.5+DragonrodTYPE:Goods.Alchemical.ConsumableCOST:50WT:1SOURCEPAGE:p.5+Firegut AleTYPE:Goods.Liquid.FoodCOST:10WT:1SOURCEPAGE:p.5+Fog BombTYPE:Goods.Alchemical.ConsumableCOST:35WT:1SOURCEPAGE:p.5+Iron SoupTYPE:Goods.FoodCOST:20WT:1SOURCEPAGE:p.6+Itching DustTYPE:Goods.Alchemical.ConsumableCOST:30WT:0.5SOURCEPAGE:p.6+LandvinesTYPE:Goods.Alchemical.ConsumableCOST:100WT:1SOURCEPAGE:p.6+Landvines (Greater)OUTPUTNAME:Landvines, GreaterTYPE:Goods.Alchemical.ConsumableCOST:250WT:1SOURCEPAGE:p.6+Mage CandleTYPE:Goods.Alchemical.ConsumableCOST:2WT:0SOURCEPAGE:p.6+Mummy LeechTYPE:Goods.Alchemical.ConsumableCOST:35WT:0SOURCEPAGE:p.6+Nightglow CandleTYPE:Goods.Alchemical.Consumable.LightSourceCOST:50WT:0SOURCEPAGE:p.6+Blue SalveTYPE:Goods.Alchemical.ConsumableCOST:10WT:1SOURCEPAGE:p.7+Golden SalveTYPE:Goods.Alchemical.ConsumableCOST:10WT:1SOURCEPAGE:p.7+Red SalveTYPE:Goods.Alchemical.ConsumableCOST:5WT:1SOURCEPAGE:p.7+White SalveTYPE:Goods.Alchemical.ConsumableCOST:35WT:1SOURCEPAGE:p.7+Charge FlaskTYPE:Goods.Alchemical.ConsumableCOST:200WT:1SOURCEPAGE:p.7SPROP:Deals 1d4 lightning damage on one hit of choice when loaded into shocklash+Amber CoilTYPE:Goods.AlchemicalCOST:150WT:1SOURCEPAGE:p.7SPROP:Reloads spent charge flask+Shadow PasteTYPE:Goods.Alchemical.ConsumableCOST:150WT:1SOURCEPAGE:p.8+SlickbackTYPE:Goods.Alchemical.ConsumableCOST:50WT:1SOURCEPAGE:p.8+Spiderbane PotTYPE:Goods.Alchemical.ConsumableCOST:20WT:1SOURCEPAGE:p.8+Wayfarer Loaf (per wk)OUTPUTNAME:Wayfarer Loaf (per wk.)TYPE:Goods.FoodCOST:20WT:1SOURCEPAGE:p.8+Unholy WaterTYPE:Goods.Flask.ConsumableCOST:75WT:1SOURCEPAGE:p.8++# Weapons+ShocklashPROFICIENCY:WEAPON|WhipTYPE:Weapon.Melee.OneHanded.Exotic.Reach.Finesseable.Slashing.FlailCOST:350WT:3CRITMULT:x2CRITRANGE:1DAMAGE:1d3EQMOD:LEATHER.DISARM.NONLETHAL.TRIP.MWORKWWIELD:OneHandedREACH:15SIZE:MSOURCEPAGE:p.7+ThundernetPROFICIENCY:WEAPON|NetTYPE:Weapon.Exotic.Ranged.Standard.ThrownCOST:250WT:7CRITMULT:-EQMOD:ROPEWIELD:OneHandedRANGE:10SIZE:MSOURCEPAGE:p.8Property changes on: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equip.lst___________________________________________________________________Added: svn:keywords + Author Revision Date IdAdded: svn:eol-style + nativeAdded: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equipmods.lst===================================================================--- Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equipmods.lst (rev 0)+++ Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equipmods.lst2011-03-08 17:37:58 UTC (rev 14693)@@ -0,0 +1,7 @@+# CVS $Revision$ $Author$ -- Tue Mar 8 09:25:12 2011 -- reformated by prettylst.pl v1.39 (build 11455)+SOURCELONG:Krazy Kragnar's Alchemical Surplus ShopSOURCESHORT:KKASSSOURCEDATE:2010-08+# Original Entry by: Paul Shipley (elro the onk)++###Block: Magic Weapons+# Modifier NameUnique KeyNaming FormatNaming OptionTypeVisibleType grantedKeys to replaceSource PageRequired TypeModify the item costWeapon prop. bonusSpecial PropertyApply to both heads+DoomKEY:DOOMFORMATCAT:FRONTNAMEOPT:NORMALTYPE:WeaponVISIBLE:QUALIFYITYPE:Masterwork.DoomREPLACES:MWORKWSOURCEPAGE:p.5PRETYPE:1,WeaponPRETYPE:1,Piercing,BludgeoningBONUS:ITEMCOST|TYPE=Weapon|150BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQualityBONUS:WEAPON|TOHIT|1|TYPE=EnhancementSPROP:Can take alchemical chargeASSIGNTOALL:NOProperty changes on: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equipmods.lst___________________________________________________________________Added: svn:keywords + Author Revision Date IdAdded: svn:eol-style + nativeAdded: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/super_genius_games_logo.png===================================================================(Binary files differ)Property changes on: Trunk/pcgen/data/alpha/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/super_genius_games_logo.png___________________________________________________________________Added: svn:mime-type + application/octet-streamThis was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.

[pcgen-commit-svn] SF.net SVN: pcgen:[15364] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2011-09-10 16:13:29

Revision: 15364 Author: amaitlandDate: 2011-09-10 16:13:18 +0000 (Sat, 10 Sep 2011)Log Message:-----------[Dreamscarred Press] Psionics Expanded - Mind over Body | Passes Review, initial upload[Dreamscarred Press] Psionics Expanded - Find the Mark | Passes Review, initial uploadIssue#: NEWSOURCE-126,NEWSOURCE-125Added Paths:----------- Trunk/pcgen/data/alpha/dreamscarredpress/ Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/ Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/Dreamscarred_Press.jpg Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/ Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/OGL.txt Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark.jpg Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark.pcc Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_abilities.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_ability_categories.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_classes.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_equipment.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_equipmods.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_feats.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_powers.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_weaponprofs.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/ Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/OGL.txt Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/pe_mind_over_body.jpg Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/pe_mind_over_body.pcc Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/pe_mind_over_body_abilities.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/pe_mind_over_body_ability_categories.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/pe_mind_over_body_classes.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/pe_mind_over_body_equipment.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/pe_mind_over_body_equipmods.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/pe_mind_over_body_feats.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/pe_mind_over_body_powers.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/mind_over_body/pe_mind_over_body_templates.lst Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/psionics_expanded.jpgProperty changes on: Trunk/pcgen/data/alpha/dreamscarredpress___________________________________________________________________Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID%Added: bugtraq:message + Issue#: %BUGID%Added: bugtraq:number + falseProperty changes on: Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded___________________________________________________________________Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID%Added: bugtraq:message + Issue#: %BUGID%Added: bugtraq:number + falseAdded: Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/Dreamscarred_Press.jpg===================================================================(Binary files differ)Property changes on: Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/Dreamscarred_Press.jpg___________________________________________________________________Added: svn:mime-type + application/octet-streamProperty changes on: Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark___________________________________________________________________Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID%Added: bugtraq:message + Issue#: %BUGID%Added: bugtraq:number + falseAdded: Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/OGL.txt===================================================================--- Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/OGL.txt (rev 0)+++ Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/OGL.txt2011-09-10 16:13:18 UTC (rev 15364)@@ -0,0 +1,73 @@+OPEN GAME LICENSE Version 1.0a++The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (\xD2Wizards\xD3). All Rights Reserved.++1. Definitions: (a) \xD2Contributors\xD3 means the copyright and/or trademark owners who have contributed Open Game Content; (b) \xD2Derivative Material\xD3 means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \xD2Distribute\xD3 means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) \xD2Open Game Content\xD3 means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \xD2Product Identity\xD3 means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) \xD2Trademark\xD3 means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \xD2Use\xD3, \xD2Used\xD3 or \xD2Using\xD3 means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \xD2You\xD3 or \xD2Your\xD3 means the licensee in terms of this agreement.++2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.++3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.++4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.++5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.++6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.++7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.++8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.++9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.++10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.++11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.++12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.++13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.++14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.++15. COPYRIGHT NOTICE++Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.++System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.++Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.++Pathfinder RPG Bestiary. \xA9 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.++Advanced Player\xD5s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn++Pathfinder RPG GameMastery Guide, \xA9 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.++The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.++Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.++Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse Decker, David Noonan, Rich Redman++The Iconic Bestiary: Classics of Fantasy Copyright 2005, Lions Den Press; Author Ari Marmell++Hyperconscious: Explorations in Psionics Copyright 2004 Bruce R Cordell. All rights reserved.++If Thoughts Could Kill Copyright 2001\xD02004 Bruce R. Cordell. All rights reserved.++Mindscapes Copyright 2003\xD02004 Bruce R. Cordell. All rights reserved.++Unearthed Arcana Copyright 2004 Wizards of the Coast.++Mutants & Masterminds Copyright 2002, Green Ronin Publishing.++Swords of Our Fathers Copyright 2003, The Game Mechanics.++Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker++Psionics Unleashed. Copyright 2010, Dreamscarred Press.++Psionics Expanded. Copyright 2011, Dreamscarred Press.++PCGen dataset conversion for Psionics Expanded: Find the Mark, Copyright 2011, PCgen Data team (Including but not limited to Doug Limner (distant-scholar))Added: Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark.jpg===================================================================(Binary files differ)Property changes on: Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark.jpg___________________________________________________________________Added: svn:mime-type + application/octet-streamAdded: Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark.pcc===================================================================--- Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark.pcc (rev 0)+++ Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark.pcc2011-09-10 16:13:18 UTC (rev 15364)@@ -0,0 +1,57 @@+# CVS $Revision$ $Author$ -- Thu Jun 30 07:42:27 2011 -- reformated by prettylst.pl v1.39 (build )+CAMPAIGN:DSP - Psionics Expanded - Find the Mark+GAMEMODE:Pathfinder+TYPE:Dreamscarred Press+RANK:6+GENRE:Fantasy+BOOKTYPE:Supplement+SETTING:None+PUBNAMELONG:Dreamscarred Press+PUBNAMESHORT:DSP+PUBNAMEWEB:http://www.dreamscarredpress.com+SOURCELONG:Psionics Expanded - Find the Mark+SOURCESHORT:PEFtM+SOURCEWEB:http://dreamscarredpress.com/dragonfly/Store/product/pid=73.html+SOURCEDATE:2011-07+ISOGL:YES++COVER:pe_find_the_mark.jpg+LOGO:@/publisher_logos/Dreamscarred_Press.jpg+INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.+DESC:Strike at your enemies from afar with this release in the Psionics Expanded product line. Whether you want to turn your soulknife into a soulbolt, or discover the varied techniques of the marksman, or add ranged combat support to your psychic warrior, Find the Mark offers a host of player options for your psionic characters.+++COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.+COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.+COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.+COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.+COPYRIGHT:Advanced PlayerUs Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn+COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.+COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.+COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.+COPYRIGHT:Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse Decker, David Noonan, Rich Redman+COPYRIGHT:The Iconic Bestiary: Classics of Fantasy Copyright 2005, Lions Den Press; Author Ari Marmell+COPYRIGHT:Hyperconscious: Explorations in Psionics Copyright 2004 Bruce R Cordell. All rights reserved.+COPYRIGHT:If Thoughts Could Kill Copyright 2001P2004 Bruce R. Cordell. All rights reserved.+COPYRIGHT:Mindscapes Copyright 2003P2004 Bruce R. Cordell. All rights reserved.+COPYRIGHT:Unearthed Arcana Copyright 2004 Wizards of the Coast.+COPYRIGHT:Mutants & Masterminds Copyright 2002, Green Ronin Publishing.+COPYRIGHT:Swords of Our Fathers Copyright 2003, The Game Mechanics.+COPYRIGHT:Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker+COPYRIGHT:Psionics Unleashed. Copyright 2010, Dreamscarred Press.+COPYRIGHT:Psionics Expanded. Copyright 2011, Dreamscarred Press.+COPYRIGHT:PCGen dataset conversion for Psionics Expanded: Find the Mark, Copyright 2011, PCgen Data team (Including but not limited to Doug Limner (distant-scholar))++PRECAMPAIGN:1,DSP - Psionics Unleashed (5.16),DSP - Psionics Unleashed (5.17)+STATUS:ALPHA++FORWARDREF:CLASSSPELLLIST|Vitalist,Tactician++ABILITY:pe_find_the_mark_abilities.lst+ABILITYCATEGORY:pe_find_the_mark_ability_categories.lst+CLASS:pe_find_the_mark_classes.lst+EQUIPMENT:pe_find_the_mark_equipment.lst+EQUIPMOD:pe_find_the_mark_equipmods.lst+FEAT:pe_find_the_mark_feats.lst+SPELL:pe_find_the_mark_powers.lst+WEAPONPROF:pe_find_the_mark_weaponprofs.lstProperty changes on: Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark.pcc___________________________________________________________________Added: svn:keywords + Author Revision Date IdAdded: svn:eol-style + nativeAdded: Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_abilities.lst===================================================================--- Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_abilities.lst (rev 0)+++ Trunk/pcgen/data/alpha/dreamscarredpress/psionicsexpanded/find_the_mark/pe_find_the_mark_abilities.lst2011-09-10 16:13:18 UTC (rev 15364)@@ -0,0 +1,127 @@+# CVS $Revision$ $Author$ -- Sun Jul 31 16:53:43 2011 -- reformated by prettylst.pl v1.39 (build )+# Original Entry by: Douglas Limmer++## Marksman Abilities+# Ability NameUnique KeyOutput NameCategory of AbilityTypeVisibleRequired AbilityRestricted AbilityRequired ClassMultiple RequirementsVar. Min. ValueDefineInnate SpellsDescriptionMultiple?Automatically Gained FeatAutomatically Gained Weapon Prof.AbilityBonus to Ability PoolSave checks bonusCombat bonusBonus to skillModify VARAdd to visionWeapon prof. bonusClass SkillVisionCostSource PageList of Known Class Spells by Level+Wind Reader ~ MarksmanOUTPUTNAME:Wind ReaderCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDEFINE:WindReaderBonus|0DEFINE:WindReaderTimes|0DESC:Gain +%1 on ranged attacks in a round, %2/day.|WindReaderBonus|WindReaderTimesBONUS:VAR|WindReaderBonus|WISBONUS:VAR|WindReaderTimes|3+WindReaderLVLSOURCEPAGE:p.3+Evade Arrows ~ MarksmanOUTPUTNAME:Evade ArrowsCATEGORY:Special AbilityTYPE:SpecialQuality.SupernaturalDEFINE:EvadeArrows|0DESC:Gain +%1 AC vs. ranged attacks.|EvadeArrowsSOURCEPAGE:p.4+Favored Weapon ~ MarksmanCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalVISIBLE:NODEFINE:FavoredWeaponBase|0SOURCEPAGE:p.4+Cover Fire ~ MarksmanOUTPUTNAME:Cover FireCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDEFINE:CoverFireLVL|0DESC:Fire an arrow to distract opponent (DC %1).|10+DEX+(CoverFireLVL/2)SOURCEPAGE:p.4+Disengage ~ MarksmanOUTPUTNAME:DisengageCATEGORY:Special AbilityTYPE:SpecialQuality.SupernaturalDESC:Expend focus for +%1 bonus to Acrobatics to avoid attacks of opportunity for moving out of threatened spaces.|WISSOURCEPAGE:p.4+Defensive Shot ~ MarksmanOUTPUTNAME:Defensive ShotCATEGORY:Special AbilityTYPE:SpecialQuality.SupernaturalDESC:You no longer provoke attacks of opportunity when making ranged or thrown weapon attacks.SOURCEPAGE:p.4+# COMMENT: Far-shot-like ability not implemented, because Far Shot isn't implemented.+Ranged Specialist ~ MarksmanOUTPUTNAME:Ranged SpecialistCATEGORY:Special AbilityTYPE:SpecialQuality.SupernaturalDESC:Your ranged and thrown attacks have their critical multiplier increased by one, and penalties for ranged increments are halved.BONUS:WEAPONPROF=TYPE.Ranged|CRITMULTADD|1BONUS:WEAPONPROF=TYPE.Thrown|CRITMULTADD|1SOURCEPAGE:p.4++## Favored Weapon Categories+Favored Weapon (Bows)KEY:Favored Weapon BowsCATEGORY:Special AbilityTYPE:SpecialAttack.FavoredWeaponDEFINE:FavoredWeaponBows|0DESC:Gain +%1 bonus to ranged attack bonus from bows.|FavoredWeaponBowsMULT:NOBONUS:COMBAT|TOHIT.Bow|FavoredWeaponBows|TYPE=CompetenceBONUS:VAR|FavoredWeaponBows|FavoredWeaponBaseSOURCEPAGE:p.4+Favored Weapon (Crossbows)KEY:Favored Weapon CrossbowsCATEGORY:Special AbilityTYPE:SpecialAttack.FavoredWeaponDEFINE:FavoredWeaponCrossbows|0DESC:Gain +%1 bonus to ranged attack bonus from crossbows.|FavoredWeaponCrossbowsMULT:NOBONUS:COMBAT|TOHIT.Crossbow|FavoredWeaponCrossbows|TYPE=CompetenceBONUS:VAR|FavoredWeaponCrossbows|FavoredWeaponBaseSOURCEPAGE:p.4+Favored Weapon (Spears)KEY:Favored Weapon SpearsCATEGORY:Special AbilityTYPE:SpecialAttack.FavoredWeaponDEFINE:FavoredWeaponSpears|0DESC:Gain +%1 bonus to ranged attack bonus from spears.|FavoredWeaponSpearsMULT:NOBONUS:COMBAT|TOHIT.Spear|FavoredWeaponSpears|TYPE=CompetenceBONUS:VAR|FavoredWeaponSpears|FavoredWeaponBaseSOURCEPAGE:p.4+Favored Weapon (Thrown)KEY:Favored Weapon ThrownCATEGORY:Special AbilityTYPE:SpecialAttack.FavoredWeaponDEFINE:FavoredWeaponThrown|0DESC:Gain +%1 bonus to ranged attack bonus from thrown weapons.|FavoredWeaponThrownMULT:NOBONUS:COMBAT|TOHIT.Thrown|FavoredWeaponThrown|TYPE=CompetenceBONUS:VAR|FavoredWeaponThrown|FavoredWeaponBaseSOURCEPAGE:p.4+++## Marksman Combat Styles+Finesse StyleCATEGORY:Special AbilityTYPE:SpecialQuality.MarksmanStyleDEFINE:StyleSkill|0MULT:NOABILITY:Special Ability|AUTOMATIC|Finesse Technique|PREVARGT:MarksmanStyleLVL,1ABILITY:Special Ability|AUTOMATIC|Finesse Mantra|PREVARGT:MarksmanStyleLVL,2ABILITY:Special Ability|AUTOMATIC|Dazzling Assault|PREVARGT:MarksmanStyleLVL,3ABILITY:Special Ability|AUTOMATIC|Instill Awe|PREVARGT:MarksmanStyleLVL,7ABILITY:Special Ability|AUTOMATIC|Teleporting Attack|PREVARGT:MarksmanStyleLVL,11ABILITY:Special Ability|AUTOMATIC|Stunning Display|PREVARGT:MarksmanStyleLVL,15ABILITY:Special Ability|AUTOMATIC|Oubliette of Knives|PREVARGT:MarksmanStyleLVL,19BONUS:ABILITYPOOL|Finesse Marksman Bonus Feat|(MarksmanStyleLVL-2)/3BONUS:SKILL|Intimidate|StyleSkill|PREVARGT:MarksmanStyleLVL,2SOURCEPAGE:p.4+Sniper StyleCATEGORY:Special AbilityTYPE:SpecialQuality.MarksmanStyleDEFINE:StyleSkill|0MULT:NOABILITY:Special Ability|AUTOMATIC|Sniper Technique|PREVARGT:MarksmanStyleLVL,1ABILITY:Special Ability|AUTOMATIC|Sniper Mantra|PREVARGT:MarksmanStyleLVL,2ABILITY:Special Ability|AUTOMATIC|Second Chance|PREVARGT:MarksmanStyleLVL,3ABILITY:Special Ability|AUTOMATIC|Augmented Shot|PREVARGT:MarksmanStyleLVL,7ABILITY:Special Ability|AUTOMATIC|Unstoppable Force|PREVARGT:MarksmanStyleLVL,11ABILITY:Special Ability|AUTOMATIC|Critical Master|PREVARGT:MarksmanStyleLVL,15ABILITY:Special Ability|AUTOMATIC|Through the Eye of the Needle|PREVARGT:MarksmanStyleLVL,19BONUS:ABILITYPOOL|Sniper Marksman Bonus Feat|(MarksmanStyleLVL-2)/3BONUS:SKILL|Stealth|StyleSkill|PREVARGT:MarksmanStyleLVL,2SOURCEPAGE:p.5+Volley StyleCATEGORY:Special AbilityTYPE:SpecialQuality.MarksmanStyleDEFINE:StyleSkill|0MULT:NOABILITY:Special Ability|AUTOMATIC|Volley Technique|PREVARGT:MarksmanStyleLVL,1ABILITY:Special Ability|AUTOMATIC|Volley Mantra|PREVARGT:MarksmanStyleLVL,2ABILITY:Special Ability|AUTOMATIC|Split Shot|PREVARGT:MarksmanStyleLVL,3ABILITY:Special Ability|AUTOMATIC|Quick Volley|PREVARGT:MarksmanStyleLVL,7ABILITY:Special Ability|AUTOMATIC|Burst Arrows|PREVARGT:MarksmanStyleLVL,11ABILITY:Special Ability|AUTOMATIC|Vicious Volley|PREVARGT:MarksmanStyleLVL,15ABILITY:Special Ability|AUTOMATIC|Block the Sun|PREVARGT:MarksmanStyleLVL,19BONUS:ABILITYPOOL|Volley Marksman Bonus Feat|(MarksmanStyleLVL-2)/3BONUS:SKILL|Perception|StyleSkill|PREVARGT:MarksmanStyleLVL,2SOURCEPAGE:p.6++#Finesse Style Abilities+Finesse TechniqueCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Use combat maneuvers as a ranged attack.SOURCEPAGE:p.4+Finesse MantraCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:+%1 bonus on ranged attacks.|(MarksmanStyleLVL+1)/4BONUS:COMBAT|TOHIT.Ranged|(MarksmanStyleLVL+1)/4*PsionicFocusActiveSOURCEPAGE:p.5+Dazzling AssaultCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Ranged and thrown attacks that successfully hit dazzle for one round, %1/day.|WIS+3SOURCEPAGE:p.5+Instill AweCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Shaken target for %1 rounds with standard action, save (DC %2) to reduce to 1 round.|WIS|10+(MarskmanStyleLVL/2)+WISSOURCEPAGE:p.5+Teleporting AttackCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Expend focus to make target flat-footed.SOURCEPAGE:p.5+Stunning DisplayCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Fascinate all within 30 ft. for %1 rounds (DC %2), 1/10 minutes.|WIS|10+(MarksmanStyleLVL/2)+WISSOURCEPAGE:p.5+Oubliette of KnivesCATEGORY:Special AbilityTYPE:SpecialAttackDESC:Make redirecting multiple ranged attacks as standard action.SOURCEPAGE:p.5++#Sniper Style Abilities+Sniper TechniqueCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Expend focus on single ranged attack for +%1 damage.|WISSOURCEPAGE:p.5+Sniper MantraCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:+%1 bonus damage on ranged attacks.|(MarksmanStyleLVL+5)/4BONUS:COMBAT|DAMAGE.Ranged|(MarksmanStyleLVL+5)/4*PsionicFocusActiveSOURCEPAGE:p.5+Second ChanceCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Expend focus to reroll attack, %1/day.|WIS+3SOURCEPAGE:p.5+Augmented ShotCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Expend focus on single ranged attack for an additional die of damage.SOURCEPAGE:p.6+Unstoppable ForceCATEGORY:Special AbilityTYPE:SpecialAttack.ExtraordinaryDESC:Ranged attack that fells opponent can continue on to hit other foes.SOURCEPAGE:p.6+# COMMENT: May be impossible to code. Maybe as part of the favored weapon abilities?+Critical MasterCATEGORY:Special AbilityTYPE:SpecialAttack.ExtraordinaryDESC:Double threat range, +%1 to confirm criticals, with favored weapons.|WISSOURCEPAGE:p.6+Through the Eye of the NeedleCATEGORY:Special AbilityTYPE:SpecialAttackDESC:Do extra damage and add a penalty (DC %1) with standard action.|20+WISSOURCEPAGE:p.6++#Volley Style Abilities+Volley TechniqueCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Expend focus to gain one additional attack on full attack.SOURCEPAGE:p.6+Volley MantraCATEGORY:Special AbilityTYPE:SpecialQuality.SupernaturalDESC:+%1 bonus on initiative and Reflex saves.|(MarksmanStyleLVL+1)/4BONUS:CHECKS|Reflex|(MarksmanStyleLVL+1)/4*PsionicFocusActive|TYPE=CompetenceBONUS:COMBAT|INITIATIVE|(MarksmanStyleLVL+1)/4*PsionicFocusActive|TYPE=CompetenceSOURCEPAGE:p.6+Split ShotCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Split damage between two targets, %1/day|3+WISSOURCEPAGE:p.6+Quick VolleyCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:When focused, make full attack while moving with -4 to attacks and -2 AC.BONUS:COMBAT|TOHIT|-4|PREAPPLY:PCBONUS:COMBAT|AC|-2|PREAPPLY:PCSOURCEPAGE:p.6+Burst ArrowsCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Expend focus as part of a full attack to cover the target area with caltrops for %1 rounds and deal %1 damage to all within 5 ft .(DC %2), %3/day|WIS|10+MarksmanStyleLVL/2+WIS|(MarksmanStyleLVL-10)/2SOURCEPAGE:p.6+Vicious VolleyCATEGORY:Special AbilityTYPE:SpecialAttack.SupernaturalDESC:Make two attack rolls per attack on full attack, 1/10 minutes.SOURCEPAGE:p.7+Block the SunCATEGORY:Special AbilityTYPE:SpecialAttackDESC:Target several adjacent squares, and attack all creatures in those squares once, as a full-round action.SOURCEPAGE:p.7+++## Unseen Hand Abilities+Unseen Hand Advanced DisciplineCATEGORY:Special AbilityTYPE:SpecialQuality.ClassSpecialization.PsionicDisciplineDEFINE:PsychokinesisDisciplineLVL|0DESC:You have chosen to specialize in telekinetic powers.ABILITY:Special Ability|AUTOMATIC|Telekinetic Hurl ~ Psychokinesis|PREVARGTEQ:PsychokinesisDisciplineLVL,2ABILITY:Special Ability|AUTOMATIC|Kinetic Aura ~ Psychokinesis|PREVARGTEQ:PsychokinesisDisciplineLVL,8ABILITY:Special Ability|AUTOMATIC|Telekinetic Burst ~ Unseen Hand|PREVARGTEQ:PsychokinesisDisciplineLVL,14ABILITY:Special Ability|AUTOMATIC|Permanent Telekinesis ~ Unseen Hand|PREVARGTEQ:PsychokinesisDisciplineLVL,20BONUS:ABILITYPOOL|Psychokinesis Discipline Talent|2|PREVARGTEQ:PsychokinesisDisciplineLVL,1SOURCEPAGE:p.7++Telekinetic BurstKEY:Telekinetic Burst ~ Unseen HandCATEGORY:Special AbilityTYPE:SpecialAttack.Supernatural.PsionicDisciplineTalentDESC:Expend focus to hurl nearby creatures away from you, prone (DC %1), 1/day|10+INT+(PsychokinesisDisciplineLVL/2)SOURCEPAGE:p.7+Permanent TelekinesisKEY:Permanent Telekinesis ~ Unseen HandCATEGORY:Special AbilityTYPE:SpecialAttack.Supernatural.PsionicDisciplineTalentDESC:You can use telekinetic force or telekinetic maneuver at will when focused.SOURCEPAGE:p.7+++## Psychic Warrior Archer Path+Archer PathKEY:Archer Path ~ FirstCATEGORY:Special AbilityTYPE:FirstWarriorPath.SpecialQualityDESC:You are adept at ranged combat.ABILITY:Special Ability|AUTOMATIC|Path Skill ~ Archer|Path Skill Perception|Path Skill Ride|Path Skill StealthABILITY:Special Ability|AUTOMATIC|Expanded Path ~ Archer|PREVARGTEQ:WarriorPathLVL,3ABILITY:Special Ability|AUTOMATIC|Path Skill Bonuses|PREVARGTEQ:WarriorPathLVL,4BONUS:ABILITYPOOL|Path Power|1BONUS:ABILITYPOOL|Path Power|1|PREVARGTEQ:WarriorPathLVL,3SOURCEPAGE:p.7+Archer PathKEY:Archer Path ~ SecondCATEGORY:Special AbilityTYPE:SecondWarriorPath.SpecialQualityDESC:You are adept at ranged combat.ABILITY:Special Ability|AUTOMATIC|Path Skill ~ Archer|Path Skill Perception|Path Skill Ride|Path Skill Stealth|PREVARGTEQ:WarriorPathLVL,9ABILITY:Special Ability|AUTOMATIC|Expanded Path ~ Archer|PREVARGTEQ:WarriorPathLVL,11BONUS:ABILITYPOOL|Path Power|1|PREVARGTEQ:WarriorPathLVL,9SOURCEPAGE:p.7++# Path power abilities+Force ScreenKEY:Force Screen Path PowerCATEGORY:Special AbilityTYPE:PathPowerVISIBLE:DISPLAYPREABILITY:1,CATEGORY=Special Ability,Archer Path ~ First,Archer Path ~ SecondSPELLKNOWN:CLASS|Psychic Warrior=1|Force Screen+Psychokinetic CannonKEY:Psychokinetic Cannon Path PowerCATEGORY:Special AbilityTYPE:PathPowerVISIBLE:DISPLAYPREABILITY:1,CATEGORY=Special Ability,Archer Path ~ First,Archer Path ~ SecondSPELLKNOWN:CLASS|Psychic Warrior=1|Psychokinetic Cannon++# Archer Path+Path SkillKEY:Path Skill ~ ArcherCATEGORY:Special AbilityVISIBLE:NOCSKILL:Stealth+Expanded PathKEY:Expanded Path ~ ArcherCATEGORY:Special AbilityVISIBLE:NOABILITY:Special Ability|AUTOMATIC|Trance ~ Archer|Maneuver ~ Archer+Trance ~ ArcherCATEGORY:Special AbilityTYPE:SpecialAttackDESC:Gain +%1 competence bonus on ranged and thrown weapon attack rolls.|(WarriorPathLVL+1)/4BONUS:COMBAT|TOHIT.RANGED|(WarriorPathLVL+1)/4*PsionicFocusActive|TYPE=Competence|PREAPPLY:PCSOURCEPAGE:p.7+Maneuver ~ ArcherCATEGORY:Special AbilityTYPE:SpecialAttackDESC:Expend focus to make ranged trip attack, +%1 on attack roll.|(WarriorPathLVL-3)/4SOURCEPAGE:p.7+++## Soulbolt Soulknife archetype+SoulboltKEY:Soulknife Archetype ~ SoulboltCATEGORY:ArchetypeTYPE:Archetype.SoulknifeBonusFeat.SoulknifeFormMindBlade.SoulknifeShapeMindBlade.SoulknifeThrowMindBlade.SoulknifeEnhancedMindBladePRECLASS:1,Soulknife=1PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt],[!PREABILITY:1,CATEGORY=Archetype,TYPE.SoulknifeBonusFeat,TYPE.SoulknifeFormMindBlade,TYPE.SoulknifeShapeMindBlade,TYPE.SoulknifeThrowMindBlade.SoulknifeEnhancedMindBlade]DESC:Some soulknives choose to focus on ranged attacks, launching a mind bolt at their enemies instead of wielding a blade of energy.ABILITY:Internal|AUTOMATIC|Soulbolt Bonus Feat ~ Soulbolt|PRECLASS:1,Soulknife=1ABILITY:Special Ability|AUTOMATIC|Form Mind Bolt ~ Soulbolt|PRECLASS:1,Soulknife=1ABILITY:Special Ability|AUTOMATIC|Shape Mind Bolt ~ Soulbolt|PRECLASS:1,Soulknife=1ABILITY:Special Ability|AUTOMATIC|Launch Mind Bolt ~ Soulbolt|PRECLASS:1,Soulknife=1ABILITY:Special Ability|AUTOMATIC|Enhanced Mind Bolt ~ Soulbolt|PREMULT:2,[PRECLASS:1,Soulknife=1],[PREVARGTEQ:MndBladeLVL,3]COST:0SOURCEPAGE:p.8++Soulbolt Bonus FeatKEY:Soulbolt Bonus Feat ~ SoulboltCATEGORY:InternalBONUS:ABILITYPOOL|Soulbolt Feat|1SOURCEPAGE:p.8+Form Mind BoltKEY:Form Mind Bolt ~ SoulboltCATEGORY:Special AbilityTYPE:SpecialQuality.SupernaturalDEFINE:MndBladeLVL|0DEFINE:MindBladeEnhancement|0DEFINE:MindBladeMaxEnhancement|0DEFINE:PsychicStrikeDie|8DEFINE:PsychicStrikeDiceNumber|0DEFINE:WeaponSpecialCount|0DESC:Form a semi-sold ranged weapon composed of psychic energy.AUTO:WEAPONPROF|Mind BoltBONUS:VAR|MindBladeEnhancement|max(0,(MndBladeLVL-1)/2)BONUS:VAR|MindBladeMaxEnhancement|min((MndBladeLVL/3),5)SOURCEPAGE:p.8+Shape Mind BoltKEY:Shape Mind Bolt ~ SoulboltCATEGORY:Special AbilityTYPE:SpecialQualityDESC:Change form of mind bolt as a full round action; change abilities in 8 hours.SOURCEPAGE:p.9+Launch Mind BoltKEY:Launch Mind Bolt ~ SoulboltCATEGORY:Special AbilityTYPE:SpecialAttackDESC:You need not reform mind bolt after throwing it.SOURCEPAGE:p.9+Enhanced Mind BoltKEY:Enhanced Mind Bolt ~ SoulboltCATEGORY:Special AbilityTYPE:SpecialQualityDESC:Gain +%1 in enhancement bonuses and abilities; maximum enhancement bonus +%2.|MindBladeEnhancement|MindBladeMaxEnhancementSOURCEPAGE:p.10++### Soulbolt Bonus Feats+Point-Blank Shot ~ SoulboltOUTPUTNAME:Power AttackCATEGORY:Special AbilityTYPE:SoulboltFeatVISIBLE:DISPLAYAUTO:FEAT|Point-Blank Shot+Weapon Focus(Mind Bolt) ~ SoulboltOUTPUTNAME:Weapon Focus (Mind Blade)CATEGORY:Special AbilityTYPE:SoulboltFeatVISIBLE:DISPLAYAUTO:FEAT|Weapon Focus(Mind Bolt)++### Soulbolt Blade Skills+CATEGORY=Special Ability|Alter Blade.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Bladestorm.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Bladewind.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Dual Imbue.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Extended Strike.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Furious Charge.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Furious Charge (Improved).MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Gruesome Riposte.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Mind Daggers.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Multiple Throw.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Reaching Blade.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Rending Blades.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Trade Blows.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Twin Strike.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt+CATEGORY=Special Ability|Two-Handed Throw.MOD!PREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ Soulbolt++Alter Mind BoltCATEGORY:Special AbilityTYPE:BladeSkill.SpecialQualityPREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ SoulboltDESC:You can change your mind bolt's form whenever forming the mind bolt.SOURCEPAGE:p.9+Arresting ShotCATEGORY:Special AbilityTYPE:BladeSkill.SpecialAttackPREABILITY:1,CATEGORY=Archetype,Soulknife Archetype ~ SoulboltPREVARGTEQ:MndBladeLVL,12DESC:Reposition nearby target to be adjacen... 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[pcgen-commit-svn] SF.net SVN: pcgen:[18082] Trunk/pcgen/data/alpha

From: <ama...@us...> - 2012-10-30 09:00:27

Revision: 18082 Author: amaitlandDate: 2012-10-30 09:00:16 +0000 (Tue, 30 Oct 2012)Log Message:-----------PRERELEASE PrettyLST Run - AlphaModified Paths:-------------- Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_templates.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/ahb_abilities_class.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/ahb_abilities_class_prestige.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/ahb_classes_base.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/ahb_classes_prestige.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/ahb_equip.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/ahb_races.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/ahb_skills.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/adventurers_handbook/ahb_spells.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_abilities.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_abilities_class.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_abilities_class_prestige.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_abilities_racial.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_abilitycategories.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_classes_base.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_classes_npc.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_classes_prestige.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_deities.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_domains.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_feats.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_languages.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_profs_armor.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_races.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_skills.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_spells.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/outcastia_campaign_setting/players_guidebook/ocs_book_2_spells_mod.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/shadmar/shadmar_equip.lst Trunk/pcgen/data/alpha/nitehawkinteractivegames/shadmar/shadmar_spells.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_abilities_archetypes.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_abilities_background.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_abilities_racial.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_biosettings.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_deities.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_domains.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_kits_racial_traits.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_languages.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_races.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_spells_mod.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_templates_background.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/dragon_empires_gazetteer/deg_templates_types.lst Trunk/pcgen/data/alpha/paizo/pathfinder_campaign_setting/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_ranged.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_weapons.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_profs_weapons.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_equip_close_assault_siege.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_equip_weap_eastern.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_magic/pfum_classes_base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lstModified: Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst===================================================================--- Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst2012-10-30 08:31:40 UTC (rev 18081)+++ Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst2012-10-30 09:00:16 UTC (rev 18082)@@ -1,4 +1,4 @@-# CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052)+# CVS $Revision$ $Author$ -- Tue Oct 30 01:48:28 2012 -- reformated by prettylst.pl v1.39 (build 15052) SOURCELONG:Eclipse - The Codex PersonaSOURCESHORT:EclipseSOURCEWEB:http://www.lulu.com/content/435647SOURCEDATE:2005-01 # ORIGINAL ENTRY: Andrew Maitland (LegacyKing) # ORIGINAL ENTRY DATE: 2011-01-01@@ -207,12 +207,12 @@ Damage Reduction Cost 120KEY:Damage Reduction Choice ~ 120SORTKEY:DR_1lCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1BONUS:ABILITYPOOL|Damage Reduction|120COST:120SOURCEPAGE:p.29 Damage Reduction Cost 150KEY:Damage Reduction Choice ~ 150SORTKEY:DR_1mCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1BONUS:ABILITYPOOL|Damage Reduction|150COST:150SOURCEPAGE:p.29 #-Damage Reduction ~ 02KEY:Damage Reduction ~ 2SORTKEY:DR_2aOUTPUTNAME:Damage Reduction 2/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1DR:2/-COST:3SOURCEPAGE:p.29-Damage Reduction ~ 03DR:3/-KEY:Damage Reduction ~ 3SORTKEY:DR_2bOUTPUTNAME:Damage Reduction 3/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1COST:6SOURCEPAGE:p.29-Damage Reduction ~ 04DR:4/-KEY:Damage Reduction ~ 4SORTKEY:DR_2cOUTPUTNAME:Damage Reduction 4/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1COST:9SOURCEPAGE:p.29+Damage Reduction ~ 02KEY:Damage Reduction ~ 2SORTKEY:DR_2aOUTPUTNAME:Damage Reduction 2/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1DR:2/-COST:3SOURCEPAGE:p.29+Damage Reduction ~ 03KEY:Damage Reduction ~ 3SORTKEY:DR_2bOUTPUTNAME:Damage Reduction 3/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1DR:3/-COST:6SOURCEPAGE:p.29+Damage Reduction ~ 04KEY:Damage Reduction ~ 4SORTKEY:DR_2cOUTPUTNAME:Damage Reduction 4/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1DR:4/-COST:9SOURCEPAGE:p.29 Damage Reduction ~ 05KEY:Damage Reduction ~ 5SORTKEY:DR_2dOUTPUTNAME:Damage Reduction 5/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1DR:5/-COST:12SOURCEPAGE:p.29-Damage Reduction ~ 06DR:6/-KEY:Damage Reduction ~ 6SORTKEY:DR_2eOUTPUTNAME:Damage Reduction 6/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1COST:15SOURCEPAGE:p.29-Damage Reduction ~ 08DR:8/-KEY:Damage Reduction ~ 8SORTKEY:DR_2fOUTPUTNAME:Damage Reduction 8/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1COST:24SOURCEPAGE:p.29+Damage Reduction ~ 06KEY:Damage Reduction ~ 6SORTKEY:DR_2eOUTPUTNAME:Damage Reduction 6/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1DR:6/-COST:15SOURCEPAGE:p.29+Damage Reduction ~ 08KEY:Damage Reduction ~ 8SORTKEY:DR_2fOUTPUTNAME:Damage Reduction 8/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1DR:8/-COST:24SOURCEPAGE:p.29 Damage Reduction ~ 10KEY:Damage Reduction ~ 10SORTKEY:DR_2gOUTPUTNAME:Damage Reduction 10/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1COST:36SOURCEPAGE:p.29 Damage Reduction ~ 12KEY:Damage Reduction ~ 12SORTKEY:DR_2hOUTPUTNAME:Damage Reduction 12/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1COST:45SOURCEPAGE:p.29 Damage Reduction ~ 15KEY:Damage Reduction ~ 15SORTKEY:DR_2iOUTPUTNAME:Damage Reduction 15/-CATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:This applies to all damage sources, including magical and energy-based attacks. Characters commonly specialize it by applying it only towards physical attacks, energy attacks, magical attacks, or another GM-approved specialty. The Corrupted modifier can be added by leaving an additional common "hole" in your defenses. For example, silver weaponry or fire spells would apply to physical reduction or magic defenses, respectively. ! You may take this ability multiple times. Each time, you add another type of damage reduction.MULT:YESCHOOSE:USERINPUT|TITLE=Damage ChoiceSELECT:1COST:60SOURCEPAGE:p.29@@ -650,18 +650,18 @@ TracelessCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:(6 CP). Traceless characters leave no discernable traces of a particular type of activity. The user must choose a specific form. Common forms include - Travel means the character leaves no traces when moving about. The character leaves no footprints, disturbs no leaves, and breaks no twigs. Magic means the character leaves no aura behind and his or her magic does not leave a discernable trace. It does not help with enemies using direct divination or assessing his or her aura in person. Genetic means the character leaves no personal biological evidence, such as fingerprints or usable DNA. More exotic forms include Murder (the victim remains dead, but there is no discernable cause of death and no blood or other traces), Computer Hacking, Surgery, and many more. This may be taken multiple times, each time applying to another activity.MULT:YESCHOOSE:USERINPUT|TITLE=Traceless ChoiceSELECT:1COST:6SOURCEPAGE:p.47 # TrackKEY:Track ~ EclipseSORTKEY:Track_1aCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:(3 CP). Characters with this feat select Urban, Wilderness, or Dimensional tracking. Tracking requires a Survival (for wilderness) or Gather Information (for urban) check every mile to follow the target. This is DC 15 for favorable conditions, DC 20 for unfavorable ones. Size bonuses on Hide checks apply, and unfavorable lighting may inflict penalties. Dimensional tracking relies on Spellcraft and can trace Gates or teleportation and dimensional travel.MULT:YESCHOOSE:STRING|Interdimensional|Urban|WildernessCOST:3SOURCEPAGE:p.47-Track / IdentificationKEY:Track ~ IdentificationSORTKEY:Track_1b / IdentificationCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Track ~ EclipseDESC:(+3 CP) allows the character to make a relevant knowledge check to determine the species (and any other tracking-related information, such as a limp and its size) of creature he or she is tracking.COST:3SOURCEPAGE:p.47-Track / DeductionKEY:Track ~ DeductionSORTKEY:Track_1c / DeductionCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Track ~ EclipseDESC:(+3 CP) requires Identification and allows the character to discover absurdly accurate information (see below) with a successful (DC 35) tracking check.COST:3SOURCEPAGE:p.47-Track / StyleKEY:Track ~ StyleSORTKEY:Track_1d / StyleCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Track ~ EclipseDESC:(+6 CP) grants another method of tracking. A tracker might purchase Style: Scent, for example, and trace the enemy by smell. Another character might purchase Magical Traces, and could attempt to track by observing residual spell energies. Either way, this counters -10 points' worth of penalties on the DC for the tracking check. It grants no inherent ability to use the selected sense, only the ability to track with it.MULT:YESCHOOSE:USERINPUT|TITLE=Style TrackingCOST:6SOURCEPAGE:p.47+Track / IdentificationKEY:Track ~ IdentificationSORTKEY:Track_1b / IdentificationCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Track ~ EclipseDESC:(+3 CP) allows the character to make a relevant knowledge check to determine the species (and any other tracking-related information, such as a limp and its size) of creature he or she is tracking.COST:3SOURCEPAGE:p.47+Track / DeductionKEY:Track ~ DeductionSORTKEY:Track_1c / DeductionCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Track ~ EclipseDESC:(+3 CP) requires Identification and allows the character to discover absurdly accurate information (see below) with a successful (DC 35) tracking check.COST:3SOURCEPAGE:p.47+Track / StyleKEY:Track ~ StyleSORTKEY:Track_1d / StyleCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Track ~ EclipseDESC:(+6 CP) grants another method of tracking. A tracker might purchase Style: Scent, for example, and trace the enemy by smell. Another character might purchase Magical Traces, and could attempt to track by observing residual spell energies. Either way, this counters -10 points' worth of penalties on the DC for the tracking check. It grants no inherent ability to use the selected sense, only the ability to track with it.MULT:YESCHOOSE:USERINPUT|TITLE=Style TrackingCOST:6SOURCEPAGE:p.47 # TravelKEY:Travel ~ EclipseSORTKEY:Travel_1a_TravelCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:(3 CP). Travel grants the ability to move unhindered by a particular type of natural terrain, such as forest, mountain, tundra, or even asteroid field. It reduces travel time by 25%% in that terrain for the character, but does not add to melee-scale movement.COST:3SOURCEPAGE:p.48-Travel / Add TerrainKEY:Travel ~ Add TerrainSORTKEY:Travel_1b_Add TerrainCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) adds one terrain type to the terrains a character's Travel abilities function in. You may add as many different terrains as you desire.COST:6SOURCEPAGE:p.48-Travel / MountKEY:Travel ~ MountSORTKEY:Travel_1c_MountCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+3 CP) makes the Travel ability affect your horse, other riding animal, or vehicle as well.COST:3SOURCEPAGE:p.48-Travel / GroupKEY:Travel ~ GroupSORTKEY:Travel_1d_GroupCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) makes the Travel ability affect your whole party (up to [Charisma] characters). With Mount, it affects the entire party and their mounts or vehicles.COST:3SOURCEPAGE:p.48-Travel / FastKEY:Travel ~ FastSORTKEY:Travel_1e_FastCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) increases the character's travel time reduction to 50%%.COST:6SOURCEPAGE:p.48-Travel / SwiftKEY:Travel ~ SwiftSORTKEY:Travel_1f_SwiftCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) requires Fast and increases the character's travel time reduction to 75%%. Zoom.COST:3SOURCEPAGE:p.48-Travel / TrailblazingKEY:Travel ~ TrailblazingSORTKEY:Travel_1g_TrailblazingCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) allows the character to avoid random encounters. With a successful Survival (DC at GMO, usually 15-25 depending on the monster), the character may avoid a random encounter or allow his or her allies to prepare for the fight. He or she may even set snares, ambushes, and traps, time and skill permitting.COST:3SOURCEPAGE:p.48-Travel / Improved TrailblazingKEY:Travel ~ Improved TrailblazingSORTKEY:Travel_1h_Improved TrailblazingCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) entitles a character to a 3-round warning that he or she is entering a dangerous area even on a failed Trailblazing check.COST:6SOURCEPAGE:p.48+Travel / Add TerrainKEY:Travel ~ Add TerrainSORTKEY:Travel_1b_Add TerrainCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) adds one terrain type to the terrains a character's Travel abilities function in. You may add as many different terrains as you desire.COST:6SOURCEPAGE:p.48+Travel / MountKEY:Travel ~ MountSORTKEY:Travel_1c_MountCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+3 CP) makes the Travel ability affect your horse, other riding animal, or vehicle as well.COST:3SOURCEPAGE:p.48+Travel / GroupKEY:Travel ~ GroupSORTKEY:Travel_1d_GroupCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) makes the Travel ability affect your whole party (up to [Charisma] characters). With Mount, it affects the entire party and their mounts or vehicles.COST:3SOURCEPAGE:p.48+Travel / FastKEY:Travel ~ FastSORTKEY:Travel_1e_FastCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) increases the character's travel time reduction to 50%%.COST:6SOURCEPAGE:p.48+Travel / SwiftKEY:Travel ~ SwiftSORTKEY:Travel_1f_SwiftCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) requires Fast and increases the character's travel time reduction to 75%%. Zoom.COST:3SOURCEPAGE:p.48+Travel / TrailblazingKEY:Travel ~ TrailblazingSORTKEY:Travel_1g_TrailblazingCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) allows the character to avoid random encounters. With a successful Survival (DC at GMO, usually 15-25 depending on the monster), the character may avoid a random encounter or allow his or her allies to prepare for the fight. He or she may even set snares, ambushes, and traps, time and skill permitting.COST:3SOURCEPAGE:p.48+Travel / Improved TrailblazingKEY:Travel ~ Improved TrailblazingSORTKEY:Travel_1h_Improved TrailblazingCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptablePREABILITY:1,CATEGORY=Special Ability,Travel ~ EclipseDESC:(+6 CP) entitles a character to a 3-round warning that he or she is entering a dangerous area even on a failed Trailblazing check.COST:6SOURCEPAGE:p.48 # TriggeringKEY:Triggering ~ BaseCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:(6 CP). Triggering enables a character to release a spell or power from his or her personal reserves or from a type of item without expending a use of the power. The user must specify a specific type of ability or item (wands, staves, a specific spell-like ability or prepared spell, etc.) when this ability is taken. This requires an attribute check (usually Int or Cha for Arcane casters, Wis for Divine casters, or the relevant attribute for a Psychic) with a DC of 11/13/15/17/21 for level 0/1/2/3/4 effects. Failure means the character does expend a use of the ability in question.COST:6SOURCEPAGE:p.48 Turn ResistanceKEY:Turn Resistance ~ BaseCATEGORY:Special AbilityTYPE:General.EclipseAbilityOutput.Abilities.CorruptableDESC:(2 CP). This grants a bonus of +1 effective Hit Die for the purpose of resisting Channeling, spells, and other Hit-Die based effects only per 2 CP invested. It's most commonly found in the undead, but can be useful to any character at times.COST:2SOURCEPAGE:p.48Modified: Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_templates.lst=========================================================... 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Revision: 18467 Author: amaitlandDate: 2012-11-24 21:10:59 +0000 (Sat, 24 Nov 2012)Log Message:-----------Delete Alphas moved to D20oglRemoved Paths:------------- Trunk/pcgen/data/alpha/fantasyflightgames/ Trunk/pcgen/data/alpha/malhavocpress/This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
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